 All right, so let's play this in full Cool, I Got a couple thoughts. Oh, I like this by the way. This is very helpful Do you see lines we understand what the camera is doing speaking of camera? I would probably not go so far with your Rotations in the up and down just doing this section. It's a bit kind of Optimizes our counters what's going on in that action through here Especially here on that settle as it comes back. It's a bit once you're confusing, but it's just a bit I don't know. I don't think it works just yet But we can never really do a pass on a camera later For some handheld my thoughts when I was watching this I do like this I do like that we have I think I think you can tilt down more and you can you might have to potentially Move away towards us with the camera so that basically your shot is like This right so you imagine you got your My horribly drawn thirds. I just thirds. They're not They're more like turds. Anyway, I will tilt down so that we have The dino a bit more in this area Because you're just a bit low and in that way what I like about this is that we see this and it's and we understand It's a leg but that way you have a focus again. It would be higher. We understand Okay, this is what's going on here and then as this character overtakes the camera. It's cool But now you understand. Okay, this is what's about to happen this confrontation I think that's a cool start I would just reframe and tilt down and then you can always, you know end up here that makes sense Imagine this is your horizon line here, but imagine your horizon line is also here at the beginning, right? So you're here and here That's cool. I will probably I'll probably go a bit bigger and Doesn't seem like to be any anticipation there. Not that it has to be super cartoony, but something was kind of starts going up It kind of ruffle more like a sight Bite there Now this guy's pretty big You know what saying that you should make the steps faster This the thing that strikes me here is that looking at his arms, especially Especially through here. He seems or it seems very casual Like woe some's coming here whoop gotta swing over and I think it could be slightly bit more Dramatic and it's also in its arm swings And I know it's not that fast, but you know if you imagine and you can't see it I mean it will bring the arms off screen, but even on something like this where I mean you might even go a bit higher That's tricky though because it's just I'm just looking for a bigger swing Not that you have to do kind of a fake out of stepping here and then over here. It's not that I think they'll get too Confusing it's too close to camera, but something action-wise so that you're not so casual in this And I mean if you if you tilt down and maybe go a bit further away and maybe maybe you can make That's just a bit faster. It's up to you and it's a lot of work, you know changing that stuff, but That's just my impression when I saw this it felt a bit. Yeah, it could be just a bit more powerful That's all cool though. Once you're here One thing I would do is since there's a lot of full momentum on this dinosaur here And then home and then that's it right you got that bite home and then it takes one step And that's kind of it the kind of tiny steps for adjustment And it doesn't feel like I've been running towards this thing. I want to bite on even this you can almost go a bit lower It's got a bit a bit of a Curve nothing you want to cover this too much But again at this point it would be here like that guy Passes the dinosaur fast enough. So I would give this a bit more like down Side bite where even the the head could be a bit more tilted and then it would be lower But to me then it would be like taking a big step over this way because imagine you're running and then you're stopping You know, there's enough full momentum in this creature going So that in this for this step here Could be even here Then we turn around and you know, it's cheat some steps if you want but that was kind of my impression there you want to Make that a bit more dynamic on that on that run and and and fake out and that bite going over Once you go back here and again, I feel like we're very tight there's stuff where we're cutting off ankles and Wrists are everything's feels a bit too close. I wish it was and I know you have that surprise moment You're gonna have to make that dinosaur just a bit faster, but to me it feels like if you're on something like this I don't feel like Even this will be better. So, you know imagine that I'm gonna draw outside of my my player here Keep prayer keep friend player pro here. I would just bring this much This much further out. So let me just go back here Slip a bit more room And this feels I don't see the contact It's like tiny bit here and then and then what so to me it feels like you want to go and even this I Try to find a way to get that elbow in a bit more It's basically if you have if you have more room like to me it would be you got the body here The dinosaur head would be almost here So that you have this arm going down with potentially like a flaring out finger pose and Then this hand higher up here, you know that I mean you begin you'd be further out So you can see the whole thing, but it's a bit more of a nicer silhouette on this guy and then ah and on this to me that fist would stick and I know it's a punch, but I Would still go like a massive thing where even the head of the dinosaur Might even crack almost a bit and that fist is here. Just kind of push that impact him Because right now I don't even feel The impact on on the other not the impact, but I don't feel the connection. This seems extremely minimal It's neat on the dinosaur to look at him or it's she And it's almost to me it would be ah and that would be going more this way and then Open mouth close and then some you know some actions in the claw kind of re-adjusting And then making that a bit slower here. It's a very very clean I goes rip. Oh, I gotta eat more So don't forget that during all of this time. You can still take steps left and right just for some more Organic movements. It's not so clean. I'm just shaking my body and it's good that you actually take a step here But you can continue so it doesn't have that clean and move and I know you're saying you're working on twos and fours That's linear and resplining later. It's just that's a note for for the future there now for the guy after he punches After all this I feel like all right. I'm away here. Oh wait. I got bitten So I got you know munched on and bit by this other creature. They didn't know about So to me a couple things after this boom It could almost be I can imagine something like this Well, I'm thinking about this Oh So good, so you got your Pumping up is getting ready to fight and to me not that you want to copy this but to me it feels like And then it's just you know, maybe arms out or you know a punch or like Or or maybe I mean you said that you're not good at rigging and stuff But I mean, it's not like you have to do something big It could just be a simple geometry thing for for a blades to come out or just something I would just have him punch and then get ready like all right I'm gonna I'm gonna kill you at this point. You're done and this