 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great. And for anyone new to the channel, my name is Lee, also known as Osiris. In today's episode, we're going to be continuing on with our VGC Series 9 content and today featuring a team that has kindly been provided to us by one of our fine viewers, Stu. We have featured his teams here before on the channel. I've always been great. Some massive shout out to Stu for the team today. I hope you all enjoyed obviously here as a rental code and we've got a bunch of rentals that you've actually provided already that we will be working our way through in the next couple of weeks. So thank you again to everyone who has provided the rentals. Apologies if we haven't featured them just yet. There's been a few things going on in the background that's meant I haven't been able to do as much content as usual, but we will get there eventually. So today's team, as you can see, we've got a rain team and the big surprise is the scissor down in the corner. Now Stu really spoke very highly about the scissor in the rain and I do think it works really nicely. I think the steel type and obviously really benefits from that rain and it's got the kind of bulk to kind of get through and cut through physically. The the format at the minute. So I'm really looking forward to trying it today. We've got the Kingdra, the polytode that brings a rain there. Reggie Alecki, which is going to be just a standard on rain teams, helps against opposing water types as well as that really boom with the assault fest. Lander is with the scarf, which is very interesting to help slow things down obviously in a bit more of a special one as well. The sludge bomb there is interesting. It gives you another option against opposing grass types. It can be a bit threatening for the team in general and then the scissor wraps everything up. So friends, as always, we'll have a couple of games of the team. Now we'll finish up with the rental at the end and hopefully we'll be able to talk through and pilot how the team operates. So I hope you enjoyed today's episode and without further ado, let's get into our first game of today. First up today, we have a team of Blastoise, Tertinator, Thunderous, Landerous, Rillaboom and Urshifu. So it's a pretty big team that's gone around at the minute. I'm pretty sure this is the one or very similar to the one that Fevzi played in Players Cup in the qualifier for Europe, but I don't know if he played the Tertinator. I'm pretty sure he didn't, but maybe he did. But nonetheless, a very solid team overall. You've got probably support Thunderous with your impulse, Thunderwave, Taunt, everything like that to kind of help shut down. The Blastoise is going to be the main kind of attacker of the team. You would imagine probably Iron Defense, Tertinator as well. It's going to be a bit difficult, especially with the scissor here in this team, but scissor doesn't do too bad in general. The Thunderous causes us all sorts of issues. I think the fact that we don't really want to bring a rain early game either for that Blastoise. We don't want to be powering up its max moves because it probably will be the Pokemon that does go max, I would imagine in this match. Okay, so I think what we'll do is we'll go, I don't know if I want to bring Regi Alecki to be honest, early doors, I think we'll bring Rillaboom. It's pretty difficult because we're going to see Landerous up top. Maybe we do go Polytod, Kingdra, Rillaboom and then we'll wrap up with scissor in the back. Yeah, let's go for that. Let's try and cut through the team with the Kingdra. Polytod combination, early doors, it's going to be difficult though because you know whatever we do, we've got to try and get remove the Thunderous from the field to allow our kind of special attackers the room to kind of function. We don't have anything to kind of in return for that to do that to the Blastoise, which is a little bit awkward and obviously bringing the Polytod up top means that we're powering that Blastoise up straight away, which is never really ideal. But if we can engineer and get ourselves like Rillaboom on the field, that might help us a bunch. So I think what we'll do is let's see what options we've got first on the Poly. So uncle, uncle might not be a better idea, but not ideal. I think we get Bloom onto the field. Do we just go muddy water here just to get damage onto the field? Because I think, yeah, I don't think we max. I think if you're Blastoise, I think you go after the Kingdra. I don't think you worry too much about the Polytod in this situation. So hopefully you can get Rillaboom for free almost and we do have the Assault Vest, which will help us. It might be worth us maxing the boom in this match in all honesty. I think it makes a lot of sense against what my opponent's got. Eevee Impulse coming out. Nothing maxing. I wonder if we're just going to see a water spout then. Because they don't want to pull