 Hello everyone and welcome back to enter the ether of the podcast all about the upcoming third person mobile ethereal clash of souls I am your host the one and only mangoes joining me as always is the energetic ever-fessin illustrious Jelly knees. How you doing jelly? I'm good mangoes I'm always like not sure where we're going each week. It could be long. It could be short I got to be ready for whatever it's gonna be But this week we have a special guest with us here and it is UG skifter Who's on the GDA and programming teams at UG so skifter? Go ahead and tell the people what you do for both of those things. I Am on the programming and GDA teams separately, but also at the same time So I am on the programming team and that is what I originally was on the team to do and Program behind-the-scenes stuff and not really be in the spotlight with GDA and I'll really work on actual game mechanic stuff but I play a lot of League and it is my downfall and The team slowly figured that out and then I got dragged into GDA Not many people would say they got drug in the GDA It's a lot of people's dream right there making it dreaming from behind the desk where all of his code is sitting So We're going to change things up just a little bit this week As always we're going to go through the latest updates that we got from Undying games, but then we're going to talk to skifter about programming a GDA I'm specifically interested in programming because I'm at a loss I don't understand that at all and then but after that we picked a Fan myth created a fan myth from the discord and we're going to go over to that and Just you know offer some opinions and talk about it a little bit So let's uh, let's dive right into it here jelly I it's kind of become a tradition that you explain the latest updates, so I'm going to let you go for it, man So I mean I was right. Let me first off you Right, you are man goose didn't believe me Okay, I'll say this I've known about familiars for probably about two years now I've known that they were going to be in the game for a very long time I thought that they were just going to be cosmetic and I thought it was all this is a great way to For the game to make some money. I had no idea. They were actually going to be linked to a system And of course about that Yeah, no kidding But so very very basically I'll kind of cover what the familiars are and then skip there will go into way more detail than even I understand But basically the familiar system will be tied into the loadout system And they will offer unique abilities or skills that you can use as well as potions of some kind In In addition to the loadout system That'll be variable that you can change the skill that they have and the potion if I remember correctly But go ahead skip there and explain in way better detail than I just did So yeah in in in the myth select but pregame lobby You're gonna you're gonna get to pick a familiar to go along with your myth And basically that familiar is tied to a class They got the four classes. I'm not gonna go into too much detail on those because you've seen them all but The load the the familiar that you select Ties directly to the loadout type that you have to pick and the stats that go along with it So if you want to go a protector familiar you have to go into the protector tree for all of your Stats if that makes sense um That is also why we kind of left the arbitrary fourth one as like a custom stat I'm not going to go into detail on exactly what those are but they're Pretty much all the rest of them that reside in the other trees, but it's going to cost you a little bit more So say you wanted to go, you know, I say this one a lot, but ad tank noxus like you can go the Yeah, I don't know but you can go the ad The assault familiar and then on that fourth one you can take a tank Stat along with the other ones, but you're gonna mainly go the assault stuff So that's where you're kind of tied to with the familiar and then the abilities of the familiars will also be of the assault type Yeah, I think I get that One of the things that covered a little bit though was the the marks and masks Item tree which are support and jungle items the masks being a sport item the marks being a jungle item They were saying that you could replace your um Your familiar familiar's ability with either a mark or mask ability So yes, so the way that that it works is like you have the four different classes for familiars each Class of familiar has a class ability and the class potion They also have an exclusive ability an exclusive passive That is unique to that familiar The class ability is the one that you can change to either be able to get the jungle Item in game or the support item so you will lose the class ability for that familiar in order to get The item in game if that and that's so you're saying that the the masks and marks items are Specifically locked off to people with that ability. Correct. Yes. Okay. Yes. If you want the ability to buy your jungle mark You have to take The ability you have to swap out your your familiar class ability for that jungle ability So just because it's the game I play as well and understand It's like legal legends smite system that you can't build the smite items if you don't have smite You are correct. Yes. Yeah Okay, right on that clears it up a little bit for me. Um So say I'm just gonna I'm not This is just me coming off the top of my head. None of this is official But like, okay, so we got the owl that I've been calling calling