 Alrighty let's play this in full first. There is no sound. All right, cool couple things just quickly I would try to take out your image plane or whatever you have there in terms of that X and I'm curious if you can create holdouts. So I'm not sure if it's kind of digging through those pieces now right and we should not see it. Is it in front of that piece? Is it in front of that spoon or not? Is it flying behind it and evading? Excuse me that spoon which I have a feeling no because otherwise you would never see it but maybe that's what you wanted to do but then but then this have I don't know I'm not sure because you are managing this is still rough so here are just my my thoughts on this like this is cool I'm a big fan of this is cool and it's cool to see a shot with a plate it's rare very rare actually you might even be the first one in my workshop to ever present something like that it's cool so my first impression is you have to look at scale right hand spoon obviously all of this and the size of the dragon oh and the dragon goes up this feels like a really big dragon and I would look at this in terms of like a smaller bird so it would be more like a lot of faster flapping of wings besides because there's a couple things where generally when you flap like your body's not going to go all the way up starting here like the wings will be around here to here and until then the body's still going to drop see my horrible scribbles so by the time like I said the wings are maybe around here between here and here I'll probably run here that's when the body goes up and not starting here there's not enough wind resistance and and push from the wings I probably also flatten those wings a bit more and bring up the tips but before we go into wing shapes because even through here you can potentially even break the wings more as as the bird goes up because you have flat wings like this as you go down all the way down here and then when it reverses you got the the tips reversing there and then you have a lot of breakage in the wings and then as it unfolds again the tips are dragging until you go the other way and the tips are like this but it's usually you know not flat but you have the other side of the wing coming up is an offset and and you know the height of each wing and like I said the tips horrible drawings tips at the end like this that as the base changes direction that's when the tip will reverse but then like I said you're going to start having a breakage in the wings as they go up and now looking at your rhythm that's good that's good so it's usually slow down fast up slow down because you have all that wind resistance of the flatten wing membrane and everything and then as the the flap goes up as you break the wings there's less resistance going up meaning that up is fast down is slow that being said again looking at the scale I mean personally I would just I feel like you could treat this as a smaller bird or something like this makes more sense like that type of speed but then here again it's all very slow this feels more like a landscape in there you know guys you're going that kind of size but then this speed feels better so it's a bit all over the map in terms of scale and everything and same thing here as you go up like this creature would up hang and drop and see how the body starts to ease in and stop and already magically go up before those wings are actually here so I'll be careful and just offset the timing of the wings so that that's when they flap that propels the the creature back up there just but I mean again I'm not very structured in my critique I'm giving you some animation notes but generally it's just the principle of it because I think the animation needs to change mainly because of size like this is all cool and it's a tricky thing because it's definitely very fast like that the pot there right so as you do this that roots to me would be around here like it's being pulled away where whoa and the head might be higher if that makes sense where the the feet used to be here now the pan gets pulled so quickly that I don't think the body like the whole creature wouldn't go with it like it would be dragged on their way from its feet again so that it would drag a lot and lean backwards maybe that where you feel like whoa it's gonna fall off the pan that's why it starts to jump off and flap if that makes sense but again then I would treat this as a as a faster creature and then also once you go up here it's it's just very repetitive you know I mean like there's nothing really there's nothing really happening where I'll be careful because you're talking here about if you haven't touched the tail that's totally fine rough past on the head totally fine too and you want to make the end a bit more entertaining maybe some backflip works at the scene you just want more interaction with the frying pan maybe and you're concerned about oh you're the clarifying performance so to me it feels like I will probably what is he doing here okay so to me it feels like what if again this is not like you don't have to do this I'm just thinking a lot what if the wings are more folded and more tucked in and something where there is a clear difference here between the head and the wings and the tail could just be whatever and the wings are back there so all the focus is on the head and the head has quick darts like a bird quick darts following that spoon following what's going on in here and none of the flapping so that we always have a clear view because right now the silhouette's gone I'm not quite seeing I'm just seeing movement I know it would be kind of neat again subjectively if the wings are still back there and just the head the head just keeps looking like what is this what is going on here and only when this happens and like I said the feet are being pulled away from the center of gravity from the root and everything that's when the wings unfold like whoa what the hell and then maybe it might fall even a bit and then flap flap flap flap flap then you can have this but then that would make the flaps a bit more like this even that is too repetitive right it might be over here something like that where it fell like whoa and this is big arc because of recovery and then oh what's going on here what's going on here it's almost like this right you fall back big recovery and then oh okay I recovered okay let me get closer and what is going on here and then get into that but the question is is that to eat like what's the reason for this and like I said before you want to create some holdouts and we need to understand where this character is in relationship to everything here in front of it not in front of it if it is behind it it will be covered all the time so be careful about that like to me it could almost be something where like again because because it is a smaller creature you have the the license to be fast and kind of dive in and pick up things what if it's here falls back goes up and maybe a moment like this it would dive in and pick a piece and then fly over and then when this happens get back in pick a piece and then you can just create a geometry and pick that same color and then just pretend that it's eating a yellow or red piece there's a lot of time here right so does this falls back recovers swoops in to eat yeah I mean you can you can you can time it in a way where you're here whoa goes down it does the whole recovery thing of whoa and then so we have that and then maybe that's the last big one maybe or maybe this one that's when it swoops in and maybe you know it could be an interesting way of flying through it or kind of around it while the head is still grabbing it and then eats it and this could be you know you can do something where it might swoop in and go back a bit swooping go back a bit and then go in if that makes sense like Sue I'm over the map here let me just explain my my crazy thought process here flies down falls down flies up does a big recovery and then in place to kind of reassess the situation and then might go in once and then maybe go back like oh that was not the right timing let me try now like it's almost trying to get in at the pick a piece and then it goes in and this could be one two or one two three where you go always a bit closer than in and then you see how it comes down here I think that could be the moment where a creature could be here and flapping in place and like you know putting that piece in its mean it's throw and eating it and then when this happens that kind of wakes up the creature you know like now wakes up he's not sleeping but like oh oh it continues and maybe maybe changes a bit where it flies back a bit here like it was eating here but then here's that sound goes back a bit to not get attacked and waits a bit and then when this happens like oh it's starting again and then it could either go in again for another bite and what else could you do I mean it could be I mean that could be an idea I'm just concerned now that are you going in picking a piece oh another one goes in and then that's repetitive by doing this again not sure if you have enough time right if you go this and it's eating here or here this happens flies over here like whoa whoa whoa and then sees this and then dives for another one which would be maybe here like he would even you have potentially caught on action right as it goes through but I mean that could be something interesting to hold out where like the head is here open mouth has a piece wings through there and you can just animate little geometry pieces flying off as it pierces through this I don't know it's thinking out loud this is I think these are some of the things you could do I mean or you just cut the shot short you do all this falls recovers whoa and then like I said then it goes either it's like let me eat oh that was not great or let me try let me try all right let me try and have that type of contrast and timing and then what it's doing it's eating eating eating and then when he or she does this it could be just a little whoa too close and flies over there and then maybe cuts or or again this goes in and is able to grab it and then eats and it ends with a nice swallow and then that's it where you don't have to do the full shots potentially um but that's kind of it's a rambling lots of thinking out loud I don't know let me know what you think you can pick and choose obviously do whatever you want with the shot these are just my thoughts on what I'm seeing here thank you all right there's an email you can sign up you can start whenever you want you can submit whatever you want you get 16 submissions either way a like and subscribe would be awesome all right thank you