 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel, my name is Lee, also known as Osiris. In today's episode, we're continuing on with our VGC Series 8 content and today playing a little bit of a team that took a lot of inspiration from a match they had in my Players Cup 4 qualifiers over the weekend. Now, I played a Whimsicott with Switcheroo. Switcheroo, the ring target onto my landeress and Reggie Alecki knocked it out and I was like, oh my God, the my like the big brain players are there. And I was just like left applause in it really. So I was like, I would like to feature something like this on the channel. So I've put this team together today. Incineroar, as we've seen from the usage stats through the obviously the Players Cup qualifier was combined with the Japanese, the Japan National Championship qualifier as well. So there was a lot of teams in there, but one of the Pokémon that took a lot of use through that tournament was a weakness policy. Incineroar kind of spiked in usage. So I thought let's give it a try today. It fits in nicely with the Colorex as well. Ice rider Colorex. So we've got double trick room on the team and we've got some faster modes as well with the Reggie Alecki. Predominantly, they're supported by the Grim Snarl. Grim Snarl screen support as always. But I feel like the team's pretty nice rounded and it fits in that little combination that I wanted to kind of feature which I'm hoping is going to be on the thumbnail for today's video. But there will be a poker face down in the description as there always is and we'll throw up the rental at the end of the episode. So I hope you enjoyed today's episode. Leave your comments down below and I'll afford to read through them. Without further ado, friends, let's get into our first match of today. So first up today, we have a team of Shadow Rider Colorex, Oshifu, Whimsicut, Cinderace, Tapu Lele and Glastria. So all the big horses here obviously going to be a bit difficult because the Shadow Rider Colorex makes things a bit difficult for us in regards to getting our trick room set up, although we do have probably one of the better trick room setters in the format. We've got to watch out though for something like Whimsicut that can carry taunt. So if we want to go down a trick room route, we're probably better off going like Porygon 2 Incinero. And then from there, we're kind of alright. We've got to watch out for the Glastria though of course because the Glastria can cause us all sorts of problems in this match. Screen support could be nice as well, especially from Grimsnall can help us with the Oshifu. Doesn't have fake out supports and not as useful in the sense that we can't intimidate things like Cinderace, which would be very useful. I think we'll go Incinero P2. We kind of tempted just to go Colorex and Tapu Vini, honestly, because the Tapu Vini obviously going to be nice to kind of come in and sponge up some hits and things like that. Like it normally does. Got a calm mind there. Change the psychic terrain if we do see it present. So it makes a lot of sense in this first one. We'll get into it. See how we get on here today. Looking forward to it. I'm hoping we can face some Landaryses though today because we've got to get that ring target trick and Reggie Alecki taking down some Landaryses. So obviously it's a bit of a roulette when you're on the ladder. So you can't always guarantee what you're going to come up against. Anyway, we've got Urshifu and Windsor Cots. So they're kind of like the big kahoonas against them being able to shut down P2. But like I said, we've got a good switch into something like Tapu Vini in the back. We've got to try and force the Urshifu out. If we can. I mean, what are we better off faking out? I don't really know if I want to fake out in all honesty. I could Max here and go for Max Flare. Don't know if it's really going to be that useful at this point in time. We could potentially just go for a fake out into Urshifu. Probably the better bet. The problem would be obviously would be if we saw Wimmy switch out for Lele, the psychic terrain come onto the field. But to be honest, we're going to overwrite it even if they do switch out because we'll switch out last, you know, so if they get the psychic terrain up here, we'll be able to get our Misty terrain up. That's exactly what we're going to see. And that's the beauty of having something like P2, nice slow Pokemon. And my opponent trying to catch us out here by obviously us going for the fake out trick room, but don't want to fall. Especially in front of something like Wimmy that carries taunt and then the Urshifu don't know if it's banded yet or not, you know, can all go quite wrong quite quickly if we we don't play a little bit cautious. Anyway, so