 Earlier today we got news of a massive new addition to the game, a Battle Pass, one that plays out much like the ones we've seen Fortnite and Apex Legends. Today I bring you guys everything you need to know on exactly how this works, my honest opinion under Battle Pass, and also a little more information on the seasonal artifact. How's it going guys, my name's DP General, I'd like to thank you for stopping by and checking out my video, if you do enjoy it, leaving a like really helps out and if you are new around here and enjoy daily Destiny 2 videos, be sure to subscribe. Okay so earlier today Brunji dropped a post on two seasonal reward chases for us as Destiny 2 players. The post itself is pretty damn big but if you do want to read through it all you can and you'll find it linked within the video description. Today I just want to cover the two uh basically the two seasonal reward chases for us and the first one being the artifact, this is what they state. Our first addition is the new seasonal artifact which is free to all players. This will allow you to further customise your guardian's build every season by unlocking additional muds to suck it in your armour 2.0 gear. Earning XP just by playing will level up your artifact, letting you unlock the next mud you want for your characters. While levelling up and unlocking muds you will also increase the power of the artifact which will continue increasing until the end of the season, yes it is on cat. Artifact power adds directly to your overall power and is account wired, we're both excited and a little terrified to see how high players will manage to raise their artifact power during the season. We want the artifact to let us experiment more freely with our sandbox. During the last 5 years of Destiny we've really wrestled with and continue to wrestle with obsolescence and permanence in player power. So when we were coming up with something new in the seasonal artifact we wanted to figure out how we could have a system that allowed players to create, build or impowers yet not need to commit indefinitely to whatever they made and have it live on forever. We want to date new builds not get them hitched into the forever combat ecosystem. Seasonal artifacts and seasonal muds will go away at the end of each season and the new season will bring a new artifact, new muds and a new pursuit for power. This way we can try bolder balance choices each season with the sandbox and if we get a little rung we'll be more likely to let it ride for the whole season without nerfing your new favorite OP build. So yeah the artifact looks pretty cool, I'm actually really excited to actually experiment with this and the builds we can do with this thing and now we know that upgrading your artifact unlocks perks for your armors and so forth and it's actually really interesting to actually know that there is an unlimited power level chase. That is something I cannot wait to get into so that's pretty awesome. Okay so seasonal XP progression they're going to talk about, the second predictable reward chase we're adding to seasons are season past ranks. So if you might have spotted this on august 14th armor stream but we didn't provide any context, without context it's really easy to find yourself on a jump into conclusions mat. Let's talk about these ranks. We want to make sure that each season has multiple complementary reward sources because we all play destiny differently and we want to be able to customize our guardians the way we want to. We will continue to have rng rewards as part of our activities and we also want to add a direct track of rewards each season that you can progress every evening. The best weapons and armors still live in the treasure chests of our toughest monsters and villains but we hope now there will be fewer knights where players feel like they have logged into destiny and got nothing done. The internet is talking a lot about different builds in games. Seasonal ranks are kind of like a build for playing a season of destiny. Grubbing balances doing strikes completing weekly challenges, these are straightforward ways to unlock season past ranks when you don't have the time to arrange a raid group or check group for the right strategies to solve a problem or gamble against rng where it feels like the house always wins. The ranks help our friends in the community who have families and or have full-time jobs or who are deep in finals territory at college. Sometimes you just want to lug in grab some balances, shoot some aliens or guardians and xp and chill with your friends. That's why we've added a hundred ranks to earn each season with free and premium track rewards plus a UX design that's intuitive and familiar if you play other games. Unlike those other games you all make progress by earning xp doing things you're already doing in destiny, defeating monsters and completing balances and activities. This is about a new addictive layer of predictable rewards for just playing the game and they go on to showcase an actual image of what the battle pass will look like. Now it's clear that the actual top line is the free one and the bottom line is the paid one. They're going to talk more about this actual battle pass. It's all part of the season with every season pass you will get everything you would expect from a destiny season, your activities rewards, a storyline etc. Not just a new seasonal rank UI and reward tracks. Like