 All right, we've got a few people watching. Fancy times. All right, so yeah, I haven't streamed this game in a long time. You may recall some time ago I got bored and I started playing Advance Wars against myself. That was just the thing I did for a while and the videos were surprisingly difficult to make. Turns out I'm a very difficult opponent in these games. So yeah, I'm just gonna get rolling. I'm not gonna worry too much about trying to make this a series necessarily yet. I'm just gonna play these games and see what works and what doesn't. It's been a long time since I've streamed anything like this. But I guess the key takeaway for those of you watching this is that I've played every US Advance Wars release to ridiculous completion. Like the ones that had S-Ranks. I've got the S-Rank in everything. Every side quest, every unlockable, even Nell and all the nonsense. And basically Advance Wars Days of Ruin is not my favorite Advance Wars game. I actually prefer Dual Strike and even Advance Wars 2. But Advance Wars Days of Ruin is definitely the most balanced competitively and it's the one that focuses the most on logistics and sort of not realistic but more plausible skill-based like both tactical and strategic things to do in a game like this. Whereas Advance Wars Dual Strike as much as I love it pretty much ends up being a versus puzzle game. The single-player game especially but even multiplayer victory against a skilled opponent is as heavily influenced by what CEOs you pick, the rock-paper-scissor of that and how much you are able to play the puzzle aspect of the game and doing ridiculous crap like I don't know having Eagle and Sammy doing a Dual Strike to effectively get three turns and using Sammy's one-shot capture in the end to just completely blow over an opponent. That stuff I'm a little rusty on but Days of Ruin because you can play it pretty intuitively I guess I still remember how to win Days of Ruin without much thought but with games like Dual Strike I'd actually have to think a lot more and play a lot more seriously do a little more math etc. So I'm gonna stream some Days of Ruin for now and just see how it goes, but don't worry I'm gonna be streaming every Advance Wars game. I might even just do Semi-blind playthroughs of the new ones when they come out on the switch, but we'll start with Days of Ruin for now So let's see how this goes Alright looks like all the streaming crap is working the way I expected So let's start. I could play some campaign. I could also play all the free battles. Let's do a free battle or two first just kind of explain my thinking. The problem is with free battle is because there's no ranking it's just do you win or not these really only work if you're playing against the human It's pretty much impossible to lose any of these maps Some of them get a little bit boring in fact because it's just a long slog stalemate Some of them end up being very puzzly. I don't remember any of these that well I haven't actually I mean this game came out in 2008. I have not played this game much since like 2011? Let's take a tiny map to sort of warm up and then we'll get into something more serious All right liaison wood. Oh, there's no factories here. This is just a pre-deploy map All right Guess I should give myself a challenge by giving the CPU a sort of real CO That's the other big thing about Advanced Wars Days of Ruin the In this game the CO's compared to other Advanced Wars games impact the game a lot less Uh Granted some of them are still overpowered for reasons. I could show you but to make it interesting. Let's make the CPU Be someone like Calder who was just Nonsense power, but I'll also pick someone who's got a nonsense power Damage user for what area? What's the best one that would be a nonsense power for me? I could do grit Well, I guess the new grit All right. I'll make it a little interesting. I'll give myself a Reasonable power. I'll give the CPU a stupid power on a free deploy map with no mods and Let's say not fog of war because the CPU is bad at fog of war All right, so this is a fairly straightforward just Symmetrical free deploy map. There's really no area control these cities The only purpose of these cities in a map like this is to resupply yourself So I do want to take one of these zones to be able to resupply and I think there's two ways to go I can fight north and try to get a beachhead here Or I can send all my forces this way and try to cluster around these cities. I think the way to go So check this out. I do have some rockets one two three four five the range is five if I set up here one two Three four five. I can actually set my rockets up Hiding behind here to guarantee control of that while simultaneously sending pretty much the rest of my forces to capture everything over here Let's see. I want to hop these units as much as I can so check this out. I'll move that there I'll move this guy. So what's the furthest this infantry can get so next turn this infantry could move one two three So I actually want to move this the APC here So next turn I can have this actually I could have gone one further you can tell I'm rusty I can move this guy now next turn into the APC and then move it further. I Can basically get infantry to move closer to the front faster With an APC even like three or four infantry then I could with just one APC Do I even want to try to take those cities up there? The answer is no I actually just want to move all my units over this way Not worried about him taking my capital And the only move you know, I'm gonna move up here is something that could easily take out infantry All right, so he's coming down toward this which means I actually should have sent someone up here to capture I'm gonna redirect and actually capture up there Meanwhile, let's get some units close Check this out. He actually can't cover anything So I just want to be within position to be able to go after these cities But I'm not actually going to put anyone In a threatened position not now That tank can only get to that get as far as one step beyond that city. So let's try that. Oh, there's a tank up here Might actually be too much movement points to get these rockets back here. That might be a fool's errands So let's just play this by ear. I'm gonna spread these guys out a little bit Let's see what the CPU does. All right, it's going hard for those cities at the end of the road means Easy picking for me because check it out. I Can bait that tank into attacking Hopefully so he now look this tank because of the way it have to move can't actually attack that guy in the city And if I attack this that should still be true. It is still true Now I continue to move this up Otherwise, I'm just staying out a range of this crap He's put a bunch of units over here. It's gonna be a moderate problem. And if I start attacking I'm gonna lose units I'm gonna take damage early. I won't actually let him come in and then counter-attack is the question So back I can move to right? So I'm gonna move this APC back here Be able to piggyback This guy has access to all my units down there. So let's just bunker Dare him to come in Yeah, look at that. That can't attack my tank There's pretty much walked into my trap Way more effectively than I thought he would I didn't even need to move this rocket up here So I'm gonna keep moving it up till I get to this road and that'll come across for the final battle So now that I've taken the city, he's not gonna easily be able to take it back Protect that tank Because losing a unit is just gonna be a nightmare here Stay out a range of rockets and artillery Actually, let's move to the middle of the map. Check this out. Nothing can attack me and I'm threatening everything That won't do enough damage. Let's just rush in Oops, I should have attacked that inventory. I wasn't paying attention. Otherwise, we're just sneaking up. This should be a piece of cake I'm actually gonna leave you in that APC You I'm just gonna move right there Now clearly I'm not going for like an s-rank here because there's no such thing Which means I'm using very inefficient tactics But I've already won Just what I've done so far has guaranteed that I win no matter what so now Even if I make a bunch of minor mistakes, I can pretty much force a victory That APC This guy I could even risk losing the tank. Well We're just losing the APC. Let's see what he does Because while there's a bunch of stuff can attack my units I've sort of forced his hand in that there's too many units to attack And I'll be able to come across the top. Yep. Yep There we go There we go That guy's on the road. Oh Look, this guy could attack out to here He can move up to here get the APC here to be ready to accept him and take him to the end Otherwise everyone else is just gonna heal and nothing down here matters that rocket. I just got a week in this Tank a bit. Move some guys in Let's see if I trick the AI suitably or if I don't remember this game as well as I thought I did This is kind of a toy trick map, obviously All