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Uploaded on Jan 8, 2009
As the maker of a game, you usually get pretty good at it during development and testing. You'll hopefully realize that you need to tone it down before release, but it may bother you that even the highest difficulty setting doesn't provide enough of a challenge to the really dedicated. That's when you include things like this - Iji's final boss, pumped to his maximum power before the fight begins, on a difficulty level that automatically removes the health pickups he normally drops - as secret challenges for players to discover.
Please see the video annotations for further details.