bandana owl because he looks like he's got a Got a bandana Let's say that his special ability is some sort of vision related thing Like you can send your owl to fly about and scout a bush for you or something like that So if you if the owl was a support type familiar and you took like uh was from the protect or something like that and You would replace that scouting ability with the mask ability So Each one has two so that scouting ability would more than likely be the exclusive to the owl Okay, whereas the class ability would be something that Goes on all the familiars and it's not exclusive to just that one. So it'd be more generic And that is the one that you replace So for instance something like if you had a blink or a flash you'd replace that with the the mark item Not the more specific to that familiar Correct. Yeah, if it's something super specific to that familiar that's going to be the exclusive ability But like say it was just like a generic shield or something On on the yeah, you would just replace that basically okay And just to make sure and for everybody else the four classes that you're talking about are the assault protect reinforcement demolition. Correct Yes, okay All right, awesome And is there I mean, maybe you can get into it. Maybe you can't is there a set number of Familiars to each class or loadout class Um, I don't know. I I know at at least for the pre alpha. I think we're doing eight total I'm not sure. I'm assuming it's two of two in each. I'm not a hundred percent sure. I know there's going to be eight um It would only make sense for it to be two two two two but um And I know we're going to be continuously adding more as the game goes So they're going to come out just as frequently as myths at least for the beginning because we want as many as possible So they're going to be they're going to be flying because they're going to all have they're like many myths So they're going to have There's going to be a whole level of micro play involved in just the familiars being how many there are Yeah Wow, and you'll be able to get another system to make a theory more complicated You're welcome You'll be able to tell just by looking at the enemy What class they picked up what build they're using Um by looking at what familiar familiar they have far correct Which is great. I think that's something that if you're going to offer unique abilities Being able to add a glance no at least the the base ability of that familiar. I think is huge. Yeah This is a lot of abilities to manage. I'm going to have to like Bring back my old warcraft piano playing Techniques get one of the mmo mice that has like 30 buttons on the side just so you can use them all Yeah Yeah, I don't I don't really I don't know um I would I don't know how I don't know if I like them being tied to the um To the loadout system because I would just like to pick the one that I think looked the best to tell you the truth Right like I would almost prefer that they simply be cosmetic that I think this might be In my opinion, I think this might be overkill. Of course, we got to see how it works in the game and how you know This is all speculation right now But me personally just looking at it from from the outside in I I would rather it just be cosmetic and I just pick something to Pall around with me instead of having all this added complexity But uh, I'm a simple kind of guy. So I don't know Yeah, I don't know. Well, we'll see what we can uh add to the system And make it better you may or may not be able to answer and it may or may not have even been discussed at this point Will there be cosmetics for the familiars themselves? I like will or been Dan owl Will I be able to buy a a head wig skin that he's whites instead of being brown? That would be amazing 100 but I genuinely I genuinely do not know the All right No skifter said it. It's happening. UG. You know now it's the thing. He's admitted to it. He's gonna have a wand I think that's about all I had for familiars. Uh jelly skipper anything I think that's it for me. I got nothing Cool. Let's uh, let's head right into the programming a gda questions with skifter A lot of my questions are going to be coming off the hip because like I said, I don't really understand the programming side of things I've through the years of tracking all this stuff. I understand a lot of what goes on but the programming just Thinkers here. I can break it down real simple for you. You take your keyboard You press a bunch of zeros and ones into the keyboard And then eventually it comes out and to skip there wins a thereal coming out soon Uh, I think you cut out there I think I think I think actually the binaries. I think they come out as rick roll. I'm not sure But I think that they knew I've seen them myself Oh my god. All right, but let's just I mean head right into the questions Can you tell us like what elements you've helped program? Um for a thereal So I've dabbled in a little bit of here and there of a lot of things. Um, I did the mini map All like the functionality of the mini map. Um, I worked on the announcer system um The jungle camps I did a bit of the the base Fundamentals of the jungle camps was done by our lead a long time ago Um, I've done I basically just fleshed out the rest of that system for him Well, and other things um I've also worked with page a lot on like placement of the jungle camps and that that's more on the gda side than the programming side um and then Breakable stuff around the map. I've done also with page a lot. What