right Got those extra units. It's gonna take multiple moves, but nothing can get there The road's nice. Let's move the tank in early Let's actually get him to heal a little bit You come across in the middle It's my CEO even CEO even do Fairly remember this game. Let's see options That's kind of useless for this Interesting. I see it took me a few extra turns to get over there So now I just have to lay stuff in the way How many ammo does this have left? One more ammo Now it can't get me. He didn't send any infantry my way and that should be game over See kind of boring the CPU really can't win these kinds of matches. Let's try something a little more fun Maybe one moment life fuss with the stream a tiny bit. Let's see Let's see how that goes. I think that'll be a better stream. I think that'll work better All right back to the game. Let's do something a little more serious now that I'm warmed up a little bit Hey, hey, all right, let's play something real. So the campaign in this game has a lot of tricks and puzzles like There's a particular way to beat most of these maps like most advanced force games have but these bonus maps in the middle these all have Sometimes a trick but also just something fun. So let's do a toy one like a trick one Let's do a real battle like a full-on real battle. That is difficult That is not this one, which is actually the hardest map in this whole game This metro map to get an s-rank in it I think is the hardest map in the entire game. You see my score is only 308 fuck this map It's a deceptively tricky. It actually took me a while to crack that nut All right, so this one is tricky too because it's also kind of a toy map In fact, look it on my card. I have a better score than this but not by much Let's go with There's a map that's a toy but not too much of a toy One that is actually kind of a battle. Oh, I think I remember this one Okay, so no CO's so this game is just a symmetric fight Except. Oh, yeah, it's pretty much entirely symmetric. Look same load out on blue. So On a simple map like this There is one very important key when you're playing in advance wars and you play a symmetric map Your goal is to have slightly more economic output in terms of money coming in from your factories and cities at all times As long as you are making more money than your opponent you will win It's just a matter of when so if I just want to win this map and I don't care about rank Then that is literally all I'm on about so I'm gonna play it that way first I'm gonna play this game this map as though I just want to win it and I don't care at all about my score We'll play again and talk about how score works. I got eight grand to spend my priority is capturing cities The priority number one capture cities at a faster rate than the opponent Priority number two get a beach head on this island that is defensible Though that's actually kind of difficult and risky because if I get someone up here He could easily counting me just like I'm gonna kind of him So really priority number two is deny the opponent capturing cities So I'm gonna handle that by first building. Let's see. I just want to get units as far out there as possible capturing cities Why did I build one infantry saved me slightly? More money Even though it's slowing me down a tiny bit, but look next round. He can get to this city But this unit could not get to this city So this allows me to leapfrog a little bit. I'm gonna capture more total cities faster by doing it like this next round He's gonna move here. He's gonna move over here. He's gonna finish capturing and I'm just gonna leapfrog across now One way to go would be to transport copter someone up here right away and just capture a city The other way to go would be to put a battle copter up here To harass I'm gonna go with the battle copter even though honestly the transport copter is a better option So check this out. I got a city Get another city Get another city and you are gonna head up here and harass Let's get another bike out there and now I got to start building units to be ready for so six grand plus nine So I get 15 grand next round, which would be enough to buy some rockets I'm gonna buy some rockets Now see he's built that anti air so I have to be very careful with where and how I harass with this copter So to start let's just deny him a city All right, and now I could buy a rockets I feel like I am gonna buy a rockets because it's strategic to have it hanging out here for most of the game All right, so look he still didn't get this city and now he's got a battle copter who could counter me So now and look this battle copter is in good spot. I'm actually gonna sneak around here Protect that copter meanwhile. I'm just gonna complete capturing these cities I'm not gonna capture that city because he's gonna come after it That city is gonna be difficult to capture actually now But I can get my main defenses over there and now's the time Send some just basic units over a little bit of infantry spam That guy's still gonna complete his mission of hiding here. He He'll have to spend one more action attacking this Tank is ready to finish that off Infantry is coming along the way Now I'm gonna lose this guy and then he's gonna send this infantry to come and attack How do I counter that? Well now that he's got anti air. I Will also build anti air. Oh The rocket retreat all right is a battle copter Okay, I have captured. I've got 12 cities is 11 13 cities to his 11. That's real good news 14 cities is 11 and this battle copter even if I sacrifice it. It's gonna slow down him getting that city This tank is gonna make sure he doesn't come in on me this guy It's just gonna start doing damage to things this guy's gonna sneak over here And let's see what's he build medium tank. Let's build another Rocket This is a big control map. I can easily protect these rockets Anti-air. I don't actually want to lose it. I just want it to keep his larger units away His air units at least all right now is the time to Let's see. I'm winning the economy game He's not gonna capture these cities fast enough Let's seal the deal with a couple little artilleries that can hang out here and permanently forever from taking those cities They can say I'm wasting a lot of units I'm spamming a lot because my only goal is to make sure my economy is better than his back up there a little bit See now. I could just start shooting what I actually want to do Whittle him down a little bit and get these in a position to cover that area Meanwhile, this guy gets in a position to protect that rocket And this guy gets in a position to make sure that he can never take that city So see each one of these is paired with the city that ensures those cities are uncaptureable And with the $15,000 I can build something let's see he hasn't built any more transport copters or Really any air units, so I don't need to build a duster if he built another helicopter I would have built a duster It's time to build Let's say I would actually go with a medium tank to have something to tank And let's get ahead of the game and build a mech who will slowly make his way over as a contingency unit See now he can shell that city all he wants, but it doesn't matter because he can't take that city I've also denied him his last two cities and I can basically just hold out indefinitely This rocket can also protect from this medium tank Check this out and then back up tiny bit off this bridge because that bridge is a very weak position Tanks are gonna come in to be ready to defend this guy's gonna start creeping At this point I might actually just build a bomber because I Have so much more output than him Not a flat spammy nice and spammy see he wasted that helicopter And he did build more anti-air The AI'd loves to build anti-air if it sees you building any air stuff at all. Oh Yeah, what was that a medium tank? Now you can go heal and check this out now. I've got a tank that can just sort of tank here He can't hit it without moving that thing in. I'm pretty much golden That is worthless That can kill this guy, but who cares I can even consolidate them now. I don't want to do that I just want to have this duster here Ready for anything. Let's build some more rockets. I'm just gonna spam this thing to victory The fact that I am getting three thousand more dollars per turn means I just a guaranteed win It's just a matter of time even if I play this horribly. Oh a fighter. That's worthless He built the fighter probably only because I built this and because a fighter Caused seven thousand dollars more than a duster. I come out on top because that fighter is gonna be worthless Do your job? This guy can actually sneak in do a little more damage this guy Oops, I meant to attack that anti-tank Doesn't matter. He's not going after the city. So I'm actually gonna move this a little closer to the action and Move this here to cover that area Gun boats ain't bad But he's not one well one way to play this map if you want to be tricky is you actually take a boat You stick it here and