the trigger on the Blastoise just yet. We do miss with the muddy water onto something. Hopefully it's the Blastoise not there. Of course it is. Of course it's the thunderous that we miss. Life Orb doing a bit of chip. It still would have done nice damage. And there's the Yorn coming out into the Kingdra. So that's all right. So more of a support of Blastoise. Although it might be just an option on it. The thing that we've got to kind of worry about now is obviously then potentially maxing, which it could do. Or we just go for a grassy glide. Because thunderous can't really touch Rillaboom. So we don't really need to worry too much about that slot. We could max, but it's like what comes in. Potentially the Tertanet there. Kind of want to get rid of the thunderous. Like I said, I feel like the Blastoise is so threatened here. It's going to maybe switch out. So it might be worth just going after this. This thunderous honestly with a wood hammer and another muddy water. And it kind of checks the fact if a Tertanet does hit the field, you know. Okay. We just see the Blastoise protect, which is fine. Fine, fine, fine. Muddy water coming out. The Kingdra, will we go on to sleep this next turn? It's all about the boom, really. The accuracy drops nice. Probably see a Thunderbolt from the thunderous. The Kingdra, that's fine. I think Kingdra is just a bit more fodder for us in this match. And normally it wouldn't be, you know. Do get some decent damage onto that thunderous, which is always useful. Proc that citrus berry. Such a chunk, chunk, chunk, chunky thing. Now my opponent's got the free kind of switch into the, to the Tertanet, which we didn't really want to be doing. But at the same time, we've kind of got the option where we potentially could go. I think we grassy glide into the Blastoise this turn. Do we bring in, it's bringing Polytod. Because it's going to be good against the Tertanet, if you do see it come onto the field. It's not going to be great though. Obviously the dragon type and kind of helps it out there. You know, that's one of the issues about Tertanet. The other option here would have been maybe bring scissor in. But again, we've got the same problem where potentially we'll take a Thunderbolt and whatever we bring in on this Kingdra slot. And we could potentially leave Kingdra in just to wake up. But I feel like it's better kind of trying to get a bit more pressure on the board now if we can, if that Blastoise decides to switch out, which it doesn't. Okay, so just letting it go down. Hasn't really done much here. And we'll probably take a Thunderbolt. Yep, into Polytod. Ooh, it avoided that muddy water accuracy drop coming in clutch there for us, which is amazing. All right, what comes in now? Hmm, going to be the Tert. No, the Landerous. Okay, okay, okay, okay, okay. All right, well, Landerous coming in. Polytod's a bit, well, Polytod's very threatened. I think we get Kingdra onto the field. Sack Kingdra, if not, then we get Kingdra in for free. And then it's in a position to potentially, well, we've got to sleep term. We've got to burn first and then we may, may wake up, may wake up. But I would imagine my opponent probably goes Max Quake into the Polytod and Thunderbolts into that slot as well to try and remove it from play. Be nice to be able to get, and we might see an airstream, you know, from the, from the Landerous into that Rillaboom slot. That could make sense as well. But are you going to allow Polytod kind of a free hit here? Oh, they are, they are, they work anew. Oh, but they were going into the Polytod regardless. So that's, that's all right. It's all right. And what we're going to see Thunderbolts come out here into Polytod. So they did double into that slot. So they protect their worth. It's probably worth keeping the Todd around and just go on Muddy Water, switch Todd out. I just worry about the airstream now. That's the only thing from the Landerous into the Polytod slot where we might be better off just keeping what we've got on the back to kind of come in and do its magic in a late game. If we can line the cheeky burn on to the, the Landerous, that would be amazing. Kingjaw has a turn of sleep, which we kind of expected. There's the airstream again. Time into the Todd. And yeah, they're going to double up into Todd here. It's just, we can't really fall to switch in really boom into the Todd slot. Right. Because we take an airstream, we go down and the same can be kind of said for scissor like, scissor doesn't want to come in, not max and take an airstream. Really, you know? But Todd, I'm going to go down to that Thunderbird. The rainbow stop, which isn't ideal, but it does give us the opportunity to get scissor on to the field, which is, which is nice. And I think we sack Kingjaw at this point. So let's scissor in. And then the next turn, what we can do is we'll protect here. Next time we get booming. Hopefully, let's go for a muddy water and yeah, we