we do see the Lele come in. We've got three of the four Pokemon of my opponent's team. We know it's going to be the Calyrex is the last one. So our big mission here is going to be trying to set up trick room if we can. So I think what we'll do is switch into P2. I don't see the Urshifu sticking around. I'm going to go for a Moon Blast into the Urshifu because if it does stay in and it does go for the close combat, at least we're going to get a return for a hit. I can imagine maybe something like the Wimmy that caught coming in on that slot, but my opponent's not on the greatest position with Lele either. You know, they they're going to want the Psyche to end up. So at some point they're going to want to switch out the Lele. I don't think in the immediate short term right now, I don't think we'll see it switch could be wrong. And I think they'll try and get some damage onto the board. But yeah, Urshifu retreating and the Wimmy coming back in, but we'll get P2 back onto the field. If my opponent does have taunt then that's going to be obviously both Pokemon in front of us right now can have taunt. So we've got to be very wary of that. Attack does rise and there's just a Moon Blast coming in from the Lele. Wow, that specs. That looks like specs. That is some fat damage. Some fat damage. I think we pretty much done as much to the P2. We'll try the trick room. I mean to work on trick room just yet. I mean we can try it. The fact that no, no, no, no. I don't think we do. I don't think we do. The problem is here. We could calm mind. We could calm mind. We could calm mind and just go area impulse. Calm mind. Yeah, calm mind. I don't think we're going to be able to get a trick room up to be honest. Help in hand. Okay, we're going to lose P2 here, but we are going to get a free calm mind up. So that's all right. I just don't want to switch in and center on to this Moon Blast, especially if it is specs. Yeah, it makes sense that it is no way you take down a P2 in two with two Moon Blasts and sort of normal circumstances. It could get calorex onto the field now could do. We could get and so the thing with bringing in Cine Roy now is it kind of means we don't have our intimidate to bring in a nursery food, but is that really necessary? I think maybe calorex is probably better to bring in right now. We could get a trick room up. Yeah, let's do that. Let's do that. Try and get a trick room up because we need it against my opponent's team, you know, and I don't think you're going to be able to take calorex down and warn and hit hopefully not hopefully. And even if you do, I mean, it sets our team up pretty nicely right for the rest of the game. We'll go for another calm mind just to get that special defense boost because I think my opponent's going to struggle to hit Tapu Fini, especially if the trick room goes up now. They've either got taunt, which they throw out now onto calorex or they go help in hand again, but we will soon find out they may switch here, but I'm feeling already. I feel like in Cine Roy is probably a best Pokemon to utilize as a max Pokemon. Okay, they're going for another help in hand. I'm going to lock in with that Moon Blast again. We're going this time into Fini. Phineas. Okay, well, especially attack drop, not ideal, but we we mitigate that and we do get a trick room up for free as well with the Glastria. So we're going to be able to get a double, a double target, pretty much a double knockout this next turn, which is pretty amazing. So my opponent's kind of let that go. And the leftovers are coming super, super handy. I think we just Glacier Lance and go for a Moon Blast into the Tapu Lele slot because they can't protect there. And the Whimmy's pretty much a sitting duck. So you either lose both Pokemon or you switch something and take a lot of damage. And I think if anything, you switch the Lele out because you want your terrain back for later on this match, if you've got calorex at least. At least that's what I would feel like, although kind of hinders the ability of Urshifu to kind of operate now as well. You think if it's got sucker punch, especially in a trick room environment, you feel like you don't want your trick room up. So maybe you just allow it to go down. We are going to see another help in hand. But we are plus one with Finny. A Glacier Lance is going to chunk. Well, it's going to remove Whimsycott and it's going to chunk. Hopefully Lele to the point. I forget every time how ridiculously strong calorex is. It's just nuts, isn't it? That ice rider, you know, Glacier Lance is such a bust move. Feels like the game kind of locked up now. And this is the whole idea going into this game, you know, with the with the team preview, you can kind of identify that trick room was going to