 Okay, let me put this turn on. Okay, so thank you to be here. We are here to talk about the 10 years of Wispencil, the past, the present of the future of Wispencil. Before that, a little presentation about me and the Wispencil team. My name is Daniel Martin Atlara and my three passions are the training. I have my own animation school in Barcelona teaching 3D animation. I make consulting mostly for Wispencil productions and make online videos. And I like a lot to make my own animation shots like alike. Okay, and the hero, that was the first open movie made in Wispencil. And I think it's the first open movie made outside of the Blender Studio. It was made in Barcelona. Okay, and I love design animation tools. I'm not a programmer, I work with programmers, but I love thinking about the tools. One of them is Wispencil. Okay, and another one is the Blender Climation. I made some tests in the past years, but in the next year I want to work in this project more. Okay, it's just to introduce inside Blender all the stop motion workflow inside Blender. It's the same thing with Wispencil, but for stop motion. Okay, what about the team? The Christian Siltin, of course, the one and only Antonio Vázquez is the main developer of Wispencil. Okay, this is a true gift for the project. Without him, the Christian Siltin project wouldn't be the same, for sure. Okay, and in the artist's part, there is the great Matias Mendiola, okay? For Ramitina, and not so great, but handsome myself. Okay, and of course, a lot of contributors. It's really nice to see that a lot of developers want to improve the tool working in his studio or in his home. Okay, it's really nice to see all these developers contributing in Wispencil project. Okay, so, Wispencil. Okay, five years ago, in the Blender conference, I made a talk about the presentation, the hero project. Okay, the hero project, and that time is in the production stage. Okay, but one of the goals of the hero of a movie is to put the Wispencil in a production level, okay? But for us, it's not the main goal. The main goal is, the real goal, is to say hello and welcome to the new kind of Blender user. Okay, let me put a short clip, play. But for me, the key is that introduce to Blender a new kind of user that truly to the animators to make, to the production. For me, it's just, the point is, it's the key, right? Okay, I really agree with this handsome guy, okay? It's like a metaverse thing inside the conference, okay? But this is the point, okay? This is the point. It's not about create two animation tools. It's to introduce a new kind of user inside Blender. This is important, because with another way of thinking, okay? And introduce all these kind of workflows inside Blender in the Blender Wave. It's an important thing, okay? It's not just about the tool, it's about the users, okay? So, five years after this talk, what is the state of the adoption of Gris Pencil in the industry and in the artists, okay? Before that, let me put a reel, okay? This is a selection, it's a three minutes reel with a selection of Gris Pencil works, okay? Oh, the sound, oh, the sound, because this is epic music here. I need sound, I compose this music for one, for one week, I need the sound, okay? Let me, sorry, the sound of the, the sound of the video. Just two weeks composing this music, you know? Maybe I'll try, oh, no, oh, no, no, no, no. This is the whole point of the presentation, okay? With the music, this, I can put my mobile, okay? I have mobile with this fault, okay, maybe it's enough for you, for the first. Yeah, sure, but for me, the key is that introduced to blended a new kind of user that truly to the animators to make, to the production. For me, it's just, okay, sorry, sorry, what? No, no, no, it's composed by me, okay? But let me try this, let me try this. Okay, I have this, I have this here, out, the music is, I think, this. There's the microphone here, this sound, where's my mic? Here, okay, so let's try, come on, one, two, no. Again, at rest, now, it's really rewarding to see all this kind of works, okay? And this works is the last three years or something like that, okay? So it's so rewarding for us to see all this kind of quality animation made in Respencil. So right now, there's two feature films made with Respencil. The first one is I Lost My Body was made some years ago and with Oscar nomination, okay? And was made with the Respencil 1.0, sorry for that, okay? Because this was an early version, okay? And the last one is Onicon Wars, okay? This is a really great movie, so intense, twisted story, okay? And I like a lot, I like a lot, okay? And there's four movies in the news for years, okay? Spy Studios from Klaus are introduced with Respencil inside his pipeline. There is another movie, this Mariposa's Negras, and another two films, with no detail by the moment, okay? It's not secret, it's just, it's not public yet, okay? And if you know another production, maybe in France, okay? With Respencil, please let me know, okay? And of course, we are, we discover every month, a new studio, a new artist using Respencil for storyboarding and animatics in studios around the world, okay? To make, making shows for Netflix or Warner and so on. It's so interesting that a lot of people using Respencil for storyboarding, okay? In fact, in the next version of the Blender, we introduce a new add-on, story pencil add-on, to make this workflow for storyboarding and animatics. And you, and if you are interested in training for storyboarding, Mattias Mendiola is your guide, is a guide that makes training for Respencil and