get booming. We fake out sword stands max scissor. And then hopefully we've got enough to kind of just finish the game off. Hopefully plus two scissor. We'll see. We'll see. Maybe still going to be difficult. It's mad. Like looking at this board position right now, it's like, this is like what you would seem like 2013, like 2012, 2013. This is just, this is just the format. Well, probably not 2012, 2013. Yeah. But it's mad that it's come all this way and and still it's a predominant kind of force, you know, they're letting Kingjaw stick around on the field. This is dangaroos, I think from my opponent. I know if we wake up and get a muddy water off that is now we still sleep. We kind of needed the okay. Well, this that's all right. That's all right. Thunder wave not ideal potentially coming out from that thunderous. Um, we've got the opportunity where we could potentially like they're going to just earthquake, right? They're going to earthquake. So I think what we do is we switch Kingjaw. It's going to wake up soon. Get the really boom and get a protection sword stands. They may go for it. They may go up rock slide. Well, I think it's risky rock sliding here. I really do think it's risky. They could sword stands as well potentially if they're not on a soul first variant earthquake. Yep. You pu pu pu pu pu pu pu pu pu. I'm grassy too. I'm going to help us out a bunch here and also allow us to get some health back. We're going to see another thunderbolt from the thunderous this time, but we were avoiding and we get that sword stands that tasty old sword stands that we were looking for. And now we can start the offensive. Right. Here we go. It's all golden from here on out. Scissors set up getting that health back. Now we go after this pesky genie. Ooh, will a plus two bullet punch get and we don't need to max just yet to be honest. We don't need to max. We could just fake a bullet punch into the thunderous. That's probably enough to get it. I think between the two because you don't really worry. And like if we see a fly from the lander is super fine. Super fine. Okay. Bullet punch done. Thunderous check. What's the last Pokemon fly come fly with me. That's what we like to see Lando flying around. Leases on timid it as well to come in to to weaken the scissor. What's the last Pokemon going to be? It's going to be turtling it. I reckon I reckon it will be the turt. Come on. Let's see it. Oh, it's the boom boom boom. Okay. Boom boom. We like to see it. We love to see it. We'll go for a wood hammer and no, no, no, no, no, no, no. We need relative we need relative. Let's bring in Kingdra. Then let's pull that trigger on the max go for the fuller to buy into the boom. Get some big fat chunky damage into that slot. They're probably going to go for a fake out. I'd imagine Kingdra will go down probably to the fly. It allows us then back in with real a boom and then we can deal pretty handily with that lander. So the end game here for us is pretty good would have been a little bit different if the turtleneck had come out. I think we would have needed to probably preserve Kingdra in that situation just for the Draco meat. Yeah, because I think the likelihood is like if you got the eye in defense, you got the body press, you got protect and I don't know what the last move would be, but not something that Kingdra is going to really worry about too much. Kingdra does drop. Unfortunately to that fly and we're going to get this wood hammer which we take pretty well because of a red iron card and that was a crit in the terrain cheeky. So rude and the max fly by this should pick up the knock out easy easy easy right and then we've got this lander is to deal with which we can fake out and go for a max steel spike this next turn and then and then grassy glide should probably finish it up. Hopefully but I'm pretty pleased with how the teams performed in this first one. It's been a bit backwards and forwards, but it's been a nice one to kind of kick us off with today. It's not been the easiest. It's been against stuff that would kind of commonly see the annoyance to deal with in the format, but we've kind of managed it pretty well, especially with the end game here. Like I say, we'll go for that max steel spike off the bullet punch, but my opponent denying us the end result there with these Pokemon the knockouts. I should say anyway, good getting to our opponent. Hopefully you guys enjoyed the first one today and without further ado, we'll jump straight into our second match with the team. Our next challenger is Sam playing a team of polytode Tappacocco, Whimsicott, Blastoise, Cinderace, and Galarian, Zaptos. I'm just going to say Maltra is there, but no, it is definitely a Zaptos. Okay. This is a unique build. Let's say that you've got rain to support the Blastoise and you've got tailwind to support the Blastoise. Tappacocco, I guess gives you terrain for the sleep immunity from things. Cinderace is just nice