 Hello, friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel, my name is Lee, also known as Osiris. In today's episode, we are going to be continuing on with our VGC content, concentrating on that new rule set that will be implemented on the 1st of August. So we've got a little bit of time before that does come into effect because it is currently Series 9. But I think everyone kind of put their message across quite clearly on that poll and said that they'd prefer to see Series 10. And I think it's a good idea. I think we get our hands dirty with the format. Kind of learn what's good, what's bad and what kind of work. So we're going to do that over the next few weeks in the lead up to that official rule switch over. And we kicked off on Friday last week with a bit of an episode on Zashian, which is pretty much one of the top not pun intended dogs in this format. So today we're going to look at a little bit of a different Pokémon, something else that is going to be pretty predominant. I feel going forward and I think it's got some huge potential. It had some good finishes over the weekend in the Battle Frontier tournament that we saw in particular. And that Pokémon is Zornius. So Zornius is a very interesting Pokémon. It really struggled in the formats prior to this, obviously Series 8 where we had Dynamax. But now that's gone. I think Zornius has kind of had the chains kind of taken off and it can be unleashed a bit. So this is the team that we're kind of starting off with. And just to mention all the teams that we featured today, there'll be poker pissed down in the description if you want to grab them, grab certain sets or spreads or whatever and just try them out for yourself. So this is the team that we kind of started off with. The Zornius, the Rillaboom, Incineroar, Regi Alecki, Talonflame and Lander of Steering. But I'll be featuring two builds today. And the second one is going to be very, very similar, but based around the six Pokémon that Kunal, good friend of the channel, shared who finished in the top eight of the Battle Frontier tournament this past weekend. Now I couldn't play in that tournament. I had childcare duties all weekend, so I wasn't able to participate, which is a little bit sad, but it just happened. So hopefully there'll be more in future where I'll be able to take part. But this was the six that Kunal used and got top eight with. Now, I don't know his exact spreads or sets or anything like that, but I put my own spin on how the team can be set up. So like I say, the pace will be down below and if you want to take a look at them. So we'll start off by explaining a few things with Zornius. So one of the things that I wanted with my Zornius in particular was obviously we're going to have that power boost from the Geomancy, the plus two in Special Attack. So I wasn't too worried about putting a massive amount in Special Attack. I wanted to stay in the field for as long as possible. You've got the Fairy or kind of boosting its attacks additionally on top of that. So I wanted it to stick around as long as possible. Now, this this combination here allows you to take a behemoth blade from a neutral, neutral as Ashen. So you need to intimidate it and it just gives you that addition. Like just a little bit of security, you know, and the speeds that allows you to get the jump on Shadow Rider Calorax on plus one. So if they're, you know, electro webbing you, you're still going to be able to add speed the Calorax on plus one, which is quite nice and that little bit of speed that will help out in certain situations, but that's pretty much the Zornius in a nutshell. You don't need to go into too much detail here. The Rillaboom on this build is a salt vest for how we really want to look at using Rillaboom. I feel you're going to be switching in a lot of the time to overwrite terrains or to just give you that additional faker while you protect Zornius. So just your board position a little bit. So it's more than likely that the Rillaboom will be coming on to the field and taking damage. So you want the assault vest there for most of the time, you're going to be special attacks that are going to be the things that are coming out to hit you. Just gives you that little bit of extra staying power again. Like we've got that kind of ethos behind Zornius. We just want to be able to have a Pokemon stick around for as long as possible. So the assault vest definitely helps out there. We've got high horsepower playing around with it. I don't know if it's the best option. I do like knockoff personally, but I've been trying high horsepower. It gives you an option to hit Zashian a bit harder things. I consider all a little bit better. So it is an option there. But as I say, I think that option here could be changed. There are plenty of options that Rillaboom does have access to. Even Wood Hammer could be a better option as well over high horsepower. But it's entirely up to you and what you feel like the team kind of needs. And then we'll move on to Incineroar. It's a bit more of a defensively built Incineroar. This one obviously playing in with the Intimidate. It definitely helps. But things like Mianchiao that can't be intimidated do cause us a lot of issues because they can just straight up close combat us and that is Incineroar gone for the rest of the game. We kind of want to avoid that. So with this investment here, you're able to take that close combat from a