 go live. Boom. Oh, you can set it to just automatically do that. We're live. Okay. Well, Mr. Fancy Pants. I don't know what to tell you. Mr. Fancy Streamer Boy. There we go. Bang, bang, boom. We're live. All right. So let's wait till we get some more people up in here watching and then we'll jump into it. We'll jump into it. Looks like we got six already. Let's go. Thanks. It's just us three twice. Probably. I do have it open twice. So what do you do? There we go. I closed it. I closed it. There we go. That's so funny. Down to five. Actually, I'm showing only it says four concurrent viewers. We'll give them a few minutes. Yeah, we'll let them trickle in. You know, I've got a topic you want to talk about before we get into the show. It's also myself. And also myself and me. I talked about the time I delivered a baby. That's one of my favorite stories. I didn't really deliver a baby as much as I just caught a baby that was falling out of a lady. Well, okay. Well, that's interesting. That's the story in of itself. Made it sound way more impressive than it actually was. I pulled her. You just caught a baby. I pulled her pants down and the baby's head was in her sweat pants and it just came out and I caught it before it hit the ground. Mangaus, you should do an at everyone in your general chat to get people in here. What you do about everyone in my general chat? Oh, because I don't know if I can, but I'll try. I don't like doing that. Everyone's anyway. Oh, fuck that. Yeah, it won't let me do an at everyone so that you'd have to do it either. I'm not special enough. Oh, and also myself. Got a med kit. We got Oda up in here. I was like, you got a med kit? What'd you do, man? Oh, actually, don't have a med kit here. Neil's Eckhart. Midnight is the perfect. See, that's what I was saying, guys. We got to do these earlier so our or EU crowd can this guy. You chose the time today. What the hell? No, and I chose it earlier than last time. So now we have our EU friends are able to watch even if it is pretty late for them, but it's not like 2 a.m. or anything. All right, shit. You guys hear because of the notification button. Perfect. Yeah, it worked. I did it. Jelly reminded me of it. I did it like eight minutes before the actual stream. All right. So you guys ready to get into the show? Let's do it. I guess, dude. Fucking started up and put my phone on. I have to. If you have to. All right. Hello, everyone, and welcome back to for the minions, the weekly show where we talk about the Paragon remakes and ethereal. And we've got a we've got a jam packed show tonight. Well, let me pull up the document here. Holy crap. So over prime as this new kind where they teased all kinds like there was all kinds of information in there, if you look for it, including Sareth and Gadget, which we haven't seen in there before, will not says Netmarble acquired them. We've got ethereal. We've got the full visual effects for actual and some of his abilities have been changed, but you guys probably wouldn't know that unless you pay really, really close attention to old sexy. Fault finally added eggy with like no fanfare whatsoever. Just like Oh, there's eggy. We're like nine o'clock at night. No less. I know they brought Richter back. They added an execute mechanic, just a lot for their patch. 18 and then predecessor. They introduced how it serves modified kit and all of his numbers and everything. So we're going to talk about all of that tonight and more. I am your host, the one and only man goose. Joining me as always is my friend and co-host jelly knees. How you doing, jelly? I am fantastic, man goose. Happy to be here. Happy to have plenty of news to talk about. I mean, you and I used to have conversations about like, dude, what are we going to do this week? Like there's been a drought of everything. And now every company's like in this and this and this. Things are speeding up. Absolutely. And with us again, we have the Viking Jedi. Welcome back. How are you? I'm doing good. I'm actually sweating my ass off because my AC is not working. So, and it's like 80 degrees here in Southern California. So it's warm, but there are guys here working on it. So if I mute myself chat, that's why because the AC guy's doing things and I don't want you guys to have to listen to all that. But no, I'm doing great. Otherwise, really, really excited for this. There's a lot of good stuff. A lot of good stuff. I'm happy to grab a palm frond and fan you with it. Oh, please, please. And your uniform though, you have to come in uniform. Okay, so fuck. I don't even know where to start. We were talking about this earlier. Think we're going to save overprime for last because there's just so much to talk about there. Like there's a lot to talk about with overprime. So shit, let's get started with predecessor then. Let's start off with this Halitzer ability rework and the numbers. So the main things that were changed were his, his landmine was changed a little bit. His slow grenades were changed a lot and his ultimate was changed a little bit as well. So to talk about the differences, make it rain in predecessor. What it used to do was you have controlled flight. You can guide Halitzer through the sky after you fly up and you had to reduce core down on your R2000 rocket so you could basic attack and drop a bunch of rockets on people as you were flying around. What it does now, I thought it was a lock one at first, but from the description, it seems like it's just they're tracking rockets so you do have to fire them somewhat in the vicinity of who you want to hit, but you fly up in the air and you just fire a barrage of missiles at one person. I like this much better. We'll get to the opinions after I cover this. The landmine really not much changed there except it lobs out now kind of like a deco bomb, but instead of just kind of appearing and then the slow grenades, instead of three grenades in a line, you get, what is it, how many of them? 16 proximity grenades in a small area and every time you hit one of them, they explode for a little bit of damage and a slow. So, Jelenees, what do you think about this modified Halitzer kit? I think, oh, I need to switch the scene. Oh, wow, Manga is this guy. Inceptually, I think it's really cool, right? Just the idea of like, yeah, I get to fly up in the air and launch missiles out or I get to shoot the missiles or leave the field of slow bombs or slow grenades out there. So great, that's fine. Looking at the stats on all of this makes me think completely differently. I mean, so make it rain being the biggest one, having a 144% magical damage ratio is a bit insane, it seems like. And I know they told us in the past 50% doesn't mean much. This is three times that. And it does, I mean, already at level three, based on these numbers, it does 680 damage already. So, dude, this is, that's going to be one hell of an ability. And I think it probably functions a lot like Revenant's Q, that it's the burst of shots that go out and then maybe spread to as many targets that are there or however it's going to work. But that's probably similar to how it's going to function. That'd be a great way to balance it. I like that idea. But I mean, like I said, conceptually, super, super cool. I'll be interested to see how it plays when the time comes. Yeah. Vicky, what do you think of the new Ultimate? Well, the Ultimate, I like a lot. I think it's, it looks good. Like, I like the visuals, so like, I'm not going into the same number crunching like Jelly was. I think from a visual standpoint, it's really, really interesting. It looks badass, which is what you want, especially when you hit the R button of all things. You want your Ultimate usually, in most cases, to feel impactful and awesome. Yeah, I don't think I have any complaints for the most part. I mean, the scaling stuff is a concern. But at the same time, they talked about this last time that their scaling with items is way different than a lot of these other mobas. And scaling can always be adjusted and all that fun stuff. So we'll see how that all comes through. But I do think to make it rain into itself, really, really, really neat ability. I think it looks really cool. I love the fact that he can jump up over the Decker walls and all that stuff too, which was neat to see. So very cool visual video. I liked it a lot. I love that they showed that, actually. They're like, okay, people are losing their minds about Decker wall. You know what? First ability, let's show you. You're out of it. They're no problem. What's up, Bearded? Well, I agree with Jedi here. This Ultimate fits the Howitzer fantasy. My Howitzer fantasy more than the other one did. Because make it rain was so explosive and amazing. It was hard to land on everybody. It was hard to hit unless you popped back in with that mine. This one will probably be a lot easier to hit. But it just looks explosive and it just looks cool, man. That's one of the problems I think a lot of people have with Twin Blast and Fault is you hit his ultimate. You don't even know that you fucking hit his ultimate because it just adds like some extra shots. Super boring. If they were to just keep it the same, but make big blau blau blau noises and a big flash or something to let you know they're using an ultimate. That's kind of how I felt about how he's ultimate. Even though you're flying around, you're still just fucking shooting rockets and shit. It's like you're just doing the same thing, but from the sky. At a new level. Yeah. So I really like this change that they did, you know, scaling aside. I absolutely love it. I think it fits Howitzer so, so much more. What's crazy to me too is like, look out in some of these video like chats like obviously a little bit behind us, but he gets so high up in some of these and he's still able to just rain down insane amounts of damage, which I think is really, really cool. When we talk about like, you know, these types of third person Noba is playing with verticality and stuff like that. I can't think of anything more vertical right now than what Howitzer's kit is doing. He is so high up in the air. And so that's really, really fun to see too. Like it just again from a visual aspect, like obviously we'll have to see what it's like when the game actually comes out. But it looks good. It looks interesting. You know, and that's something that we make sometimes like you were mentioning with Twin Blast with fault is that it doesn't always feel all that good to press your R buttons, you know, like there's some that are really dynamic and fun, but I'm happy to see that predecessor is taking that on because it's this is like the second kit that we've seen where the ultimate has a really cool impact immediately visual once you press the button, you know, so I'm excited for this continued progression. And I'm like even the landmines look really, really cool. When they go off, they do like this little spark spin up thing like they're like a little, I don't know, it's kind of neat. I'm a fan of it. I think it looks cool. So I'm excited to see more. Thank you, predecessor, for giving us more to talk about. And Ruba just said in chat that you get a second of free flight after the rockets are already fired. Oh, that's cool, Ruba. I like that. You could probably still pop off an R2000 rocket for you at the ground. That's what I remember in old school Paragon, using his old fitting up in the air and like going over a wall or something like just doing it to just be like, oh, and bye, I'm out like a brain hell and then leave. I'm actually curious if Ruba can answer this question while we move on and talk about other stuff, but have they in play test at all, if you're allowed to talk about it, have they played him as a carry and as bot lane because that's something I know in Paragon days, you would occasionally see, you know, the aggressive howitzer in the duo lane. So I'm curious if they've play tested that and if it still works as intended. I'm sure they have because I've seen, I know I've seen RGSA play howitzer as a carry before. Oh yeah. I'm sure they've tried that shit out. I hope so. The slow grenades too, I'm like the more I think about these slow grenades, the more I like them because it's quite the deterrent. Like you can get through it. It's not going to do a huge amount of damage, but like if you want to get to him, you're going to have to go through this entire field of slow grenades or if you throw it directly on top of them, they have to pick a direction. They can't, if they try and weave back and forth, they're just going to take more damage. So they have to pick a direction and go with it. And then that's the direction where you fire your R2000 rocket or you just pop your, oh, that's going to be a cool combo. You throw down the grenades and then pop them back into it with your mind. Yep. Oh yeah. I just