be the better mode. It's just if we were able to get it set up and we thankfully have managed to now Urshifu coming in. A calorex still going to be a bit of an issue, obviously. Depends if it's sashed. I would imagine the Urshifu is the sashed the sashed one here. What's Glastria? Here we go. There he is. There he is. Okay. Well, I do think that we still stick with Incineroar here with our weakness policy. You're going to go, you're going to go max quick, I think max quick. We could just max ourselves to be honest and just go. It's just if they got weakness policy, it makes it a little bit more trickier. Now, I think we got max knuckle and we got moonblast because we should. Yeah, we should take a max quick from the opposing Glastria without it without the the weakness policy proct. So it should allow us to get I forget about the I forget about the sucker punch, though. That's the problem, isn't it? The problem here is the sucker punch from the Urshifu. All that talk about psyche terrain, me just thinking that's all right. Urshifu's sucker punch isn't even a threat when a misty terrain is actually on the field. You may say protect though here. I don't know. Hmm. Yeah, this isn't this isn't ideal. But then they may be scared of a weakness policy themselves. So they may be put off going for it. Although they don't really have any other options at this point in time. You know, but it. Yeah. Forget that they had one Pokemon left. There's a Steel Spiker. That's into Finny. Oh, we don't take it. We don't take it. Oh, dear. Oh, dear. Oh, dear. Oh, dear. Okay. Yeah. Well, we don't take that. And well, this just gets a little bit more tricky for us for sure. We are plus one. The problem is if we activate a weakness policy now is my yeah. Nowhere near enough. I'm going to take a wicked blow for our troubles. I think and take a fact. Oh, surgeon strike. I should always check the issue for you. Come on. Really now it is nowhere near as much of a threat because. Like you just don't care about surgeon strike as much as you do the wicked blow. And at least there's no weakness policy on that opposing. Horse. So that's that's good. So it's still it's still within our grasps a grasp. Intimidate coming in very useful. Not so much for the ocean food, but it might be worth doubling up into that. The ocean food this turn. Just plus two. That's one defense. Should we go? I feel like they're just going to protect the ocean food this turn. Now that's the thing because we could just go for another max knuckle. Yeah, I think we go max knuckle protect here because I think they protect ocean food and I think they attack into into incinero. And then if they do this, they activate our weakness policy. If they go max quick into us, they just steal spiking again. But into incinero this time. Okay. Well, the fence booster definitely happened. This is the problem with protecting in front of an ocean food thinking that it was going to protect itself, but it hasn't protected. And now we're in trouble. Now we are in trouble. We are in we are actually in trouble because now they're going to be able to knock out the incinero. Thankfully, they go after calyrex again though. So that's that's quite useful. Now we need to deal with the we need to deal with the ocean food this next turn because it's just not protecting and it'll be the turn that it protects this turn. I swear how many terms are trickery and we've got left one turn. So yeah, this is the turn we need to get rid of this this thing. We'll go max quick just to get that neutral damage. I don't know if max knuckle is going to be enough and we'll just go. It's going to hit harder really. You've got to hope max quick. It's going to be enough anyway. Really plus three. You would think it should be and I don't see the opposing Glastria taking us down a minus one. Neutral aren't they? So they're not there's a max knuckle. Okay. Hopefully we take this. Yeah, like a champ. Okay, so that plus one now. But I mean with the trick room ending as long as you get rid of the ocean food here. It's game. It's game over. I kind of dragged this out probably a little bit more than what I needed it needed to but. Oh, I don't know. I don't know. Because Larry it's going to be enough. I really don't. I really don't know if it's going to be enough to take out. We are pretty offensive, but squeaking it squeaking it. There we go. Okay. It should be gone. That's fine. Would have been a different story. I think if it was there, the other variation of ocean food, but we're fine now just a close combat flablet flablet to be enough. Well, will it though? Because of the plus plus two defense that they've got under their belt. I think it'll be, I think we'll be all right. I think we can just click in flablets in that and