seems again very casual It's almost very presentational. We're like, oh, I'm really presenting this to this guy here So we just think about that like did the energy just kind of dies after this But then this guy comes in and again, I will Give this a bit more than just one shuffle here After all of this will be bigger bigger looking would almost pivot off of here and Imagine it pivots here this way. So this foot takes a step back there. So then he is almost Profile just for a bit and I know you're going into this which is cool But again, it doesn't have to be much, but it feels like you're waiting gets bit and then that's kind of it Maybe once you spline it and you have more busy business it could be okay So that whole pivot here may be disregard that note since we are so close to doing this But again, it feels just casual where it's like, huh, I guess I'm gonna turn around Just as long as you have biting and he tries to pull away struggle I will have a very clear look up here Was you're looking up and then he turns already so to me It feels like what's going on here and then I'm in and now this guy is charging at me I think you need to have enough time to show Fight Getting ready Realizes holy crap. I got two of them now. What could I do? Oh, I can do this And even that turn around feels very slow, but that's an idea again. I still like it now This guy now seems like a kid like a temper tantrum like I want my cookies. I want my cookies with those steps now I'm gonna Admit that I'm old and I can't remember anything but I Should remember but I'm gonna be honest here I don't remember what I said about this because what strikes me here is that it's just so casual and this goes away Why would he not continue to fight and I know he comes in at the end Well, I thought didn't I talk about something was was that the blade idea again I should know and this is horrible to admit here, but they need to be something that incapacitates him and I thought or it or she That might have been the blade thing of and again, you would have such a cool silhouette here that when this happens on that turn it might be a Slash so that oh Fall sideways. I think that was the idea or something close So that we know it's dead and again, it could be super simple. You just you just have to Have a you know triangle Type of thing that just kind of scales out. It's just it's just an idea and you make it the same color as this And then that's it. It really doesn't have to be fancy. It can just kind of pop You know kind of a little like another thing that kind of rotates up here that opens up You know something that in that in that wrist and this can just come out again I can't remember what the specific idea was but this is what I'm thinking about it now that when you have this It would be such a cool moment again silhouette wise to slash this so it falls in Falls on the ground here. You continue with this Cool that it's low here, but it might just fall over at this point all that weight I don't know if you need to have the little tiny arms for for this But it might even it might even fall down and the head is on the ground And then you can it could try to get up and you can do this Now this is cool. All right. This is a clean silhouette even though I would still find a way to Get to this a bit sooner I mean or I don't know if this was the idea for the blade out and then the cut through here What are you doing here? See there's a punch again. This seems like bit of a very a soft punch You can also rip off skull Island and bring that arm in here and it rips out the tongue or something Couple things you can do. I mean look to me. It seems like I think I remember why I said all this is because of repetition If I could just magically do something was the other thing to me too is that once you're done with this You're introducing a new idea that has no conclusion It's right at the end and it's just a bit too short like we're what what and then imagine there's a new shot that continues I think I'm not sure if that's needed And again, I apologize for not remembering what I said before Because at this point this this guy would just walk a lot faster. It would be much more intense It might come in sooner, but I don't know I'm not super submit body just because it's with the composition and the amount of time that we have it's so short And again, it's mainly because we are so cutting things off again If you were overall further away, and we would have a bit more breathing room to introduce this it could work Again going back to the magic one thing. I mean you could do something Blade out on this cut the thing off he falls or it or she keeps saying it falls off to the ground And this happens and it could be not do you want a different play, but it could be could be another tool It could also be you have this and then it grabs this this section right and then you pull this way which then You know breaks the jaw here is the other side here and then or you know Or you do this or and you put that the other hand here And then you do a twist and you just twist the neck and break the neck for it to fall to me. They will be Given that you have a punch here. I'm not sure that I would do it another punch So I think something a bit more original or Or you do the whole thing is a bit more active and you do the fake out and this might have been my idea Just because of the silhouette that now the blade comes out and you cut through For this but then you got to go further back with the camera again overall You want to be further back and then you give this a couple more frames to introduce this What does it depend on what other shot you have afterwards, but again, it just seems like we watch this and then oh Wait what and then it's gone. I just you need another beat to sell this So again, I apologize for not remembering I could also just pause and rewatch my home critique But you know it better and I don't want to Make the shot this critic even longer So she might have two different ideas that might be contradicting But it might also be just a list of ideas that you can pick and choose again. My concern is the casualness here The contact point needs to be stronger the impact needs to be stronger He feels like he's just waiting for this to happen. It feels like this needs to be more energy More energy on this creature going over and I wouldn't this is cool I love this but I wouldn't repeat a punch so anything that you can do To make the end more original and then another beat at the end time wise and I know it's you want it to be as I'm assuming That's kind of a surprise like whoa, and then this and then we cut out for something else That's awesome, but I would just give this another beat to feel it not so rushed and overall Camera further out. So you're always a bit more In that in that level where even though we're cutting off the ankle again here But you just have a bit more headroom and breathing room overall Can't draw with this tool and we switch to my other tool to show more stuff here. All right I hope that makes sense. If not as always you can let me know and you can email me. Thank you All right There's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way the like and subscribe would be awesome. All right. Thank you