 So, you exported all your animations to Unity, but you are not sure what to do next. Not a problem. If you exported everything into a single timeline, the next thing that you have to do is separate all your animations in Unity. It really helps if you have some sort of written documentation with all the information for where your keyframes are in the timeline, but once you're in Unity, click the FBX file. And here is where you name the animation. Tell Unity where it starts, where it ends, and press the plus when you're done to move on to the next animation. And repeat the process until you've done the entire line. If the animation is supposed to loop, like walk-in, run-in, or idle, check loop time and loop pose. And check the start and end frames to make sure that the cycle loops as smooth as possible. When you are done, scroll to the top and turn keyframe reduction off. Then go to the bottom and hit apply. You're done. Make sure that you hit apply last. After you press apply, the file will be formatted the way you cut it. And changing it will be much more difficult. If you join me next video, I will show you how to program your animations to respond to your keyboard or an Xbox controller. Hope that helps. If you enjoyed this video, please don't forget to like, subscribe, and ring that bell. Hope you have a fantastic day, and I'll see you around.