 It's a 2v2 team-based fighting game. This means that two players, four players' couch co-op is going to be so fun, man. With each player piloting a single champion. So we're building a game where you can play... Dude! Oh my gosh, Riot is so genius, man. Riot is so smart. Oh my gosh, I just had an epiphany, man. With... A little bit of a breakdown of what's going on today. Project L. Some Project L footage was released. So we're going to check out Project L. That's Riot's new fighting game. If you guys know anything about Riot, Riot is probably the best gaming company in the world at taking other people's ideas and making them better. They're basically what Blizzard was 30 years ago. They would just steal what everybody else does and then they just do it better. There's a lot of excitement around Project L and seeing what Riot can do with the fighting game. I mean, you see immediately, like, what is this? Is this Darius and Ari? So let's, yeah, let's just watch. Right, this is some of the first footage that's ever come out with Project L publicly. And then you can do kind of like a wall bounce afterwards. That was a parry right there. What is up, everybody? This is Justin Wong. And we had the amazing opportunity to play Project L. Yes, they have, Riot Games have invited a bunch of us to go to... I was invited. Yeah, I was, I was. I just didn't go. I just didn't go. I just didn't go. And let's get into the video. Yeah, I just want to say, like, again, big shout out to Riot for giving us opportunities. You know, it was like really cool checking it out and, you know, obviously there was familiar faces. Dude, look at that. The game as you see on Twitter. What the hell? Man, like, this game was really sick. Like there was so much to do within the games. And I just want to tell y'all, obviously we're going to let the gameplay play in the background. Dude, this is crazy to look at, dude. The characters that we were able to play and everything. So obviously there's Ari. You have Echo and Darius. So I played Ari and Darius majority of time. And... Dude, this is crazy. Before we get into that, let's talk about like some of the movement stuff. So obviously they talk about movement through the game. It looks too cartoonish. I kind of like, dude, I typically don't like this kind of like cel-shady sort of art style. I think it looks really good here. On a four dash, obviously type four. I think it looks really good. Like, Ari looks sick. So is Darius. Backward dash, back to back. L and M. You can run by just holding like tap four, four. You just hold it. And then obviously you can wave dash like traditional Marvel 2 style, like L, M, down, L, M, down, L, M. So it's like a tag team? It's like a tag team fighter. So the control schemes, it's like you really like L, M, H, like light attack, medium attack. Like tech and tag. And Marvel versus Capcom. And you also have a special one, which is like your specials. Like your character special and special two. Dude, can you play four player? You have some special buttons and you can do two moves usually within each special. So you have a neutral special and then you have a directional special for each one. Some characters have- Dude, if you can play four player, that'd be sick, dude. That'll do like different stuff. How does co-op four player? Then you also have the tag button. So your tag button is also your assist. So if you just press tag, you do like a tag. And then if you just press tag in general, you do a tag launch. If you hold tag, you do like a quick tag. There's something I don't like about the UI. But it's, I mean, the game's not done yet, right? If you do back tag, you do like their assist too. So you can do two assists per character. And obviously what you just saw- It's placeholder UI? Okay. Retreating guard. And retreating guard is so interesting because retreating guard is literally a reverse version of push block where like you actually put yourself in the corner by retreating, but it is, it loses to lows. So if you think somebody's just mashing retreat guard the whole entire time, you can just clip them below and you actually stop the retreating. And then there's push block. But push block in general is actually more expensive. It's a really, really good push block. Not one of those push blocks where you're like you can gate everything. And it has- I don't know what the happiest words Justin are saying means. Now you have to spend a bar. You have to spend one bar to get the push block out, which is pretty expensive, right? And then you have parries. So you obviously have a standing parry and a low parry. Okay. Parries are kind of like where it's like 305, like where you think of it, it's like you just throw it out and if it succeeds, then you get a punish. So if it does succeed, they cost one bar to do by the way. If you succeed, you get your meter back. I will be honest with you guys. Look at these animations. I think they're going way the hell overboard. I think these animations are, they're too heavy. And it's too, like it's too hard to actually like see the animations of the, yeah, it's way too dank. Like this is not, I feel like in a fighting game, like it's cool to have like cool animations, but like I want to be able to actually like see what the character is