thought of that. I'm sure you guys know about it immediately, but. Well, so I think of Ziggs from League of Legends with those and one of the things that was really strong for those of you in chat who play League of Legends, Ziggs has so much zone control. And right now, looking at how howitzer's played, especially if he's, you know, doing what is intended, which is mid, maybe off lane. Okay, everyone's got it. Thank you. You can create those things like you can create like choke points at, you know, neutrals, because again, for the exact same dude, they want to walk through it and take, even if it's just small damage, they don't want to take any extra damage. They don't have to. So it's either going to force them to go around, jump over it, do something. They got to use another ability or walk through it, get slowed and then you can land other things. So I think just from a team fighting or strategic standpoint, that is so, so strong and adds in a lot of protection. I'm curious how long they last for. I don't know if it says on there, like how long they will stay on the ground. So I'd be curious about what those numbers are, because obviously we don't want them there forever, right? They shouldn't. I mean, they should blow up after a short amount of time, but that would be cool to know what those numbers are too. But what are you giggling about? This is the second time I've talked about Abathur in a while, but Abathur hears the storm can put mines out on the field and they just stay there. What people would do is stack like fucking seven of them in a bush. So when somebody goes to a bush, they're just dead. I can imagine if mine stayed there, how it's just laying just cluster after cluster after cluster in front of a fog wall. You come through that fog wall just to a healthy surprise there. Yeah. That's pretty funny. I'm sure that's not how. I'm sure they will dissipate after a set amount of time. I would imagine. Oh, that'd be crazy. Why do you think they changed his mine so that it's a lobbed thing? The knockback mine? Yeah. I don't know. I mean, I don't know why they would change. I mean, maybe Rubik can offer some of his insight, but I like it personally. I like anything that's a disruption tool. I like that it's still a skill shot. You have to land it in the right place to be able to knock someone back. Honestly, he reminds me so much of Ziggs, and that's not a bad thing. Ziggs is a great, great character in League of Legends. So I don't mind borrowing ideas from a very successful game and a very successful character because it has so much skill expression and being able to land that either in a teamfight to create a knockback on a carry or use it as a disengage tool when you're being ganked. There's so many cool possibilities of it, but it's still on the player to have to hit those things, and that's where it's really fun because otherwise, if it was point and click, it'd be too strong. But giving player skill expressions where you have a ceiling that's really high and that's so much fun. So I really like it personally. Motez Mel, I hope I said that right. It'll be fun if he can jump with his second ability like Ziggs. As far as I know, you can use the mine to propel yourself. Oh, can you? I often use it incorrectly to push myself in the wrong direction. That's actually a huge thing. Yeah, being able to jump over various parts of terrain or gap close. Oh, that's super neat. What's really nice is if you're getting chased down by a chimera, you throw the mine in front of you, you wait till you're on the far edge of the mine and he's on the entry edge, then you pop it and you both whoop like that. So you get even more of a separation from that asshole on his e-amp bush. Yeah, I agree. You can still jump with it. That's so sick, Ruba. Really exciting champion. Really exciting. Yeah, he's a fun dude. Like I've said before, I used to watch this one guy, the guy that got me into Paragon, the YouTuber that I've played Paragon, played the game all fucking wrong. And one of the things that he kind of instilled in me was that Howitzer was a terrible hero. You'd always talk about how Howitzer was like the first hero in the game. So I'd always just thought Howitzer was terrible. No, the fuck he's not. I mean, this is the same guy that would build like six fucking wind cover blades on steel. So I learned after I started playing the game how full of shit he was. Yeah, mangies. Ruba, I really, really appreciate you being in here and chatting, giving us your insights, man. I really, really appreciate it. That's super cool. I love that they're here. All right. Did you guys have anything else you want to talk about with the Howitzer kit before we move along? Because I think that was about all we had for predecessor this week. I don't think so. No, really good job. I think it's great. Again, more stuff coming from them. I'm assuming that's because they watch our shows and we keep telling them that we want more stuff. So, you know, keep it up. But Ruba, you're obviously in chat. If there's anything else that we didn't cover you'd like us to talk about, please let us know and we'll jump back into it. I don't mind anyway. It's really fun to talk about. All right. So let's go ahead and move on to ethereal. We'll knock out ethereal quick and then I think Fault and Reprobable probably take out the vast majority of the show tonight. So ethereal released Exiles full VFX. These VFX I think look great. His animations don't look all that bad either. I'm comparatively speaking to the rest of Overprime's animations, but the the effects look ethereal. God, they wanted to say Overprime. Yes. It's all good. But yeah, the effects look really, really good. But most of the just like particle effects for ethereal have looked outstanding, especially like when you take the dragons and stuff. Stuff like that just looks amazing in ethereal and it looks amazing with with Exiles. So, Jelly, what can you explain to us about these abilities that we're seeing? I mean, so they there are some abilities that have changed. So the big one is the big ones are his passive and then his E, I believe it is his second ability. His passive originally was that he's going to deal damage to somebody when he deals damage a certain threshold against true sight on them and can see them through walls and stuff. And that got changed for a plethora of reasons to more of a three hit style passive kind of like Malaya because they are brother and sister, there's a little bit of that kind of nature in both of them. But his is slightly different in terms of what the effects are that happen when he lands a third hit. So that's to bring kind of bring him in line with Malaya, but also make his passive more useful a little bit. The other one was his unrelenting flurry, I think is what it was called, which is that he was his deflecting projectiles ability, which was just kind of problematic all around. So that got changed into what they can see on screen of that little like shade going across the ground and then going around Malaya into them. It's a mark. So that will be a mark that then you can hit her again and consume for additional damage, which is super cool. So what's the spinny in the air thing? That's his ultimate. That's his ultimate where he's so he sends out shade. This is what we announced in the community corner several months ago. Sends out shade to a target. So that's that initial lunge that you see, then he follows up on the shade and does a little like follow up spin move on top of it. And it's super cool looking. I love it. Big fan. A dragon punch into a hurricane kick because that's what it looks like to me. It's I mean, hey, we take it. Yeah, but very cool. Yeah, super fun. Jed, what do you got to say? Do you have any opinions about the Exio kit here? I mean, so I don't have a whole lot of opinions on the on the kit into itself. I think it's it's super neat. Like again, this is something I think we've talked about, you know, with the theory of a lot is they are approaching making, you know, especially more recently, these myths to just be fun to play. Like they just seem like they're the way they're approaching making kits is with that in mind. Like, hey, how can we make this guy just match the aesthetic and, you know, lore or whatever to really come to life when you press buttons? And I think this fully, you know, encapsulates that. I do looks looks cool. I actually have more of a comment to because I saw some stuff after this was released and in the comments section and it frustrated me and this is more directed at the community. And it's because we ask, you know, at the ethereal devs and jelly knees by proxy to, you know, give us information about this game. And it's very much still a raw game. And it really, really bums me out when I see people in comments talking like, like, you know, that I don't know, they're just being kind of negative. And it's coming from a place of just wanting to be negative for negativity sake. And I just don't appreciate it. I think it's and I'm not I'm not sponsored by any of these guys. I mean, these guys are my friends, but I don't really give a shit which game, you know, is doing what stuff like it to me. It's about, you know, talking about video games and coming from a place of just being a cool consumer and all that fun stuff. So it really bothered me when I was reading some of those comments, because it's just like, dude, ethereal is not ready to come out yet. We all know that. But we want to see where it's coming from. And the best part about it for me is it's a feedback loop, like, hey, we're making this game for people to play it. If you see something and you have critique that's, you know, constructive critique, that's a whole different thing. Like, we could talk about the animation is not being good enough. And or, you know, maybe the VFX isn't doing what you wanted to do. And you think that this might be better. That's fine. That's good feedback. Don't be talking just shit, though, just to talk shit like that's that's enough that bothers me, especially like with ethereal. It's one thing when we talk shit about fault, because fault is a early access released game. It's been out for two years and all that fun stuff. ethereal is very much still in the, you know, alpha, maybe borderline beta phase, you know what I mean? So the fact that we get the opportunity because most games don't even showcase this stuff, like, we don't get to see these things, you're not going to get alpha footage and, you know, from League of Legends on their champions, you're not going to find out about it until they're putting it into the play test, you know, and you might get some stuff right before they release the champion onto play test, you know what I mean? So that's, that's all I had to say. I don't, I'm not trying to take over too much because I do think that that Exile in itself is really, really cool looking big fan. My favorite move actually other than his alt is his little X thing that he does. I like that where it shoots out a tab into the double flash. It looks cool, man. It looks like it'll be fun to play and and I'm excited for the continued development. But that's my little rant that I had saved up for this part. It just, it just bothered me, man. So, and I know it's not everybody. So it's just, this is more directed at that, like, few people who just want to be assholes and and so fuck off. People, I mean, I do say, go ahead. No, all you make use of the development timeline of the Paragon remakes with ethereal. They don't seem to realize that ethereal had to create all of their own assets. It's doing everything. You know, of course, it's coming along along a little bit, a little bit slower. And of course, things aren't fucking smooth and perfect yet. But the potential, I think, is what excites me and gets people into ethereal more than 100 percent else because the potential is a fucking there. It's so I mean, I remember maybe before long before I joined the team before Mangoes and I were even friends, I saw Mangoes video about ethereal and that's that's the thing that clicked for me. I was like, this game, dude, has so much potential to like just go out there and do whatever they want. And it's it's super cool. And that's part of the reason that I ended up joining the team in the first eventually anyway. On the on the side of the comments thing, I read every single comment, good, bad, otherwise, whatever it is, right? I get notifications on my phone all day long, right? And I read them and I'll respond to them if I can or if I feel like there's something I can I can add to this conversation. And so for those of you that like are out there that are like keep up the good work or like the one guy this morning that I loved, I woke up and found a comment this morning that said, keep doing what developers should