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Published on Jan 8, 2008
We all -- are just pawns on the map of the Zone. Pawns in the game which we don't understand, and don't even try to understand.
After thousands of hours passed in the Zone, I, who reached everything I ever wanted -- tidy sum of money in banks in three countries -- understand, that won't leave this place so easy. I watch at novices -- and see myself, I've lost here more friends than I had in all my life, I killed here more people than in Afghanistan, and even nickname Strrelok, which I received not long ago, now is more native to me than my own name. At first, I just wanted to survive. Then I thought I can run away from here. But now it is time for me to know -- who and why created all this. The Zone has heart, has it's creator -- and I'll find him, sooner or later.
One of the pawns will make its own move.
Features of the game:
• Another page from life of the Zone of Alienation, adding the story of S.T.A.L.K.E.R: Shadow of Chernobyl; • Captivating and not linear plot with different endings, story of friendship, betrayal, and courage of people facing unknown everyday; • Ultramodern 3D engine, excellent graphical design and special effects; • Familiar surroundings and environment of the Zone, locations and characters known by PC version of the game; • Different types of weapon and modes of fire, using of suppressor and telescopic sight; • Ability of main character's characteristics development, receiving of levels and distribution of experience points; • Lots of familiar artifacts, influencing on characteristics of main character; • Conversation and trade with friendly characters, atmospheric dialogues, plot, by-plot and accidental missions and tasks;