Mianchiao, which is really nice. The taunt is there because I wasn't really seeing myself use snarl too much. Now snarl is a good option, but you kind of got that kind of same option in a repositioning aspect with parting shot anyway. And the taunt just gives you a little bit more security against something like trick room being set up because you can see on face value, this team will struggle a little bit against trick room. And then the rest of the EVs were kind of just dumped into special defense. So it does leave us a little bit more vulnerable on the special side of things. So we need to be a bit conscious of that with this Incineroar. But for the most part, the defensive side of it, it's going to really be able to kind of match up a lot better against those big threats like Zashian, like Mianchiao and Pokemon like that. Red Geolaki on this one. We've went for a life up just for that additional power max speed as well. It's going to be the Pokemon that we're relying on a lot of the time for speed control against things like Shadow Rider Calyrex. For instance, if we don't have a Talonflame out to get that Electra Web off just to get big damage onto the board as well, especially boosted by the life orb makes it pretty threatening. And Red Geolaki is just solid all in all. And then we've got the Talonflame. Talonflame an interesting Pokemon. I do feel like it is very good. We've got the quick guard on there. It gives you protection against priority attacks, which can be pretty clutch in cases against opposing Faker with Zernius, especially if you're set up and your opponent's trying to play around, get their Faker back onto the field active again to disrupt the ability of you being able to sweep them where the quick guard kind of really overrides that. And then the Tailwind gives you that additional advantage. And at least you can then keep pace with opposing Tailwind Pokemon. You could go Jolly here on the Talonflame. It is an option, but I've opted for Adam. And just for that, a little bit of additional power for hitting things like Rillaboom, things like Volcarona, which are pretty popular at the minute. And the Flair Blitz as well for hitting things like Zashin a little bit harder. Then we round off the team with Landerous, Therian. Now Landerous and Carnate has been very popular, but I do think there's some viability and Therian still, especially with that Intimidate. Now you could go special set on here. I've went for more of a physical one. And there are conflicts, of course, with the grassy terrain and earthquake, but between Super Power Rock Slide and Earthquake, you've got nice coverage as always. Got the Rocky Helmet there and pretty much again going like really heavy on the defensive side here because it does allow you to take attacks from Zashin a lot better. Take Surgeon Strikes from opposing Urshifu's a lot better, but we do have nice coverage against Urshifu anyway, especially the Rapid Strike variant. Like Rillaboom, Regilecky and Talonflame help us deal with that a lot and even Zernius to a certain extent with the defensive boost that we feel like the investment that we've got there. So all in all, team's pretty nice. We'll play around with this one and then we'll move on quickly to talk about the kind of Kunal Shade 6. So there's a little bit of a variation here. Obviously the first four Pokemon are pretty much the same, except everyone for the Magnet just to give that a kind of run out on Regilecky. And the big thing I think the message here is, I think don't be tied down too much when you're testing teams to specific items. Just like go for it. If you want to test a different move or you want to test a different item out, it's a good time to do it, you know, and especially like showdown is the perfect place for us just to see if these things work. Now the variations with this team are obviously Kunal, Ran, the Volcarona and the Urshifu. Now I'm still not sure if he was running the single strike or the Rapid Strike. The Rapid Strike makes sense because you've got the Firewater Grass core in there and also that the Urshifu kind of plays off super well with the double Intimidate where you can really shuffle your, sorry, double fake out so you can shuffle your fake out and really kind of nail opponents if they're trying to protect on your fake out. Then Urshifu can really punish that with its crazy unseen fist ability. So the Volcarona is a little bit different from the Grassy Seed one that we ran on Friday in that Zashin team. So this one is Full Max Defense because this will allow you with the Citrus Berry to take that search and strike from opposing Rapid Strike Urshifus and at the same time you're going to have that chance to burn them as well. You've still got the ability to quiver dance up to kind of get a little bit set up with the Volcarona as well and the Rage Powder is really quite essential for help and zoning is kind of performed to the best of its ability and then the Rapid Strike Urshifu there is pretty standard with the Sash. So that is the team. So start off with a couple of games with the team and hopefully we can have a good showing of both of them look at like popular calls in the format and see how the teams can kind of handle those. So we're starting off against a Zashin team with Tornadus and then we got the Urshifu, the Rillaboom, Incinero. I swear we're all going to get sick of this. These calls popping up in Nile League as well, which