do, develop your game, don't just push it out instantaneously and make it cheap and rushed, right? Be would be good developers. And that was really reassuring to read, right? Like it wasn't it was not good, bad, otherwise, necessarily, it was just I want you guys to do to be good developers, whatever that means, just be it. And I think that's super, super cool. And what we're trying to do with ethereal, partly to separate some from these Paragon successor projects is show more of this work in progress stuff, right? So like Exiles VFX, they are mostly there, but they are not 100% finalized yet either, right? We want to show concept arts like we've got the Grognar concept art to show as well. We want to show that more work in progress stuff as it's being made instead of just finalized products because we want people to be in there with the journey with us and get that constructive feedback along the way as well. Mukesh Mel has a question for you there, Jelly. Um, is it 2-OP or were there other reasons? There are a bunch of reasons I don't have the authority to get into at the moment, unfortunately. But maybe once we do have more full announcement for XEL, we'll talk about that a little bit more. The other thing I do want to point out actually about this video that you guys are seeing is you can see the quality difference between the old map and the new map in this video footage. When he's running around on Leah, that is our old map that is now retired, but the video footage of Exiles VFX is on the new map and you see butterflies in the background and the camps and all of that kind of stuff. And uh, dude, I can't like hype up this new map enough and how cool it is. It is cool. Yeah. And the other plan for ethereal was the Grogbark skin, the concept skin for Grognark. That's a joke that's been going around in the community forever and I'm glad to see it's coming into fruition. Oh, absolutely. Yeah, Grogbark, I mean the Grogbark concept art, the skin has been finished, so we actually do have the full skin that we might show at another time. But again, kind of wanted to show some of this work in progress stuff to the community and kind of get them along with the ride of ethereal's development across the board. 100%. And I agree with Clorox. Ethereal being so far away from the Parazombies is the most exciting part about the game. And it's the most unique of them, right? Because it's not using any of the assets. I think the only thing that it did at one point was use epic assets for minions and then after that they reworked those and yeah, so there's literally nothing else connecting to the Parazombies. We just talk about it on the show a lot because we have jelly knees and he can give us a lot more insight and talk about the game and stuff like that. And we have to poke and prod him. So let's be grateful to an extent, you know what I mean? For the stuff that he's been pushing the dev teams to allow him to talk about more because you know, a lot of devs, they want to keep things as hush-hush as they possibly can. And you know, because I don't know why, maybe because feedback sometimes is not always warranted or wanted. But yeah, so I'm just again, more excited to see more stuff coming from these guys. I think that there's so much potential. It's a very small dev team trying to make a lot of these things work. It's a slow burn, but it's hopefully gonna make into like a badass steak one day, you know what I mean? Yeah, absolutely. Okay, do you guys have anything else for ethereal for removal and default? No, I don't think so. No. All right. I will throw out to chat though, guys. If you have questions, feel free to ask them. If we don't go over it right away, I'm copy-pasting them into our little Google Docs. That way we will get to it. As long as it's an appropriate question. If it's not, we'll just ignore it. But so feel free to keep asking questions about any of the games that we're covering today. And we'll do our best at the end to answer any questions. And unless we catch it live, then we'll answer it right then. But please ask questions. It's why we do it live. Right on. Thank you. Cool. Of course. Of course. I care about you as a person. Let's move on to fault then. So, fault released just kind of out of nowhere, which is its own little topic. They released patch 18.0, which yeah, it's pretty amazing. Like we got Iggy and Scorch. That's like the main part of the patch. Richter, that wasn't part of the patch, but Richter is back in the game. And then they added execute mechanics, which I never thought I would see them do. And changes to the minions health bars. So, I think probably the first and most exciting thing we should probably talk about is Iggy and Scorch. We all three got to get in there and test them out a little bit in the versus AI. What, Jelly, what did you think about Iggy and Scorch? I think Iggy and Scorch is super fun. I think he's well, well put in together, well together, well animated. Like the animations blend well for the most part. His abilities are fun to use. He's beyond, beyond powerful. But he's just super fun. He's for the most part aside of some changes. He's what I remember Iggy and Scorch to be from Paragon, right? Like just a fun, turret based hero that we can play. And I think it's super cool to see him in the game. I did send a message to you guys earlier, but I think he is falling into faults where he fell into Paragon when he first released in Paragon, which was like this super strong out the gate. But then the second some other heroes got added kind of fell off into obscurity. And I could definitely see that happening here. But I think for the time being, he's going to be super, super fun. Jed, how would you think of him? Ah, dude, I mean, I love Iggy and Scorch. He's when we talk about like, it's just he's so unlike the current release of him, I actually think he's very, very much viable in the current version of fault. But back in the Paragon days, he kind of to me was like a meme goof pick, you know what I mean? Like he didn't necessarily pick him to be like the, you know, dominating, you know, mid laner or off laner or whatever you were picking him into current version of him in fault. I think he's very strong. And I think he can play in multiple roles. I think we all kind of experimented a little bit. I played him off lane, I played a mid lane, I played him as a carry. And his kit is very, very fun, very, very strong. They'll probably need to tune him down a little bit, I think, just to get him in line. I wish his turrets were a little bit faster. That's one thing I think either give him the option to scale his attack with his turrets or make his attacks with the turrets a little bit faster. That's probably the only thing other than that, his E is broken. It's so strong. And I do agree though with what jelly was saying, I think that there are very much opportunities to punish him. Like he's not a mobile champion, right? So he doesn't have any escape tools. He literally is like, if he's standing there and he's not paying attention, he could just die. He's squishy still. I think if you play him off lane, you can build him a little bit tankier, but you're going to obviously sacrifice a lot of damage to do so. I experimented with a few different builds, but really honestly just building him on hit and AP or whatever they call their energy power, just go energy power on hits. The on hit effects are actually pretty broken on him because your turrets also get to use the on hits. So the burn, I forget the item names, but yeah. Eldritch Flame is super strong. The one that slows people, that one's also really strong. Yeah, no, I think he's great. He can solo some of the camps with his turrets because their turrets are pretty tanky. They're slow, but they're tanky. And so you can 100% take like dragons or raptors by yourself. You could take, so there's maybe viability. We were joking with jelly that he might want to try running it in the jungle. I think, Mingus, you tried it, right? It gets AI in the jungle. How did that go? Super fast clear times and really took zero damage from the camps because the turrets took all the damage. Who needs sustain when you just don't take damage, right? Exactly. You don't need it. And the turrets supposedly take increased damage from camps, right? That's the crazy thing. It's the epic and large camps, right? Jungle monsters. So if you go against the small ones, they don't do it. Not the mini ones. Yeah, so red and blue. Yeah, blue, red buff, and then the main raptor and prime. I'm going to take a quick moment to answer some questions in chat. Skeletor X, Iggy and Scorch is now in fault. Heimwitz, is it coming back on PS4 in any release date? Fault is released right now on PC, but I don't know about PS4. Probably PS5. All the games have plans for releasing on PS5, but I don't know about PS4. If I get any more of that information, I'll send it over to you. And yeah, like Clorox said, he can solo prime, not mini prime, regular prime at level 14, so he needs some tweaks. And his kit has changed a little bit. He doesn't have the oil slick anymore. His right click is now just a straight line fireball. And then his Molotov is just a big burst of AoE fire damage, and it is strong. And it slows. And it slows. I'm okay with the strength of it, if they reduce the radius. Viking and I were talking about it before, the fact that I can throw it down and get both ranged and melee minions all in one ability that burns them all and kills the entire wave is too much. The damage has to come down, or the radius has to come down. It's one of the other. It's ridiculous. He's pretty strong. I think the biggest part of his kit that probably is going to need to be adjusted is his E. So I'm kind of torn though, because I feel like because he could be punished, he's really not very tanky, right? So he can be punished by a hard engage, CC, all that fun stuff. So having that burn, even especially, like I had it happen a couple times where I was able to just throw down my E and my ultimate, and I got killed, but I was still able to add value and get maybe a kill or two afterwards. And I think that's, I don't know. I'm torn on how much they should fix him. I think it's just really going to come down to how players react to him. Yeah, because I didn't play one against players. I just quickly did like, I think three or four games against computers just to get a feel for his kit. Anybody play him in solo queue today? Are you guys feeling him or last night? How's he working in solo queue? I'd be curious what people who've been playing him feel like. I think we should probably mention now, too, his ultimate, it's not the old ultimate, it's not the new ultimate. It's a completely new ultimate where he pits down like a super hero. It's so good. It's so good. That acts like his later Paragon ultimate where it just fires like a machine gun. It's kind of completely new. And then he has a passive too where he gains movement speed under turrets. That could be under his towers. That could be under his turrets that he lays down. And was it just me or does that amplify the more turrets you're on? It seemed like I was flying if I was on three of my own turrets. It does seem like if you overlap them and it might be a bug because I'm not sure that's intended. It did feel like if you overlapped your turrets, you were moving. Yeah, interesting. You're moving. Big fan don't fix it. Interesting. I mean, so a big thing with him though, right, his release, Iggy himself, great. Mastery race, not a thing, apparently, despite them saying that that was going to come back for Iggy and Scorch. That was the oopsie daisy. I messed. I revealed it thing and it didn't happen. It's it's I guess it's SMS getting in the way in their own way, like being there, the biggest obstacle for fault is their own developer. They didn't hype Iggy and Scorch up at all. Just all of a sudden, every I was looking back at it for every other character. We've gotten a video tease before they've come out all the way back to Decker and Grimm. And Iggy just was kind of randomly like, and here he is. There we go. Bye. Like what the hell? That was so weird. I know they're prepping for Gamescom. And they've got a lot of people in Germany right now for Gamescom. But this should have been planned well ahead of time. Yeah. And set up. Go ahead, Jedi. I see. I see you. Well, so the only thing I could think of is that they've just been maybe they're getting more than just us, right? Is they're getting a lot of flak from not having Iggy in the game in the first place. Like maybe there's more than just us saying stuff to them. And and so they're like, you know what? Let's just put it out. Like they were going to wait and they were going to maybe do another thing, but they're like, fuck it. Let's just get it out there. And to be