 So, you don't know how to save data in Unity. Not a problem. Unity has an easy built-in system to save player data. To demonstrate this, I have a text that displays the player's high score and a button that sets the high score. The code for it looks like this. Now I'm assuming that you've already seen my Unity menu series. So I'm not gonna explain any of the code relating to the buttons or the text. But any time you wanna save data, the code for that is playerprefs.set. I'm saving a score, which is a number, so I'm using an int. But you can also use a float for a decimal or a string for words. So basically what we're saying is, every time this button is clicked, we are gonna do this. And this creates an int called high score and then sets it to whatever the value we have in current score. So that's how you save something. The way you retrieve it after you've saved is playerprefs.get int and whatever the name of your variable was. We called it high score, so we say get high score. And then we just set the text to show that number. If we wanted to make it to where it only accepts a high score that is higher than the old score, all we gotta do is say, if the current score is greater than the old high score, then put in the new high score. And if you save and play the game now, you will see that if we try to have a score that is greater than the high score, it adopts that new number as the high score. Otherwise, if the current score is lower than the high score, it keeps the old high score. So if you exit the game or turn your computer or your phone off or whatever, then come back to play the game later, your high score is still gonna be there. Hope that helps and as always, I hope you have a fantastic day. Now see you around.