is a nice Pokemon to bring in these sort of games. So I think what we'll do is we'll lead off with I mean the thing is the Tornadus definitely definitely threatens us with speed control of course and shutting down Zernius for a start. We'll go Linderous and I think we'll go. I feel like we need Boomin here as well, you know, I mean we could go on with Talonflame. Definitely helps us out with a bunch of stuff. It's whether we want Rillaboom as well. I think we go Talonflame, keep pace with their with their tailwind if they go for it. So we do have the option to Earthquake here, but again the grassy terrain being up makes it a little bit more difficult for us to to I mean we can't Earthquake. This is the thing we can Earthquake and Quick Guard because we block, we block the Faker. We block the grassy glide, which is quite nice. We would take big damage from the Nile League but then the next turn we could potentially just go tailwind. Yeah, let's do that. Okay, they're going to rapid strike. Quick Guard not going to help us this turn but just the Power Gem coming out. Okay, so get the Earthquake. We should still do nice damage to that Nile League which is good and we still have the Brave Bird which we can go to go for into the Earthquake or we can just go for a tailwind here. Now I think we just tailwind just in case because they have to then go for Aquajet and they may not, yeah, they're not going to go for it where we can get the Nile League which is good and then they're going to surge and strike into our Landerous and you can see here how well we're taking that and doing almost as much damage to them with the Rocky Helmet as they've done to us which is just phenomenal, you know. So we're in a good spot. We've got a tailwind up. We can go for the Brave Bird into the Ocean for the next turn which is great and Landerous still intact with its Intimidate because you know that the, you know for a fact that the, I think what we're going to do, we're going to have to protect Landerous and then switch into Incinero because I think they're going to fake out an Aquajet, maybe. Now they're detecting, okay. You know the Zashans in the back. This is the thing. So we need to preserve our Intimidate. This is the big thing for us, you know, where we might need to give up, potentially give up Talon Flame here, now which might not be the worst thing in the world. The problem is now that the Zashan is going to be in a spot where it's going to be able to get its substitute up which is not ideal, really is not ideal. And it kind of would prefer to stop the Zashan getting the sub up over anything else. Okay, they're going for the Incinero which we should take this because this should just proc our Berry. Yeah. Okay. That's fine. And now we're in a good spot to get the Ocean Foo. We'll get our tailwind up again. But we can, we can cycle the Intimidates now. We can just Brave Bird into Ocean Foo, switching to Landerous. We'll probably lose Talon Flame and they may protect the Ocean Foo here again, but they haven't really got the switch in now to the Rillaboom at this point because I'll say the Brave Bird is going to take down probably the Rillaboom even if it switches in because we're not minus one, but they do detect. That's fine. They go for that Sacred Soul which we still take. This Landerous is ridiculous, ridiculous. So this is a nice example of how, how the teams perform well. Now we do have the option here where we can tailwind, but again, I think we want to prioritise going for that Brave Bird and then just switch into Incineroar here and get another Intimidate onto the Zashion because it's likely we may see the Rillaboom come onto the field, but it is the Behemoth Blade. So that's fine. And we'll get rid of that, that Ocean Foo. We lose Talon Flame in the process, but that's, that's not too bad because that Zashion's now super weak. And what we can do is we can get Zernius onto the field now. They've got the active Faker, but it's, it's still, it's kind of fine because we just protect, we switch into Landerous, we put that Zashion down to minus two. The Rillaboom going to be minus one. They'll potentially take down the Landerous here. Also the Rocky Helmet damage would be nice, especially if they fake out into the Incineroar slot. And then we've got the active fake out to kind of help come in the next turn and help us out. Yeah, the Sacred Sword, there we go. Just taking the Rocky Helmet, so great, so great on it. And I think this is a really good example. Where we've kind of kept the Zashion not really a threat to us at all now. So we can just go for the Geomancy. Now what's worse? I think the Zashion's always going to be worse. So we'll fake out the Zashion because we don't want that sub going up. That's the big thing. Like most Zashions are going to have a substitute, right? So we want to be able to, I mean, they're minus, but they're minus three or four now, which is just crazy. So the Intimidate Cycling some matches can be so beneficial and you can see, you can see the value of the Rocky Helmet. Like really bulky lander is here coming into play. We'll see what this really boom does. It's minus two. So I mean, it's still not going to be doing very much U-Turn doing absolutely zip. So what we can do is just, I think just dazzle and just go for a Flair Blitz into the Zashion at this point because they're so weakened from our Intimidate that they're not really going to be able to do