honest, this is my take. You guys can definitely disagree with me. Fuck it. I don't care about a fancy announcement. I don't give a shit about them taking their sweet ass side. They fucking did it. And they did it now rather than continuing to wait, because they could have done it forever ago. And they should have done it forever ago, because I told this to Mingus, if Iggy came out on release of free to play, I probably still would have been playing fault through the last few weeks since then, because I just especially with the version of his kit, as it is now, because that was fun to fucking play. To me, he's the most fun champion that I've played in fault. I don't really care for almost any of the other champions. They're not fun to me. They're just serviceable. He's fucking fun. And I would want to play a fun champion. We went from playing this to go play some League of Legends, and I wanted to play Heimerdinger because I was just having so much fun with turrets. By the way, he's almost a copy and paste for Heimerdinger. That's okay, though. Again, same thing with what we said about predecessor. I don't care. Copy what's good and make it good, because it's still Iggy and scorch feeling. It's not one for one person environment. Yeah. And it works, dude. His turrets are okay. I mean, again, I wish they were a little bit stronger, but the the napalm thing is super cool. It looks good coming out like it shoots out and is a fire thing. And then I don't know. He's visually he's amazing. He's fucking Iggy. Let's go. I think right now and he mentioned it like when we first start talking about Iggy and scorches, they may be may have been pressured by everybody to release him now, which pressure is what is fine, right? But at the same time, pressure would have made sense a week ago. You are now three days out from Gamescom and that's when you decide to release him, right? If that truly was your plan, which we've assumed it was going up to this point, right? That they were going to do something for Gamescom and then release Iggy and scorch, right? But you're three days out and then suddenly pressure overcomes and you decide to release him anyway. That's why it's weird to me. Like at that point, you've got three days to hold your ground. Just hold your ground, do the fanfare, call it a day. The pressure, the pressure reasoning makes way less sense to me with Gamescom that close. I don't know. I mean, that's my only guess. Again, to me, I just don't care. At least he's out and he was fun to play. I mean, I'm actually tempted to play him some more. I want to see what he's like in a PvP game because we didn't play one. The only reason actually I didn't play one today was because I was feeling that it would be contested. Like too many people would want to play him because he's new and I wouldn't get an actual chance and I don't want to play anyone else in PvP because so. But yeah, a Skeletor. There will be a full release of the video though. The VOD will be at the end once we're done being live so you can always go back and watch what you missed about predecessor. We did talk about some good stuff on Pred though, so you'll want to watch that. He looks good. I think his particle effects are especially good for fault. Like he breathes, scorch breathes, fireballs out, which are really neat to look at. And as I was experimenting with today, the Chinese New Year skin, the never-go-pulled chicken skin, as everybody's been calling it now. That one actually has, when you throw them all to cocktail, it's like firecrackers that come in. So they actually have a little bit of uniqueness with the Tier 4 skins. I did not try this Android skin yet, but. And you said that one was in before? Was that That's an epic asset, yeah. It is. Okay, because I don't remember seeing that one. Well, I'm not the expert, but that one was, I thought that was pretty cool. Other than the going-full chicken. The going-full chicken is the meme skin for sure, but that other one, the metal one, whatever it's called, looks really cool. I was impressed. Like I said, having Iggy in the game makes me want to play fault because nobody else has it, and it was a lot of fucking fun to play. I just think that other people are going to want to play them, and I can't just pick my champion. So I just had that, you know, because their queue is still garbage. But All right. Do you have anything else with Iggy in particular, or are you ready to move on to some other fault content? I think we're good to move. Yeah, I think so. Richter is back, if you didn't know. Richter was removed for, we don't know why, just something about he broke the game somehow. Now he's back and apparently not breaking the game. Would love to know what the hell happened, but I'm just glad to see my boy back. Everybody knows he's my favorite hero in fault. Pappy can stop playing Kalari now. I'm sure he's probably hooked. I bet Pappy's hooked on Kalari now. But anyway, good to see Richter back. Then the other thing, the major thing, the other major thing that came out with this patch was an execute mechanic on the minions, which I didn't think we would see this happen with them. There's been a lot of talk and debate about it how, because faults are a little more complicated and a little harder to pick up and learn than the other Paragon remakes. People were saying that maybe they need an execute mechanic to help out new players. Well, now they have an execute mechanic. Is it over 15%, under 15%? And that's actually indicated on the minions health bar. There's an extra little depth in the bar that lets you know when they're getting close to that 15%. Me personally, I think if they would have just changed the health bars to the way they are now instead of that rounded health bar that they had before, I think people would have been okay. I'm fine with the execute mechanic. I just wish, I want, what I'm saying is I want this health bar to apply to everything now because like taking Red buff or anything else like that, especially if you're like playing Severog, it is so freaking hard with their health bars to tell how much health something has. Like I don't know how many times I've missed like a kill in a game because it looks like somebody is at a smidge of health. So I hit them with a basic attack and then go to walk away and they're still alive. Like what the fuck? Because they have very deceptive health bars. I really like these health bars much, much better. But it's only the execute mechanic, I guess we should talk about. Jelly, what do you think about them adding an execute mechanic into fault? I'm picked on it, right? It's one of those things of like, it's nice to have for new players. I think 15% probably a tad high. I think you're going to see a lot faster wave clearing across the board because of that. And that's the other thing that is going to be interesting to watch is do game times speed up or get longer because of this change because now everybody across the board executes at this threshold, right? Does what what happens to the meta in that shift? It'll be interesting to see. I'm mixed on it one way or the other, right? Because it's one of those things of, I feel like it's a skill you should learn. But at the same time, I'm not, I'm not mad at helping new players either. So it's, it's one of those things. I don't know, Viking, what about you? Six of one half a dozen of another. Is that what you're saying? Exactly. Sixes. Thank you, man. Oh my God. I mean, so that's something I personally, I think I've probably talked about the most that I think that these, all these games because they're third person and there's already a lot of, you know, it's a steep learning curve just to get into these types of games. Everything's a skill shot. You know, the verticality of everything, you know, the size of the minions, you might miss click and hit the wrong one, all of those things. The new health bars just alone look way better in my opinion. I agree with Mingyu's on that. Like I wish these were just universally across the board now for, for all the NPCs actually just and players too. Actually, I was going to say all the NPCs but players too. It looks better. It's easier to understand what's going on. I feel more involved and it's not like it's so much visual clutter. Like I mean, people can see your video right now. It's not like it takes up so much space on there that it's like, Oh, I don't know. No, it's fine. Who gives a shit? Like just put it and put it for everybody. Anybody who's listening for mess, mess, put it for fucking everybody. Just change it for everyone. As far as the execute, I personally am a fan of it. I think that while you never want to lose skill expression, I think farming minions is not necessarily of the highest caliber for skill expression. I do think it's still skill expressive because even with the thing, I was still missing minions. I mean, I'm not like the best farmer in the game in general. And so if I'm a new player, going up against somebody who's a little bit more experienced, they're still going to win the farm game probably more times than I will. But I'll have a chance. I'll have, you know, and if it gives me also a learning moment to say, Oh, so like that's what I really need to be trying to hit. And it gets, it gives you that little bit of confidence that you can actually compete. It condenses the wide wide area of the skill gap, right from what was low to high before. Now they're both brought in a little bit to make that threshold more acceptable. And I don't think that's game breaking for people who are higher skilled. Like if you're higher skilled, you're still going to be able to quote unquote outplay your opponents. You can maybe set the wave up better than they are because they're just focusing on last hitting. You might be able to wave clear a little bit smarter than them. Like there's, so to me, like of the things to make new player friendly, this is the best one because it gives them an opportunity because the game doesn't really start until like minute five to 10 anyway. Most of the time, unless you're in like a really volatile, you know, match up, you're just pve, you're just farming and trading every once in a while. So making that part a little bit more enjoyable. It's like a mini game, right? And if you're playing that mini game, you're entertained. You're focused on what you're doing. And I think that that's valuable for especially for new players. The only thing I would say to maybe appease some of the more hardcore gamers like you guys is that there's a timer on it. So after like maybe 10 minutes, that little execute thing goes away. I don't know how they could code that in or whatever, or maybe it's part of the item. So when the item is at its lowest base form, it still does the execute. But when it evolves and you get the additional stats and all that stuff, you no longer get to execute. I think that there's something to be said about that maybe. And maybe that'll help ease the concerns, but I don't know if that would matter at all. That's just a thought I had. And that's that to me is where that solution could be done better, at least for from my perspective is you make it an itemization choice, right? And Paragon had an item that would execute minions back in the day. I think that's partly where I pulled this from. But make it an itemization choice that if you buy execution item, at 15%, you execute minions, no problem. But the stats aren't as good. That's the benefit you get out of that thing. But if you're super confident about your last hitting ability, you pick a different item that gives you slightly more stats, but you don't get the guaranteed executes. So then you have the given trade of and it incentivizes weaning people off of that crutch. We are getting somebody to then use the full item instead, right? And it's a balancing act of making sure that both items feel worthwhile. But I think, for instance, like Doran's Blade and Cull in League of Legends strike that balance decently well, that one of them gives you a different kind of advantage than the other. And that's okay, depending on what you want, what you're looking for, those are both valuable. And that's why I think the solution should come rather than just a flat across the board. Everybody gets this thing. Yeah, personally, I really don't care that much about the execute mechanic. I just really like the new health bars. I do too. I have actually one thing that I want to add into this because you didn't put it on there, but I noticed it because I didn't read the patch notes and I just jumped into game and Jelly was making fun of me for it. They added autobuy for your items and for your... Oh my gosh, what are the past? The favor points. Huge fan. Huge, huge, huge, huge fan. No, autobuy. It literally, you have it set up so for those of you in chat who don't know