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Intelligent Design - The Legend of Zelda (Part 1)

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Published on Jan 3, 2016

Today we dig into the design of the original Legend of Zelda for the NES. Very different from Castlevania, this is one of the earliest truly open world games. Much of its power relies on its initial presentation along with the depth and satisfaction of the core combat/exploration mechanics.

Home Site: Danfelder.net
GM's Guide Podcast: Danfelder.libsyn.com
Remaking Magic Podcast: Remakingmagic.libsyn.com

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