it should lock it up. So a decent enough win for us and a good one for us to start off with today. We didn't get to see the ring target Reggie lecky, but we got some more games left. So we'll jump in right now to our next game of the episode. Okay. So next up today, we have a disc. Clops, a rack winner, the scaballier, Grim snarl, zygote and comfy. So follow on trick room team here for my opponent with the disc. Clops being the main trick room set there as well as a comfy as well. We can actually make use of Reggie lecky here against the zygote a hundred percent. If we can get the ring target going on it, you know, so we could leave that just to be have a little bit of fun in this one. I think we need color X because it's going to be very, very good in this match in general and probably incinera as well for the intimidate support. Yeah. Okay. Let's lock in with these four. Screen support going to be super useful and then we can see how we get on in this first one. It's a nice team though. You don't really tend to see like a rack when it played too much or a scaballier, but the interest in Pokemon for sure. Okay. So Grim snarl does clubs. Let's just vote switch out vote switch predominantly going to be physical attackers. So, I mean, we could vote switch and the problem is gone for full switch and a spirit break into Grim snarl is. Is there any problem? I mean, it does give my opponent the option to kind of bring in a trick room Pokemon once they set up with disc clubs, which is not ideal, but at the same time. They're down one Pokemon, which is always useful. They do get the reflect up. So there's no way we're taking it down. I don't think a double up here is going to be enough to take it down. Um, it probably is. It probably is. That is just disgusting damage from Rage Alecki. To be honest, the life up there just is just nasty. We'll not bring in Cineron just yet because I think keeping the intimidate for a little bit later is probably a bit more useful. Um, as if we see a scaballier come in. It's very great. Going to be enough to get the knockout as we probably yeah, we're going to be able to see the trick room go up. Obviously the big thing from us to be a little bit careful of bit a bit cautious of his willow is from the opposing disc clubs, but with things like a rack when it you probably looking at support lines like rock rock to is probably going to be the more supportive option for your opponent. So what we're going to do here is we're going to switch in Cineron covers the willow isp anyway from my opponent and we'll just chuck up a reflect. I really want to see zygod zygod has to be in the back. It has to be in the back. So once we get rid of the scaballier, which I'm hoping we can do pretty easily, we're going to be able to see the zygod in that end game. We want to preserve Grinch star so we can go ring target bush and get rid of it with a max lightning. So we'll try not max anything if we can. I don't know if it's going to be possible. They're going to max steel spike here. I would imagine into the car X so they'll have that defense boost going into this next turn. But with a reflect up, we should be all right. We kind of want to probably protect in Cineron the next turn because they're going to go for Max Quaker imagine that give us the opportunity to get a weakness policy proct and then we've got the other max. I don't know if we can we can I don't know if we're going to be able to not max in Cineron to be honest. I think we have to. Okay. Well, they're going to Grim snarl, which is fine. We need to preserve Grim snarl. Remember this. Remember remember Grim snarl is important to us for the end game against the zygod, which is a hundred percent there. Nightshade coming out double and down into Grim snarl, which is super fine. Okay. Right. What we're going to do is protect in Cineron. We're not going to be able to. We're going to have to max in Cineron. I think here we have to max it. Like we just we we just need to max in Cineron and bring Karex onto the field. Yeah, it makes the most sense to do. If we want it, we're just not going to be able to max. Um, we're too lucky, which is very sad, but you can't force these things too much because we'll just end up losing the game and we kind of want to win the game as well. You know, the best case scenario. Let's see. What are you going to go for? Let's see the max quick. Please come on. Let's go max quick. That's what we want to see. I mean, my opponent's kind of committed to this cavalier like like going for the dynamax with it. You know, so you would imagine they'll go all in. I'll go harm on this incident right now. Because that's what I would do. Geyser the razor shell coming out. Bosh, not doing that much damage because of the the old Intimidate