and didn't read the patch notes, like I didn't, you can go in and you can turn it on or off. It's automatically on though. So if you jump into game, you're going to get autobuy. But I think for new players in particular, like I turned it off after the first game because I was like, oh wait, I want to do a whole different item scheme than what they're trying to have me do. But I left on the favor. Do you know why? Because sometimes I'm so focused on doing stuff, I forget to put on my fucking favor and I'll have like four or five stacks of favor that would have been beneficial in whatever situation that was in and I didn't have it. So big fan of the favor, big fan of suggested autobuy idea that you can toggle on or off. But for new players, having that, like you literally, if you have enough gold, it'll buy the item in that tree set. Super, super cool. I hope that they someday add in, someday they add in your own item sheet so you can have the autobuy set up for what you want to buy. But for now, I'm a fan of that. So that was something that I was surprised that they added in and I liked it a lot personally. I completely agree that I think both of those are great. The one thing I would ask them to change for autobuy and it's because that's what predecessor showed me is possible is disable autobuy in the item shop. Don't make me go into the settings to disable autobuy. But I love the automatic favor because that to me, that's the thing. When I'm in fights around raptor pit or prime pit and my team gets it and gets those immediate favor points, those points can make the difference. And so having to like mid fight, try and apply my favor points always feels terrible. So having it just be automatic from then on means that I'm getting that benefit but don't have to like flex my fingers to try and move cast abilities and press the button all at the same time. Terrible. But yeah, that change for me is way bigger than the item one. Yeah, honestly. And it auto levels up the one that you pick first. So when you're loading into the game, it is the first slot. Now, obviously, if you go with the same colors, it won't matter because they just both level up at the same time. But if you're a weirdo who likes to split the colors, then it will level the one that you pick first. He says that like it's not really common to you're a weirdo if you split the colors of the same. Yeah, it's the only people that don't split colors of the casters. Everybody else and even then casters sometimes even carries a lot of times will go purple and red. Yep. You guys are weird. All right. All right. Real quick, I want to hit this question because my eyes lit up when I saw it. Ike asks or IKE asks India Kilo Eko, I have been wondering, do you guys think emirik should be reintroduced into the game 100,000 fucking percent? Yes. That was one of my absolute favorite cards in old Paragon, which was awaken the emirik, which would allow you to change your opponent's minion wave into your minion wave. And oh my God, I love that shit, especially on Rector, because I'd walk into the middle of their minions, pull them in and then hit awaken the emirik and all of a sudden they're trapped inside a bunch of fucking minions. No, all right. Let's not bring that back. No, I think bring it back. No, bring it back. No, no, no, no. And I would use a little crunch because it always make me make me do what crunch was like the God of the minions and being able to turn them on crunch. Okay, okay, okay. You bring it back, but bring it back as an item and it's on like a huge cooldown. Yeah, that's what I'm saying. It was a card, right? It was a card, but we don't have cards in these games. Okay, old man, we don't have cards in these new fangled video games. Okay, nobody wants those things back. Well, actually, probably a lot of people do. I think some people really, really love the card system. I fucking hated it. I hated it. So happy. I didn't play crazy amounts of Paragon, but when they moved away from the card system, I was stoked because I hated those fucking card systems. So stupid. It was the same thing with League of Legends when you had the old rune pages. I hated those fucking rune pages. I hated it anyway, but yeah. So making an item gives a shit. All right. That's fun. Are we done talking about fault? You guys got anything else you want to talk about fault before we move into? Yeah, time to get into the next hour of the show. Seriously. I guess that signals that we're going to move into Overprime. Lots of updates for Overprime. They released this Chimera video. Wait, wait, wait, wait, wait, wait. Sorry, sorry. I just want to say one last thing about fault. It just hit me. No, no, I'm doing it anyway. I want to say, because if there's anybody who's a huge fault fan or even if SMS happens to be watching this, I'm a fan of these changes. I think this is really, really good for your game. I'm excited to see how more players can interact with this kind of system. Good fucking job because we've been giving them a hard time. They announced it weird. I don't care about the announcement weird. They can work on that or hopefully they work on that. Outside of that, this patch with all the stuff that they added into it feels good, really exciting for the game. And I just wanted to say that. So you guys, you can go back on to Overprime, but I just wanted to make sure we give the credit where it's due because it is fun to play. And if you haven't logged into it, log in, play the game. It's fun. It felt fun. Well, at least Iggy did. Go ahead. Sorry. I had to say it. I would like the jury to disregard everything that he just said because you said it after I had switched over. Okay. So this new Chimera vid, we already got a little bit of a taste of it, but this should be full gameplay of Johnson. Playing Chimera giving, what did I say? Negative three shits and just going for it. He was acting like a Greystone player and holding the W key down and then pressing right click occasionally. I think he's just watched Jelly Knees gameplay before. Just go in, all times, do damage, all times, kill everything at all times. Get out with this much health consistently. If I die, if I die, it was because you guys didn't follow up on me hitting buttons to go in. Yeah. I don't know what personal issues he has with Blue, whoever the hell Blue is. The Blue was the player on Faye in Midlane. He. Right. This clip that they just got to see as it's going through right now, it's literally the whole thing of them. He just shits on that guy over and over again. It's great. He still jumps. He still jumps after. Oh my God. You're under your tower. We're going to go in. I know we're going to go into like some of the kit that we got to see and stuff like that, but dude, the amount of right clicks that he's getting off is just absolutely nuts. They are taking the idea that we talked about with Over Prime being so different. Even though they're using Epic Assets, this is not a normal quote unquote MOBA that we've gotten accustomed to. This is go big, go home, fucking balls of the wall at all times and it's exciting to watch. I don't know how exciting it is to play against. If I was at Faye, I would be fucking tilted. I would be so mad. I would, but if you're Kai, you're probably loving life and saying, I don't want to play any other game but this game. Let's let it be known. This is Jon Snow playing. Yeah. He is a much, much better than average player and it may not look like he's doing anything different than you would do, but I guarantee he is doing something different than the rest of us would do. Like I think, of course, yeah, that's obvious, but he's probably got some fucking crazy shit going in his head that all that stuff was calculated. But anyway, some of the other new shit that we could see, there's a lot of stuff in this video. If you really break it down and look at it hardcore. So new characters to start with, they showed off both Gadget and Sareth. Sareth was playing the off lane. Gadget was in the mid lane, both on the Chimera's team and we have not seen those before. We saw like a whole plethora of new heroes in the overprime for the record that they had the last time. But yeah, I think Sareth is a great addition. Gadget, I like Gadget, but she's kind of like, you know, they already have mid laners that kind of feel that role, but I will say her basic attacks looked fucking amazing. Like it's usually like in every other game, it's like a splash of electricity when it hits, but it's just the basic blue bolt just that everybody else has. This is like an actual channeled lightning bolt that comes from her hand into the target and it looks so good. I mean, so I do have one thing to say about Sareth being added to the game. It means that overprime is officially a dead game that I will never be playing ever again, because I hate that character with such a burning passion that I can't stand that she's added to the game already. Well, you hate playing against her or playing as her? Oh yeah, absolutely. No, no, no. It's 100 percent the my Sareth versus their Sareth complex, right? My Sareth will into zero and 30 throughout a game. Their Sareth will be 40 and zero by five minutes. Like it's just insane. I do not want to deal with it anymore. Get me out, please. Sareth is the very definition of a high skill cap hero. You have to have... If you are good with Sareth, you can dodge so much stuff and get away with so much craziness. I'm happy to see her. I don't care what you say, jelly. Get her out of here, dude. I don't want to play this game anymore. I'm so happy to see Sareth. Now that I say that, watch me become a Sareth main after all of this said and done. You will, because she makes a good jungler. You are a jungle boy. Oh my god. So Odo brings something up, actually. Kai leaps to jungle minions and he can lane minions as well. That's a huge change. I do actually want to talk about his leap or movement abilities in general and overprime. When we first played overprime, that test in January, their camera movement of things dashing and then the camera catching up was really weird to me. I was like, I don't know how I feel about this. The more I think about it, the more it's a really cool style choice. It's consistent. Kai does the same thing. He leaps and then the camera catches up with him. It may be weird, 100%, but the style, the feel of it, I think is really, really cool. That gives you that feeling of the dash a lot more than just following the camera at the same time does. That's a really cool idea. I agree. It gives you that rush. You really feel like you're zooming into it. Yeah, no, it's nuts. It seems that they've taken quite a few... They've taken quite a bit from fighting games, it seems, and put it into... Because we've got the HISTOP animations, we've got that Zoom in, which seems like a very fighting game sort of thing. I like it. Yeah, I think it looks cool too. Sometimes, like you said, it's a little disorienting, especially with somebody with like Shibi who has an especially long dash. It can be hard to tell where the hell you are when you want to reignite that bash. Yeah. You guys have played a lot more than me, especially Jelly's probably played more Chimera than both of us, but does his... Yeah, I think it's his cue, right? That whatever his speedup is that does his attack, is it look faster on this than it does in Paragon? Well, I guess Paragon too, but in Falter, because it's... I don't know, I'm re-watching the video again and it looks like he's just like Like it's just so fast. It depends on what the ability itself is. So, for instance, in Fault, I believe it's just an attack speed stim, but in Part Assessor, it's max attack speed for four attacks or something, for three attacks or something like that. So it'll depend on what they've decided to do for the ability, but it could be entirely possible that they did the same route of you just go bam, bam, bam, really fast and then are back to regular attack speed. Yeah, maybe. Bearded asked a I think really good question, does the game look less brawly to you guys when watching this gameplay? Yes, I think it does. Yeah, without the level, without having all your abilities leveled up from the beginning, it does look a little less brawly. And I will say this game, the gameplay they showed us was a stomp. It was like 27 to 6 when the game ended and it still took them 20 minutes. So I'm very curious to see how that plays out in terms of game times, when it's more closely matched. Yeah. And also to me says that the new characters are broken like Sarath, so maybe you should just remove them, because clearly she's the problem. And if that is fine, it's no big deal. We're keeping Sarath. I think it's fine. Just take her out. I don't even play Sarath and I want Sarath. I do think that they accomplished their goal, at least