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Visual Basic Game Programming Tutorial - Part 4 - Key Input and Character Movement

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Published on Jun 7, 2011

In this Visual Basic 2010 game tutorial series, I'll be covering the basics of simple, 2D game design, from the ground up. I'll be focusing primarily on RPG style design; however, these techniques can be used with any 2D game.

(Note: Sorry about the muffled audio in the beginning, and the choppy quality. I kept getting interrupted on this one.)

This VB Game Design Tutorial will be focusing on:
1.) How to Detect Key Input
2.) How to Smoothly Scroll your Map for Traditional RPG Movement

In this series we will be focusing on:
Game Loop Design
Handling Mouse Positions and Clicks.
Graphical Tile Maps
Character Movement & User Input
Creating Semi-transparent brushes
Creating stylized dialog boxes for chat, menus, etc.
Saving & Loading Data from Files
Object Animation

PROJECT SOURCE CODE:
http://www.aardaerimus.com/downloads/...

Contributions:
http://www.aardaerimus.com/contributi...

:-)

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