doing. You don't succeed. You're just- It's not that bad, really? In this animation where- Maybe I'm just not used to it, but like- Obviously you have getup attack. You just hold S1. I feel like I can't see where Darius's axe is because I'm seeing this big swoosh. That's true. And it's pretty much like kind of like a, like a D.O.A. wake up attack where you're just like- It grows under your eyes will filter it. Yeah, but I feel like it shouldn't even have to do that. Pretty much- Because what happens is, what happens is somebody who's new, they might be put off by it immediately, even if they, because like if, if the barrier of entry to being able to watch and understand what's ha- Just understand is like one hour, that's too much. It should just be like, like I should, I should be able to see what they're doing. So that's kind of your like, I guess- This is from like a new play, like for me, I'm like a fighting game noob. You block it, you can obviously pun it there. And I think one of the biggest, like my perspective is I'm a noob, right? I'm new to fighting games, right? So my perspective comes from where most people are. Most people are really bad at fighting games. And the biggest thing, like the fighting game community probably needs is they need their games to be accessible to new players, right? That's the whole idea behind the modern controls, even existing in Street Fighter. People have been saying it for years, it's like, oh, like fighting games are dying, this and that. It's like, you just have to fix the accessibility there of like being able to, you've gotta have this thing where there's a fine line between the barrier of entry being low enough for new players to come in, but the game also having enough like, technicality to it, to where you have this feeling of progression at the top where there's a stark difference between the best and the best of the best. And I feel like that's like a general sort of line of thinking that all games should have. But the problem is is for most fighting games, that barrier of entry, you have the second part that I was talking about, you don't have that barrier of entry being low enough. It's almost the same thing with WoW Retail versus Classic PvP. I think it's a general thing in all gaming, yeah. No, I think it's not just fighting games. I think that's like a good sort of like mentality to have with a lot of games in general. I think when looking at this specifically, you, I just, it looks cool. I just hope that they tone down some of these animations. So there's some of like the effects so that I can see the animations. I can see the characters moving. As well too, there's air recovery if you hold any buttons. And the only way for you to tell that you can do air recovery is when you see the combos, the combos are like one, two hit, three hit, four hit. As the numbers you see going up, they're pretty much white. Once the number becomes like a black number where it's like, that pretty much means the combo. Accessible games still die. Well, all games die, right? Like die. All games die to the average viewer. You know, the average viewer is like, damn it, this game is dead. It's not dead at all. But they'll say like, this game is so dead. Blah, blah, blah. And it's like, no, it's not dead. If you have a bigger player pool to choose from, chances are more people will get through. Like if you put more water through the hose, then more water's gonna come out the other end. And let's look at high school sports. In Texas, 5A football, or 6A football teams, right? 5A, 6A, big, big schools. 5A schools, 6A schools. They're higher population schools and they're put in a different bracket. The reason for that is because you have a bigger population of students. And because you have a bigger population of students, let's say 5% of the students are good athletes. Like 5% of 10,000 students is gonna be way higher than a small school's 5% of their 100 students, right? So the idea is, is they're gonna have more better players because there's more people to choose from in the first place. If you don't flip out that right time, then they can kind of continue to combo, which is kind of interesting. It's not like, it's not like school girls where you could just like burst at any given point. Watch Max's video, I wanna watch both of those. And once you let go, then they perform their actions. So, cause obviously some assist doesn't have range. Cause like, you know how like Marvel 2, when you call your assistant on full screen, they just do their move and like draw, it's not gonna hit. So with charge assist, you can make them run towards the opponent and then do their action. Obviously they can be hit while in the process, right? And obviously when you do your assist, anytime that your assistant is out, if you just hit the tag button, you do what they call a quick tag. And then pretty much it's very similar to like Power Rangers battle. That was sick. Where you just tag in, where you tag in that character and then that assist becomes the now new point here. Dynamic save, we saw that earlier, pretty much it's your burst, the meter below that bar of your life bar, that's your burst. And obviously if you fuse it, you have to build it again. And right now I do think it's pretty slow in terms of