from watching this video, of slowing down the game at least early. I mean, you wouldn't notice it by Jon Snow because he's just still playing like he's still playing like he has all of his abilities unlocked, even though he doesn't. I mean, at this point where we're in the video, he's definitely got a lot of them, but yeah, the other thing that got me really excited and I think it's moving into the next thing here is the amount of items. When he opened up the items store, we couldn't see the item art, which made me sad, but it was like huge page. And I know they said that they were adding a bunch, but it was like cool to see. And it bothered me that he knew which ones to click, because he's just like, Oh, it's this one and click click. And then I'm like, what item is that? And he just has it now. None of the descriptions were in. So it's not even like he could click on the item and we could read the thing. I don't know. It was purely empty. Yeah, no, it was really exciting to see from that perspective, man. I got really excited when I saw all the items because I'm a nerd. Still not a fan of the grass along the walls. I just don't think it looks that good. It doesn't match the rest of it. I preferred the purple grass. Honestly, the more I look at this blue, weird grass, I'm like, I would prefer the old one, but all right, no big deal. Yeah. I mean, this is something I did see a comment iteration of the map, but go ahead. That's true. Something I did see a comment on though is that and I completely agree, because it wasn't this way in the test either. If you're shooting from the brush, there probably should be some kind of revealed effects on you, because those visual effects, especially with a tall brush, can get lost that you're firing from the brush. And I bet that people are going to look around and be like, where am I getting shot from? And then die before they realize it's coming out of a bush. I think it should reveal you all the way. When you fire out of it, it should do what it's done in almost every other mode. But like if you're firing out of a bush, your whole self becomes available to be seen and then disappears again. I just think that that, I mean, because even in the play test, that was annoying. Like you could have somebody just sitting in the bush, you have no idea where they are. And it's so hard to walk up and get vision sometimes in this game, because they're just the kill is so fast. Depending on who's sitting in those bushes. So yeah, I don't know. Oh, I want to talk about Clorox though. He said that he thinks the new map looks really good. And I do think the map looks really good, but I think it's a little too dark. I kind of wish that there were some parts that were a little bit more, I don't know, along the structures themselves that had a little bit more like that. I don't know. There's like little orbs on pillars and stuff. I kind of wish those had a little bit more life to them. I think they went almost a little too much ruins and not enough life still in those ruins. So that would be one thing. And the shadows covering half sometimes of the lane look really dark in comparison to the light side. So it's a little off-putting for me personally. What did you guys think about looking at the map and running around? I think it does look a lot less interesting, but I think it also looks less cluttered. I think if they could just add a bit more foliage to the actual walls themselves, I think that would be great. I enjoyed the paths that they put in the jungle, like very clearly defined pathways. But I would like to see a little more color on those walls. I think somebody said it best in their Discord. They said it looks a little desaturated now compared to what it used to look like. And part of the thing I loved about Legacy, just even back in Paragon Days, was the plant life and how it felt like it was alive, right? And this doesn't feel that same way anymore. And I think they could bring over, I think honestly the plants that I think of all the time are those purple flowers, right? When I think of Legacy, those purple flowers come to mind. And that's kind of, I feel like it's missing, like the bright, even just occasional color right here on the map. It just feels very beige and brown and desaturated throughout a lot of it. But that's honestly a relatively easy fix for the new map. The layout itself, I think is super great, maybe aside from the portals, but that'll be a whole other topic. Like we said, we're going to be on Overprime for a while tonight because there was a lot in this video. Let's talk about another thing too. There were way more fog walls in this video than I expected them to have added. There were lots of fog walls. Like I thought they were going to add like a couple, like maybe on the side lanes, but no, you had them in mid lane, you had them everywhere. So vision is going to be way more important than it was in the last couple of tests. Yeah. And for how open the sides of the jungle are, it makes sense, right? Like that's theoretically, I wasn't paying attention enough in the video, but based on what I remember, you theoretically could look at red buff from mid lane if that fog wall wasn't there. And so having that fog wall to deter that and have it be a drop off afterwards helps keep that separated. And from you gaining a vision advantage just because you can see that far. Yeah. The fog walls were fine for me. I think that with the aim of slowing down the jungler, which again, for those of you just joining us, watching the video that we're seeing now is not a normal indication of that because John Stowe is insane. And he's just going to stomp on everybody. And I also, this again is on their build and they're probably not going full optimization and John's just running around getting to show off what Chimeric can do. The other guys might be doing their own unique things that they're testing and all that stuff. So this is not a reflection on the actual gameplay. So much is just showing off what Chimeric can do and the map and all that stuff. But with those sidewalls, I do think that, yeah, that could theoretically slow down some of the aggression from jungle and again, give the opportunity for laners, you know, not named to blue to be able to actually lane for a little bit. Because I think that was a big deal in the overprime test was that, you know, if you had a really aggressive jungler like Jelly Knees, you just didn't get to play the game, you know, and because the game would be over in 10 minutes and you would have died six times and there's just nothing you could do about it because it was really hard to create pockets of vision consistently. And now with denying a visual vision, even without a ward, it kind of accomplishes that goal. But you also now have to be more proactive with your wards, which people tend to struggle with in mobiles anyway. So I'm kind of torn, you know. That's, I think, a perfect transition into these new portals though. Because now you need to take more priority, take more and less priority as a jungler or as a laner, to keep an eye on the jungle to see where they are. Because 100% in the old tests, I could zip circles around people in that convoluted jungle, come up right behind them, kill them anyway, and then take off again through my zigzags. No big deal. Right, I cannot do this on this map, at least not that effectively. Right, so having the vision go out and about would be super useful. That being said though, they've added two more portals to the map, and they've moved the outer portals inner, closer to the lanes themselves. And that, and granted this is a test map, so that may be in flux or changing or anything like that. Sure. But those are big changes. Putting them closer to the outer lanes, that was honestly the only thing that kept me from getting kills a couple of times, was the distance of that portal comparatively to the actual lane itself, that I had to run all the way over there and hope they were still ready for me to come kill by the time I made it into the lane. Now it's like, okay, I do a 90 degree turn and bam, I'm in the lane already. Here we go. For those outer ones, for the inner ones, it's a direct, at least what we think it is, is a direct portal from the Prime Spirit pit to the Orb Prime pit. And that's terrifying for a plethora of reasons. As a jungler, I can now circumvent walking across mid lane entirely. I just take that portal across, bam, now you don't know which side I'm on and there's no indicator one way or the other. And then, bam, from a team perspective, being able to go from Prime Spirit to Orb Prime is kind of nuts as well. And I wonder how that functions with the Prime Dunk mechanic as well. Because if you have Orb and you can dunk, you can go straight across, now you've cut off a whole section of the map, you don't have to travel against anymore. And that could completely shift how that plays out too. It's, there's a lot in this video about the portals that I'm really curious and anxious about. I'm kind of hoping that that doesn't make it live. The, I don't really mind the portals on the side lanes, but the portals through mid lane, that's, that's a little spooky. That's a lot. That's a little spooky. That honestly almost buffs junglers as much as taking away two levels nerfs. Like that's honestly insane to give junglers the ability to path through mid without having to path through mid. Yeah. So the thing that was interesting about that though is like, and again, this is so much speculation, right? We're taking big guesses, but it's fun to do. It disappears off the map after a moment. Like, so I don't know if it's something that's activated somehow or what, but so that could play into it to kind of keep in the, I guess, without it being too overpowered, you know, is that there's something you have to do to be able to turn it on. And I also would then wonder, is that something that visually everybody is aware of, right? Because it shows up on the map all of a sudden. Now you know, hey, those, you know, portals are up. Don't be a dumb dumb, you know, like you got to be aware of it. And so, yeah, I don't know this video. It seems random, but because like I told you guys earlier, it spawns the portals show up on the map and are look active at like 11 minutes and two seconds, which is an arbitrary time. Nothing else spawns on the map. Nothing goes down on the map. Nothing, whatever. That's an arbitrary time. That's very strange. So it's, I'm sure it's going to be very interesting to see how that works. Cosmos just pointed out that they said the portals have one charge. And in the video, we do see that. When he is looking at Prime Spirit pit, it says zero time, the timer is a zero, but there is one charge of the portal. So it doesn't look like whole teams could take it across. But still, honestly, one person is all you need sometimes. If I'm playing Chimera, my whole team is over at Orb Prime. I take Prime Spirit, portal straight across, and now I'm with my whole team, and we get both of them at the same time. I mean, that advantage is massive in and of itself. Red brings up a good point too. It could be like whenever you kill a river buff that the portal opens up or something like that. Kind of like it does in Ethereum. Maybe they took a page out of Undying's book there. Yeah, maybe. Let's see. There's a lot in this video. There's so much. Was there anything else that you guys wanted to talk about before we move on just a little bit? Start talking about some of the stuff that was updated on their Trello? Chimera has a throw. I mean, that's kind of wild. I don't know if we talked about that. A throw? Doesn't he? And yeah, it looks like he takes one of his axes and throws it. No, that's a smite. That was a smite. No, dude, I'm telling you, it looks like he's throwing his axe at somebody. I'm telling you. Watch the video. You're on crack. Am I on crack? I've watched the video five times. You're on crack. I don't know, dude. It looks like he's throwing something. I'm telling you. Oh, well, whatever. It looked like it. Okay, whatever. We can move on to whatever you want while you guys look at it. He's throwing shade at blue is what he's doing. Dude, that guy just doesn't get to play the game. See, he just did it right there. Well, yeah. I'm telling you. I think you're seeing that. I think you're on crack, dude. I think I'm pretty sure you're on crack. I'm going to get that AC fixed because the fucking heat. It's so hot, dude. It's like, literally, it's like 80 degrees in our house right now. I think the maintenance guy was in here just a little bit ago, and I think that there's something big wrong with the AC, and so we're not getting it fixed any time soon, so that's going to be a bummer. And it's supposed to be hotter over the next few days, so super fun. I'm telling you. It looks like