 For years I've lived a double life, in the day I do my job, I ride the bus, roll up my sleeves with the Hoi Ploi. But at night, I live a life of exhilaration. I've missed heartbeat and adrenaline. And, if the truth be known, a life of dubious virtue. I won't deny I've been engaged in violence, even indulged in it. I've assailed adversaries and not merely in self-defence. I've exhibited disregard for life, limb and property. I've savoured every moment. You may not think it to look at me. But I have commanded armies. In concrete worlds. And though in achieving these things. I have set morality aside. I have no regrets. For though I've led a double life, at least I can say I have lived. I've done all of that, but never taken the bus. Welcome back to Classic Replay. This one is PlayStation games that really pushed the limits of the hardware. Kicking things off. I wanted to cover Bloody Roar 2. Now, there are a couple of reasons. Let's get into it. We'll go for the arcade. Now, it's one of the best-looking PS1 games, in my personal opinion. And I'm sure that's the word out there as well. I hope people feel about this game. So this game sold around 460,000 copies. And I'm not surprised. It's a decent game. There's 11 playable characters. I think there's some unlockables as well. And it looks like a Dreamcast. Get title. It looks that good. Lots of fantastic moves. I mean, this is still stunning. And it's running at a resolution of 640x480. And 60 frames per second, can you believe it? There's like parallel backgrounds as well. And as you can see, there's really fast loading times as well. Graphically, it's just phenomenal, isn't it? I mean, look at it. It does remind me a little bit of Virtua Fighter. And that's not a bad thing. These punch combos, these are very much Virtua Fighter. I mean, it's not as good as Tekken 3. It's not as good as some of the Virtua Fighter games. But it's definitely one to have in your collection. And it pushes the PlayStation into places, into territory, where I didn't even think it could go. So for that basis, it's on the list. On to the next game. Welcome to the next game. Wipeout 3. Fantastic game studio from back in the day. And although I don't consider this or Wipeout 3's special edition the best in the PlayStation 1 series, that probably falls to Wipeout XL or 2097. This is not bad. Let's go on with it. The loading times are good as well. And the graphics are better than what you might expect on a PlayStation 1. I mean, just look at that. Metacritic give this 89%. So that's not bad again. And it's the first, I think, in the series to take advantage of the dual analog controls. I've never experienced it, but apparently you can have two televisions and up to four players. So experiencing that back in the day, that would have been something to write home about. Now this one is the standard version. An additional version came out in Europe called Wipeout Special Edition. And that has 22 tracks, including tracks from the older games as well. So that's definitely one worth tracking down if you don't have it. So I think this was released in 1999 in Japan and then 2000 in the West in Europe. But I mean, this does not look like a PlayStation game. I mean, a PlayStation 1 game. This looks more like a PlayStation 2 or Dreamcast. Absolutely terrific. Fabulous game. An absolute PlayStation, as you can see there in 1999. 95%. Wow. On to the next game. Welcome to the next video. This is Tomb Raider The Last Revelation. And although it's not the best in the series, I think it's the best looking and the one that pushed the series the most on the PlayStation. Especially in the graphics department and also in the sound music capability department. It sold over five million copies. I personally rate the second Tomb Raider game as my favorite on the PlayStation. But yeah, so the menu system is better than ever. It's much easier to navigate Lara around. There's new abilities, new movement abilities. You can combine items to solve puzzles. Lara can zoom in on enemies. So now she can, with her weapons or a sniper, target body parts like limbs and the head. She can swing on ropes and vines and navigate around edges as she's shimmying across a wall. The controls are sadly as complex as ever. And they do take it a bit of getting used to. But I found this with any Tomb Raider game in the heat of battle when you're not exploring. It can get a bit complex. This one took around 30 hours to complete. And that's probably just me taking my time and looking at all the different items you can pick up and secrets. And yeah, Lara looks better, I think, in this game than ever, than on the previous or than the one that came after this. So I think it's the best-looking Lara game on the PS1. And the other good thing about this game is, can you believe it, you get to see the pyramids of Egypt and explore them. And that for me and the lighting effects that go off whilst in and around this game exploring those areas is really good, even now. So for fans of the Tomb Raider game, this is probably the most refined and the best-looking, absolutely leathered here. So if you can just jump down. So one of these allows you to crawl. There we go. Fantastic view there. So there's 35 levels, features a new engine. The code's been rewritten, about 80% of the code's being rewritten. And it's got smooth skin technology for the time. That was something that the programmers banged on about. There's better AI in this game and there's more polygons. So, yeah, on to the next game. Welcome to Gran Turismo 2. Probably the best PlayStation racing game ever. And the game that probably, again, pushed the PlayStation 1 to its limits. Interesting to know people's thoughts on that. I love to start off with the Golf GTI on this game, but you need about 30,000 credits to get that. But it's still a great race. I recently tried to complete it again. This game sold over 9.4 million copies. Apologies, I've got a bit of a cold for some heavy traffic there. But the car models are really detailed for 1999. And the lighting effects really pushed the boundaries of the 32-bit realism for the time. He's got my car there. Get out of my car. Or is that the Polo? The instant replays, as you probably remember in these, are something else. If you play this on a PS2, as I'm sure you'll know, it upscales the graphics somewhat. But then there was Blinkast that came with the Dreamcast