he basically can't get past it I'm gonna continue to play this in a kind of spammy way. Oh, look at all these little units Look at all these little units just hanging out here. So look at that. That's gone They're not capturing that city The anti-air is gone There's nothing to fat. Let's see. Where's that fighter fighter is hanging out here I'm gonna make sure you can't actually go after my unit that medium tanks in a moderate amount of trouble So now I actually want to capture these cities to completely seal the deal There's nowhere to land boats except on these shores up here at these beaches Not gonna build copters because he's got that thing so let's Build a little more artillery support Keep spamming just spam spam spam But see now our difference is only $2,000 per turn, but that's gonna be enough to win no matter what it'll be slow It'll get a bad score Callous See that artillery is kind of protecting that area, but not really. I can just keep sneaking over here Bit by bit. All right. Now what's that fighter gonna do? He wants to come over and attack this thing Check this Oh, we can still get through because of that This guy over here Now this fighter can still get through because he can get all the way through like that. See how there's this Lane he can fight through Now he can't look he can't actually attack My only air unit that fighter is now continuing to just be worthless now. There's not much defending this And a transport copter only has to go a little bit But way more economical in the long run We need to build a little gunboat. You ready to take my little infantry over there have another infantry waiting in the wings And let's get some more bikes to be ready for the final push Because now I'm getting bored with this. I'm just gonna finish the fight Oh, look he's trying to capture that city now instead of two artillery The uh because it takes a while to get rockets to the front So you can see what I did here is this rocket was slowly making its way up the front And now it is replacing what those two artillery we're doing So those artillery which are more mobile can move further on and now Nothing to stop me sneak in With these guys over here get him ready to make another let's have him heal I actually want the tank to be sitting in the city Now see he didn't get it that close enough so I can't take the bridge, but he can't come up on me And now we're gonna get tricky The fighter I don't actually need this duster anymore. So let's just finish the job there And if I start taking this city, it'll distract him. It'll also serve as a nice bait for something like this Now that helicopter could come in that's a problem It's gonna attack one of these guys and I can't do much about it But remember anti tanks can attack helicopters I'll leave him on the city to heal Otherwise Let's just save money and buy some windmores to end this Oh, hi helicopter Oh, look you actually went after my thingy. Okay So now I can capture this fairly unmolested This guy's not gonna finish capturing but check this see how this guy's waiting in the wings I make some progress I merge the units and now he's healed and I move another Bike ready to heal again. He won't one shot this thing because I got all this other stuff going on So long helicopter This is risky for the tank, but I wanted to move in And look if anything if any land unit had come in I could have taken out with this rocket But nothing came in and nothing's likely to come in. Nothing can get there fast enough So I'm actually gonna move this rocket even closer You always want to be moving rockets closer to the front if you got rockets Just have a plan to get them closer and closer and closer to the front You just hang out there so the fighter will attack you Or pro move. Let's just do some damage before you get taken out Something I get lucky there And let's just see you move you closer to the front. Everything's coming up Melhouse. This this is a foregone conclusion As soon as I get that beach head up there There's nothing left for him Now how about I need to capture five more points? I probably actually wasn't paying that much attention that I should have Let's drop some more infantry up there Let's get another rocket over here. Let's move this rocket even closer to the front Let's actually heal my medium tank. All right now This guy isn't also around. He can attack this. So what I'm gonna do is give him some juicy targets A one juicy target because remember he can't attack next to himself This guy's a threat because he could take this thing out, but notice he can't attack there or here I'm gonna move this Right there now this city guaranteed capture. There is no mathematical way for him to stop me And I'm gonna save my money up to buy bombers and end this Or a battleship that is actually probably better All right, so he came in aggressively to defend that city, but look what happened. I Have multiple cities in the bag That's because I didn't get another bike close enough. He'll take this. I actually failed I should add one more bike lined up everyone else heal now anti air There's no reason to attack that fighter because it's worthless But anti air are very good at taking out mechs if they get first strike Now look at this. I'm actually going to move this guy into the main front And I can't build a bomber yet until that fighter's gone. So let's do Plan win more And for good measure always be closing Let's get a mech in there to finish And that gunboat is going to protect the battleship in case he does build a navy So I stuck him in I'll just get that thing out of the way oops I was clicking too quick. Anyway, let's move this guy up here You just wait you Be ready for the end And you are the win more that wins this for me I could even go big Because I just have more economic output. You see that tiny leverage this whole game Even making mistakes letting him attack stuff in my attack line It just doesn't matter if you have the economic advantage So now my win more can just slowly roll forward Now let's give that anti tank a whole bunch of juicy targets Juicy targets everywhere up here because I don't actually care. All I want is to capture these two cities And that little friend is going to jump on his base in the very end I'm just going to let I'm just going to move this over here to Be ready for the end and let's build an anti here to air just to scare that thing away Oh look, this thing's basically invincible. I'm going to prioritize the anti tank because it can do the most damage to my units But anti tanks fall like butter to artillery and or infantry You actually go back and heal Now see he did waste his time going after that. None of it mattered Now I'm not going to actually send this infantry over here yet I'm actually going to let this guy heal Fighter Which fuel does it I've left? Let's just send another gunboat over with another mech in it Another key if you're playing this strategy where you're not going after like a good score or rank is Always be building units always have a backup plan always have a supply chain So like I'm just going to keep building these mechs and sticking them in gunboats Because I can spam over there to end the game I'm going to focus on getting rid of these units that are a threat to me I probably should Get an apc up here You go menace that tank away Oh, you're almost out of fuel right? Oh, you're not almost out Let's just let him be Build another anti air for good measure Because seriously nothing matters. Let's see I'll mop up those units that become a problem later. How many shots do you have one shot left? All right, you See now I gotta get I gotta actually start taking out this stuff Let's actually move you back to resupply because I didn't build an apc Let's move you back to resupply Let's get you out here These gunboats are the Thing that'll actually win in the end Let's just make battleship after battleship And screw it. Let's just throw another tank in for good measure Would you catch that where does fighter go? See now that I have so much more economic advantage. I can just lose units constantly not care at all Get inside of the art the rocket's range. That's the end of that rocket See the helicopter is going after this now Do some damage All right. Now he's got no fighter Built some apc But as you can see the Problem Yeah, there was no way to stop that capture unless I didn't actually bother I'm gonna play this map again, and I'm gonna play it with I guess S-rank strategies instead of what I'm doing now Because what I'm doing now Is basically just showing that if you have an economic advantage You'll always win and that is the primary way to win advanced wars It'll be slow a little bit of a slog sometimes, but it is inevitable That battleship you go around the top. I don't see any reason why not You're just going to resupply. I don't even care about having infantry And let's just build a bomber. He's got units all over the place nicely scattered Now if I was playing this you know s-ranky and this was a difficult map What I would