building a bank. So you gotta be careful about that, right? You have to really be careful about that. And then- Dude, Ari looks sick, man. Like, oh, do we have kind of like, you know, how does the combos work? So the combos are like, you know, LMH special. There's also Link, Starius is really good with the links, man. He could do like, he could do standing M, standing H, then forward S2. Then Link after that, go into a- Have they, have they said what, what characters you can play? Okay, you know what's funny? You know what I just did? You know, in Street Fighter, I keep calling the characters champions. Right then I almost said champions and I stopped myself from saying champions and I said characters, but in this, they actually are champions. He's- My brain, dude, my brain got messed up. Okay, these actually are champions. Dude, I'm so excited, man. Project L is gonna be sick, dude. I'm gonna, I'm gonna keep clicking through this video. Honestly, right? Cause the thing is Justin has given like a super in depth, like more advanced explanation. Dude, also, you know what else? I like how Justin explains things, even if I don't understand. I don't understand, it's my fault that I don't understand some of the things he's saying, because I just don't know, right? But you can tell Justin explains things in the same way I do, where he, I feel like he's talking about like, this is this, this, this, this, this, this, this, this, and because of all these things, then this. That you can tell like, I like, I like how he explains things cause it's like very detail oriented. Your fusions- I just don't know what a lot of this, this, this or this is, because I'm a noob. Yeah. Different ways to play. So you see the lights bars next to the, you see where the next to the time, you see those little emblems? That's man, you have nice calves. That's weird, because that's part of what I did today in my physical therapy. Dude, you know what kind of freaks me out? And you quick tag, and then you have the quick- Just just watching the animations. Let's say you block that, then the person with the freestyle mode can actually do a second tag, and then- Can you just get double teamed the whole time here? Tag, then you have the quick- I was over here. Can I just be, can I get like stun locked into a double team? Quick tag, quickly block the other way. So let's say you block that, then the person with the freestyle mode can actually do a second tag, and then- So what about if you can keep, you can keep juggling? A second tag, and then come back with the original character. So there's two men- And then that's a super- It's like Louis, left, right, left, right, left, right. So that's, I will say that's really cool. Then there's, I think the few, I forgot that there was a red one, but I don't think nobody used a red one. I think that one's still being worked on. And I think what's really cool is that like, you know, it's talking to the devs and everything. They're saying like literally every day there's like a new- Animations are ass, I think the animations are sick. I think the effects are a little bit overboard. Balancing everything, yeah, that's a double down. That's the super. I think the effects are a little bit overboard. Because the crazy part is like you can't do like- Actually, by the way, I said I think it's too much. I don't think it's way too much. I think it's like 20% too much. Every character has three supers. So you have a two level one supers, and how you do them is just do down, down, special one button. And then the second super is down, down, special two button. And I'm pretty sure you guys can guess what level two is. Down, down, hit S1. Wait, so it's confirmed that it is gonna be basically modern controls. Plays that there. Yeah. Sweet dreams. I really did enjoy this game at the time. They also ran a tournament, and surprisingly me and Sonic Foss were in grand finals. Sonic was able to win, Sonic's so cheap. What's really cool is that they just didn't eat them. He was able to win. He's really cheap, anyway. Already had all these different color schemes already. Like it wasn't just like two colors. I liked the fact that I was able to press- Oh dude, that blue, that blue armor there. That blue armor there, that was really cool. So let's talk about the gameplay. So Darius is probably the easiest character to play. He really reminds me of kind of like Marissa from Street Fighter, from Street Fighter 6 to much just like big tank character, big buttons, combos are super easy. And he has really good loops. He has a get off of me armor DP. Dude, I wanna do a stream with Justin where he teaches me Street Fighter stuff. Who else do you guys think is gonna be in the game? Valorant characters? No, isn't it just gonna be lead characters? What up, Goob? Link the list. Link lists. Flashback computer science. Set? Set and Vi are probably in, for sure. Jinx. Of course. Katarina, Illawai, I hate this game. Rumored champions, Akali, Braum, Blitzcrank, Ezreal, Garin, Lucian. Come on, where's Kale? That kinda hurt my thumb. Where's Kale? Frick, karma, you're gonna have karma in this and not Kale, man? Come on. Then again, how do you play Kale? Kale as his owner would be sick. Dude, look, it's just the fricking assassins and the beefers, dude. Look, Zed, Yasuo. Oh