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Isogenic Engine: HTML5 Canvas - 0.0.3 Code Optimisation Test





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Uploaded on Sep 6, 2010

This video shows version 0.0.3 which is a recode of 0.0.2 with speed and code optimisation as priorities.

In this video you can see the engine achieving close to 100 fps with a large map size and a few tiles and an object (the house) on the map.

I am aiming for a normal speed of around 60 fps when dealing with a fully populated map (all tiles and objects placed) and many sprites on screen at once with path-finding.

The next video I post should have some newly optimised path-finding and some very speedy sprites on the screen as well!

Stay tuned!

The Isogenic Game Engine is written entirely in Javascript and what you see on screen is pure HTML with Canvas elements as viewports to the engines' world.

You can see more vids of the Isogenic Engine in action here:

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