have had going the whole time is one apc Shuttling inventory to hang out over here to then resupply these gunboats for a second wave But uh, it feels like it isn't that important considering my economic advantage Let's see what he does if I dump that there This is not an s-rank primarily because you can see how slow this is all going I have to spam extra hard now to finish the map See how quickly I can finish it with this somewhat odd positioning Bomber every round build a bomber for the rest of the game You come down and attack that port Let's just delaying the inevitable. Yes So this bomber has pretty much free reign And now the important part Uh, that tank actually won't make it otherwise if I do that Let's get these guys closer to the front Only infantry can capture cities Bomber bomber That's a tiny bit of damage now I'll send one fighter over for good measure Now see don't make a supply line And even though he's definitely lost you're kind of stuck So that's where a supply line of having say A whole bunch of bikes following your tanks to capture those last few cities coupled with Just getting units on top of every space Quiet that guy down Get this guy in here Make sure he can't build a boat Oh, I let him run out of ammo because I didn't pay attention. Okay So let's Let's get rid of that unit first and then I'll lose the bomber, but whatever. I have an infinite chain of bombers Thanks to the economy So you can see if you don't Actually bring enough units to bear in a push You'll you won't lose but you'll suffer from this counter attack and I'm in a position where I can't easily win. I don't have enough concentration of force. I'll win but now I have to actually like Move these units over. I didn't have them already in the pipeline Let's see. So he's got that artillery there now. Let's capture a few cities You just hang out there That thing Can't hit me that far out. I'll actually send this guy back to heal. Why not? I'm gonna keep him around just to be a blocker. Let's see Let's send an APC over Let's send Let's make another bomber And an APC And a bunch more spam Let's keep these extra units just waiting in the wings He just won't be able to chew through these fast enough An auto bomber And basically the more your economic Advantage is as the game goes on the more mistakes you can make and it's just fine Oh, look you build a fighter again. That's actually pretty good because I can build a fighter But I can afford it and he can't he built that fighter in lieu of all this other stuff If he goes after my fighter down here I only need this guy to get in one Hit so I can do that Got a fighter over here I'm like a war tank And a regular tank and these guys are slow A quicker way to move them over it would be Put him in a lander bombers actually do decent damage to anti air as well All right, so how do I finish the job now? Let's actually build a proper supply chain of units That will march Over cover these faces and win the day I can probably get away with doing some damage there So now I've got about double the output not that apc there actually would like that apc not to die So I am gonna retreat that apc a little bit now. We're just sending a constant supply chain of units And I guess I could do the maximal strategy of mech mech apc apc in a lander I guess I can't kill that thing All right, so mech in an apc Mech in an apc Lander that gives me maximum coverage and let's put another peak after here for good measure Because my goal is to fan a bunch of units out to just cover his factories and completely seal it All right lander This lets me get basically four units in that lander There we go and with my last breath He's got one threatening unit that he spent all his money on I guess I can finish that thing off and for good measure Let's get some anti tank in there Get back these units up a tiny bit to heal And seal the deal with some rockets at the very end. All right I'll just get you up here hanging out. See if anything attacks you. I'll bet that anti air will come over Or you could get to one of them. Now his unit will take that out easily I've been building battleships over here. I could tank so you couldn't get a unit in there Now I gotta do something tricky Watch this you are going to die on purpose So I can build a battleship right there and for good measure a duster. Dusters are actually really good at blocking off stuff So you see how long this is taking and that is purely because of my Poor logistical planning in the beginning wasn't going for points Like I said, we're going to try this map again in a minute and we're going to play it with a much more Sound a long-term strategy Now I have to keep building units there or he can move a unit onto it. So I built the anti air first The cruisers are basically seaborr and anti air The lander Get some units ready I don't have to put them in right away I can put them in at the start of the next turn and then move this in one go My supply chain going I should Keep building infantry and crap over there. I gotta kill some stuff before I can squeeze in I can only get one unit out the ramps situated. Let's just leave him be This guy over here This guy Back in to protect that Let you heal This has to be healed for the final push. Let him heal a tiny bit more Let's get rid of that annoying thing more centrally I think this illustrates too is how a sound defensive strategy can really be effective Got it off him. So let's let that heal and another battle ship. Why not? Oh look another useless fighter. All right I'm game and which one are you gonna attack buddy? All right, and now I'll start dropping some units just on top of stuff So you couldn't take it out. So it limited how many units he could build at one time Just clean up all this cruft. I could have the apc build an airfield over here There's a lot of things I could do Let's just make sure there's no real material resistant stuff You need to hang out next to an apc You can go deal with this guy. It's all just mop up operations Ready to heal for one final little bit One little round of tanks. Just got the least ammo. Hi, you're good You've got zero left the carrier If you don't recall in this game can buy its own little units also There we go. You just hang out on there. Just hang out on there You get out of the way You drop a tank there And it's pretty much the end and there we go. It's gonna be a bad rank because it took for fucking ever So look power I had a really good turn roughly not to get into the math speed is how many days does it take you? This took me forever technique is the ratio of how many units do you build and lose Versus and power is Basically how much damage did you do when running around? So that was awful Let's do this again, but focus from a points perspective instead of a pure economic advantage perspective So we're gonna try to win this more seriously So my initial strategy is the same I want to have two bikes And one regular infantry See if I get this right. I'm gonna be very careful this time You can get there You're gonna run off further Do this and now I'm actually going to build the anti-air first And one more bike So I got to make sure I not only capture the economy faster than he can But I have got to Ensure that I build supply chains and good supply lines the entire game Let's get some of that earlier artillery to start moving it up Back up infantry. Oh, actually, I kind of already fucked up check that out. You went after me. We start over All right, let's make sure I do make the deterrent first. So let's see bike Bike infantry So now I do want to make a moderate deterrent first That'll force him to build some anti-air early, which he didn't do yet. All right You get out there and be ready You get the safer city And I'm not exposing myself to attack Now let's build the artillery And the backup infantry like before capture capture Be ready in the wings That's destroy his mobility And let's get this artillery ready to prevent capturing of those spots. Meanwhile, let's do an early gunboat This infantry is going to be ready Get in that gunboat and let's build another bike for good measure And one more infantry for good measure. I'm spamming a little bit early, but I'm going to protect those units All right, so I don't want to lose anything to this anti-aircraft. Which is going to come any cause trouble Let's back up all the way over here See now it can attack all these spots So what I actually want to do I think I could get all the way over here too Now we'll just capture in cities They're just gonna block. You're just gonna come over here and be a deterrent Ooh, no, he can come in and get that But will he do that one? I'm also attacking him up here Now see I didn't get the economic advantage here. I'm only up by one. He's got a beach head. I can't stop So this there's nothing I could do to make this setup not be like the last log. So watch this. We're gonna try again You want to find a good start? So what's the strongest start on this map? Actually, think about the problem. The problem is