my gosh, Teemo. I will literally, I hate this. Teemo should not be in this game and Kale's not in this game. I'm gonna lose my damn mind if they put Teemo in this game and not Kale. The problem is, dude, Riot does so much fricking marketing and damn bullshit about Teemo. What's next? Are they gonna put fricking Twitch in the game? I was hiding! Like, this Twitch was invisible and just like railing you from like 80 yards away. Like, select character select screen. I like this, actually. Dude, Ari's design is sick. Darius is pretty cool. Echo looks pretty much exactly like Echo. I like Ari's splash and I like Echo, not Splash, but like their portrait and I like Echo's portrait. Darius is okay. I like the different color options. Dude, Ari looks sick. The blue, the red, white, the green. Darius is pretty cool. I like Darius's blue that we saw in the video. They made Darius 10 years younger, did they? I think Darius is older. You get bleed. So because you have bleed, now you take chip damage off normal. It's gonna stop Kreygasm and me over Ari. I'm not Kreygasm. In general, but with the bleed, you can literally like do like crazy block strings like with Ari, you know, come in here with like a new, do a handshake tag or like DAC into it and just go to town with the orbs and you just do... Did he get chipped? So with the bleed, you can literally like do like crazy block strings like with Ari, you know, come in here with like a new, do a handshake tag. Dude, I love fighting games, man. And just go to town with the orbs and you just do massive chip damage, right? So that's really cool about it. Maybe fighting games are my new grind, dude. He just did like double assist. Now that I don't have like anything that I want to like rank up in and... But using the wow or anything else. It makes things so much better in terms of that, right? Yep. Darius has a wall bounce, which is really nice as well too. You're just a rancor, dude. I am kind of a rancor or not. Like I love climbing the ladder, dude. That's really a Vegeta. That's why I like Metal Gear Solid 3 so much. You know how Vegeta, Susan, Dragon Ball just really just clipped you. Wait, this super hard to sit. Look at this animation. And look at that, that's a big... I call that, even though that's not... They call it the cold start. That's really a Vegeta, Susan. Oh my gosh. You know how Vegeta, Susan, Dragon Ball just really just clipped you. Look at this animation though, the level two super. And... But overall, I mean, I really did enjoy just playing this game. Combat 1, Tekken 8. This is nowhere near to be done. There's only three characters and you already know League of Legends has so many different type of characters. But they asked us for a lot of feedback and we were able to give a lot of feedback. I was saying, oh, I don't like the fact that Push Block cost one whole bar. Meter building was pretty slow. I think at least in the start of the game you should start with one bar so you can have a Push Block available for defensive mechanism. Because obviously this type of game, you can get mauled. You know what I mean? You can see that you can get mauled because Retreating Guard, even though it's a reverse Push Block, as you, while you're doing... Look, so you can see, oh no, it's a tag. He tagged out and he's healing. You're putting yourself in the corner. So because you're putting yourself in the corner, obviously, eventually you have no room to... You can grind Metal Gear Solid 5. Dude, I saw Chris Reagan on Twitter talking about Metal Gear Solid 5. He just started playing Metal Gear Solid 5 and he's in love with it. You know, to back away from it. And it loses to Lowe. So if you like stagger of Lowe's and everything like that, you actually just clip them from using Retreating Guard, right? Because that's why they added this... They added a button where you have three C. Right, three head. Yeah, there was a bunch of people on the comments saying that they didn't like it when it came out, but now they're playing it again without like... Regular launch. What is the opposite of Rose Tinted Goggles? I feel like the opposite of Rose Tinted Goggles is like crap covered glasses. And I feel like a lot of people had that after Metal Gear Solid 3 and 4, going into Metal Gear Solid 5. It's, you do a sweep. So because if you hold it and you do a sweep and everything, that is going to change a lot. I spend things while brain translates to fighters. I, dude, I do, man. Cause you're pressing buttons and like button combos. It's a lot like hitting your keybinds. Even like, look at, look at LaCarrie. LaCarrie was an MMO player. LaCarrie could be a statistical anomaly. You get all your while friends playing a street fighter tournament to see if Lowe transfers fighting games. Well, I don't think it's about being good right away. I think it's how fast you learn. Cause also look at me. Cause everybody was saying I was learning like super fast compared to like most people that are new to fighting games. Dude, you know what would be crazy as if we go to Evo and they had like a demo. But no, there's no way they would do that. Wait, there is. Wait, there's, they're going to have a demo? Wait, really? Wait, where was that announced? I didn't see it anywhere. They literally