(If you dig this, maybe take a look at my patreon http://www.Patreon.com/joewintergreen)
This is kind of a Part 2 to my Level Editing In UE4 Kinda Needs To Catch Up To Quake 1 video. In it I discuss how I reckon the skill of level design has been undermined somewhat over the last couple decades or so. It's just, like, my opinion, man. Not sure how succinct this one is compared to the other one.
I actually do a lot of my UE4 level editing in Hammer now. More on that in another video probably.