 Today we're gonna talk about Princess Peach Showtime because I think I'm completely sold. I'm picking up this game tomorrow. And let me explain why I'm sold. Well, folks, let's put it this way. Princess Peach Showtime looks to be everything I was hoping it was gonna be based on all the reviews. I kept telling everyone I was gonna wait for the Princess Peach Showtime reviews to drop and they have and the reviews are in. And well, it got a 75 on Metacritic. Now to put this in perspective, another big game launches this week in Rise of Ronin for PlayStation. And this is a game that actually to me looked pretty good in a lot of the trailers and honestly still looks kinda good. You know, a game being a 75, a 76, a 77. Look, relatively that means you can probably have a pretty good time as long as your expectations are set and Rise of Ronin to me still looks really, really good. But the fact that Princess Peach Showtime is chiming in at just one point below that really shows that Princess Peach Showtime is delivering in many ways. And from all the reviews I've read and I've read probably a good couple dozen or so and I'm really happy Nintendo put a cap on what some of these reviews could talk about. So there's still a lot of surprises left for me when I play the game. In fact, we'll probably be playing it tomorrow at some point. I'm pretty excited to dive into that. What's really interesting here is when we look at the reviews and you actually read them and pretty much all the reviews are writing the seven to eight, occasionally a nine range. The eight to nine seem to be because they had the expectations set correctly for this game. The sevens are below seem to think this game should have been something that it's not. And I never really understand reviews that approach a game in a way that the game is clearly not intending you to approach. As an example, Princess Peach Showtime is meant for kids. I think that's something that all of us have understood this entire time. We understood it when we played the demo. This game's target audience is literally children. It's meant to be played by younger gamers, not as experienced gamers that just need a high quality entry point into action style games. And I always felt like that was fairly obvious from the get go, but some people look back at the Super Princess Peach days and they keep hoping like, oh, we need a more difficult. This isn't the Princess Peach game. I want, so I gotta judge it harshly. It's like, well, how about judging the game for what it is rather than what you wish it was instead, which is an entirely different game. So when we look at Princess Peach Showtime and the only footage I'm really gonna show is Nintendo's official overview trailer, because again, I wanna keep most of surprises for you guys playing it tomorrow, or if you wanna go spoil yourself a little bit in some of the reviews. All of the reviews do agree in general with the premise that this game is aimed squarely at children. There's just some reviews that look at it as well. It shouldn't be aimed at children. And I think that is a very, very strange take because children deserve high quality games. Maybe that's my biggest takeaway from all the reviews is that this is a high quality game for children. And that's not always the case. I think about a lot of the games my children have tried over the years. And to be frank, a lot of games made for kids suck, whether it's the Barbie games or, you know, any sort of like IP game like that, Paw Patrol, absolute trash. You have the Minecrafts and the Roblox are pretty solid, but there's a lot of garbage out there that our kids first experience gaming with and they deserve something better. I'm just gonna say, children deserve something better. And when you provide something better, it also leads to adults having a pretty good time too, which seems to be what's happening with this game for those that had the expectation set correctly. So as an example, several reviews agreed that the world and the design of the levels is very smartly designed and doesn't feel like a cheap cash grab game. I think that's probably what we describe a lot of children's games as, a very cheap cash grab that isn't that great. This one's not that way. There actually is a lot of care and love put into the game. The world is extremely cleverly crafted with a ton of details and even a lot of references to old Mario games that pretty much us older gamers here would probably pick up on. It says, one nice thing about this game is it is a bit quicker paced if you want it to be. You can go slower, which seems to be how they intend you to play it so you can get all the collectibles or you can play faster if you want it as well. But you're rarely bored because the levels and the game are constantly changing their gameplay mechanics and scenery. And the scenery is just gorgeous. Now we already got that from the demo. We knew the scenery was gonna be great. And I'm a sucker for plays and musicals. So the whole play aesthetic just really already clicked with me from the demo. Now, of course, not all is well. There are some glaring performance issues. This comes up in almost every review with some major frame rate dips here and there. And apparently, and this is something I hadn't tested out or at least wasn't evident in the demo, there are some blurry instances when you're playing in handheld. Now remember the Nintendo Switch is downclocked in handheld mode. So to maybe handle having less available power to output the game, they decide, hey, we just gonna lower the resolution. And that's unfortunate. I play a good dose of games in handheld and on TV. And notably this wariness isn't apparently there on TV. So the extra boost in power allows a higher resolution. So