 We have more info on Shadowkeep, including new images of exotic sandbox changes and many more details so hand tight. How's it going guys, my name's DPJ and I'd like to thank you for stopping by and checking out my video. If you do enjoy it, leaving a like really helps out and if you're new around here and enjoy daily Destiny 2 videos, be sure to subscribe. Okay, so the details are further flowing out of packs and today I bring you a summary of what we have found out over the past few days. As I will first state, many of the details today come from the community who have gotten their hands on within the game at packs and have left us feedback on sources such as Reddit and so forth. You can take them with a pinch of salt if you want to but it seems as though many of the details I will cover today are backed up via multiple people. Also to build at packs, although I believe to be the one we will get October 1st with Shadowkeep, again, a bunch of can change things as we know. So first, Cosmo and DMG tweeted out a selfie within the background. We see the sun shot and this we can see has received a buff. Look at that mag size, people 12 in the mag that's literally a 50% increase over the current 8 we see in game right now. So a sun shot it seems will have 12 in a single mag which people in my opinion will make this a top tier PvE weapon, especially within them's solar activities. This small mag size was literally one of the finger in it Dan, but that being sorted, this thing I'm certain you'll see much more of in PvE now. Ok so let's move on to a few sandbox changes we have learned about over the past few days which affect PvP mostly. Ok so the hunter spam tavern now 1 hits guardians upon direct hits and I'm pretty sure we knew this was coming. There's also lots of people referring to the 110 RPM hand cannons that was available at PAX to play with and said the archetype has never felt more crisper, that is great because some of my favourite hand cannons in the game are the slowest fire rate, the 110s. I can also confirm 90 RPM sniper rifles can 1 shot supers to the head, this is amazing. This is for seen on screen now, thanks to Bletchboy7 of Unreddit, he states the following 360 rounds per minute pulse rifle is now 2 burst as each precision shot now does 34 to the head, time to pull my redrix out of my vault people. He says he feels super's health and time within super being reduced. Now we know health has been reduced, seen as the 90 RPM sniper rifles can 1 shot supers and I'm pretty sure Bletchboy7 did confirm that the roaming supers will have a reduced time. Auto rifles felt slightly better, no distractions and the snapshot could be rolled on the same sniper, infusion weapons required a new material, heavy spawns in less sport has shared amongst the team much like in Destiny 1 so that's pretty epic. Now I'm also seeing a lot of people state that it feels a lot like Destiny 1 and nostalgia is definitely there, which isn't a bad thing I do suppose but in my opinion I do think Destiny 2's PvP is a whole heap better than what it was in D1 but that's just my opinion. Ok so we're going to move on from the sandbox changes, we have 2 images of the raid weapons we see the ancient gospel hand cannon and the zealot's reward fusion rifle. The white on these weapons I can confirm is animated by the way, which you cannot see within these images. We also have a better look at the exotic void, a rocket launcher to death Bo-unga, I mean people just look at this damn thing wow, pointed that by a follower on twitter stating it looks like the 1k voices, I can definitely see the similarities for sure. Something about this though reminds me of a crow, it even has a crow's foot as a handle 2, but I do love the design and we all know this thing is an absolute monster, I mean a lot of people referred to this as a void gala horn because we saw it in the shadow keep trailer, that when it was shot at Omnigul it kind of like split into void seeking projectiles but it actually works more like the dragon's breath, you hold the trigger to shoot and you let a go of it and it will spawn these small void orbs that will track an enemy so that's pretty epic. But the design of this thing for damn sure is absolutely incredible and we also have more details and a bog heavy machine gun, this one seen on the screen now. Now we know the weapon fires a single shot explosive round, but one community member states it fires like an instant linear fusion, it has no drop off either, 150 damage to the body and one shot through the head, it's semi automatic and has 3 in the mag with a max of 13, he states it's extremely satisfying to use, I mean it definitely sounds unique that it's for sure and I cannot wait to get my hands on it, I'm pretty sure this is a placeholder name right here, but wouldn't it be epic if Bungie just left this as it's name. But that is it people besides the lance I am seeing all over the internet about the raid, the Garden of Salvation raid, armor being reskins of old school ever-versed gear, I mean I'm going to make a video giving you guys my opinion on this or stay tuned for that, but I do think people are kind of blown this out of proportion, I mean we've had many changes come to the game and Destiny leading up to Shadowkeep including cross save and so much more and I'm pretty certain as well Bungie will have things up their sleeves when it comes to this raid armor, I don't think it's going to be as basic looking as people are believing, but we will see. But guys on that note we have come to the end of the video, just wanted to make a quick video bringing you guys the information we've had come out of packs over the past few days. If you enjoyed the video leaving a like really helps out, if you are new here on Toon and enjoy daily Destiny videos be sure to subscribe and if you never want to miss a video I upload you can turn notifications on by hitting that bell button but guys thanks as always for stopping by and hopefully I will see you on that next one.