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[Doom 2] Hell Ground 100% Speedrun Movie - UV-max in 1:13:42

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Published on Jun 10, 2014

I have mentioned before that this is my favorite WAD so far. I find it beautiful and creative, so I thought it deserved an entire playthrough. I also like it because it's harder than average, but not to the point where parts become luck based. It's difficulty is accessible to most anyone. If you're cautious and accurate, there are very few spots in the entire level set where your life is left to chance.

That being said, here are some general comments:

Map 1: 6:18

A bit awkward in places, a solid opening level. A few parts could have gone better, but it had a decent time. DSDA record: 5:56

Map 2: 3:58

Perhaps the easiest level in the set, this is one of 2 maps where I never died in all my attempts to make this. See if you can guess the other one... DSDA record: 3:27

Map 3: 5:50

The start of this level is deadly if you don't know what's coming. Full of action, I manage to make a few mistakes on a risky route. I was jaded from so many failed attempts that I finally learned survival is more important than a few seconds saved. Also, I needed some extra rockets for the next map, but the AV's took their sweet-ass time teleporting into the final battle. That left me with only the SSG to take them down. The time was somewhat respectable, but I could have done better. DSDA record: 5:13

Map 4: 17:53

This could be the most beautiful map of the WAD, and very creative as well. What isn't so great is grinding away a pack of barons for no apparent reason, or falling off awkward ledges that take forever to re-climb. I was hoping for mid 16's. Oh well. DSDA record: 16:11

Map 5: 10:08

Here I leave 4 monsters alive. For the death sector, the player is warped to a tiny room with a damaging floor, no escape, and surrounded by 4 close-quarter cyberdemons from all directions. I don't think it's possible to kill them all regardless of health and ammo. Anyway, this was a major stumbling block for me. I died many times both in the room full of monster surprises, and the descending screw. You can see me ALMOST die in the former room, but an act of god threw me behind a thin post right as I was gonna get fried by an AV. Lucky lucky. DSDA record 9:34

Map 6: 2:58

Without any monsters, this map is purely a puzzle. I had to watch demos before I could figure out which buttons to push as there is NOTHING to indicate if you hit the correct or incorrect switch. Still, it's very clever and continues the story from when you die and is a great segway to the final level. Too bad you're blocked from the teleporter to eternity in eden, would have been so much easier. DSDA record: 2:59 :-D

Cut scene: Sorry to waste the time by not skipping this, but I needed to be able to stretch out my arms and get some water. That and I wanted the world to experience the awesomeness of the word peregrinations.

Map 7: 27:37

I practiced this map many times, but I'll admit this was the first time I even reached it. Perhaps you can tell as I was nervous as hell from the word go. It's the slowest map of the set, but it wasn't entirely my fault. The trigger for lowering the cage with the red key was a bitch this time, and I had to wait a good 45 seconds or so for that last damn imp to show it's face. I was afraid I left a single straggler somewhere in this huge level, and was almost ready to submit an incomplete demo as a failed attempt. I guess this WAD is still a little buggy in places. But the idea for the boss fight is epic. DSDA record: 19:37

Holy hell that was hard. This was harder than I imagined. Doing this has brought my respect wayyyyy up from where it was, which was already substantial, for masters like Pecka, Skogsto, Catalaa, Stx-Vile, Never_Again, Rizera, etc. who can do whole 32 level movies. I don't claim to make this as pretty as their demos, but I hope it is still enjoyable to watch.

Recorded using glboom-plus, complevel 9, pwad hg.wad

http://www.doomworld.com/idgames/inde...

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