 So, this video concludes the Substance Painter Tutorials series. In just a little bit over a month we have completed 62 videos that will forever be available to anyone in the future wanting to learn the world's industry standard texturing software. And this entire course is available completely free. This is not a piece of a bigger course. I do not hide my best tutorials behind a paywall. The patrons and members of the support squad support the show each month to make sure that I can continue to provide these tutorials for everyone to absorb completely free. I know these videos are very short but please understand that each tutorial is usually the result of either hours of research or even weeks or months of extensive practice. I can't tell you just how many times I would waste hours of my life just looking for answers that turned out to be two or three clicks away, hidden behind some obscure menu that I wish someone had just told me about. The point of these videos is to make sure that new users don't have to go waste their time like I did being lost. And in many cases these short 60 second videos usually take me hours to prepare, to record, to edit the footage together, and make a thumbnail before I ever upload it here on YouTube. So just please understand that a lot of planning goes into each of these videos even if they are pretty short. Also, because I like to keep things really short and concise, I try very hard not to waste your time by telling you to like, subscribe and ring the bell in the middle of each video. But these things are really important to help the channel get on the good side of the YouTube algorithm. The YouTube algorithm doesn't really like my short videos because they don't retain user attention for the website. So even if you can't support the channel directly on Patreon or memberships, subscribing, liking and ringing the bell are incredibly awesome things that you can do to support the channel completely free. If you want to leave a comment to support the show but you don't know what to say, just say ALGO for the algorithm. If you're a member then you actually have access to the special algorithm emoji that was designed specifically for those of you who want to comment but don't know what to comment. And if I happen to see one of these ALGO comments, if I get the chance you can be sure that I'll try and leave it some love. So every little thing helps. And finally, if you are on the support squad, I would just like to take a moment to say thank you so much for supporting the show and I know I say this all the time, but I really wouldn't be able to continue to do any of this if it wasn't for all of you brave members in the squad donating to the show each month. You guys really are the backbone of the show and you guys really are my personal heroes so thank you. Also shout outs to my little bro for pushing me to make this series and for teaching me all of his best tricks. My bro is a pretty crazy texture artist and just about everything I showed you guys here is stuff that I learned from him. So thanks man, I'm sure I speak for a lot of people when I say we really appreciate your knowledge and help. Substance is probably one of the most fun and fulfilling 3D softwares that I've ever used. There really is nothing else that even comes close to it. And for a tool that is used at the highest levels of entertainment, it's absolutely insane that you can get a lifetime license for just over 100 bucks. But regardless, I just hope that for those of you who are learning 3D software, this series will save you time. I was coming at this from the angle of a more unreal, unity, blender-oriented workflow. But no matter what render engine you want to work with, Substance Painter will not disappoint you. So as always, thank you so much for watching, happy New Year's, and as always I hope you have a fantastic day and I'll see you around.