he's throwing stuff. I'm telling you. Chat, do you guys see it? Do you see him throwing stuff? Does it look like he's throwing an axe? Tell me. It was a drive-by fruiting. You know, it's just one of those things. Whatever. But fucking, you just go buy the stuff that I listened to you earlier and I'll walk you through the steps of making your own evap cooler. You got it. We'll get on that after this. All right. So let's talk a little bit about some of the stuff that changed on their Trello. Big shout out again to Overprime for having a Trello, for having a public record that we can track and see everything that they're doing. So much great transparency here. So new NPC animations. I'm assuming that means the jungle monsters and like prime and stuff like that. So and this is all stuff that's been moved to fix the next patch. So this is stuff that should be live whenever we get the game into our hands. Attack speed blend in and out animations. So I guess it would be, it would just look better when, as we were talking about Chimera, hitting this cue and getting that attack speed. It should look a little bit better. And new hero skill designs. Now, do you think that this is Overprime's new heroes? Or new skill designs for heroes? Or just the same skills but new like Parkl effects for visual effects? Like what is this? I think I have the answer for you, Mingus, and it's not nearly that exciting. Looking at the video, Chimera has no ability art. All of his ability art is the same thing or his basic attack is a gun. They are the new hero skill designs. It's the words need to be a little more spread apart on there. We shouldn't have let him talk first. You and I should have gotten an opportunity to guess at what we thought might be fun and cool. And said he's coming in here with his logic and understanding of how things are done in the back end and it's now ruining this whole thing. I don't even want to talk about this anymore. Let's talk about something else. Great, then don't. No, I'm going to talk about it. I'm going to talk about it. They could use a comma. They could put a comma in there somewhere. Now we're going to talk about their grammar and translating it from Korean to English for you. What do you want? New hero skill design. I'm going to put my own commas in there to make it whatever I want it to be. Oh, good. Okay. Anyway. Hey, additional portals. I don't know. You wrote that in, Charlie. Yeah. Okay, so that was it for the Trello updates. So, I don't know. Again, the biggest changes, I guess, were this was the first time we really got a really good look at their map. We did see a lot of the newer heroes, like the Fae, Da Fae, even though she got her ass kicked in the mid lane, Gadget, and Wraith was playing support for Jon Snow's team. He was supporting the Murdoch, which was pretty cool to see. This is obviously just a test phase thing because every time in the kill feed, it didn't matter who killed who. It was always Murdoch killed that person. I did not see, however, with Wraith there. I did not see any team-wide invisibility. So, I'm keeping my fingers crossed that that may be a personal invisibility, like Kalari and his ultimate something cooler, but we'll have to wait and see. I do have a watching the video again, and you guys can give me your insight. Does it look like they did tone down a little bit some of the effects on, because it doesn't look as cluttered. You still get the visuals that something is happening on the screen. When he went to gank and met again, there was a lot going on, but it wasn't so overbearing that I lost track. Sometimes, not always, but sometimes when big team fights would break out when we were playing in the play test, it was difficult to track everything that had taken place. It does look like there's a little bit. Maybe I'm crazy, a little bit more clarity, and maybe it's just in this unique test that we're seeing it, but it did look like it wasn't as dramatic in some aspects. Like it wasn't as over the top, and I know that's something that we talked about before, that it can be a bit overbearing with all the visuals that are taking place from the abilities, but maybe it's just because he's playing Chimera and they're not as flashy looking as some of the other ones, because we don't see like Gideon, for example, who has like a lot of flashy abilities. I think some of it too is a little bit of a desaturation of the map, so you don't have bright on bright. Maybe, that's a good point. And most of the characters that are there don't have the biggest flashiest abilities, right? The ones we see the most are Gadget, Kai, Faye, and Rampage, right? Three of those are load of the ground or a rock, not flash particle effects, right? So, man, it's what it could be, but it's until we get our hands on it, it's hard to say with absolute certainty. Jay, just let us get our hands on it. Yeah, they should. I agree. Totally access. Let's go. Let's go. Jay, you think I wouldn't talk about Seraph? Come on, Jay. Yeah. No, we didn't talk about Seraph. She got removed. You know what I'm saying? Jelly. All right, I think that's about all we're going to talk about today for the run map. One last subject I want to talk about, I'm going to link this in the... This is something... What are you laughing at? I missed it. I think it's going to be what you're talking about, baby. I think it's the same thing. He's giggling because of what happened. The tunes? Yeah. Yeah. Okay, so Jelly found this today. I had no idea that these have existed for a while. They're over-primed web tunes, and I just put the link in the chat if you want to check them out. They're fan-fucking-tastic. When Jelly told me that they had web tunes, I was like, oh, God, this is going to be so cringe. They are informative, fucking adorable, and actually funny, like actually made me laugh out loud. Like, they are amazing, maybe not the best. English, of course, because it's like Korean to English translation, but holy fuck, are they... This is like the best idea ever. It's like... And it's not like they're just doing a funny little comic strip. It's informative. The first one tells you how over-prime came about, like, how why Paragon shut down, and then releasing the assets, which had the cutest fucking picture ever, of Epic in a big head that says Epic in a business suit, holding a box with Faze peeking her little head out. Oh, my God. Oh, they're so good. They're so good, because the second one acts as like a tutorial, right, like, Ilteons. Press shift to go fast. Yeah. Right, collect gold. Spend your money on things. Right, like, it's just such a cool idea. It is. It's just, yeah, it's fantastic. I just think it's adorable. So my favorite one is the... It looks like a, I think a dragon eating a steak or something like that with a chef hat on, and it says, good game, give it a go. Yeah, that's the kind of the name, that's the kind of the name of their series, like, that's at the end of all of them. Good game, give it a go. Yeah, but it's just so cute. I don't know. It's so good. It's so good. All the animation of the characters. Like, chomping on a minion, but then it's telling you in the background, like, whenever you kill a minion, you get gold, because there's like gold popping up as he's chewing on the... Oh, they're so fucking good. Where him throwing his thunk, and you see the mace colliding with the person's head. Countess. Just like, brilliant. It's so good. Yeah. It's pretty funny. They never cease to fucking stop impressing me with the different things they come up with. Like, this is perfect for new players, just like... Great. Like, it's fun to read. Like, it catches your eye, and then like, it does... Yeah. Like, it teaches you, like, hey, if, you know, if you like tanks, then maybe sever off your guy, or if you want to be a more supporting type person, this is your guy. And then like, after you pick what type of hero you want to be, then, you know, you need to pick your lane. And it tells you what lanes go, where, who's supposed to be best for each lane. Oh, it's just very good. Very good all around. I agree. It's... I love the... I don't like talking about, like, unique heroes. And they look at Narbash, and the next alien oak chief who plays a song that boosts the team with a huge drum on his belly, I want to play this. Like... Yeah. And then the other person's like, okay, you know... Seriously. Oh, man. I agree with Otto. I want a baby shade plushie now. I think that's... So this is something, and I think we've talked about this before, with Over Prime in particular. And I think they can do a similar vibe as what Riot has been able to accomplish. Like, I could see Over Prime with some of these concepts that they've come out and doing things a little bit beyond just making the game, like they're adding in all this other stuff. They can have actual merch that people would want to buy. Right? Like, that's what's interesting and fun about this. Like, I could see them taking inspiration from a webtoon and throwing it on a shirt. I'd probably buy some of those shirts right now because I think that they're cute and funny. And nobody else would know what it comes from, but I wouldn't care. Like, it would just be something for me. And it would be fine. And I think so for that, it's also really exciting. And I think it's hilarious that they've had these for however long, and we're just now, we're just now. We're just now. Yeah. So they're issued. They moved it back, bearded, okay? So everybody's in their normal names now. So just relax. They're bud. Okay. Like, I want a little Richter on my shelf back there. Like a little... Yes. Richter. Yeah. Oh, that's good. Yeah. Richter has to be out of the game. You don't want to count this. Just for you. Remove Sareff. Bring Richter in. Just for you, Manges. She... I can't even argue with that, but I know where I like Sareff. I like Sareff. Everybody knows if you gave me the choice between Richter or Sareff, I'm going to take Richter every time, but... Oh man, um, friend of mine used to play Sareff as an... as a carry. Like, nobody ever played Sareff as a carry, right? But he would play her as carry, and I would play Richter, and holy shit, would we fuck some people up? Because, like, that was her thing. She couldn't reach the enemy carry, but... I don't know. Richter makes it to where she could reach that enemy carry pretty easy. I did see somebody mention in the comments that Sareff had the wrong mace on her base skin. Oh, really? Before she transformed, she had the devil mace instead. So that they needed to go in there and fix that, because that's unacceptable. You never know with them, though. That might be a choice on their end. Like, we don't know how they're going to... That could have been a skin for all we know, right? Like, it's one of those things. I don't know. I just want to know when we're going to play the game again. Yeah, I know, right. Please, please get rid of her. I'm dying laughing at these web tunes. They're so funny. Did you send that to me, Jelly? It was, I think it was a tweet or something. Somebody was asking winners are going to be on PS5 and over a prime responded with soon. Soon, yeah. We know with Soul Leave, soon fucking means soon. Like, yeah. Any other game saying soon, it's like, okay, six months from now. Where's the console win guy? Because we need him to hear this. Yeah. So, I mean, I sent you that reply to that tweet thinking, to me, that's a big thing for them to say. And it implies to me that when they go early access, they're dropping console early access at the same time. I mean, I remember them saying that before that they were going to drop console with early access. And then when they said that they were, I hadn't heard that again. And I've heard them talk about early access this year. I've been thinking in the back of my head, but I just didn't want to get anybody's hopes up that console would be this year. You know what I mean? I mean, how long has it been since we saw that console test? Like eight months, six months? Yeah. It looked like it was playing well. Yeah. And so that's, I mean, if it's been truly eight months since then, I'm trying to find the video now quickly. That's insane, just by itself. Your camera pooped out again. Of course it did. What is up with the camera, jelly? So while he looks that up, the webtoon right now, my favorite one is the image of Muriel and Rampage. And she goes, he, he, you can't die. And then he goes, oh my, with his face. Like he looks like he's having a bit of a moment. You know what I mean? Dude, it's, it's hilarious. Dude, the webtoon guys is so good. I'm just, the Narbash is so funny. My favorite image is like, I don't even fucking like phase, but her little head peeking out of that box. Bro. So I actually don't see that clip anymore on their YouTube. Baby, getting in the light. I'm blind. 