The debate if SecondLife is a game or not is alive and well at least since on NBC's The Office  Dwight Schrute rejects a narrow definition of the vast virtual world in which he "plays" a paper salesman.
Meanwhile, Finland based design company MadPea Games has not been paying much attention to this back and forth, instead churning out complex immersive adventure games and game-based learning concepts within SecondLife using the platform's vast array of tools to the fullest.
MadPea's globally dispersed team operates as if they are working out of a joint because the persistent universe of SL allows them to do just that: scripters from Holland manipulate game mechanics with 3D modelers from the United States in real-time while designers from Germany, France and the UK test game flow on their new work-in-progress action game "Unia", disproving assumptions that only consoles can handle intense game-play, high-end graphics and epic storylines.
more info at http://www.madpeagames.com
logos, titles and RL merch by Stefanie Rost [ http://www.stefanierost.de ]
SL merch by Loki Eliot [ http://bit.ly/18S9N1c ]
RL camera by Kaleo
music by b/d [ http://soundcloud.com/draxtor ]
MadPea Games seen in the video:
The Peatonville Mystery
Lost Treasure of the Inca Warrior
with guest artists
blogs about this episode are here:
Inara = http://modemworld.wordpress.com/2013/...
Cat = http://slummagazine.wordpress.com/201...
Mona = http://monaeberhardt.wordpress.com/20...
Iris = http://nwn.blogs.com/nwn/2013/06/drax...
& Ciaran = http://sl.governormarley.com/?p=3219