in general, especially paid up with the Galarian Zaptos, with that coaching combination that you've got going on between the two, either one or the other gets coaching so you can coach the other one and potentially that layers over to maybe a physical Tappacocco as well, which could be a thing. The big thing here for us is obviously that Blastoise again, got to be a big, big problem for us to deal with and we probably do want the Rillaboom. There's no intimidate, but we do have to watch out for Cinderace Zaptos as a lead from my opponent. So maybe something like Kingdra with Polytod in the back and then I think what's our last Pokemon going to be? Do we bring scissor just because it's scissor? I feel like that is the best thing to do. Scissor being scissor. Let's bring scissor. It's a scissor team. We've got to bring scissor. It's a mandatory. I think if we were really playing this a little more seriously in that last slot, probably something like Landorus comes in and can do maybe a little bit better of a job. Although the scarf, no, the scarf is really good against the Cinderace of course. But I'd imagine, yeah, Whimsicott Blastoise coming up from our opponent, which is fine, especially when we've got a boom on the field. Big, bad boom. Here we go. You are one of the most busted Pokemon that we've got access to in Sword and Shield along with Urshafoom friends. So I'm quite happy to have it sitting right now in front of this Blastoise. Do we max it though? Are they going to are they going to retreat? I mean, they've not really like looking at their team. They do not have the switch ins to kind of help. They just don't have the switch ins right? I feel like we could probably just go max G max drum solo into Blastoise and go for I mean, we could try a cheeky hurricane into the Whimsicott. If we land, that's great. Take it down to its sash. Yeah, let's do it because they're probably going to max Hailstone into the boom, but with the Assault Fest and us maxed as well, it's not really going to matter too much is it? Biggest biggest worry here would be something like Charm on the Whimsicott. I mean, they're probably going to Tailwind. I would imagine Tailwind. And although the worst case scenario is actually switch a re-reject button and then and then aqua jet. Let's hope we don't see that fake out. There we go. Okay. Well, we'll kind of this is like this is this is where we're going switcheroo onto onto onto the Kingdra. You took away a life or how dare you take this Whimsicott? Okay. Well, they got that a little bit wrong. We're taking a big lead here early game. So Blastoise going to drop I keep seeing these Blastoise and I keep expecting them to max turn one like every time I just expecting them to know one's max and their Blastoise something wrong. I mean, we do have most of the time a really boom sitting in front of it. So make sense not to do that. But if you I don't know. Yeah, it makes sense not to do that. So, yeah. I can't really complain. Can I tapu Coco coming out going to overwrite our terrain? There's going to be coaching shenanigans going on here. Do what's going to max as well? I don't really want to take a max airstream from the the Zaptos. No. I think we have to retreat. I think we'd retreat with the boom. Get a poly tone onto the field and go for hurricane hurricane. Is it hurricane season? I feel like it is. Yeah, let's go for hurricane. That's going to do a nice chunk of damage. Hurricane season is upon us. We are going to get the hurricane. I think the Zaptos probably maxes or maybe not. Maybe tapu Coco maxes and maybe we see the Zaptos go for a coaching into that slot. Maybe I could I could I could see that happening. The poly touch should be pretty safe coming in here because it's the most unlikely slot that you're going to go into with an electric attack. It is the Zaptos going to see max airstream for sure. It will put the tapu Coco ahead of the the Kingdra. I don't think the Zaptos will be ahead of the Kingdra though. Would it be nice to have our live form though? Wow, that's a solvest. Pretty sure pretty sure that's a solvest. It doesn't game not ideal and eject button. We're going to be retreating with Kingdra. You could bring scissor onto the field now. I think whatever we bring in. We've got a pretty yeah. We don't want to bring really boom back in just yet because I think the fact is with really boom. It's such an easy target for my opponent just to go the airstream route. Isn't it? You just got to stall out these max turns. That's what we got to do. Poly Todd not doing a very good job of that though. Okay. Critical hit not ideal. It's going to be hard to stall out actually. It's going to be really tough to stall out. Kingdra has to come in. I think fodder because I think now they airstream. Yeah, I think what we'll have to do is we'll have to switch into really boom and then protect scissor here because I think they I think they dazzling gleam and an