10 months ago, 10 months ago, was that video of Feng Mao playing on their old map. So, I mean, easily the console port could be ready by now. Yeah. Hey, what's up, Des? There you go. Medkit, Medkit's there to provide the console. Yeah, yeah, yeah. I always saw that one already. Oh boy. Oh shit. Well, I think that about closes it out for all the games. It does. Let's turn it over to chat. If you guys got any questions, any questions at all, drop them in here for us right now and we'll try and try and answer them if we can. You know what I would love from Overprime next week? Right, given us gameplay footage of Chimera, great, absolutely fantastic. Give me a full item breakdown of all your new items. Please, please, God, because that would be like the thing for me that would send me over the edge, dude. I would kill for that. So with that in mind, right, because I know we're both nerds about when it comes to items. What I want to before Early Access is them to release a little of the API for it. So people can make websites with builds. Yeah, I mean, people that exist in the world do exist that can make websites for things when they have public APIs available for their item system. I mean, I wish I knew somebody who could do that. I don't know anybody like that at all. I'm just saying, wouldn't that be cool for people to be able to jump in there and mess around with item builds and, you know, and see how they all work. It's not what's going to be the perfect, be like etherean.gg, right? No, it's it's gone. But the code still exists. Yeah. When is Sarath getting added to ethereal? She's not. She's not going to be able to fight bearded. I'm going to go shave his beard off. I said that he's just going to be the Wolverine. See more actives from Paragon. I did bring up I'll awaken the Emmerich earlier. Is that what you're talking about? Ike is stuff like that because I wouldn't mind that. There were some cool actives in Paragon. Thorn Yomi was one of my favorites to counter Wukong. I mean, okay, let's be real here. I'm upset that they're adding Sarath, but I'm glad they're not adding Wukong yet. As much as I want to see what they do, I'm good. I think they should have Wukong. I think Wukong is a great character. I don't know that like he's like one of those like people. He's like either so broken and he's stupid and nobody likes him or he's like super like basically just like another minion in lane and he sucks. But I just think the concept of Wukong is always fun. Oh, Haxbiddo says, do you all think instead of fog walls, they should just put in jungle fog? Yeah. What do you mean by that, Haxbiddo? Do you guys know what he's talking about? Because I don't quite understand that. I think he's talking about just generic fog of war. So something that's different about Paragon, comparatively to pretty much every other mobile out there was Paragon did not have fog of war. Paragon had the fog wall ways to cut off vision from using straight vision shots. And that's very different. So having fog of war instead would be that you could seed toward Red buff, but only this far, right? So that once you hit this point, everything is usable effectively past that point. And Smite does that, League of Legends does that, Dota does that, right? All those kind of things. So I think it's a style choice. I personally prefer the ability to just always see as far as I can see. I think that provides a strategic element in competitive play in that if my team says like, oh, I just saw Chimera zip across the end of Midlane. Now I have an idea of where Chimera is, but at the same time, it is what it is. You know? I think Salthis was brought up. She would like to see jungle vines like a curtain of jungle vines instead of the fog walls. I think that would be really cool to see. Which they kind of had on their old map that what on the dual lane there was a drop through some vines. Yeah. They're old, old map, yeah. Let's see, Medkit question for you three. How would you three rank your personal list of these games? We all think we did this last time, didn't we? We did, but it's fun to talk about. It changes every time too. Like, obviously, I'm going to go over prime first now, then Pred, then Ethereum, then Fault. I think I follow, I would go over prime predecessor of Ethereum of Fault. Maybe Fault might be moving up because the game was fun to play today, but it's still, I think it still has the longest way to go even though it's the one that's been out the longest. It's a, I still feel like it's somehow behind the curve even though these games aren't out yet. The thing that bothers me, and this is unfortunate I think for SMS, is that anything that Fault does well, these other two IPs can just steal and make it their own. And it'll be just part of their game. And now it's like there's, there's, it's going to be difficult, I think, for SMS to just fully differentiate themselves because the other guys get to watch them do something and then react accordingly. So, but that, that would be my list. I'd say over prime first because it's just ridiculously fun and looks crazy. But yeah, Ethereum third, I think, Pred second. Oh, here's a cool question. Do you all think we should have Harvester's back? God, no. I loved Harvester's. I really did, but I do not think they have a place in the current and currently in any of these games. If, if I, if they were to be in any of the games, I think Fault could probably fit Harvester's in the easiest. Maybe Pred, over prime, hell no, definitely do not think over prime should reinstall Harvester's. Harvester's in Paragon were one of those things that conceptually cool idea in practice became a nuisance or a timer. Right? Because if you, when you got to the higher levels of play in Paragon, Harvester's were a rotation. You were there on the dot of it completing. You were there on the dot of it always. Right? There was very little variation and the junglers were really like hell do a schedule on that because it was, it was go clear two camps, go gank, okay gank, whether the gank failed or not, or was successful, now you have to hit a Harvester. Right? Then go do a couple more things. Now you have to hit a Harvester. It was this constant. Like, if you're not doing this, you're not putting your team ahead as the maximum potential and it just felt terrible to have to be on that timer constantly. You're already on timers as a jungler to add more of those. Basically just makes it like, okay, great. Now I go Harvester, Raptor, Prime, Harvester, gank, Harvester, Raptor, Prime, like it just, it turned it into methodical nonsense. I hated Harvesters. I loved them but I hated them at the same time. It was a fun concept for real. 100%. Yeah. Like you said. The concept versus execution. I prefer the legacy Harvesters over that gold globe thing Harvester in Monolith 2. It was fun if you could infiltrate their jungle and take all their gold out of their Harvester with that, the new way they had it but I don't know, the old Harvesters were just cool. It just pissed me off because as a support, I would always have to get a key because the jungler would always, would never, would never knew, in my elo, the jungler never knew that they were supposed to pick up a key to plant their Harvesters. Yep. I don't remember Harvesters. I don't maybe I didn't play with them but it sounds, sounds terrible. That sounds, Amber Lake and Midcat. Thank you. That's what it was called. Yeah. Oh dear. All right. I think that's going to about close it out for tonight though, fellas. Let's start rolling out our closing comments here. Viking Jedi, anything you want to say to the community before we roll out? All right. Hang on. Hang on. No, no, no, no. No, no, no, no, no. We have to promote a video that was part of the, not actually someone that was necessarily in the community regularly, but a video I did see online of someone talking about the three Paragon Successors. They do briefly like, there's a fourth project that's in the winds, right? But they outright say it's not a Paragon Successor so they're not talking about it being ethereal. But I'll post a link for you guys right now. That video, watch that that was super well done breakdown of like the Successors at a high level trying to like really conceptualize each one and get it across to an audience. That was fantastic. So I highly recommend you guys go watch that video. Is that the link? By Intersect. I don't see a link, by the way. I didn't show up for me in chat, but. Oh, because Mangus is the only one that's allowed to post links. Oh, well, there you go. There's one again. Um, there we go. That was Intersect, right? Yep. By Intersect, yeah. Yeah, there we go. Yeah. I'm a relatively larger creator, but still cool to see them covering. I mean, that video came out July 1st. Still cool to see people talking about these games. Even outside of our little niche community that everybody kind of, we all know each other. Kind of feel. I don't know anybody. Des actually, I think asks a super original and very important question that really needs to be talked about more often. And I feel like is not talked about enough. And it's like a coming of age question. And it really, really devastates me that more people don't talk about this. If you were a soup, what type of soup would you be? It's almost like this really cool, fantastic streamer asked that question on his stream all the time. Yeah, it's original idea. No, Des is the first person to ever ask this question. And it's dynamic. It's absolutely. Well, everybody plays that question at home of what soup they would also be. You guys have to contemplate what is the attractiveness level of said soup. But I'm not going to get into that. That's a whole soap box. I could get on of attractiveness soups. So I will say that closing it out. My final thoughts this week. Wait, is cereal a soup? Let's not get into that. Yeah, we're not getting into that. But fantastic to see all the updates from everybody. Good, bad, otherwise updates are great to see. And all those kind of things. I'm excited to see where over prime goes. Aetherial always cool stuff as I would always say, you know. But I'm excited for it all. And yeah. Yeah, I just coming from somebody that has been tracking this shit for absolutely ever is so exciting to see the amount of major updates that we've been getting just over and over and over. I would have killed for these kind of updates when I first started for the minions. We were covering the smallest, simplest, stupidest shit as if it was huge news. And now here we are with what appears to be early access for all three games just right around the corner. And we have one that has been in early access for like two fucking years. So this is an exciting time for all of us para refugees. And then we have Aetherial out there being what it is being super cool and having so much potential that could be another game that we could all play together. And it's going to be a great time. So if you want to check out the Viking Jedi's Twitter that will be linked in the video description below. I didn't get to do my final thought. I just, what the heck? Didn't you? No. I asked you a lot of thoughts and you started talking about fucking soup. You started talking about fucking soup. It was a question from the community that I felt was important to address. Okay, Jedi. Listen, talk about predecessor when we switched over to over prime and wasn't good. Yeah, I know, seriously. I'm just saying there's a direct correlation between us getting all of this new information and me joining FTM crew. I just feel like since I came on to FTM we've had so much more to talk about. I don't know. I don't know. Maybe I was asking the right questions, you know, pushing the right buttons and now things are happening. You guys are welcome. You know, this is why I have the best beard, you know, and I do the right things. And that's it. That's all. That's my final thought. But it was definitely a moment that I almost clicked remove from group. Well, it was right through that spiel that I was just going to poop them from the call and just call it. I just want to say that not everybody is willing to suck deck for updates. So thankfully we added somebody else to the crew. Hey, you know, I got a built-in ball tickler right here, you know. It helps. It helps. Going to get tangled. All right. And if you want to check out Jelly Knees, I'll have his YouTube and Twitch linked in the video description below. I think I forgot to do that this week. I think I probably just carried over from the other one. I don't know. I'll take a look after this is all said and done. But I appreciate everybody coming out. I appreciate it if you're watching this in video format. For now, this is the four of the minions crew signing off. You guys have a good one. Follow me on Twitter. Where's that?