anything. I mean, that is just ridiculous damage, right? And I mean, we're not doing huge damage ourselves, but I mean, even then the Incineroar with that defensive bulk just shows how good it is and we can just moonblast and pick up a nice clean win for this one. So, I mean, this is a good example of how the teams kind of performed well. And there's actually the Zernius at the end of game, you know, an amazing shape. So close that one off and we'll have one more, one more with this team and then we'll jump into our other one and see what we can do about having both teams featured in today's episode. We've got Invaltul, which is most part really good for our Zernius. Got to watch out, especially as a Zernius player for things like his on Tapu Fini. Obviously, the Cellist Stealer as well, going to be there to really give us a lot of issues, but we do have options to deal with the Cellist Stealer and Regi Alecchi Incineroar. Definitely going to help out with that, especially the Talonflame as well. Got to watch out for Tailwind and taunt on that Whimsicott, going to be a little bit awkward to deal with. And obviously the Urshifu as well, can give us all sorts of problems. So, especially leading with the Zernius, especially if the Urshifu does come out, it means it's just difficult for us to protect in front of, you know, right. I think, I think, I think what we're going to do is go Zernius, Talonflame, Rillaboom, and I think Alecchi here is going to be probably the best option for us, because Alecchi really gives us nice ways to deal with the Valtul, the Tapu Finni, and that Cellist Stealer as well. Got to watch out for the Landerous, but with the Gracie terrain up, it's not too bad. There's also like, you know, I've been tempted to play maybe something like Gracie Siege Alecchi, but the problem is with that, Alecchi is one of those Pokemon where you want to try and get in and out on the field, and you know, it's not going to be sitting on the field for turn after turn after turn. So it kind of wastes the seed, although the defensive boost at times could be quite nice to utilize. Okay, so I think here we're just going to protect. We're going to switch straight. Do we go for the Tailwind just to kind of give us the edge because they can Tailwind as well? It's not a bad idea. Probably at worst with Talonflame, I'm going to take potentially a Muddy Water. Now they could taunt us, but I think they're more likely to taunt the Zernius here. Just gives us a little bit. I think we taunt Tailwind here. Then we switch into Riddoboom. We Tailwind with them, and yeah, the Muddy Water comes out. We get away with that scot-free. We get away with that scot-free. Now, do we want a GM ANSI? Probably not. Probably not in all honesty. I think we probably want to just go for maybe a Moonblast into the Tap of Finny. We could dazzle and go for a Bravebird into the Whimsicott in all honesty because that would give us then a way to remove their speed control option. They do switch into Celestia, which makes sense. I mean, we're going to get nice damage onto it regardless here. Even if we lose Talonflame, they're gone for their haze. Yeah, they're scared of the GM ANSI. That's the thing. We've got to be very patient with how we're utilizing the GM ANSI here. We do have Flairblitz, so we could potentially just go Dazzlingly and Flairblitz. They do have Wygod, but you can see their Talonflame coming in like an absolute booster. And even if we get that Muddy Water now, that's still not the worst. We do lose Talonflame, but it's a very good trade in my opinion. Now we can bring in really boom. Now we've got the opportunity to go for the fake out into the Tap of Finny. Now, does this Whimsicott have taunt? I don't know. It could do. The thing is what we could potentially do is GM ANSI in grassy glide here. Yeah, this is all right. And if we see the taunt, we do see the taunt. That's fine. We know it's there now, which is fine. Like a lot of the time, you know, the Xerneas doesn't necessarily need the GM ANSI to perform. You know, I think we can, I think we double into the Whimsicott with a U-turn and a Moonblast. I'm not really too worried about the lander. It's especially the build of Xerneas, you know, in this particular team. Yeah, they're going to U-turn. They're going to get their Tap of Finny back on the field. We want to reset our Intimidate onto our Relaboon. We want to try and remove this Whimsicott as well. Take away the SB control. Take away the taunt options. We'll be able to get Regi Alecki in, which is fine, because we've got that switch straight back to Relaboon if we need to, or we can protect Regi Alecki here and bring in Relaboon, which is probably the best play in all honesty. We reset the taunt on the Xerneas as well, which is nice. But, you know, against these teams are really set up against things like Xerneas. You don't necessarily need to... No! Okay. Well, that freeze is not so good. They're just going to Earthquake. They're going to Earthquake. They're going to Earthquake. Well, we can grass and glide. They're going to Earthquake. They're going to Earthquake. I mean, we take the Earthquake. We take the Earthquake. This is really frustrating for us. That freeze is not ideal. We'll take the Earthquake. We'll go for Earthquake again. They're going to go double up into the Regi. No, they're not fast enough too. I mean, we get it, but the freeze just makes this really annoying to deal