should we break? What should we not break? But again, that all goes into programming as well because it all has to be programmed in the back end. Anyways, um Yeah, that's just some of the things that I've worked on Do you work on back? Yeah a little a little bit of everything there Do you work on back end stuff too or not straight back end? We have like a For that but like more front end back end like not in game, but like still Right on So, uh, what should the uh, the the class Actives I jelly has a note here. Actives not passives always always always mix that up myself and say passives But they are active the class actives um What can you talk about which ones were the hardest to balance them as opposed to create because you had to you have to Program those and balance them I guess. Yeah, so I'm gonna say the berserkers was the hardest to balance Because you have the sky slayers that can just go wherever they want You have the reapers that can also just go wherever they want and then you have the berserkers which have to Go through things, but they can't go through everything So you kind of have to decide like Do I want to break this wall? Do I want this wall to be breakable? because Like if they're jungling against a sky slayer, you want them to be able to keep up. You don't want them to just be completely outclassed From the get go because you know sky slayers can just go over a wall reapers just go over a wall But a berserker could just break that same wall. So like I think the berserkers was probably is probably the hardest to to manage on that front because They have to be able to keep up with tempo And it's going to impact, you know a competitive environment more so than you know a normal environment But it's still something that needs to be thought about That makes a lot of sense to me and that like all the other classes seem like they have numbers that you could tweak to Help balance them if they come across as too strong or too weak But the berserkers are really like direct and how they influence everything So it's right it makes way more sense that that's the hardest one to balance Like we could dictate how long a sky slayer flies in the air like But we can't dictate Exactly what walls like we can now but like maybe not later on Berserkers can only break through three fourths of this wall You all you have to get a second berserker to come in to break through the rest of it Yeah, that would be a pain It's probably a pain to program too It's something that could really get away from people too Like a really good player will be able to break shit at just the right moment and the bad players will Break it at the exact wrong moment to like track their own team in and stuff like that So that's it's really going to hinge on um The experience of the community I would think so that's that's going to be a constant battle I would going forward with the berserkers Each class definitely has their own their own skill ceiling And I think the way I see it I think a lot of other community members all a lot of which hailing from paragon think of like rampage What if a rampage boulder just blocked stayed around after I threw it like it? That's a weird thing to think about to have to I'm sure balance around that thought as well. Yeah And how long and all this other stuff. Mm-hmm. Yep So kind of just a more personal thing for you. What was what's the thing that you most enjoyed working on or setting up for either programming or gda I'm gonna have to go with myth creation Okay, make creating myths is really Because you just have the imagination to do whatever you Realistically know you don't but You kind of can you get away with a lot more. Um And yes, I am creating a myth and no, I cannot tell you anything about it. Um But on the programming side It's probably knowing the fact that Things that you're doing could potentially be in this game forever Because like where we are right now, we're working on the fundamentals of this And the fundamentals of this game could potentially be in this game in 10 years like That's just a fact of it and and knowing that is it's really kind of cool. It's really neat so does your your background in programming And you're talking about um, you know the balance of programming and everything does What you the the things that would be easier or harder or things that are more fun to program does that ever affect the way that you approach gda like You know that you can program this a myth to do this. So you're like Let's have this myth do this. Does that does that ever happen? um so it does occasionally I'm not going to get into specifics on this but there was an example where Programming was like hey gda You can't do this It's not gonna work sorry not sorry and so then gda had to go back and switch it and So, I mean like you get the bounce back on that like gda is like, oh my gosh We have this great idea and then programming's like that's not gonna work How you think it's gonna work and then they have to go back and redo it so like in my experience doing both I can kind of see If a situation like that were to happen and prevent it from the beginning But not everybody has that Kind of background in gaming that I do when programming. So I guess it's a it's a perk so And I mean you you kind of answered this for gda influencing programming and vice versa But how does the map creation come into that? We talked with page before and the map is there's a balance aspect to the map as well And I know you and her work together quite often But how