we really have to defend these I gotta make sure he can't Slow down my capturing. I have to really defend those. So let's go back to just like before Bike bike infantry Further guy away can capture this guy can just get further out He's ready for round two. So what is the most effective deterrent? I would argue it actually is a single anti-air And let's not build that extra infantry. Let's not spam so we can build a more powerful unit early So now that's the only place he can threaten I'm going all the way over here and capture that get this guy situated now Let's build an artillery Now anti-air is pretty effective against these guys too But because I'm attacking for the road it take a little bit of damage Or can this guy menace a whole bunch of stuff? I do want to weaken him and if he comes over get him Now I've got decent money He's got that one helicopter over there. Let's build one Medium tank. Oops. I misclicked. Let's build one medium tank. I can live with that That was an error, but it's not a big error. So I Want to keep this anti-air down here ready to defend against this Helicopter which otherwise is going to come after my infantry Let's see if it comes after the infantry. I'm just going to start capturing this city Finish capturing that one Be ready to attack that one and be ready to stop him from capturing that one Extra infantry can just go over there Now we build a battlecopter There so look he's not going to capture it next round This tank is ready to literally tank as they just prevent him from coming in deal damage. Hold out This is going to keep defending and also all I could lose it. Let me build another anti-air. So it'll be fine That seals the deal This infantry forward Start capturing so I've got the academic advantage 13 to 10 that's probably that's enough to win But remember we got to win quickly or none of this matters and none of it is interesting Okay, so he's come in now. Do you see notice how he neutralized my anti-air? Then he came in with this helicopter Now I can threaten that helicopter just the same I can also get pretty aggressive up here Because it doesn't have anything defending Let's retreat you To feel let's just keep capturing Let's even go bigger Let's get really aggressive to hold this top part While I continue to move anti-air support And artillery and notice the artillery always makes a stop here So I always have a unit in one of these three spots ready to defend this It's not quite time for rockets yet Keeping that one helicopter Let's build transport copter And two mechs Okay, so check this I can take this city I can defend that infantry The copter is done I'm gonna move these in these artillery aggressively forward He didn't prevent me from capturing I can now I actually want to take out that Infantry more so than that transport copter Though I can move now to this position to harm that thing while also healing I'm gonna back this guy up to heal as well And this is where I get supreme economic advantage See how much faster this is moving so far The key is I got to keep it up and be ready to win more So I'm gonna have a lander now to be ready for this I can't build an apc yet, but I can build a mech to be ready to get in that thing Now he's actually got some defenses. Remember anti tanks are a threat to helicopters So let's just keep this helicopter over here menacing now But out of harm's way everyone else is gonna heal If you were gonna merge there to make sure I capture that You let's see See how quickly I'm capturing this stuff now for that lander It's not time for rockets yet, but I'm gonna build an anti tank And one more infantry. Let's get a little tiny bit of extra firepower out here I don't want this guy to be able to move somewhere where he can threaten me. So check this I'm gonna back this guy up Move this guy here Leave this guy here I actually want to retreat with this tank a little bit, but he can't hit me He can take out this infantry So I'll actually I'll sacrifice my anti arc spine See he's got eight units to my 15 and 11 cindies to my 15 And I'm gonna capture them faster and faster. So the game's pretty much over But now you're gonna see how you win quickly and efficiently See I'm not gonna move to range. I'm just gonna Decision myself to be ready here See how he's avoiding This transport copter is just gonna head forward. He's got this helicopter Which I don't want to lose my helicopter to yet. So I'm just gonna hide back here Now he could attack my Artillery I'm just gonna back everything up a little bit. I'm gonna load this guy up I'm still saving a lot of money. I'm gonna save that up to buy some big stuff coming up All right, so now check this It's real easy to take those guys out with max Now I can safely look where this guy can strike not there. Now I get some artillery in Let's just mess these guys up a little bit Let's weaken that guy because now we'll have to move to heal What's he got? He's got one aircraft. He's got some anti air. Let's replenish my ants Eh, let's build the rocket now so I can move it toward the front Oh, I built a flare because I wasn't paying attention. That was a big mistake I clicked too fast that will slow me down I now need to build two anti air to make up for that blunder That's what I get for playing fast So this anti air, let's just finish that off this. Let's just hang out here and wait for the end See, he still can't heal that anti air so or that anti tank so I can keep whittling it down Wish I had those rockets. I wish I hadn't fucked that up There's no undo button in advance wars So I've got a literally worthless flare unit Now I can build my rockets at least That was a big blunder because the rockets are not in position to do what I intended to do with them Now they have to sort of sneak up here and do something far less effective Well, let's just sacrifice it there Oh, that guy's trying to get away I'm just clicking fast and loose today I can back up. Let's do some damage Just to slow you down Because luckily I can deny with that rocket. I can deny anything you'd want to do here It puts me in a pretty good position We'll build the second rocket. I'm basically one turn behind what I wanted because I bought that flare by accident There's the big boy You get ready for the end game You drop this other mech right here You fly up to protect that mech You what should you kill that would almost kill that that would do decent damage to that which force it to heal Let's whittle that thing down. It'll cost you a lot of money to repair that So if I was playing a non-points game, I would attack this just to whittle it down I actually don't want to lose units Let's just move you up to heal a little bit You however You can go take that thing out You can just be here to be a pain Move forward Move into the staging area and it's actually cheaper. Let's just build transport copters for the rest of this I left him that tiny little hole there and they're ready to receive You just back off a little bit and soon I can build some battleships over here Let's get you closer to the city that'll heal you Let's not click fast. That's how I had problems before. Oops. I should have put him on the land. That was a mistake All right, let's destroy the one big boy Then let's get up here Finish the economic assault. He's not building anymore Let's double one bomber And one more Medium tank. Let's get this guy here and let's retreat this thing Like a cruiser to start because everything is just moving up to be ready Taking as minimum casualties as possible Doing economic damage more so than anything else And how much money do I have? 2000 not enough to do anything useful So much faster and more efficiently. This is progressing. Not sure if it'll be s-rank I didn't make a few mistakes along the way, but let's see what happens That'll protect my bombers and such Just leave him sitting there. Now I'm not going to advance so much as Whittle down these last economic targets Now that helicopter could attack this thing And I didn't put a cruiser in front of it. But what I can do is something like that So I protected this unit from assault Just for these guys I actually want to back him off a tiny bit. There comes the battleship Doesn't really have anything else that can come after my biz. So let's just start wreaking havoc We go back to heal Anti-air was well positioned needs a little more time. He's probably gonna fail in his endeavor. That's fine Just entrench in that city. Let's just make it difficult for him. Oh the mega tank attacked my battleship Tanks can attack them Oh, I really likes the beard I got a trim. It's getting a little bit scraggly down here All right, let's see. So I Can kind of ignore that battle tank for now, but I really want to focus on Is making sure that the enemy doesn't have a chance to regroup That I have a sufficient supply line of units that will end this So it doesn't just go on forever The key is to end it as quickly as possible Like this start a capture while blocking some things those units Can't build anything useful. Let's