WARNING: Trailer may contain disturbing and/or amusing content
Play the game now: http://bit.ly/15SEgcg
Watch Episode I: http://youtu.be/cv5AbK4nTm4
To give new players an idea what they're in for, Paradox Interactive has released a new video featuring "Tarp Marpton" who continues his documentation of the new world. In Salem players may assume the role of Pilgrims, bandits, natives or whatever they please. Welcome to the community driven MMO.
Facebook: http://www.facebook.com/SalemGame
Twitter: http://twitter.com/Salemthegame
Forum: http://forum.salemthegame.com/index.php
Salem Grows Even More Dangerous as Open Beta Begins
New MMORPG from Paradox Welcomes All Settlers Starting Today
NEW YORK — February 28, 2013 — Paradox Interactive, an intrepid explorer of new gaming territories, announced today that Salem: The Crafting MMO, the forthcoming free-to-play community-driven MMORPG from developer Seatribe, has begun Open Beta testing. The game, which challenges players to survive and settle in the new world of colonial North America, is now open for would-be pilgrims everywhere.
Salem can be downloaded from the game's official site at www.salemthegame.com Link: http://www.salemthegame.com.
In Salem, players can step into the well-worn boots of brave pilgrims, arriving in a fledgling settlement and attempting to carve out their new homes in the untamed wilderness. To survive, pilgrims will need to learn from the land to boost their skills, scavenge for food, and harvest natural resources in a wide-open sandbox environment to craft tools and homes, and even establish their own in-game settlements.
Danger lurks around every corner, however, and between wild animals, unseen perils, and their fellow players, surviving Salem is no lean feat: there are no restrictions on Player-versus-Player (PvP) attacks, no law except what the community makes, and in Salem, death is permanent.
By designing Salem with less of a traditional MMO structure, and instead presenting players with a persistent community sandbox with high-stakes consequences for conflict, Paradox and Seatribe are allowing the Salem community to shape their own experiences. The in-game society that has sprung up during closed beta -- including a bustling barter-based economy, vigilantes and mob justice, and rival settlements, have all happened as a result of players' choices and actions. With the new addition of more players during open beta, it will be fascinating to discover what the community ultimately makes of the world of Salem.