console that allowed you to play on a Dreamcast in Dreamcast high resolution. You could even play it through a VGA connection. He's got the measurement of this guy. But this is just unbelievable. And the Dreamcast version is magnificent. Cheated a little bit there, or so I thought. So yeah, there's 650 cars, can you believe that? And 27 race tracks. And some of those, I think, are rally tracks built in. It was supposed to have featured a drag race mode as well, but I'm not sure what happened. And last but not least, it's a great two player game as well, albeit split screen. I mean, this is a proper race. The PlayStation is spoiled really for racers. You've got the Toca series. You've got the Destruction Derby. You've got the original Gran Turismo. So you've got the Need for Speed series. And I'm not doing this to say this is the best. But this pushed the PlayStation the most. So he's erode onto the next video. So there's an absolute ton of games that I believe pushed the limits at this only PlayStation. And we've seen four there. Metal Gear Solid was another one. This one, Total 2, runs at 60 frames per second, scaled to 640 by 480 or 480i. But it's the incredible 3D smooth animation that wins through. This is a franchise that needs no introduction. The Resident Evil series on the PlayStation 1 just continued to go from strength to strength. Resident Evil 3 is no exception. And as you can see from the graphics, this is one of the best looking games for the PlayStation. Resident Evil is more polished than ever. You can now dodge zombies, do a 180 degree turn on the bounce and mix up different types of ammo. There's been lots of driving games, racing games on the PlayStation that have pushed it near its limits. I'm sure that there's many out there that would argue that Ridge Racer Type 4 does exactly that. I certainly wouldn't argue that the driver series seems to innovate with every new incarnation. And when you consider the limitations of the PlayStation's ramp, this open world environment is proof that Grand Theft Auto in 3D could have been done on the PlayStation. There's some amazing FPS games on the PlayStation. Medal of Honor is one of them, Duke Nukem another. Here we have an absolute classic for the PC rewritten for the Sony PlayStation. Believe it or not, the Sony PlayStation version was coded in Assembler with a new redesigned 3D engine. There's lens flare, explosions, particles that render blood, and let's not forget the rail gun. Quake II runs at 30 frames per second with a resolution of 512 by 240. It's less flashy than the Naomi arcade original. Characters are missing their dynamic shadows. Sprite details have been reduced. It runs at a lower resolution than the arcade original. The sound is slightly ever so downgraded, but everything else, including the core gameplay, is arcade perfect. And for my money, a better port than Street Fighter Alpha 3. Vagrant story is special because it features fully 3D rendered backgrounds. There's impressive character models throughout, characters share emotions, and even the odd smile. I personally believe this to be a technical masterpiece. It took two years to put this together, and it shows it's one of the most beautiful games of the PlayStation's library. Just look at the size of that. Multi-level stages, check. Free roaming combat, check. High resolution, 640 by 480 graphics with full texturing and 60 frames per second, check. Due to technical difficulties, although this game impresses, it doesn't quite meet the playable heights of Tobol and the infamous Tekken 3. But what we do have is a very ambitious title. Okay, so Tekken 3 runs at 60 frames per second, Soul Blade or Soul Edge only runs at 30, but it's still a fantastic and solid outing from Namco. It gave us a glimpse of what was to come for the Sega Dreamcast with Soul Calibur. Not only was it the first weapons-based 3D fighter, the graphics, animation and backgrounds looked amazing. I feel the need, the need for Ace Combat. The environment effects alone put this one on the list. This is impressive, highly impressive stuff for the 32-bit era. The attention to detail is absolutely staggering and the sheer speed and smooth movement of your fighter seemingly pushes the PlayStation beyond its limits. Although just shy of universal acclaim, Need for Speed 3 competes with Gran Turismo in the technical department. The action is intense and the graphics beautiful. The varying weather conditions really impress me. The track designs are clever, but Need for Speed 3 on the PlayStation has that one vital ingredient. It pushes the PlayStation to its limits in the speed department. But where's that dash view? It must also be stated that Need for Speed 3 features some of the best sound effects ever to grace a console. This brings me onto the last game, but in all seriousness there's still over a dozen games that I haven't even mentioned that push the PlayStation to extreme limits. So with that in mind, Welcome to the last game. Soul Reaver, Legacy of Cain. Unfortunately, they force you to watch these cutscenes. But it is good. Computer and video games rated this one 100%. This deserves credit for being a real sequel rather than just an add-on to the previous game. And then it goes on to the site that it's better looking than Tomb Raider and there's much more going on and it's creepy too and it causes panic and will send shivers up your spine or down your spine. But this was ahead of its time. There's no other way to say that. I mean the worlds in this game are really ambitious, especially the attention to detail. Incredible lighting effects throughout. And I think the graphics and the character animation are really ahead of their time. The game runs at 512 by 240 which is an odd resolution but I think they've done that. They did that sorry to keep it at a steady 30 frames per second. I mean look at this. You can look around. The movement's fantastic. I wish Tomb Raider moved this fluidly. Really captures the atmosphere of this game. Terrifying. This is only the beginning. But yeah so it's not about the game. It's about did this game push the PlayStation near its limits and I believe this did because there's not much else like it on the PlayStation. So yeah that was my last game. I hope you enjoyed this video. If you did please subscribe. Please like. Please even leave a comment. And also share if you don't mind. And until next time. Bye!