 Hello there! This video won't be a tutorial or anything like that, I just want to share some thoughts with you. So if you want a step by step tutorial, this won't be the video for you, you can check out my other videos, but in this one I actually want to share some thoughts that I have during the open jam, so let's get it started. If you want to be a professional game designer, you can't rely on your willpower and motivation or inspiration to create your games, right? Designers and game designers especially and other creative jobs are full of mysticism and subjectivity. I mean, I see a lot of people talking about, hey, I am not motivated today, so I won't do this work, I won't do this job, I won't do a piece of art today because I lack inspiration or I lack motivation for that. And I was thinking about that for a while because this weekend I was participating in the open jam, the open jam 2018, which I was very happy for, I was sharing every stuff that I knew about that. It was a very cool game jam because it is a game jam about open source and using open source tools and you all know that I love this and I love using free and open source software. So I was very happy about that, but during the meantime of the game jam I had some problems of my personal life coming all together at the same time and I really got this motivated. I lost all my motivation and all my inspiration and all my drive to make a game for the open jam. So I realized how fragile this is, right? This is very unstable. I mean if we rely on our emotions to fulfill a work, we don't have control on that, right? I think we don't have control on our emotions, at least not to the point that we can say okay, at this time I will enter in a motivated, full motivated state of mind in which I will make a very awesome piece of game here. I don't think this is actually on our control, right? We actually use inspiration and motivation as resources, but they shouldn't be, right? Because you can't count how much motivation you have or how much inspiration you are. You can actually buy motivation or buy inspiration. You can get inspiration from others like, hey man, can I loan some inspiration from you? How much would you charge for this amount of motivation? You can rely on that. This is very a matter. Sometimes you will be inspired, sometimes you won't be, and this is very unstable. So did you ever stop to think about how fragile this is? What will happen when you are seriously making some work from a client or for another studio and or for an investor? I mean if you are in a studio and you are working for investors, I mean what will you say for them when you are not motivated? Hey man, sorry about your spending your money, but I am not motivated enough so I won't do this job anymore or let's say you reach the deadline and they are on a meeting for seeing what you developed and you just came out on the room and say, hey guys I have nothing to show because I was not motivated and that's all, sorry and to the next time. No, you won't say that. Can you see how beautiful this is? So I started to think that I can rely on that. I can make games professionally if I rely on my state of mind, on my emotions. This won't happen. So I started to think about for a while and I remember that a lot of the designers I follow, not game designers specifically but designers in general, they all have a design process. I see that from Ren from Inflex and from Chris Doe from The Future and they talk about this design process, this methodology that you can state for you to follow some steps and if you follow these steps you will have something to work with at the end. So no matter your state of mind because I know that something that makes us not finish stuff I guess relies so much on motivation and inspiration is the fact that sometimes we don't know what to do next and if we are motivated we can do a lot of stuff and try out a lot of stuff because you know you are motivated so you have a lot of energy to work with but if you are not motivated you won't do anything because you don't know what you should do next. This is the topic of this video. What is a design process? A design process is basically you stating some steps or some tactics that you follow to reach a desired result. So in my case would be a game or at least a prototype but this video is not about my design process because I don't have one and this is actually what made me not having a good entry for the open gem in 2018 I made a very poor entry I could have made a better entry for the open gem my entry was about six hours long from start to finish including the two hours I spent streaming so I actually developed for like four hours which is not even 5% of the game gem time span the open gem was 80 hours long and I spent four hours working on my game because I didn't I mean this is my excuse for this but I know that is very mature you mean I mean my excuse is I wasn't motivated but the real thing is that I'm not professional enough to make a game to have a process to make a game without being without relying on my emotions yet so this is the topic of this video you should establish your design process so you make sure that every time you need to make a game every time you need to deliver a game be it for a client be it for investors be it for the public I mean your consumers you have a step by step process which if you follow it and you iterate on it you will have a game a good game at the end I mean no it doesn't matter the quality of the first iteration because the design process is just about having something at the end and make sure actually to have iteration on your design process because this will be very important because you follow the process let's say twice or three or as many times as you need to actually achieve your final product your game but you know that if you follow this product this this tactics you will have something at the end and if you input your result on the next iteration it will become better and better and better so that's it I know that this isn't the usual content of the channel but I felt like this is very important and valuable to share so I decided to share this thoughts with you if this is a very obvious topic to talk about I mean did you already have a design process and it was just me and my materialism that find this useful please share with me your thoughts share share this in the comments because I would love to know what you think about this what you think about taking the next step into being a professional been working with games in a professional way also if you find this valuable to you leave a thumbs up so I can keep digging in these topics I mean the topics of being an indie game developer not only tutorials and stuff like that but the whole set of being a game developer don't forget to subscribe and turn on notifications this way you get immediate access on once I release my content this video was brought to you by my beloved patrons and it went out three days early for them so if you will find this useful as well check out the perks and reward my patrons have by checking out my patreon so that's it thank you so much for watching keep developing and until the next time