there, but I mean, it does proc our weakness policy be interesting to see if we can get this cavalier is it's four times weak, right? But the rain is up, which definitely helps. Nightshade coming out into Carax going to do a nice chunk of damage for sure. Um, we are going to get the sun up. It kind of forces my opponent to go for the guys of the next turn as well, which means we'll probably be able to pick up the knockout unless they are weakness policy as well. I don't know if they will be that they're probably more likely to solve fest. Yeah, I think the weakness policy if we ever saw will be on that Iraq when it will just is it better to reverse the trick room now? I think we play the trick room out. Just go Glacier Lance. They may go after Carax here with a sneaky sneaky steel spike, but the bebeary berry and then minus one should make sure that we do survive this and we are probably going to be able to get rid of the disclops at the same time, which makes it makes light work. Are we plus two defense? I don't know. The sun's up though. That's the thing. The sun is up. So the Glacier Lance while it does not nothing to that disclops doesn't like literally zip zip man. That is brutal. Okay. Scavelier going to retreat back to its normal size. We've got one more turn with that instead of all we need to go max darkness and I think how many terms trick room we got left? Is that one? That is one. That is one. Okay. I'm going to click on these buttons so much. I think I mean we just go Glacier Lance is much much else we can kind of do mega horn mega horn coming out. That's not going to knock us out. It's not the best option. Nightshade. Well, though, and then a lekkie can come in and just help us out. We're going to have to maneuver ourselves into a position with them against a zygote to get to get. Okay. Well, that's enough damage. Right. That's enough damage in the trick room. Yeah. Dimensions end. So that's good. A lekkie can come in, but we need to kind of maneuver ourselves into a position where Grimstone can kind of come in for free and get the ring target onto the other zygote. I don't know how we're going to be able to do it without like just just choked, totally choking and throwing this match. Well, well, well, well, well, we go for Flair Blitz into Scavelier and we'll go for a Thunderbolt into Dusklops. I mean, either one, it doesn't really matter which side you go for because either combination is going to be enough. You can ally switch all day long. It's not really going to matter. My friend with your little ally switching shenanigans. And then it's going to be zygote. But like, how are we going to do this? How are we going to do it? It would be a lot easier if we had parting shot. I would say that for sure. I can't do it. I can't. I don't know if I can even do this without like we've got a sack in CineRoll. We could Flair Blitz into it and hopey a thousand arrows. It's a Raccoonid. Where's the zygote? Where is the zygote? This is not how it's meant to go down. This is not how it is meant to go down. My friend, we were meant to come up against the zygote and go for Ringtower. I've been planning this the whole entire match and you bring a Raccoonid in. Mr. Skinny Legs over there and yeah, doesn't work out. Anyway, we probably can't go on too much longer. This episode is just going to be long, long, long, long. Tell you what, if you try the team out and you get the combination to work, which I'm sure you will, they lead landers, you switch, trick the Ringtower onto it and then just max and Thunderbolt or max lightning in it and it will drop. It will drop no doubt about it and it's so satisfying to do and so satisfying to see. Anyway, we'll jump over now and get you the rental code for today's team, my friends. Okay friends, here is the rental for today's team. If you do try it out as always, I hope you have a lot of fun with it. It is a bit of fun at the end of the day, but it's got some serious elements in there. Obviously, the weakness policy and center or big one there and I do think it's a really useful Pokemon as well. A Kyrax with a Bibi-Riberi gives you a lot of kind of room against those steel types that are a bit threatening, but the big thing from this team and I'm giving you a challenge today to try this team out and get that trick ring target. Regi Alecki to knock out some Linderis or Zygods. All of Groudon's as well. Come to think of it, they can be a nice target for you as well. So, yeah, give it a go. If you do, let me know in the comment section. I would love to hear. Have fun with the team. Thanks so much as always for tuning in. Hope you've enjoyed today's episode and I'll catch you all for another episode very soon here on the channel. So until then friends, take care and bye bye.