with. Their tailwind is going to run out soon. Let's just let Alecki go down. That's just mindlessly thunderbolt. Yeah, they're going to do that. It gives us a free switch into Xerneas, and we can just Geo in front of them and just... Yeah, it's like it doesn't matter now. It doesn't matter at all, but you kind of get the gist. You get the gist, right? There's the Earthquake doing absolutely nothing. Let's see if Rilla can thaw. Come on, Rilla. No, frozen solid, moonblast. Bye-bye, good game to my opponent. So, we'll move on and we'll have a couple of games with the Kunal build now. And we'll see how we can get on with this one. And then that should wrap up the episode. Oh, we're playing another Eveltil. Eveltil seems to be picking up a little bit of popularity, especially with the Stack Attacker. It's a combination that we've seen in previous formats. It does very well, compliment each other very well. You've got both sides of the spectrum. You've got potentially Tailwind here. You've got Trick Room here and a lot of Pokemon to kind of benefit and play around with, especially with the trap from the Gothatel, which makes things a little bit more awkward for us to kind of function around. Whether or not we want to lead with Xerneas here is another question altogether because I think the problem is... If we lead it into Stack Attacker, it makes it a little bit more difficult. And Xerneas is always a good Pokemon for the late game, at least with something like a polling shot, we can get around the kind of being stuck on the board. And I do feel like, you know, our own Urshifu here isn't too bad. We've got to be very careful around the potential Rillaboom, which makes it a lot more difficult anyway. But something like Volcarona can do a decent job. Again, it's going to be a bit difficult, but I think not the worst. And I think we've got Urshifu and... Or is... Or is... Rillaboom better. Maybe Rillaboom's better, you know. I just think like the fake out, Rillaboom can do a lot of work. Yeah, we've got Rillaboom, we've got Rillaboom, we've got NC, we've got NC, Volk, Rilla, and Xerneas. Yeah, that's kind of what we expected. Now, we'll probably see fake out here and they're just going to rock slide here, which is not ideal at all. But we do have, we do have... We can fake out. Now, I think we potting shot and we heat wave. No, they don't even fake out. We could have went for the fake out, but that's nice. We get the Rillaboom onto the field, which is always good. They're going to hypnosis us a trick room. Trick room, trick room. Don't really get that. They're double trick room in there to compensate for the fake out, that we'd have that fake out disruption, you know. Where we can fake out. Got the tell now and just go for another... Well, I mean, we could go for giga drain. We're probably going to do more to the stack attacker, especially with the boost. Yeah, we'll go for that. Okay, NC coming in. That's fine. Heat wave there would have been probably better, in all honesty. Okay, but we can readjust again with Rillaboom. Go for the U-turn and then just go for a heat wave. Yeah, they fake us out. That's fine. We'll get that nice chip in and we'll just bring Incineroar back onto the field and we can just keep cycling, you know. Trick room going up and we have to stall this trick room out. But that was always going to be the case, you know. That was always, always going to be the case. I think we'll go for a parting shot into the opposing Incineroar. The problem with the Volcoron is obviously we don't have access to protect, which makes it a little bit more tricky, of course, but we can bring Rillaboom back in. Gleblitz, we take that like a champ. Get that Citrus Berry. You can see the defensive capabilities of the Volcoron as well. Now the Gothatels in real, real awkward position where we can just go for a U-turn into the Incineroar and just go for another heat wave because they've got no way to knock out the Volcoron. You know, they can go Gleblitz again, but it's not really going to make much difference because the heat wave is going to take down the Gothatel. Do a nice bit of chip to the Incineroar. We still got that active fake out going into the next turn. So I guess this kind of shows how you can kind of get around these where, you know, one trick room user is gone and the trap is gone, which is the big thing for us, you know? So we can fake out here into this Stack Attacker, bring Rillaboom in, and then we get another fake out the next turn and then we can try and get Xernius onto the field. I think that's what we're going to try and do at least. Okay, potting shot. I don't mind that really too much Rillaboom coming in. Okay, that's fine. This fan is fine because we can just bring in Volk. We want to just, we want to just, you know, take our time with bringing the Xernius onto the field. We want to time it right if we can. If we see a U-turn, yeah, then big fat damage there. And Stack's going to come back on, going to be able to get that trick room up again now, which is not ideal, but we could, we, well, I mean we can double up. We can go for, we can go for the Gigadrain. We can go for the High Horse Power and if we get one of them, we'll get one of them, you know. We are minus two attack though with, with Rillaboom, which is not ideal, but at the same time, it's not, it's not terrible. We're going to have to contend with another round of trick room, but again, like I