 Here on the channel I've covered a lot of really strong Pokemon for beating 6 and 7 star Terorids and I'd like to say I've had a lot of success with them. In Pokemon Scarlet and Violet, Game Freak really turned up the difficulty rating of these higher star Terorids. Not really. A lot of people struggle with these when the game first came out and a lot of people still do, including myself. You can't simply rock up to a 6 star Terorid with your playthrough Pokemon and expect to walk out victorious. You actually need to train them up and use well thought out strategies, iron hands to even stand a chance against these monstrous Terorid bosses. And this got me thinking, as if mostly used the strongest Pokemon available to beat everything thrown at me so far, could I beat a 6 star Terorid, the strongest Raids in Scarlet and Violet with the weakest Pokemon that exists in the Paladin decks? So this is how I tried to beat a 6 star Terorid with the weakest Pokemon in Pokemon Scarlet and Violet. First off, I need to find what the weakest Pokemon in the Paladin decks was. Using a Pokemon's base star total is always a good measure to know how strong or weak a Pokemon is. So using this method, I looked through the Paladin decks to see what Pokemon had the lowest base star totals in the game. And we found not only the weakest Pokemon on Paladin decks but actually a Pokemon who had the second worst base star total of all Pokemon that existed. Yes, lower than Magic Carp, Cricketot and Caterpie if you can believe that, the only Pokemon with a worst base star total than the one in question was Wishy Washy with a total of 170 base stats. So I had found my powering Pokemon. For this challenge, Sun Kern, the seed Pokemon, ranked lowest out of everything in the Paladin Pokedex coming in with a meager 180 base star total. Sun Kern is literally as weak a Pokemon as they come. But could we beat a 6 star Terraried solo with it? Now the plan is to try and take on a 6 star Terraried solo right? But we are gonna have to set some ground rules to give us some chance of doing this. The 6 star Terraried Pokemon is set at level 75 with a 25 times multiplier to their HP which for 6 star Terraried is actually based off their HP number at level 90 and not level 75. Very complicated. And on top of this they have multiple tools like their shields which even further reduces damage they take and Wish nullifies stat boosts on our side of the field and stat drops on their side of the field so we are gonna need some things to help us out at least. Oh and also, we have to consider the rate timer as well. We only have a set amount of time to beat the Terraried boss which increases the difficulty significantly especially considering every time that we would get knocked out We would incur an additional timer penalty cutting down the overall time we actually have to beat these raid bosses and with using such a weak Pokemon the damage output in regards to the timer itself is something that I'm hugely concerned about. So with this in mind I decide we will only be taking on a 6 star Terraried where we have a type advantage i.e. we are using a Sun Kern, a Grass type Pokemon so we can take on a Water, Rock or Ground type 6 star Terraried. Using super effective damage coming off such a weak Pokemon is the only way this is going to be remotely possible. Next we need to catch ourselves as Sun Kern. I hit straight to Artisan, the home of Gym Leader Brassius, the man obsessed with Sun Flora's the evolved Pokemon of Sun Kern. This town is literally littered with Sun Flora statues and actually has an abundance of Sun Flora walking around it so like any smart Pokemon trainer you'd think this area out of everywhere in the Paldeir region would be the location where we could find ourselves a wild Sun Kern. But yep and if you're like me you'd be wrong. No Sun Kern here. So I find the actual location in this spawn and quickly catch myself a new raid partner. Now to give ourselves the best chance possible I level Sun Kern up to 100 then I head to Montenevere to hyper train it's IVs making sure all of it's stats are set to 31 using bottle caps. I then EV train it using vitamins from the Chansey supply store giving it 25 HP ups, 25 iron and use 2 HP feathers, 2 defense feathers and 4 special defense feathers to max out its EVs. I also buy a modest nature mint to give it a modest nature. Then give Sun Kern the movesets Sunny Day, Synthesis, Growth and Giga Drain. Having growth is a really nice way for us to boost our special attacks so our Giga Drain does more damage. Sunny Day also has the added bonus when active on the field of making growth. It plus 2 boosts rather than it plus 1 when there is no Sun on the field. So this will help speed up our setup. Synthesis also benefits from the Sun being on the field recovering 100% of health when it is active opposed to 50% when it's not. Giga Drain is a main way to deal damage which also recovers health back at the same time. And as we are an unevolved pokemon the EVO Light item is what we have given Sun Kern to hold which gives us a 1.5 boost to Sun Kern's defensive stats which is going to be massive in these battles. As Sun Kern already had the Grass Terror type when we caught it we don't need to change this and it also has the Chlorophyll ability which also takes benefit from the Sun being active on the field doubling its speed stat as long as the Sun is in effect. I mean this probably won't make much difference as it's so slow like its base speed is 30 so even if we double it there isn't much we're going to be out speeding anyway. Solar power could be an option but it wasn't sold on losing additional HP every turn for the extra power trade off especially when we don't have much HP to start with. Oh and I also PP max all of my moves as well which actually comes into play a little bit later on. So with my Sun Kern fully trained we give it a quick wash in