often do the people on the map design team Say like put something in you and programming has to step in and be like we can't do that either Like it's not just it's not just on a gda perspective. It's also a map perspective on top of that. Yeah, it happened quite a bit because Well, you will use the example of the breaking rocks because like if level design puts in a rock That isn't breakable by programming needs it to be breakable or programming designed a rock that is breakable Well, then level design has to then change out that rock to rock that is breakable and then They place it in the wrong place then gda is like hey, this is wrong and they have to change it again It just kind of bounces around but Yeah makes on me So with the um You were talking about the mini map and everything I'm sure that made it a hell of a lot easier once you guys decided to go with the uh the new map structure to do a mini map But yeah, is there other ways in which um this Sort of separate map structure has Changed the way you approach your job as a programmer and as a gda Yeah, it was actually interesting because I basically had to make three different maps like functionality wise because They all are separate because the lanes are separate and it's not just flat So it was it was definitely interesting to make that because then you have to combine them all together Yeah, it's kind of it's interesting because Programming wise, you know how to do something You know how to make a mini map, but then you have to do it three times and somehow Combine it back into one which has never been done before in the mobile genre So like you don't really have something to to bounce back on like something to look at you There's no other game that you can go look at and be like, oh, that's how they did it No, you're just kind of You're just kind of on the fly like well, is this gonna work? Is it not gonna work? Well, we'll see like That sort of thing until until you figure something out that that actually does work and you're like great I did it I think the mini map to me is one of the things that I'm most intrigued about for in theory of like the smaller things Um, because it's it's a matter of thinking about like how is that going to work? They're separated, but they're also the same map, but they're not but like it's a whole And I imagine you went through hundreds of iterations of those thoughts in programming the mini map But I think that's one of the smaller bigger systems that I'm really excited to see how it works. Yeah, so am I But you heard it here guys if the mini map is bad yell at skifter yell at me. Hey, that's sure feedback I'll do it. Second. It doesn't work properly. The second you think the reward didn't see someone RIP My dms are full All right So How did you uh, how did you become interesting in programming? um, so I'm actually I actually have a computer science degree. I just graduated last year. Um, I Was looking for a job as a programmer and Game design specifically and I found this project and I was like, well, shoot. Let's just go for it Like it's a MOBA. That's literally all I play And Then I got on the team and I was like shoot. There's some pretty talented people on this programming team like I got learned a lot from these guys And yeah, that wasn't wrong So, well, that's good to hear. Yeah, there's some there's some pretty good people in here So I depth shout out to them. They know what they're doing More so than I do I think that's one of the things that amazes A lot of the community Is when you look into the people working on ethereal They're they know what they're doing like so many if not all the people on the project You see some of the stuff that they've made in their free time and you're like, how did this person's working on this game? Like what did this come across? How did so many Yeah, how did so many talented people find the same project like it's Crazy crazy. Yeah Yeah, Owen and Kai pulled it all together out They've got such a crazy amount of talent that they pulled together for this game just Out of nothing like it's all it's all volunteer at this point. I mean eventually Hopefully everybody will get paid but It's all volunteer for now And the talent's not just in programming either like it's everywhere so Makes me wonder what Owen must have a silver tongue or something Uh So in you I mean you said your favorite thing is myth design and creating new myths From the ones that we know about Who is your favorite myth? I'm gonna go with noxus I am a noxus sim All right, the word is banned on twitch now, but luckily this isn't going on twitch. Okay ad tank noxus simp, right? Oh, yeah, for sure Yeah, that was example because that's what he plays already and it's already way too strong So he's just letting everybody know now Is uh Is that something our mage is something that you normally play in other games You mentioned that you have a background in law. Do you have other mobas that you've played? And do you normally like play mage style heroes? Yeah, like raw and smite like Yeah, just made us Raw and smite is typically what I play when I've played smite I don't play it very much in more, but raw was pretty much the simplest go-to one um Victor also has a very very similar play style in league than raw does and I play vik quite a bit. Yeah So that might give us a little bit of a clue as the hell noxus plays. Yeah, I mean No, I didn't make noxus, but it's okay Noxus is gonna be She's gonna be fun. She's gonna do lover voice lines. Do lover voice lines