have you hang out here Ready to heal you a little slow captures I can live with that Just keep moving everything progressively forward or healing Now you can retreat to be ready to pull some units off for the end. Actually, I don't care if he takes this guy All right, starting to leave things open, which is a good sign that this is nearing its conclusion So now the key Is to start covering these factories so he can't actually Build anything. This thing still has two shots. I should take it out or it's going to be a problem They're notoriously hard to take out. There we go There we go One more bomber that I don't think it's necessary I might have built too many units to get an S-Rang Well, let's see. Let's just Finish everything off as efficiently as possible. I can't dump anything anyway the final push Let's actually save that guy. Ooh the battlecopter comes out To immediately die. Let's keep him out of the way for the final final final fight This should end it And for good measure See how much Faster that went and the main difference was I can serve units and when it was time to push like this bomber wasn't even necessary I pushed with enough force and enough of a supply chain to be able to actually Take and control an area I really did should have built an apc over that I didn't Just kind of move I won't actually take that yet because these guys are weak against these guys unless they strike first Let's just weaken everything And let's drop a unit Right there And for good measure start capturing. All right, so now it's a foregone conclusion for real and quickly That's basically the difference between winning and winning. Well If there's much more damage I can do Didn't even need to capture. All right, it's probably a weak s rank, but That was okay So see I could have beaten it if I hadn't bought that stupid flare because I wasn't paying attention I could have beaten this two days earlier, which would have gotten me a perfect score 100 is a perfect score Power I had a few rounds where I just destroyed a bunch of enemy units and technique could have been a lot better I've gotten much higher scores on this map before Again, because I built that flare by accident But technique would have been higher if I hadn't built those unnecessary units in my back line toward the end And if I'd not lost a couple of units because I was moving a little too fast So, yeah See how much faster it was the main difference when you're going for a score run Well, first off if you're playing normally against a human just get an economic advantage And hold on to it and you'll win If you want to play well and finish the game quickly against the human or an ai Do that But also make sure you have a supply chain of units coming from the bottom Coming in from all the different sides always have a supply chain always have an apc coming from the back Always have units in position ready for the next thing and don't stop moving all your rear line units Even if you think you've won And then to get a good score and s rank you do all that But you also have to have a sense of the game enough to know when to stop When do you stop building back line units? When are you 100% sure you can win with the units you've got already at the front line? That's how you get s ranks I feel pretty good about this. I'm not as rusty as I thought I was gonna be Let's try one more map And then I think I'll call it a day for now and then I'll tweak this stream and see how I want to turn this into a show Let's do another ranked map. I think that's more fun than doing Something against the AI where I'll just win it won't be interesting Let's see. Is there a toy some of these take forever is the problem Or involve politics of some kind Oh, the hardest goddamn map to do well This one. Oh, that's a pre-deploy Slime cove if anyone was going on with slime cove All right, let's just try it. I don't remember this map at all All right, so co so we got co is going on here. We start relatively equal Pretty symmetric So I forget how the commanders work so If I put my commander in My units will have more defense within three tiles of the unit by co is in And if I charge up my power I can heal all my units All right my enemy Ground units are just stronger So my units just have a higher defense with the co her only the ground units are better That's actually pretty good for me considering this map because this map is designed to be a ranked map so they thought about how these two co's would interact I don't care that much about the co's to worry further So what's the key to this map looking at it? This is not based on memory or anything. I'm just trying to Analyze this map because I haven't played this game in a long time the key to this map Is to have a look there's a beach here a quick assault On the capital when you're ready the key is going to be to hold this middle area for economic output to build a navy So how would I approach that? I want I don't want to get infantry in there Oh, and I can only build one unit per turn That makes this a nightmare God damn. All right So first things first. I gotta be able to build To capture quickly. I'm gonna be building infantry for a while let's build A mech and let's build now a bike Should I build the early gunboat or something? Mmm. There's a strategy here But I don't want to do that yet. I'm not gonna build a gunboat or anything. I'm not gonna rush over there The strategy could have been I could build a gunboat Run it over to a navy base and just plop it there All right, you get out there now. Let's build. Oh, I got a ton of money now Let's get something that can harass infantry out there first Now I want to prioritize see He could take that city, but I'm gonna take one of kids which is better for me And now I've got a lot of money I don't want to build a battleship yet Let's get a tanky tank to get out there But also be saving money He's gonna build something big now. There's the battleship But look I have an economic advantage there So car i'm 11 to 9 All right, so now I need to deal with that battleship Can't build a submarine yet, but gunboats are very effective against battleships, but I do I'll submarine it Yeah, yeah battleship. I see you 2345 12345. Oh, 3456. That's how they gave blue. Oh, no, I have six. I wasn't paying attention. Never mind. They're symmetric. All right Now's the time To build a submarine they start died dived by default so they're invisible in this game unlike other advanced wars And when in doubt get some infantry you can get out there in a hurry Especially when you can if you can only if you only have one factory if you can only build one thing per round You 100 want to build something every round no matter what all right that battleship is gonna be a problem Let's actually get you back up here to heal You Take that guy out and I can probably safely capture this city All right, I gotta get this submarine over there without losing it to that cruiser The cruisers are dealt with with gunboats That's just spam a bunch of gunboats out they'll be good for my push later Oh, yeah, that cruiser is defending that battleship pretty well But he's only got one see I'm not gonna attack this thing That would be a terrible mistake As long as I deny him taking this city And I keep taking his in the middle and just hold off even though that battleship's doing damage My tank is literally tanking for me All right, I'm gonna put a mech in that gunboat before I sent it out This gunboat Look at this. I'm gonna put this gunboat I'm gonna move this guy here pretty sure cruisers can only see these when they're next to them Gunboat's gonna go here to be ready to attack the cruiser I have one more gunboat ready And more infantry All right, so that battleship wasted its time attacking my tank. I should get an apc out here soon All right, he could attack so I'm just gonna get in as close as I can without getting attacked Meanwhile, I'm just gonna keep economically developing this center That seals it. So I can't lose now. It's just a question of do I get an s-rank another gunboat and now Actually rockets are great In an area like this because I can not only defend this area against land attacks But I could actually take out a battleship if it gets too close Oh, yeah, just keep capturing. See he's slowly whittling down this city Actually, now he did attack this thing. So I can't stop him from taking that city long term That won't do enough damage. I'm gonna let this guy heal to seven Okay, I'll at least slow him down one more round. All right battleship. I can't get there. Oh, he's got another battleship Look at it attack Let's just put this here So he couldn't actually if he tries to move over he'll bump into me Otherwise these guys are just gonna be waiting in the wings I'm not gonna bother putting infantry in them. Not yet. There's probably if I was if I really wanted to be clever there's probably a way to Get an infantry over here in suddenly cap because the battleship would be trapped But that's not gonna work for now. See he's got two shots