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Math for Game Developers - Faster Matrix Inversions

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Published on Aug 22, 2013

We don't need to know the original translation and rotation matrices used to create a matrix to invert it - we can invert it faster with some tricks.

Find the source code here: https://github.com/BSVino/MathForGame...

Question? Leave a comment below, or ask me on Twitter: https://twitter.com/VinoBS

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