People are gonna be pleasantly surprised and impressed with her It's it's good I like it So how does the so between Working on on both programming and gda How do you guys divide work amongst the teams to help get things implemented correctly on both sides? Or is it just kind of a everybody works on one project at the same time and moves on to the next one? um There's like a uh like a master list so to speak That we all have, uh, I don't know how some of the other departments do it But like gda has like a there's like a database and like we have like all go through all the time And same thing with programming. There's like a master list and then like the list it's divided between everybody and like the the leads in both departments kind of Dictate where things go who can who works on what based on you know skill and availability and time and stuff like that and Eventually everything gets done and more gets out on to the list um, so One thing I wanted I wanted to touch on so if other people out there are interested in programming and the like Do you have any advice for them? I mean you at the school for it Of course, they can always go to school for it But if they just want to if they're if they're in high school or something They just want to dabble in it dip their toes in it get If they're if you're like me an old fucker that's never going to go to college, but I still want to Kind of get my hands in the program because it's one of the one of the main things I just really don't understand What advice would you give someone that wants to like I said dip their toes into programming? So believe it or not, there's actually a lot of resources online like a lot a lot more than you probably realize because learning Programming like there's so many different languages in programming, but it's just like normal human languages like they each have their own style of formatting and like all this other stuff, but that's all stuff that you can learn and practice Just online like you can go online to be like look up like java look up c plus plus You look up all these programming languages like how they work and you could just watch endless videos because people teach these things There's a lot of free resources online that you could definitely find and get into if you were interested in programming side Right on Uh, that that's all the questions I had jelly. You had anything? Yeah, no, that's for programming gda stuff. That's all I got too. All right, cool Uh, let's move on now. This is uh, this is a myth submitted by infinite stupid in the discord and um We're just going to go through talk about the abilities they That's one of the requirements that you put in like numbers and stuff I guess jelly you were saying that was one of the requirements that they had for the Like the competition or whatever. We're not going to talk. It's obviously a bunch of arbitrary numbers that don't mean anything to anyone right now because we haven't even seen the game But uh, we're just going to go through and talk about some of the abilities they gave them. This is harem The titan slayer anybody else got a different pronunciation for that That you nailed it in one That's what I do. There you go Uh backstory is a work of progress progress, but the class is a marksman and um Their basic attack is is with a crossbow and fires one projectile I think this is important to note one projectile which moves at 900 units per second dealing 65 damage to his target um, I would assume That since it's a projectile that it would have a little bit further range than a regular basic attack since I mean, well, I guess Even in paragon everything was a projectile, but when I hear crossbow and projectile I think more of like An arrow that has a little bit more travel time than a bullet I had the same thought as well and kind of that It could be something that has fall off over distance And so you could arc the shot and if you can land that basic attack from a huge distance by arcing it Then more power to you, but that's a huge skill that you'd have to learn and develop by playing this myth Yeah, like hanzo from overwatch very much. Yeah so, I mean, would that be a programming difficulty skifter to add I mean, I don't even know what the basic attacks are like anyway, but like, um hitscan I guess hitscan versus projectile It's projectile you just add the the gravity aspect to it And just like have it arc over time. It doesn't it doesn't seem too hard. It's just like an extra component That wouldn't normally be there. Yeah, right on And then the passive is titan slayer the basic attacks deal an additional day Additional damage equal to 12.5 of the difference between the maximum hp and theirs So if they have higher hp than him then his attacks would deal 12.5 percent Of the difference of that damage that would be Really hard to work out in my head. That would be something you would really have to get A feel for this is like kind of a true damage Passive, uh, what do you guys think about this? Well, you're not building health on this guy ever nope mega glass cannon Yeah, you just want to build them straight glass cannon. You'll never build health. You're trolling Um The kind of thought I had about this passive was that it makes me think that there are auto attacks would be slower than the majority of of Marksman's at least to start the game In that because it's going to do this extra damage and you're going to build that glass cannon aspect You just start attacking slower and then you build up and that's when