 All right, let's check this out and play this whole thing here All cool all pretty cool All right Okay, this is all Very cool. I'm very clear as your camera At one point I can ask you if you can hear seen I can do some camera work I will probably reframe this so it's not so What's the word edgy? You know that the head will be maybe here Easy to reframe I think this would be really cool to do some handheld camera all the way up to kind of hearish and then kind of calm it down This is all great. You're just doing a rotate And reframe and this is cool too. We can potentially even kind of reframe up Actually, just send me send me your Maya scene And just do a reference, you know all the reference scenes or just import all the references Then I can just do a quick path because I don't think it would be anything different so that you have to adjust your animation It's just be a general pass that you can Render through but I would still look at your arcs and everything on a camera with no handheld because otherwise That kind of defeats the purpose of the handheld Other than that, I think this is all cool. The timing is cool. We look at the kit first see this I Will probably speed things up a bit here It's doesn't get too slow. This is cool as you see this this comes in. We're fully engaged That was my computer freezing weird So lands here's problem problem goes forward and then does a Now I'm not sure how much human stuff you want to put in in terms of you know, like it starts Already to take a side step. It's got crossing legs almost while the head still looks over there It's like, okay, I'm gonna go over there, but I'm still making sure that I'm growling and yelling at you was your third Which might get to create a two-humane maybe but it could be something worth exploring How's it do your your steps there, which are cool? Maybe you can explore shouldn't be too much You kind of block it out quickly or do two versions Just see how that feels body goes first, but the head lingers Then here I would do this and then the way you have it here Right through there you could have a little bit of a pause with this in the air She does a step-step pause like here moving hold examining Oh, no, and then a bit faster and then a slower step here This is all cute That's great. Actually it already looks great poem of the timing of this and everything It's gonna incorporate a little bit of the body mechanics through this and you're in your blocking plus polish and Then you can probably With the parent there goes up and I would do up hold a bit with almost no movement and then It's lower and then faster. It's right now. You're going up up up And it was all bear kind of even And then yelling so just acting wise could be this goes back a bit realizes. Oh crap. That's it and then That's kind of the timing That I would have All right, that is kind of it You are mentioning this is the rough now you want to get into the nitty gritty totally fine So there's a short critique just kind of confirming what you have is totally fine now Let's get fully into the animation nitty gritty. All right. Thank you All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you