said, not, not super terrible. We're going to see Rock Slide for sure come out, but we need to reset. We need to reset the Intimidate. I don't really want to lose Volk either, just carelessly. We've got the grassy terrain up. So it's going to help us get a bit of health back. Body press coming out, not ideal. And Flair Blitz doubling up into that Rillaboom slot, but we do get a fake out now. So they got Jarrow. Have they got Jarrow Ball? That's, that's the interesting. That's a question, isn't it? That is the question. I mean, we can Geomancy here. Probably not worth, worth Geomancy. I think we bring Rillaboom in and just go for a fake out into the Stacker. Hopefully we don't see a Flair Blitz into the Rillaboom slot. Taunt, that's fine. But we've got fake out again. So we really want to kind of set out a situation up where we can, I mean, they're going to body press regardless. Aren't they? Let's go for Volk in here. And then we got the Incinero switch in the next turn. Are they parting shot? No, they're Flair Blitzing. We do take it. And one turn of trick room left. I think we may, maybe better. Now we're getting Incinero in for a boom. We'll go for a heat wave. Because we may be able to take. Yeah. Okay. They get us there. Okay. And then Rillaboom going to come in on this heat wave. We are minus one, but I mean the damage right now is super nice for us. Unless we miss, unless we miss, of course, but we do get the burn. Okay. So that's pretty nice. Okay. That's good. We can't complain too much. So the big thing is obviously, yeah, not ideal. We'll fake out stacks and we'll go for a heat wave again. They're going to fake us out. Okay. Well, we'll fake out them and then we've got, yeah, when we've got the double up now into the boom, into the stack attack to stop that trick room going up. Now they could switch Incinero again, potentially protect or we could go for the taunt and just shut down that stack attack completely, which is not a bad option. We do survive because of that burn, which is good. Get rid of the boom, go for the taunt, stop the trick room, and then we're in a great spot. Obviously the burn helping out there, but it kind of comes into play a lot of the time, you know, and this is just one of those games where we have to be very careful with how we're playing around with our Pokemon. Fake out probably into boom. We'll go for a gigadrain this time. I mean, we could quiver dance as well. That's the other option because they haven't revealed a rock slide at all yet, but heat wave is probably the better option. We could gigadrain. They're going to go to fake out into that slot. They're going to body press. Yeah, okay. Then we get Incinero back in onto the field. Um, fake out. Let's get some health back on this stacker because we want, it's not doing very much at all. Even in the grassy terrain, minus one, and the body press coming out. And now we've got Xernias to come in and we're going to be in a decent enough spot. Now they've got the trick room back, which is the problem, but we can moonblast and heat wave. And I think that would be enough to get the stack attacker. Hopefully it will be. Yeah, heat wave should be enough as long as we don't miss, which we don't, which is good. And then we can just wrap this one up. So the flablet's coming out. And you can see that like, you can see how good this, this bulky, bulk or honor is, you know, they'll get the rage powder now. We'll take another flablet. It gets a Geomancy set up 100%. We are in a great spot to just go moonblast for the win and we can quiver dance just for style points. And that is that. So friends, as I say, both teams are down in the description below. You can check them out, try them out. And I hope today's episode, it's just opening your eyes to maybe playing some of these Pokemon a little bit differently. Like Xernias is normally 2.5, 2.5, 2, or at least like a lot of the time, you know, I just want that max speed, max attack, but there are different ways to kind of play around with it. And I think like just exploring some of the different ways with how some of the Pokemon kind of are meant to function different builds like the really boom with the assault vest. It makes a lot of sense. Like you're going to be switching it around a lot. You want to prolong that longevity of on the field. So that makes sense. And like I say, the, the Volcarona again, we featured it on Friday. We're featuring it again today. It makes a lot of sense. But the one thing I would say is, you know, we've got to see a really great match between the alternate of options, you know, the Talonflame and the lander is doing really good work in that first game and the Rocky Helmet showing how good it can be. Now the spreads in particularly don't need to be like this. You can play around with them. And like I say, there is an option to go Jolly on Talonflame as well. It just gives you that little bit more security and that 195 raw speed stat with 252 investment is incredible. So you are going to lose a little bit of offensive pressure. But again, do you, do you necessarily need it for how it's going to, you know, act? So they are the teams. This is the earliest we've touched on it today. We'll be going a lot deeper into it in the future. But I hope you've enjoyed today's games. Friends, thank you so much for tuning in. Have a great rest of your day and I will catch up with you all again very soon for another episode on the channel.