you're doing late game this Kind of damage because you built the attacks feed up and can get this just really really quickly. Yeah Um, and then ability one combat slide Hey, borum dashes in the target location. Um Traveling whatever units over 1.5 seconds It has a cooldown the notes for this are while sliding he can perform basic attacks But he cannot cast abilities and his hitbox is lowered towards the ground so Um from a programming perspective how hard would it be to make it so that um His hitbox is actually lowered. I mean would that be extremely difficult to do I'm actually not sure on that Um in theory it shouldn't be Because the hitbox is tied to the the model right so like It shouldn't change anything honestly shouldn't at all as long as you're putting the model towards the ground I think that would be more of like an animation thing Hmm and then um being able to basic attack with this would I mean that would be some just sweet plays that you would be pulling off like sliding and Turning auto attacking as you're sliding. That'd be pretty cool the I do like the fact that the dash gets significantly longer the more points you put into the ability But the duration of the dash day is the same. So you're just going to start flying basically I didn't even notice that I guess the numbers are coming Do kind of matter here This so this next ability is something that I think is probably one of the coolest parts about this kit In just it's so it's a trap system so Haber and the throws an Impaler trap with a certain amount of health to a target location lasting 30 seconds The trap takes half a second to arm itself After arming if an enemy walks within a certain distance It locks on to them with a needle-tipped chain tethering them to the trap They can't move beyond a certain range around the trap Or two seconds and it deals damage to them over that same amount of time If they get tethered by two traps, they're rooted and can't move at all for the same duration I I love this. Yeah, I think this is a Cool little ability that you can set up well to get either a little bit of advantage by one trap Or if you set it up right and they get hit by two then you just jump on this person There's definite like levels to what you can do with this. Yeah, there's definitely a skill ceiling to this While not being hard at first there is definitely a higher aspect of play that you could pull off potentially If you know what your ability. Yeah, you throw one of these suckers in a bush assuming that there's bushes Of some sort in the game. I don't even know But i'm just thinking in terms of other mobas like you throw this trap in a bush And then somebody steps in and then they can't move they can still move and attack and use abilities, but Like any kind of aoe type ability that's that's hard to hit if they're rooted in place like that It's it's going to hit them It makes me think I know that if you just focus it on the trap if you know your aoe will cover the entire area Around the trap just throw it in the middle. They can't dodge it. Yeah Oh man, dude, that's crazy It makes me think of lamps through the slaughter, which is an ultimate and here's the storm for the butcher Where he throws a spike down your chain to it and you can't move Within a circle like if you try and move you get bounced back in However that silences as well. So that's a huge pain in the ass, but you know, it's an ultimate This isn't an ultimate. It's just a regular ability and uh, it has two charges We see here in the notes. So you can have two traps out at the same time Which as jelly was saying you hit with both of them you get rooted Cool stuff Very very very unique ability The third ability hunters grasp He arms his harpoon His next basic attack will use up the harpoon. I guess into his uh, he puts it in his crossbow Dilling to his target additional physical damage and it beds itself in the target for up to three seconds slowing them by 10 But has a limited range of 500 units during this time Heborum is tethered to his target being dragged along with them if they attempt to move by Beyond 500 units from him But he can recast the ability for half of its original mana cost during this time And then the recast is he rips the harpoon out of the enemy That the harpoon is embedded in um It untethers himself from them and deals uh, some bleed damage And then um the notes while the harpoon is embedded. He cannot basic attack And if he tries to move beyond the 500 units away from the target while the harpoon is embedded in them The target will not be drugged with him And uh, the titan slayer his passive does not apply to the to basic attacks empowered by this ability So basically this seems like this would be his right click his um His risk reward because while he does this the target is slowed But the target can drag him out of position if it's still attached to them And he can't basic attack while he has this going on So Yeah, this I would think this would be his right click risk reward type ability um What do you guys think of the uh the hunter's grasp? So the literally the first thing I thought of when I saw that he moves with him was scion and league his old he just Goes in a direction Until he hit something And he's unstoppable. So you can't stop him. So if this guy just like got onto scion. He's just gonna go You just stuck like sorry you're out of luck dude See I would just make like mobi dick references if I was ever using this ability Just or fishing references. I'm gonna go fish and just hook on