announced it today. Dude, I, oh man. Evo is going to be amazing, dude. I can't wait to go stream that. IRL streams at Evo. Dude, the energy is going to be nuts. Also, you know what else is cool about fighting games? Dude, the community is like the fighting game community. There's two parts to this that I've noticed. I feel like any game community is like this. There can be like wishy washy where people like really tune in for like something is going on. They all show up, right? But also at least on Twitch, the fighting game community on Twitch is very welcoming to new players, like not toxic because they're like, thank God, new people are playing the game. And I think that's what it is. Thank God new people are playing the game. And thank God if more people are playing the game that I can beat up on them and my rank goes up. I think that's what it is. Let's see. You understand? Hey everyone. It's our favorite time of year. So we thought we'd check in and let you all know what's happening with Project L. From the start of this project, we felt that if we were going to make a fighting game, we needed to bring something new to the genre. We're investing in some big ideas that we hope will unlock new kinds of fun for fighting game fans. I'm happy to introduce one of those big bets for you today, which some of you have already suspected. Project L isn't just a tag-based fighting game. It's a 2v2 team-based fighting game. This means that- Dude, four players' house co-op is going to be so fun, man. With each player piloting a single champion. So we're building a game where you can play- Dude, oh my gosh, Riot is so genius, man. Riot is so smart. Oh my gosh, I just had an epiphany, man. No matter what happens, Riot, they will always keep making games that you can blame your teammates whenever you lose, man. They just keep blaming your teammates whenever you lose. It's not my fault. And then they keep playing, dude. Oh my gosh. And we're all against them. Dude, these guys- I'm going to toss it over to Sean to explain how it works. Damn, that hurts. Maybe I just handshake and you jump up after it. Steven, I team up against me next. That's sick. Get the spin. Alright, it's going to be cheap, are you ready? Oh, you like that? That's kind of clean. You do love to see it. Y'all have no idea how long I've been waiting to talk about this. This is Clock, one of our game designers. Yo, what's up everyone? Let's get into it. It's a person. Dual play works a bit like tag team wrestling. One player controls the champ on stage and the other waits offscreen for their teammate to find the right moment to tag them in. In our last update, we showcased some of our tag mechanics, all of which were designed from the ground up to encourage teamwork. Clock is marvelous. Sharing victories, defeats, performing combos together for saving your partner in a clutch moment are just some of the new ways you can experience the game as a duo. Project L will support 1v1, 2v2, and even 2v1 matchups. So don't worry solo players. You can still play as a solo tag team fighter and control both champs at once. Fight your own battles or bring a friend. The choice is yours. Time to throw it in. Whatever your setup, our systems are designed to feel fluid and rewarding for players on stage and off screen. And that starts before you even get into a match. Before the game starts, each team can choose to customize how their champs play together with something we're calling the Fuse system. With Fuses, you can choose between powerful synergies that change up your duo's play style and really allow player expression to shine. I want to talk about one Fuse called 2x Assist. This allows your team to throw out two assists back to back instead of just one. With each champion having two assists and some of them being chargeable, there is a lot to discover. But you can always change your Fuse for the next match to find out what feels right. We're really excited for all the possibilities here and can't wait to see what you come up with. Teamplay is at the heart of Project L's design and the foundation of the game overall. Dude, Project L trash talk. We know it's a difficult design challenge to get right, but we spend a lot of time figuring out how to make duo play something truly unique and special for y'all to enjoy in Master. I'm sure you've got loads of questions, so keep them close, because I have one more thing to tell you all. I'm thrilled to say that Project L will have a playable demo at Evo, but you can come try out the game on the show floor. We'll have four champions available, no sign up required. Whether you're attending or not, look out for another update with more revealed soon. In the meantime, go check out this full 2v2 match between four of our devs. Link in the description below. Thank you all for watching and see you in Las Vegas. Dude, fighting games are sick, man. What's up, dudes? Max here and all, man, I think you guys have been waiting for this one. So over the past week or so, I had the opportunity to go down to Riot Studios and with several other friends and colleagues in the content creator Fighting Game Spectrum, we were able to check out and finally play one of the most anticipated fighting games, I think of all time, Project L. So I kind of want to