Obligatory WIP video after making this awesome (to me, if you're a coder appreciator then you may be glad about it) thing. Using Bitwise operators for the first time, I was able to pull the KONG letters on this character, The hardest part about this was making it so the letters are picked in an actual intelligent way, so the game won't spawn an O when you already have it.
I set a few keys with a couple of codes to set the KONG letter bits separately to test this feature, it does work:
[State -1, Debug 1 - Toggle K]
type = Null
triggerall = command = "x"
trigger1 = var(53):=(var(53)|16)
[State -1, Debug 1 - Toggle O]
type = Null
triggerall = command = "y"
trigger1 = var(53):=(var(53)|8)
[State -1, Debug 1 - Toggle N]
type = Null
triggerall = command = "z"
trigger1 = var(53):=(var(53)|4)
[State -1, Debug 1 - Toggle G]
type = Null
triggerall = command = "a"
trigger1 = var(53):=(var(53)|2)
Thank you very so much for teaching me this RicePigeon, I seriously can't thank you enough!