I alluded to way back in the first director's cot we need more sustainable ways to deliver rewards and the season rank UI is a big step in us getting there. So now with all this context let's take a look at what you season pass owners get in season of the undying which again is included with shadow key. Season pass owners get access to a new seasonal activities the vex offensive which includes four legendary weapon drops, additional weekly and daily penalties, additional weekly challenges with powerful rewards, a new weapon quest for an exotic bow, Leviathan's breath, exclusive two season pass owners, a new exotic hand cannon, Arianna's vow, awarded unranked 35 of the three track, awarded unranked one of the premium track, three seasonal legendary armor sets, one for each class, collect a complete set during the first 25 ranks of the three track. Note this is a change from the annual pass where you will require two purchase gear from the season. Under premium track you'll get all three sets unranked one. They also drop within the vex offensive seasonal activity, if you want versions with higher stat tiers you will need to play vex offensive to earn them, some additional premium track rewards, three universal ornament armor sets, one for each class, an exotic weapon ornament for their Arianna's vow, two legendary weapon ornaments, a new finisher, an exotic emote, an exotic ship. So yeah people in case you are wondering you will have to purchase Shadowkeep, it doesn't have to be the deluxe edition and you will get access to this um battle pass and that premium track. The three track I do believe is for people and players who actually don't purchase Shadowkeep and pick up Destiny with new lights so yeah so that's pretty cool but the one thing I ain't actually certain on is the fact that if you don't purchase Shadowkeep I mean I know I mean most people, 99% of people watching this video will be purchasing Shadowkeep but the people that don't I mean I'm a content creator I gotta look out for everybody even though you guys know I would 100% be purchasing this. I'm not sure about weapons being locked behind people actually buying with money because that's what we are seeing here unless you actually purchase Shadowkeep you won't get access to the exotic bowl quest the Leviathan's Breath which like I said is basically a weapon locked behind you buying with your money and also season pass owners get access to a new activity a new seasonal activity the Vex Offensive which includes four legendary weapon drops additional weekly and daily parenties and additional weekly challenges for powerful rewards. So I'm a little iffy on that but other than that people I do think this is an amazing addition to the game it's just something else for us to chase I mean for the simple fact of them adding unlimited levels for us to chase via XP that's amazing but gain a hundred additional rewards with a battle pass also is incredible too and these include three exotics so that's pretty epic the exotic hand cannon new the Arianna's Val which is awarded on rank one to the premium track owners which is basically anyone who purchases the Shadowkeep and rewarded on rank 35 for the free track so it's a free exotic right there people so that's pretty cool and this just gives players a better incentive to actually come on and play the game and then a limited power rank to chase is another incentive too. Now they do go on to talk about what players who get new light will actually be able to play so this is what they state all destined to players whether you're coming in with new light or are all in with Shadowkeep and Season of the Undying will have access to the following patrolling the moon destination the opening mission of Shadowkeep two new strikes crucible updates two returning pvp maps from the d1 era widows course and twilight gap two of my favorite maps elimination and crucible tabs armor 2.0 build customisation eye of the gate lord seasonal artifacts new finishes two new pinnacle weapons one for gambia and one for crucible three seasonal rank rewards which include a new exotic weapon the Arianna's Val three legendary armor sets one per class two legendary weapons best of year two bright engrams glimmer and upgrade modules so that's pretty cool two people now back to that battle pass i'm actually seriously curious to see what that 100 level reward will be there's an exotic ornament for the Arianna's Val which is the hand cannon but could that be a level 100 reward i'm not too sure but judging on what we see here people it looks pretty promising so yeah i cannot wait for that but tell me your opinion on this down below in that comment section people do you welcome a battle pass a new way in earning rewards as long as it doesn't take out the rng that we all love with destiny because that's literally the main thing in my opinion behind destined that keeps a lot of people coming back it's basically the fact and randomization of rewards behind doing certain things that's what's addictive plain and not knowing what you're gonna get that is what keeps people back in my opinion and that's what destiny is all about hopefully this battle pass this season pass whatever doesn't affect the rng we love with destiny on that note guys we have come to the end if you enjoyed the video leaving a like really helps us tell me your opinions and comment section hopefully guys i will see you on that next one