our picnic area and then look for our first 6 star terror raid. As we are only looking for a water, ground or rocked 6 star terror raid I use the date skip exploit to refresh our dens until we find a suitable target. After a few resets a 6 star ground terror raid pops up which we head to investigate to see what is housed inside it and what do we find we find a 6 star ground terror type Galganical. To put in perspective of this matchup, Galganical has a base stat total of 500, that's 320 more stats than our Sun Kern, I mean it's not generally even looked at as a special attacker but Galganical still has a higher base stat special attack than our Sun Kern but even with that aside we do have the type advantage so we decide to go head on in anyway. Now as we enter into the raid we get pretty fortunate with our partnering Pokemon here as we are paired up with an Arcanine with Intimidate which helps by reducing Galganical's attacking stat by one stage at the start of our battle. This in turn allows us to take physical type attacks a lot better. First turn we set up our sunny day whilst taking a stone edge which we take pretty well after the Intimidate drop. Now straight away I'm a little bit worried, the worst thing about stone edge is it does have a high critical hit rate so if that does happen it could put a dent in our plans as critical hits ignore any stat drops like Intimidate. But we move on now as sun is set the next turn we start boosting our stats with growth which under sun as I've already mentioned gives us a plus 2 boost in attack and special attack. We proceed to get another 2 growths off maxing out our special attack whilst taking a heavy slam and getting fortunate avoiding an incoming stone edge. With our special attack maxed we are now ready to start our initial onslaught and click in with the gigatrain button. Expecting to do some big damage our plus 6 special attack I am shocked when we do literally roughly about a 30th of the overall health in damage to the Galganical. I now realise this might not even be possible considering we are barely even keeping up with the ray timer. Although we do have the ability to rasterise further on in this battle which will increase our damage so there is some hope. In between a barrage of heavy slams and Galganical setting up its own weather with sandstorm we fire off another 2 gigatrains before we are then able to rasterise. Now I'm hoping we can really see some damage here with the terror boost to our grass type attacks we hit the gigatrain and actually do some decent damage at least in comparison to other damage we've done so far I am yes a little bit deluded at this point. But with that we see Galganical throw up its shield and nullify all of our stat boots while removing all of its own stat drops. So we have to kind of stop the process all over again but since we rasterise we have to make sure now that we don't get knocked out and faint as losing our terror boost will mean this match is completely unwinnable at this point. So we set up our sunny day once again growth boost until our special attack is maxed out and all the while Alcanine is getting knocked out and cycling in and out with those intimidates to reduce Galganical's attack stat which means we are able to take damage from stone edge, rock slides and heavy slams a lot better. After setting up again we are ready this time with our terastalised sunken to finally start our final onslaught. The second setup has really put us in a bad spot with the raid timer and I think at this point that's the one thing I'm worried about. Can we do enough damage in the time we have left? We're doing roughly around a 30th of damage with the shield up right now even though we are terastalised but once it's broken our damage will increase by 25% so that might give us the window to beat the Galganical on the timer we need. Just during the 6 giga drains we finally break the shield and have only 4 giga drains left to knock out this Galganical with very little time left before the raid ends. The first giga drain after the shield drops does the most damage we've done all battle and brings us nearly in line with the timer for the first time since this battle began. We might actually have a chance to do this now. The next giga drain brings Galganical into the red but with only 2 giga drains left it's looking like this is going to be very close. We fire off our second to last giga drain and I know now that after this hits with the damage it has done it's going to be enough to knock out the Galganical in the next turn. But at this point Galganical throws up the message indicating the raid timer will end also very soon so we are on a fine timer here. With that I fire off our last giga drain which actually picks up the knockout to beat the 6th star turret and we have finally done it with literally the weakest pokemon in the games with our last giga drain and on the verge of the timer running out we complete this 6th star turret with literally the weakest pokemon that you can access in pokemon scarlet and violet. We definitely had a few things in our favour here especially having the arcanine with intimidate and there was a few stone end misses which definitely helped us out. But we are using a suncurn, a pokemon with 180 base stats in total so I kind of think the things that did go our way are pretty much alright at this point. Well there we go I had done it that's how I beat the strongest raid in the game with the weakest pokemon that exists in the pokemon paldear, skull and violet pokedex. It is possible and it would be fun to see what other pokemon we could do this with in future. If you enjoyed this video please drop a like and if you'd like to see more of these turret challenges please comment down below with what pokemon you'd like to see me try it with next. Thanks for tuning in have a great rest of your day and until next time take care and bye bye.