 All right, let's play this in full. Actually, I know that rig It's cool, right? Animation is cool. Let's play out before I comment some interesting stuff All right, my main impression is that it's soft where actions actions just feel kind of spliny and floaty and Lacking weight. I think that's the main Main critique that I have it's almost like a soft dance. Why not all of it? Because all this is cool. I like all of this. I think the only thing that I would look at for here is that this doesn't seem Heavy just because it seems like it's I see it a little bit behind that foot. Hold on. Let me Be fancy and the color you can see so that seems a bit behind that but to me it feels like you want to trail this This spiky ball back here with the chest rotated this side away from us because this side is pulling him back As he moves towards us Right and through here you go kind of a back and forth between a bent arm kind of stretched and It doesn't seem like it would be fairly Stretched out maybe slightly bent, but he's kind of pulling it along. I Do like this that there's a rotation in there But then after that it feels very very straight like it's going to be pulled along those spikes That's going to be digging inside inside the ground But then it might come out and rotate and then it's it's gonna be hooked up on this I think given that this is not just a ball. It's gonna be a lot more complex to show so either you You do show the weight and it's pulling him backwards as he comes forward and and contact points will change as this rotates, you know a little bit needs to be a little bit uneven or You don't do it and you just have the character always kind of like that Arm up this way, but leaning over this way for the balance Just to avoid the complications of this. That's fully up to you That'd be my comment through here But this is cool. Like it seems like he's getting ready Everyone like who is he yelling at but then this guy comes in which is cool, too I like this is good energy there Comes in fast and I like that there's kind of a I mean you could push the anticipation. It's a bit Small it seems to be part of the run Does get lower, but if there's anything you can do to You know it could be a moment where maybe arms are out This is very twin here, but arms are out and really bent over in the head down here But we can really feel that squash and then That coming up and it might be an up where maybe the legs are closer together, so it's just a bit more streamlined maybe There's just something about if you shoot really really fast up But then the legs are kind of out like this it doesn't give you that that arrow feeling of shooting up Feels like that you could push and I'll be careful. I know if that's an enveloping or a breaking the rig Issue I'm sure it looks a bit funky, but to me it seems like you want to Push that especially when foot is here and then you push off That foot was here, but now it's here like to me it would be pointing where you just pushed off For sure on the on one frame after Towards the end you can maybe start, you know being this pose maybe But that'll be my thing there But I do like that it's kind of a surprise and there's contrast between what this character is too fast and This guy's the law, you know Lumbering is that a word? It's a slow-moving Character because of this weight. I think that's cool and I like that It takes a while as well. What's going on here, huh? And I do like the handheld feel of the camera. I Think the first half is all really really cool. That's all neat and it's not too much. Let's see. I Like that. It's a bit of a an adjustment. I'm not sure if you need to have Such a quick adjustment in the camera here. I'm glad that there's no shake. I need to overdo it with shake But I think you can I would soften that this feels like the camera comes down because of I am that slam like oh I need to reframe this slam But I don't know if that's that important that seems a bit presentational I think you can soften that and just keep that handle and follow. I Think if you do a lens change like that Not a lens change, but you look like a focus change I would start a bit slow and then zoom and then zoom I just a bit faster and then The time between overshoot coming back as if it was a hand that adjusts that it's a bit overall a bit slow I think it could a bit more texture in that timing of slow and then that Then he reacts And again, I don't mind him reacting slowly because it's kind of like oh what happening well then When this character comes in I think then it falls apart and that's pretty much halfway through so When this character comes in That's cool. There's an immediate impact on this, but then this seems very very Soft and the dance feel is that they are they are helping each other because it's such a oh I'm bringing you over with my hands and there's no impact like to me It would seem like we like I can roll off and then squat and crouch with maybe one foot Locked and then the other one kind of sliding out for an interesting line of action like this but now it's kind of Coming down fast and floating over this way Sliding and there's barely barely a compression There's a little bit through here and then suddenly he can jump over this way, which again, it's got real-time It's again feels a bit It's not super slow But it's that lands that feels super floaty If you have less of a slide more