Redesigning Death | Game Maker's Toolkit





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Published on Mar 30, 2015

Getting killed is getting boring. So, inspired by Bloodborne's clever twist on MMO corpse-running, let's look at some games that do more interesting things with player death - from expendable marines in Aliens to reconstructed level layouts in Spelunky.

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Games shown in this episode (in order of appearance):

Bloodborne (From Software, 2015)
Sonic the Hedgehog (Sonic Team, 1991)
Super Mario Bros. (Nintendo, 1985)
Call of Duty 4: Modern Warfare (Infinity Ward, 2007)
Galaga (Namco, 1981)
Prince of Persia (Ubisoft Montreal, 2008)
BioShock Infinite (Irrational Games, 2013)
Call of Duty: Advanced Warfare (Sledgehammer Games, 2014)
Prince of Persia: The Sands of Time (Ubisoft Montreal, 2003)
Spelunky (Derek Yu, 2012)
Rogue Legacy (Cellar Door Games, 2013)
Transistor (Supergiant Games, 2014)
Red Dead Redemption (Rockstar San Diego, 2010)
Super Meat Boy (Team Meat, 2010)
Middle-earth: Shadow of Mordor (Monolith Productions, 2014)
Dark Souls (From Software, 2011)
World of Warcraft (Blizzard Entertainment, 2004)
ZombiU (Ubisoft Montpellier, 2012)
Super Time Force (Capybara Games, 2014)
Sometimes You Die (Philipp Stollenmayer, 2014)
Heavy Rain (Quantic Dream, 2010)
Aliens Infestation (WayForward, 2011)
XCOM: Enemy Unknown (Firaxis Games, 2012)
Prey (Human Head Studios, 2006)
Far Cry 2 (Ubisoft Montreal, 2008)
Rage (id Software, 2011)
Batman: Arkham Asylum (Rocksteady Studios, 2009)
Grand Theft Auto V (Rockstar North, 2013)
Resident Evil 4 (Capcom Production Studio 4, 2005)

Music used in this episode:

00:00 - Main Theme (Bloodborne)
00:13 - Cut Apart (Transistor)
01:12 - Mines B (Spelunky)
02:13 - Firelink Shrine (Dark Souls)
03:54 - Ethan Mars' Main Theme (Heavy Rain)
05:21 - Shop Radio 4 (Spelunky)

Clip credits:

"Oondasta Epic Corpse Run" - Have Joystick, Will Travel

"The Windmills Puzzles Part" - Curlsbel90


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