 Alrighty. There is no sound here. Let's play this in full first and that is that. Alright. So taking a look at this, I think there are one, two, three things that I would address first. The first thing is that this, it's this moment here as a character of Lung, not Lung just takes a step forward and then immediately stops as in if you look at this line and look at that spacing, it gets to a certain point and bam! We are suddenly hitting that invisible wall and with a lot of movement in the root in the chest, it will continue and ease in a bit more, kind of soften that ease in so it doesn't stop so quickly. It might also be because you're rotating forward and then rotating back here. So that just gives you a bit of a harsh stop and go. Even here if I'm being picky here, you go back and then you stop and go straight up. So there's just some spacing issues that I would tweak because overall it has a pretty good feel in terms of the weight. It's a bit slow. That jump could just be a bit more explosive through this section and I would make sure to leave the the feet on the ground as long as you can to get a full extension on the legs and then they can come up there and then that drop feels pretty good too. Again you have a little bit of a it's good that you have a landing compression going forward and then it suddenly stops here as opposed to going forward a bit overshooting coming back. So just some harsh stops here and there also armwise. I don't know you're mentioning here this is another bottom mechanics covering jump and you added the ball and then a new block out. So it seems to be kind of early on. So some of those notes might be for you like you know you know you know but for anybody watching this maybe they don't know but I would watch out for those arms as they come back and then stop. It gets a bit 20 in terms of the posing and the timing and there's a little bit of delay here but you could push probably that offset a bit more. It feels a bit especially here if we parent it together in a bit post-aposy as well but the biggest thing is that one stands out the most to me in terms of the momentum stopping. The other ones need to work as well but that would just be the first one and then also watch out you can also loosen up the head a bit. It doesn't have crazy drag and then overlap forward and then back otherwise the whole head will feel too floppy. I understand I didn't want to be a bit more tense and focused. I get that by loosening that up just a bit more. And again this is not the all of these are not the major ones. Like I said the major one is this one. The second one this just feels fast. Just a bit faster. The tricky thing too is that it's kind of the angle. You might have to almost zoom out a bit more to give this a bit of a higher angle but I buy this and I buy the angle of the bounce off. It gets a bit weird here because you're easing in and then it rotates and then eases in here and it's very soft and then you suddenly speed up again into the drop and then that drop is really fast too which is my third thing so you have bam fast fast suddenly where it's you hit this thing it's kind of slow and then suddenly fast as well. Again little details here and there in terms of the weight in the spacing while I was watching this for the first time I felt oh that's a hard stop then that ball is a bit fast it's not crazy but just a bit fast there just a bit fast it's not getting crazy the more I watch it the more I get used to it but I guess the very first time I saw this I felt it's a bit fast couple frames but then the last one is where this definitely feels too fast and then in detail like I said it's just a bit weird how you're easing since this is open here will come here bounce off to here harsh metal here bounce off again and then it might maybe hit this to that or just do this in an arc but it has to have some you know bounce off and it can obviously every time it hits the surface it's going to lose some energy momentum but it will still start to accelerate as it goes down but right now it feels a very straight and a bit too fast also somewhere is around so you almost expect this to come bounce up again and not just disappear. Picky, picky things here and then you just see here some of these steps also feel a bit soft like how slowly they come down then as a the feet and then this feels a bit slidey because we're not seeing any cast shadows it's kind of like what is the perspective here so you're almost expecting this low that how is it taking a step off the ground but then you almost feel like it needs to go lower but then it stays there so it feels more like a side step but just it just feels a bit flat because you're always fairly flat I see a bit of a tilt down I think this could just be a bit but then you also have a bit of softness in here it starts to push like the foot goes back a bit this goes back a bit and we are still at full compression on the feet where I don't feel like this is hard enough to push and slide out this way and then watch out that foot goes forward at certain speed and then whoo and slows down a bit too much subtle things there there was a bit of a wobble in that right there and that's kind of that like I said just some harsh moments where everything moves forward including the head another enough softness and overlap you know you want to break up these three sections just a bit more and then like again that just feels a bit default and this is just an exercise but something for you to think about doesn't have to be in this one could be in the next clip but like you know he made it not that has to be a full-on character thing of acting and jumping up and down and celebrating but this just feels very default so maybe a pose that would reflect something a bit more but I understand that you mentioned here a body mechanics so it's more about jump and weight so this is not really a note to address in terms of you know and type of acting but I would still end this with more asymmetry just for general posing appeal even if it's just body mechanics and that's about that I'll leave it at that and any questions always let me know thanks all right there's an email you can sign up you can start whenever you want you can submit whatever you want you get 16 submissions either way a like and subscribe would be awesome all right thank you