airstream into the scissor. Not worried about the Kingdra and then the next time we switch boom back out to Kingdra sack it and then I don't know whether we go for the sword stance on scissor or not. I don't know if it's worth it. It may be maybe worth going for the sword stance because then it means dealing with it. The Coco is a little bit easier, a little bit more straightforward. I guess. So there's the gleam. Yeah, we need to read your lecky as well. I think is backup. There's the airstream. Yeah, into that scissor slot. Okay. All right. Well, plus two, plus two, plus two and then they're going to airstream into to boom for sure. I would imagine it makes the more sense to airstream into boom, but we can't bring polytide back in, but it would be nice if it could. Now, yeah, I think we sold stands because maybe a bullet punch would get the Zapdos when it's not maxed and then the Coco is easy enough to deal with with the real boom. Right. So let's try. I think the big fear here is obviously the double up. From the Coco and the Zapdos into scissor to be like airstream and thunderbolt might be a bit too much gleam. Okay. Just got to hope that we can take an airstream from the Zapdos really. Oh, come on, scissor. Please. We've got the figgyberry. That's what we need to see. It's going to hit us pretty hard. We take it. We take it. We get the berry. Yes. Oh, beautiful, beautiful, beautiful, beautiful, beautiful. We love it and we can potentially the next turn. Just go for a fake out into the Zapdos and bullet punch because I like I said earlier. I think that it is going to be a salt verse. So I don't think it's got protect and and and Coco's not in a position to get the knockout onto scissor with Dazzle all the thunderbolt in this position. So again, this combo coming back in at the end game and going to be able to lock it up to magical combination it's just come up with and it works pretty well. So let's see if we can do this fake out bullet punch and then bullet punch again. If we do miss it this time should be should be more than enough. Just got to rely that there's no there's no. Zero is no protect and if it is protecting going to be very surprised because that hurricane did not very much damage even though we're not life orbit still should have done a bit more. I think then what it did right. Let's see. Let's see fake out better being bullet punch plus two technician boost. Bosh. There we go. Easy. It's easy as that. That's all we do. So we do farm and this type of Coco is it specs or something is it like locked into gleam? It's not doing a great deal of damage which makes me think no, but it's just not it's not straight from that gleam. This entire match and wish we had knockoff so we could kind of find out and then we can go glide and bullet punch and that is it is our opponent going to allow us to do this though. We're going to see that cancel. Here to cancel here to cancel. I like I like the satisfaction of being able to to finish your game off. Anyway, great game. So I'm good game and many difficult there with the Zapdos in the end game, but we managed to lock it up and get around that that awkward end game situation and kind of pull it out in both games to be honest. So it worked out pretty well and so we'll jump over now and remind you all of today's rental team. Right here is today's rental team friends. I hope if you try it out you have a lot of fun with it. It is a phenomenal build and once again a big shout out the stew for providing us with the rental a little bit sad that we get to see the lander is today or really the regi like it was mainly those four in the Kingdrapolytoad really boom and scissor, but they did a phenomenal job in the matches that we brought them and you know, they give us a lot of room to kind of maneuver around and eke out those win cons that we needed to do in both of those matches. So I hope if you do try it like I say you enjoy it and you have as much success as we have had today. It's really nice being able to showcase these teams, but that is going to wrap up today's episode friends. I hope you have a great weekend. Make sure you take care of yourselves. Whatever you do that is the most important thing above anything else and we will be back with the draft league analysis later on today and then we'll have a draft league game against Joe and his New York oblivion tomorrow on the channel and on Saturday. So do keep an eye out for the analysis and the actual best of three against Joe on the draft league as well as this and then we'll be back next week with more series nine content. We're going to have some streams coming next week which is going to be very fun and we're looking forward to the countdown with Pokemon Unite. So we might be doing some content around that as well because I think it's something that's going to interest me and hopefully you as well. But yeah, have a great weekend friends and I'll see you all for another one very soon. Bye.