left I'll just back you up get some more anti air Always be building I caught him That felt real good and there's very little he can do about it Yeah, I could have taken this I could have done something clever and won this map with a cheesy strat And he's gonna take that city's nothing I can do but I can take all these cities Is there anywhere? All right, I guess I can lure that battleship in done boats get one shot Let's just get everything See what happens everything's situated in the middle Time to build a Really need another submarine I feel like I'm better off just continuing to take these cities So has he built a submarine well Even though they say surf they say uh submerge is a quick way to check that it says he only has eight units One two three four five six seven eight. He has not built a submarine Oh, yeah, and now I can also take this guy out. I should have gotten an infantry in there That would have totally worked Oh, I just did a shit ton of damage to him that he couldn't stop That's uh, there's a tank there. Let's just continue to capture cities I could do this a lot faster knowing what I know now So maybe I should just do it Oh, there's no way to get an infantry on it up here though I would have to get it on it down here and fly it around I have so much money. I could win more with an aircraft carrier And one more anti-air for good measure. All right, how much fuel does this guy have left? He's even gonna survive. I never made an APC He's got enough fuel to get back I forget exactly how much fuel they burn when they're submerged But it's a lot. I think it's four times what they burn when they're not submerged But I effectively countered his navy that gunboat's got a retreat. All right, this gunboat Can now blow its load over there Oops, not there All right, now just gotta figure out how to end this quickly How do I end it quickly? Probably with spamming battleships because I have So much economic advantage Doesn't get a lander up there Yeah, let's build one more submarine if he's gonna keep using those battleships. All right, so Winning was assured I gotta think a little bit on the best strategy to Force a conclusion. I wish those things weren't so slow Because I can't move and produce in the same round All right, let's build the APC that'll be worth it because I can build APC. Ooh, here we go There we go Let's not start capturing. Let's actually do some damage. All right, here we go. Check this Aircraft carriers are great a little bit further forward. I'll let that keep healing All right, I just should bring a gunboat around There's no good way to get units up there So I guess we'll finish it with Another tank and an infantry in a lander I could do this a lot faster Oh, hello a little submarine Didn't see you there. What's going on here? See this is just far enough away to where it takes multiple rounds for anything but a bike infantry to get there Summary can't get through now this will be key for the last push I'll build that airstrip One cruiser is usually not a threat to a submarine Because they can't see me now and it has to bump into me to find me. Oh, yeah, that's it. Just capture that. He can't stop me So we can't build any more ground units for the rest of the game. Just over Can't attack that he's gonna attack that My fourth submarine. Forget if these guys gonna know they can't attack submarines I'll just launch him out there. I can sacrifice that submarine. It's fine. All right, let's build all cruisers Yeah, I should have had a unit in the wings to come up here Oh, the submarine is gonna take this guy out unless check this See if he does it or not You can bother with the cruiser Yeah, just in case I don't capture this thing. Yeah, see that doesn't work out I didn't get enough force here. So even though I won I did not get enough force to just finish it Because I think I can take this guy out with these things. Yeah Yeah This guy can go refuel there This guy can just refuel there I could definitely do this faster. It's probably gonna yell at me about the time it took Yeah, there's the end Just make sure you can't build anything Just make sure you can't build anything no point in building anything else Be ready to do a little bit of damage just in case See even if you think you've won Move everything into position no matter what Never leave a unit idle There it is that hurt my score But nothing else matters There APC can supply him Let's get this guy ready to go finish that thing off just in case And I won't build any more units because that will actually hurt my score All right, I don't think I can finish that guy off No more useful damage I can do Yep, so this tells you That was a shit job because it took me so long and I had to sacrifice a bunch of units Let's try it again try to srack it All right, so the key is to be ready to strike there So just like before Start with a decent amount of money I still want one mech one bike. He does not have a submarine. Let's actually do the submarine check every round One anti air three and three he does not have a submarine just like before Let's Even if he captures that city it's fine because I'll trade with him Open another bike. Let's not build anything down there yet There we go. All right. I'm ahead economically Just keep it that way one two three Four he has not built a submarine yet I'm gonna build a submarine Not gonna build a tank though I'm gonna build I don't want another anti air Just in case I want one more anti air that's actually better Against this infantry All right, he built the cruiser first because he knows I built a submarine Now look at this. I'm just capturing blue cities and he can't do anything As long as you prioritize capturing the blue cities And mech and only a mech is a threat to this anti air, but if the anti air is sitting here Unless a mech attacks it it's good. I always be building. Let's build another Mech because I want a mech to be able to land there It's time to build that gunboat All right, he hasn't built a battleship yet. So that cruiser is worthless to him I want the economic battle like hard I'm gonna back up because if I kill this thing He'll just come at me with that. So I'm actually gonna retreat this He's welcome to try and take it You hide in the reef which gives you more defense You'll go in there next round Now we're gonna build a tanky tank To hang out in the middle and draw fire Oh, you sweet summer child Now I'm willing to let that happen because this actually no, I'll let him move in If he attacks that That's worth it to do a little damage I'll lose him, but that doesn't matter Has he built it? Okay. Has he built a submarine yet? One two three four five six seven He has not built a submarine So now it's time for me notice I have exactly 15 000 left to buy my own rockets Even though he got rockets before me generally whoever builds rockets first We'll be able to get them into the front. It's hard to advance on rockets Oh, that didn't die. All right, you just back up That's a little bit of a problem I'll be ready to deal with it Do a little damage there. Otherwise everyone just hang out. Be cool I'll have to get rid of that rocket before I can actually attack his thing Summarine check one two three four five six seven eight. He does not have a submarine I'm gonna build a battleship soon. So I'm not gonna build much else So I gotta build something here. I gotta build another bike Okay, now he knows I have that submarine And I'll just stay one step away Nope, just keep capturing You can't capture You could still stop me Just stay out of the range of that thing Summarine check one two three four five six seven eight nine. No submarines And there's the battleship. I think this is still a little too slow Oh, he used a co. I never used my co Probably should All right, that thing's still a threat Oh, yeah, I could have moved units into capture that still faster You could just hang out there All I care about is not letting him capture that city She's gonna slowly progress while the rest of these capture That is still a threat to the capital. How much fuel does this thing have left? 29? Let's get an apc to keep it alive Summarine check one two three four five six seven He does not have a submarine All right, that rocket's only got two more shots Again all I care about Preventing him In capturing these cities All right, I could do this faster by making sure he doesn't get a rocket into that position It's only got one more shot. So I can definitely just move in after this All right apc I'm gonna supply me up submarine check one two three four five six. Oh, I think he's got a submarine One two three four five six seven Yeah, it's a submarine hanging out up here possibly down here, but not likely So fortune favors the bold and I Guess just in case should I build anything else because I might be able to survive win this without building anything else Let's not build anything else. Okay, pull it off There's that submarine So all I care about Making sure he can't stop me there Do as much damage as I can Just block you