go over in this video, core and base impressions. They did give us some B-roll and matches to kind of highlight and show off the game. Please have this running in 4K if you possibly can to see how good the game actually looks. And yeah, I want to give you sort of a rundown of what's in the game and then talk a bit about my impressions of the entire experience and where they could possibly be going from this point forward. So quickly covering our bases for anybody that doesn't know, Project L is no longer a 1v1 game that we first saw many, many, many years ago before 2020. It is indeed a tag team fighting game, a two versus two game specifically. And one of the most interesting things that Project L is going to be doing that hasn't been talked about too much and is going to be revealed very soon is the fact that this is a 2v2 game and yes, there is proper duos. You can ask one player controlling one character on each team and fighting each other offline in whatever scenario you can possibly think of. The other thing that the game does have is the ability for you to play solos versus duos. So if you want to control both characters on a team like a traditional tag team fighting game, you can. Or you can play against other people that are piloting the two characters at the same time. One person on one character and a person on the other characters. So there can be a mixture between like solos and duos if you want to carry your friend. This is a lot cleaner in terms of effects than the previous video, or is it me? This is like a raw gameplay video. Specifically great at fighting games. Like this is like recorded in 4K. This makes a lot of sense for me. I feel like Max's video is, this is like a YouTuber video. Justin's video is like a streamer like walk, like it's like a walkthrough of like what exactly is happening. Whereas Max's video is like, this is like a YouTube. You know what I mean? We sort of saw this. It seems like all the characters have like the same, like they have the same like buttons for the moves. Potions. The game is four attack buttons technically between light, medium, heavy and tag. And then you also- You know, they're doing a fighting game and an MMO. The MMO is like five years out. Dude, I wonder if like having certain combos of characters like for like tags and stuff to get special tags. Or maybe that's bad, maybe that's bad because it gets unbalanced. I'm 13 minutes into this video. Where are the red bars? I think the red bar is- Project L. So from what it looks like to me, it's a red bar is like- And going into some of my impressions of what's going on here and the roster and the characters, which is obviously like, we're going to see a lot of the characters. And then the white bar is like damage that's already occurred in the middle of the combo. Because he's sort of like, you know, the most like rock solid it feels, it feels like he's been in the game for a while. While Ari and Echo took a little while to get used to, Ari's kind of like, you know, the Wolverine of the game in many ways. She's got a lot of unique tools. We're going to be seeing more on these characters and Echo's ridiculously crazy and lots of wrap your head around, but still a pretty decent like beginner character. I don't really want to get into the individual character stuff because I feel like we're going to have a lot of opportunities to do that in the future. I just want to talk about- It looks like chip damage. I think so what happens is one of you swap them out, the red heals. From what we had played and what I just explained to you for 13 straight minutes, it's a lot, bro. There's a lot of stuff in this game that is feeling like it's directly made for fighting game players. Ed Boris, timer of the video. There's so many of these mechanics inherently. And as we were playing it and figuring out stuff the characters could do, I couldn't help but sort of be taken back by how intrinsically fighting game player focused all of this is. And while it is kind of refreshing to see a fighting game go completely ham on mechanics and all of this stuff, I kind of wouldn't be surprised to see some of this stuff toned down because this is a degenerate game. It is a game where you are going to get opened up non-friggin' stop. And especially when people start getting used to this handshake tag stuff, like constantly- Oh yeah, Riven's gotta be playable, right? If anybody has seen Power Rangers, bro, if you've seen how that game works and how you mix people up, it is very similar in Project L. So there's a lot of crazy mix-up opportunities that happen almost like half-hazardly three every second that I'm like, who's blocking this stuff, man? Who is even gonna block this stuff? And yeah, you would think, okay, you got defensive mechanics, though. However, in my experience, this game is front-loaded with absolutely ballistic offense, but it does have a lot of defense and the developers. So is what Max saying basically what's gonna happen is you're gonna have the fighting game players and then you're gonna have the League of Legends players, and this basically is just gonna be this. Welcome to the real world! Welcome to the real world! Welcome to the real world! Welcome to the real world! Welcome to the real world! Time to learn! You gonna