storyboarding, okay? So, looking back again, three years ago, this was the, this was the, the roadmap for Respencil. Respencil in VR, DRAW Management improved the drawing experience versus mode, storyboarding tools, and so on, okay? And actually, right now, we have all this done, okay? And what about the EV integration will be coming soon with EV Next? That means that, that Respencil combine in a better way with EV, so you can drop shadows with, with Respencil objects, use note materials, or for example, depot fill, all this kind of thing. This is the first implementation, okay? But this is the way. Respencil will be a real object inside Blender, okay? And what about the VR thing? For me, the Respencil in VR is a personal project, okay? Because I think, no, I know that VR for some tasks are more easy. It's more effective, more creative for some, for some tasks. And when you join, when you work in together with Respencil, I think it's a win-win, okay? I made this, this is half sound, okay? So, I made this prototype, this proof of concept, okay? A few years ago with a developer to show how it works with Respencil with VR, okay? But it's just a prototype, okay? And the idea is for the, the idea is great. We are getting a new prototype, a quick and easy prototype, and we are looking for a developer, okay? To make this thing possible. Because right now, Blender now have a better support for VR right now. And we have Respencil, the only thing that we need is that when you press the control, start to draw, okay? It's this, that gap, okay? And we are looking for a developer to create this quick and easy. It's not a final, it's not a final thing, it's just a quick prototype. And we have a budget for that, okay? So, thank you to, to NextLab. This is our organization format, that put the money to create this prototype in two, three months, okay? If you are interested, please send me a line, okay? Because this is the, the next step, okay? During this time, was more, more, more develop, more development, like official Respencil add-on by Somoil, stroking, interpolation, new modifiers, video support, film improvement, line art, and so on, okay? And the next Respencil developments will be the Respencil integrated in EV, polishing the story, the story pencil add-on, asset manager, okay, for Respencil, okay, specific asset manager for Respencil and make this dirty prototype, okay, of Respencil in VR. So, let me show you a quick video with sound, okay? This is the interpretation tools, okay? This is a quite fake example, okay? But you can create interpolation or new modifiers like an envelope, okay, to create new styles, okay? Or asset manager, for Respencil, I think this will be huge for production, okay? Have all these assets, for example, for cutout animation, okay, film improvements, okay? Or, for example, some performance improvements, okay? Okay, but the real point of this presentation, the real feature of Respencil is that, okay? Is the Respencil plus geometry nodes, okay? It's, yeah, curl your enthusiasm, okay? Because this is a huge project, this is a huge project. It's not like, okay, combine all two things. This need a complete rewrite of Respencil internally to make compatible with the new core system, rewrite all the modifiers, it's a huge, huge task. And right now, we are C, I don't know the word, if we have the enough manpower resources, developers, time, compromise to make this project happen, okay, because, you know, if not, there is, will be stuck in the middle between Respencil 2.0, okay? And the, okay, and future Respencil 3.0, 3.3.0, okay? And you don't spend much time in Respencil 2.0, okay? Because you are waiting for this project, okay? Like, but you don't have a real roadmap, you don't have the time, you don't have the resources and the support, okay, to make this happen, okay? It's a tricky moment in the Respencil development, okay? And we are working to see that this is possible, okay? So, fingers crossed, okay? So, but imagine, imagine that this will happen, okay? For example, this is a couple of geometry notes, okay? But imagine you can create, oh, sorry. You can create like these custom brushes inside Respencil, okay, fully procedural. For example, you draw and you have some fireworks, okay? Or you paint with a red brass as you see the drop leaking, okay, things, okay? Inside Blender with a lot, this is, this has a lot of potential inside Respencil. You can create your custom brushes and share with the community and join all the benefits of the Respencil and the geometry notes, okay? Or, for example, this one, imagine, okay? Imagine this, for example, like with a lovely Ghibli style, okay, this river, okay, with the flowers, the grass, the water, okay, in a fully Respencil, okay, thing? You can create this asset for the production that I think is totally, is the future for Respencil, because for tourism, one is to have a modern architecture inside, okay, and make compatible with geometry notes, okay? So basically, that's it, okay? This is the future of Respencil and again, cross it, okay? So, I hope, I hope, I want to believe, okay? And basically, that's it. Remember, okay, in blender.org-slash-respencil is the official page to Respencil. Here you have a lot of tutorials, more like a near 100 blend files ready to the lot and learn by example quality, quality blend files, okay? Tutorials and so rooms is the main page for Respencil, okay? And don't forget to use Respencil, hashtag in your social media, because it's more easy for us, okay, find all the studios and the artists that are really using the Respencil, okay? So, that's it, bye.