somebody and just get drug along behind him I think that'd be incredible. That'd be great. That'd be great The only thing the only change I think I would make is that um Re recasting it it would involve some sort of cast time because it's not That much of a risk if you could just Pull the harpoon out of him and do it and let go. Yeah It would have to be like a delay like you have to be attached for like one or two seconds Yeah, at least But yeah if there's no way around then Yeah, I really like that. It's kind of like a supportive Carry ability because it's a marksman. So at least in the way we've always thought about it be with dante and malware Marksmen are going to be the carries of the game So having a supportive ability because he can't basic attack. Maybe he could use his traps at the same time But the fact that he's stuck and slowing them down that gives his team the opportunity to do something where it's usually the Other way around Is really interesting to me And the other the other layer of skill is looking at the traps because if you hit somebody with a trap And then hit them with this ability they have to stay in the area around the trap anyways So yeah, you there's no risk They're not going to get dragged under a turret You're good The biggest what about cliffing people with this ability right? You get hooked by this guy Jump off the edge and just okay. You're coming with me like That's what I was just thinking that that's the biggest risk is you hook a sky slider and they just fly up If you're in combat when it comes off Recast I dare you Do it do it Oh, that'd be crazy Seeing somebody get dragged through the sky All right, the final one is his ultimate jelly. You want to talk about this one? Yes, this is titanic spear Haber and puts away his crossbow takes out an amulet And holding it out in front of him shoots an energy spear from the amulet with a global range The spear pierces through enemies dealing damage to each enemy it hits Increasing for every mini enemy after that Uh crazy I mean it's a global like ultimate So like we saw with like Dante or murdoch things like that But it's going to be traveling across the map instead of just being a hit scan across the entire way But that's the fact that it builds up more damage if you use this in a team fight with six myths And you're stacking it five times before it hits the final person it could do crazy amounts to the back line Yeah wild if you could catch two different people in your traps They would be stacked right in front of each other and then you could You could lay them out with this Especially the person and then just some random person that's coming out a spawn kiss It takes the the full stacked effect in the face Yikes poor evan I was gonna say That uh, that that was all the abilities, uh, that was uh pretty fun Don't really know since it's the first one. I can't really I'm just going to give it a star rating But I can't give it five stars. This is the first one because I don't know what I'm going to be We haven't established a scale yet. Yeah, so I'm just going to give it four stars for now And this this this one's going to be my baseline Um, I do think there's a lot of really cool stuff here Uh, there are some stuff that I think I would improve on so I'm not going to give it five stars And then the I think the ultimate is a little too close to Dante's as far as Being just cross map To to give it five stars, but I don't know man goose Does it blow out your eardrums when you use it because I mean that's really That's all that matters about Dante's ultimate dropping that base All right I think that's all I've got so uh Skifter anything you wanted to say to uh to the fans before uh before we close out here Soon guys, it's it's common. Trust me. It's common. We know we hear you All right kind of talking about this this myth concept that we just did If you guys submit myths or yeah submit myths in the discord Go ahead and tag either man goose or myself In the discord and we'll take a look at it and maybe it'll come up in the future and to the ether. Maybe I probably should have asked if it's stupid if Before I use this Too late now too late now We're not re-recording 40 minutes not happening. Sorry. Yes, we are All right Already on it and he's about to take us down man goose All right, so let's do plugs uh skifter. Do you have like uh twitch youtube instagram anything you want to plug? Not really. No Yeah, okay There's this little game you're working on called ethereal plug the ethereal clash of souls, you know, you might have heard of it I don't know Jelly anything to plug this week More youtube videos Yeah, you have been pumping cranking them out man and when we get more information. I'll make more So it's just it's gonna keep going. Hopefully it'll win win I know but uh, we're gonna be Live streaming on youtube and twitch this week as well So if you subscribe to the youtube, you'll get notifications there You don't need to follow me on twitch at the same time because we'll multi stream to both platforms But yeah youtube videos live streams. That's about it for me. What about you man goose? I got jack shit, so uh So With with every ug employee that we've had here you've seen How much passion they have for the project for for the project and how much skill they they're bringing to the table It's just it's really impressive. It's really fun to see. I can't wait till we get this game Just in our hands. Um, I hope all of you are as excited as us to finally enter the ether man goose You