learn today! You're gonna learn today! You're gonna learn today! It is a good cheap move. Did they say Jax? Did they say Jax is not gonna be in the new Mortal Kombat? He is? Because I saw this all confirmed characters and Jax wasn't in here. See, it's confirmed cameo is Jax. What's the cameo? I mean, who would I play? I'd probably play as Johnny Cage, Liu Kang. Is it who I would wanna play as? Raiden, Scorpion, Sub-Zero, one of those. Frick. Parrys can be Whift, the push block cost meter, and at the moment, meter's kind of hard to get. So I do hope that- Oh, that's the same thing Justin was saying in his video. That's the same thing Justin was saying I think they've nailed the art style. They've come up with something- The art looks really good, man. Just looking at this game, this is a fun game to look at. And I'll be honest with you, even not knowing exactly what's going on, it's kind of mesmerizing to look at this. Especially with like Echo, Ari, and Darius. So I think the best looking character in the game right now is Echo. I just can't believe how great his secondary animations are and the way everything feels and looks. It's so good. And Darius has a huge amount of weight and impact to his attacks. I am not concerned about how dope the characters are going to look in this game and how they're going to feel because so far with every single character that has been playable, man, they have nailed it. It's very exciting. And the good part is that the devs were super open to feedback. Granted, this is going to be a big eSports game eventually and we know that, but they have been saying time and time again that we have to make a great game first before it's becoming an eSport. So they get it. It's obvious that these devs understand that they're looking for like high level feedback even at this point in the game where they're still figuring out systems and how. Let's go versus fight. Similar to how in Valorant they call it a spike instead of a bomb. It's brand safety. Things work. And we were able to be honest and truthful about who cares about a lot of this stuff. And yeah, the defense seemed to be one of the things that kept popping up every once in a while when we were talking to people and how the game sort of plays. So yeah, I'm very much looking forward to seeing how all this. Like who cares either way? Do not anticipate we're going to be seeing this thing coming out anytime soon. And they are still figuring out the core system. It's like whether you say let's go or whether you say fight. This guy's wielding this massive axe and slamming into this girl's head. Like hello. What the heck the roster and all that sort of stuff. The word doesn't matter. I mean, it's what it is. Anyway, I can't keep talking to you guys' ear off. There's going to be so much more footage and even more stuff that I can talk about at a later date. So stay tuned. We'll be covering Project L extensively and also checking out how things are going to go down at EVO because there's probably going to be a whole bunch of new information and things to see. So I can't wait for that. So that kind of stuff doesn't matter to me either way. I don't care what they say. I don't care. I don't care what they. Thanks a ton for leaving a comment or a thumbs up on this video. As you know, it helps out the channel a ton. And thank you guys for checking out my Project L first impressions, which is crazy to say considering how long we've been following this game. Until then, my name is Max and I'll see you guys next time. Yeah, I think Justin and Max's videos were really, really nice to watch, both of them. I mean, dude, here's my thing, man. I'm excited for Project L. I'm excited to go to EVO and IRL stream at EVO. So if you guys are if you guys are paying attention to EVO stuff or I mean, you guys just like watching my IRL streams, I will be at EVO in Las Vegas. So we'll be doing some Las Vegas streams for a few days. A lot of stuff going on in the second half of the year. A lot of stuff going on IRL events, everything, games, working on tailgate stuff, everything, right? But I'm excited for a lot of games too, right? Like Project L and I've been playing Street Fighter lately and, you know, we got Madden coming up. There's just so much around like on the horizon here that we have to be excited about. So I'm just, hey, I'm happy, I'm happy. I got games to play, I got things to watch, I got things to do. It's going to be a hell of a second half of the year. Anytime we're doing something, anytime we're doing an event or anything like that, make sure to check out the schedule on Twitch, right? You can exit or dollar sign schedule on Twitch chat and then it'll show you that. Discord, YouTube, Instagram, Reddit, Twitch, Twitter, everything is S-FanTV. So follow everything, sub to everything, join the Discord, follow my Twitter, check my Twitter, Instagram, everything for updates, threads even, all that stuff, even though I haven't posted there yet. But we got everything. Everything is S-FanTV. It's cool to see how excited these guys are to have like new people coming in and to play their games and to watch stuff. So year of the decade for video games, a lot of games, man. A lot of games, a lot of IRL, a lot of variety. The widest variety of content on Twitch, okay?