compression then Take a frame or two out for more of an explosive jump was again You want to contrast slow with agile and fast That is okay like this. I don't mind Where to a point where I would probably add actually a frame potentially to this or suddenly those legs shoot over a bit fast Mainly because it's the spacing is so small and then you have one or two frames of fast But then it's slow again it then if it's like that it seems always a bit like a bit of pop You can go like explosive Bring your legs over, but then I would shoot those legs over really far Then with a little bit of an overshoot adjustment with maybe one leg just to give a bit of a You know the momentum has to go somewhere That is definitely feeling like you're easing into that drop and this feels fairly soft and strange How it just collapses like your kill is healed which was explode here I don't mind that he lands in this he that feels better with it with a foot roll Which is that land feels just very very soft, then he gets really loose. I'm gonna focus on him since he's the biggest Floaty guy here that again feels this feels Hollywood where they're on wires is a harness their wires And they're slowly pulling him up Unless you unless you use reference and its actors on wires Same thing here once you get up there that feels just kind of it has a nice bouncy feel to put it this way But it's just very very soft This feels also very soft and very playful my arguable Maybe a this guy is playful how he fights with him, but even this if you look at the fee It's all very just a tattoo slow and it's very very soft. Especially this Peer right here this turn very soft, and then he keeps on bouncing so I mean My question to you is are you trying to show that this character is playing with this character? And that's why it's almost like Muhammad Ali. I'm you know It's a quick like a butterfly. I should know that quote This thing I could be You know, I just this seems very very bouncy and floaty So it's brief. I guess it's a question for you I don't see anything in the email turnover any info on that So let me know and then I can adjust my critique like in terms of what this character is doing Watch out something like this work how this ball comes out again You're pushing the ball forward and to me it would be no no no He is turning and then that ball is still there and it's dragging. It's really dragging for the weight The body is really twisting and leading the whole action Like that is cool. I like this here even though here I would Stretch it out and just really play up that silhouette and bring it high up there to have something like this This feels better But the fact that this is bent towards us again loses its weight a bit now in my argue Yeah, but he is swinging it this way wouldn't that ball go this way? Yes But then I would just wouldn't swing as hard then I would just start going up here up and up and up You know, I mean just start to swing earlier. Even though this is a nice silhouette. I will prefer a Nicest silhouette here and compromise this sooner Boom, but that's cool. I like that impact and it says put maybe you can have well she does pretty good for the weight I was thinking maybe a little bit of a roll in maybe like one or two frames of a crack But I like how he continues to move forward boom That really shows the momentum as to continue on where there's so much swing. That's gonna pull that character forward. That's all cool That impact See to me I would do from here to here and Eliminate this So it's pow and even then after this I would eliminate this frame and go straight to here It's when I miss quick time quick time. I could just edit those frames out And so that impact is a bit faster Even this recovery seems a bit slow high comes down and watch out your arc. It feels a bit linear That Smack is a bit better, but again, I will probably take out this frame and give it's just a lot of impact and force through here Although I do like how then the arm continues swinging, but then I would sleep kind of continues Turning that head and why it seems like after this it's just a ragdoll But then because the thing is if you're doing this I'm what you could do To get this feeling of ragdoll on this guy is just completely knocked out. I would just do See I'm not quite buying this either but the head is turned away. Is this I'm trying to grab or is this a Please stop. Please stop. I can't really tell the difference So what I would do here is boom He does that swing back all this with his arm is happening and then to me I would just Dangle that arm so that the iron the arc is up and then down here and keep that arm down So that you really play up. I'm knocked out. I'm already a ragdoll and boom and then it's that And then if you are playing up the fact that he's bouncy to play around give this another second where after this Bounce one more time to land chest towards camera So he can gloat and then you might as well end with a Muhammad Ali type of thing where he's you know Is looking down Onto the character just to feed it if that's you know part of the reference that you're going for Or just me projecting All right, that's kind of it That's my impression on this shot is some cool stuff in it. My main concern is the weights, right? Thank you All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way the like and subscribe would be awesome. All right. Thank you