off you just hide there. I could definitely do this faster still I suck at starcraft. I'm just dog shit at it All right, pretty much won. So let's just do as much damage as I can for score I can't do any more damage to those guys Let's just see what score I get A rank. Yeah, I could do that a lot faster. Look at that All right. So what do we learn? Let's do this one more time so Let's build the bike first as much as I don't want to Uh, no because I want to start capturing here right away I do Let's try an infantry instead That'll save me a tiny bit of money. I might probably do something earlier bigger Now build a bike Then an anti-air. Oh good. He's going after a city. It doesn't matter. So I'll continue with what I did last time I got the anti-air coming. Let's get the rockets in there early. Let's try that And another bike. Let's spam some bikes Let's get the Gunboat ready I don't have to defeat him on the land. All I gotta do is bust this thing up up here So for good measure Let's actually put my C. Eh No, let's not put my CO in there Actually, yeah, let's put my CO in there No, let's put my CO. Let's not use my CO. If I put my CO in there, then I'll be stuck not moving for around There's the battleship. Let's capture stuff up here instead of going down there Hi battleship Where can he attack? Let's just make him moot for now And just capture all the cities up here Summary trap ready? What would I need? Let's do one more bike Summary check. I doubt he has one. One, two, three, four, five, six, seven. He does not have a submarine There's no other submarine. I'll do that. Get in the la- the gunboat. Be ready for the endgame Send the submarine up this way All the battleship next round He's gonna get that city Which is slightly annoying. Just blunt that blow a little bit All right, he didn't get a rocket out this time. So that battleship is the only threat. Keep it cool 21,000 I'll wait and buy a battleship. Let's just keep building bikes. I was gonna get this done faster I don't care about that cruiser at all. I just want to take out that battleship Okay, I can get closer Right there And that's for all this biz That's actually weak in that thing Oh, you were so close to capturing. I let you take too much damage Let's actually protect capturing that other one And let's build the endgame battleship And one mech just in case How about don't regret that mech? Oh, it didn't kill it. All right, that's risky what I just did Not sure I feel about that. Okay, none of those things can attack me now Oh, wow did that guy finish? That's delightful. And let's see that mech was probably superfluous He can stop me now. This will be a lot faster than last time Not building any more units Yeah, technique will be down because I did let my battleship. I went after this at the expense of all else But none of the units he built can actually stop me And that's it game over Always got that artillery there. It'll take a couple more turns Suck up on me because I didn't I didn't pay attention to my battleship. I fucked up That was gonna be over. I could have just taken one more turn and done it cleanly instead. I fucked it out So now this will actually take forever I have to get something else over there. So there's no point. This is at best an a-rank because of that tiny move I forgot to protect the battleship. So this guy was able to do a little bit of damage to this game over That's how you play s-rank All the sub did was to get rid of his battleship and make sure that he couldn't build a second one Yeah, this cannot be an s-rank now Which is somewhat annoying. Let's try one more time. All right same strategy I think I do want the mech though. Now, let's get the anti-air out first. Let's do this a little bit different Denial is usually more powerful You can pull it off and now bikes Okay, that'll deny him a little bit of early economic activity 21,000 let's get the sub out early because he's gonna build a battleship Next round I'll build rockets Oh, yeah, look at that now nine to ten early Anything out there But one more bike. All right, the battleship's probably gonna come out the top. Let's go up this way No battleships yet Hang out in the city Let's get that rocket in there A lot of cruisers. He knows I've got a sub Doesn't have much else. I don't want that tank to attack my anti-air I just want to capture his cities I'm actually gonna hang back Let's actually move you all the way up there to be ready for the assault get this in All right, how much money is that 13,000? I should build The rig now I have to build it later. All right subject one two three four five six seven eight Oh, did he build the sub one two three four five six seven eight nine Ten he has a sub somewhere Okay, I've got the apc Now this anti-air is going to come in protect that city This guy is going to come in to be ready. I'm just going to capture a bunch of cities. Oh I'll let him take that one. All right, it's got that cruiser Let's build the gunboat Put a mech on it Let's build another gunboat. Better just capturing these cities Resupply him so he Can hide Build a battleship yet How do I navigate the fact that he hasn't built a battleship? I think I need Let's do a little more anti-air Okay, okay Problem is if I attack this with this it'll still have one hit point left So let's build a battleship up here. Yeah to soften those guys up a little bit. I wonder where that submarine is Oh good. He combined those cruisers. That's real good That's real good Let's keep capturing cities Our sole job is to protect. I just get a cruiser up there for good measure He's not going to take that city that submarine is going to run out of life at some point There's the sub That sub is a threat to everything I'm trying to do Let's weaken it and let's refuel while we're at it And I get away with not building any more units That's always the important question favorite game of all time is probably still tribes to Or tigers and Euphrates 16,000 do I build one more unit or not? Do I need another unit? I don't think I need any more units to win this I actually hide this guy up here All right, he's got nothing to stop me. That's the end Now everything I'm doing Is purely To choose my points I want to make sure that I didn't miss something Yeah, he can't build a unit to stop me Choosing my points by killing some stuff and that's the end of it. Let's do a little damage No reason not to See anti-air can't attack that but artillery could Or a tank could I can finish off one more unit that was much better There we go. There's the s-rank So see I could have done it faster So there's there's room for improvement there, but this time I destroyed enough units and more importantly I didn't lose units So if I was gonna play this again, I think I'm done for today But if I was doing this map one more time I would go for speed I would be more aggressive To get that gunboat out earlier and get it up into the top first and just distract the AI enough To make sure as long as it doesn't build a rocket or an artillery that could hit Sit in that one spot and hit its base All I have to do is get a gunboat with a mech over there. It is guaranteed victory See how much I spent versus how much I lost I don't remember the math, but in old advanced wars You could juice your score here by spending more to reduce what percentage of your units you lost But in this advanced wars, I'm pretty sure spending more also hurts your score I could definitely do this in like 12 days If I pushed it. All right. I think I'm pretty much done for today Let's look at one a toy map, baby, and then I'm done There's one of these toys Here's the silly one. So this is this is a map that really forces you to focus on how to maximize score I got to get rid of those bombers All right, I have bombers. Let's see. What do I need to do? What's the threat to me? There's one anti-air I want to get rid of there's no missiles The biggest threat to me Are those artillery's So let's bomb this side of the map where the anti-air can't get to Easily damage is damage Oh, I shouldn't have moved the air battleship down. That was a mistake. See how that mega tank attacked me That was just a colossal fuck up Not my bombers can run unimpeded Let's do one more round before I drop those guys off Yeah, the rocket there Shouldn't have moved this guy. Now's the time to throw some units down. Oh that rocket's still there That took too much damage. We've done better here that battleship damage was entirely unnecessary Let's not let him die This won't be s-rank This was super sloppy. Now look took me a whole extra turn That feels like an a at best What What see I could have done it faster But I guess everything else was fine the key to being fun at this one is just going faster All right, that was a good time I haven't done this in a while So let me know what you liked and didn't like and I'm going to refine this and I plan to stream advance Wars games pretty regularly for the foreseeable future But for now it's sunday and I'm done for the day. So I will see you all later