take that for what you will. Look, we know no good feels making this game. They also did like Yoshi's Crafted World and they've done several other games in the past for Nintendo. Well, as their studio says, good feeling games. And this just seems to be another one. They seem to be experts at crafting games intended for children that adults can also enjoy. And there does seem to be a lot of love put into this. But it is also noted by a lot of the reviews that bring up the performance issues that it doesn't really seem as detrimental to the game as you might think. Like you might feel a hitch here or there and go, oh, that didn't feel good. But when a game is this simple and a lot of simple button presses, you don't know a lot of complex combos or anything or like super intense, time sensitive gameplay, it kind of just feels minor and falls to the background because it's not really hurting your ability to progress or enjoy the game. It's just kind of like, oh, well, that was weird. Moving on anyways, because the hitch only lasted for like a second. So take that for what you will. I obviously haven't played the final game. I'm just basing this on reviews and I'm sold. Like I always say there are some games I don't need reviews to buy. Like I knew I was gonna probably enjoy Tears of the Kingdom enough to purchase it for $70. Absolutely knew I was gonna enjoy Super Mario Wonder. Didn't need to wait for reviews to have that validated. But Princess Peach Showtime was one of those games I knew was probably designed for children. And when you have a game that's specifically targeting children, and I know a lot of you guys, a lot of non-Nintendo fans anyways, will try to argue everything Nintendo makes is for children. Mario Wonder has some difficulty in it. Like my kids are playing it and they're trying to beat it. They still haven't beat it yet because there's some difficult aspects to the game. And that's not even talking about the bonus worlds and the extra difficult worlds. They kind of skip over those. So I am just gonna point out that personally I am very excited by what is happening with Princess Peach Showtime. And I think I'm gonna be pleasantly surprised when I play it tomorrow because I was pleasantly surprised by the reviews. This game could have been down in the 50s and 60s and just been another quick cash grab based on Peach and maybe building off her popularity from the Mario movie. And instead they deliver what appears to be a quality children's game experience that a lot of us adults are probably gonna finish quite quickly, but have a good time while doing so. Now this does get to the larger argument on, well Nate, if you're sold on this game but it's shorter and simpler and some reviews are punishing it for being easy then is it worth the $60? Now the price point is something I can't tell you because that's an intrinsic personal value. I'm gonna buy the game. We're gonna play through it probably on live stream and we're just gonna see if I think the value of the game holds up to $60. That is something I don't think I can determine from reviews. I know some reviews dive into it but again, that's gonna be all on personal experience. Like let's say it's a 10, 12 hour game. I plow through it and I had a really, really damn enjoyable 10 to 12 hours. I'm not gonna say 60 bucks can't be worth a really damn good 10 to 12 hours. So, and that's assuming it is that long way. It's a lot shorter. Maybe it's even longer. I don't know because I'm gonna try to 100% each level. At least, you know, cause I feel like that's where you can get a little challenge. At least from the demo, like the cake decorating wasn't this like simple thing that you just easily 100% it unless you just got it right away. I struggled with it a little bit. So I feel like there might be other costumes and other designs and other gameplay mechanics that will give me that similar struggle. So personally, I am sold on the reviews. The reviews were exactly what I was hoping they were going to be. I'll be picking up Princess Peach Showtime. We'll also talk a little bit more about it next week on the podcast as well, giving our final impressions of the game. If you wanna call it a review, I guess you could argue it'll be like a miniature review of the game happening on the podcast next week. But you guys are awesome. I wanna thank you so much for tuning in. And hey, at the end of this video, I just wanna note, if you check in your feeds today and you're seeing like a different logo and you're like, who the hell is that channel? It's Nintendo Prime. It's still me. We have updated our logo and our banner image. And while we haven't updated our intro and outro stuff, yet the intro stuff we only use in specific circumstances anyways. We don't always use the intro. Like when we have a sponsor ad, we run right at the end of the ad. We'll throw out our intro to get you guys back into the video. So it's not as hard of a cut. And our outro has been this really amazing thing that Mason Conrad, someone who does some work for me here and they're made over a year ago. Bottom line is we wanted to update our design, go with something a bit more modern for this year. We'll see. There might be an update to it again around the time Switch 2 comes out, but this one we're gonna run with for the rest of this year. And I wanna shout out Mike Odyssey because he's the one who put this all together for me. We're also working on rebranding our podcast a little bit for season three. Don't worry, it's gonna be the same show you know and love. But with some changes we think for the better, they're gonna make it a more thought provoking show as it were. Anyways guys, thank you so much for tuning in and we'll catch you guys in the next video.