 So the bone build for the Necromance site is one of the most popular there is, but when you are watching them you may notice they are all more or less the same, the same builds you will always see, maybe with a few different things within the Paragon boards, but mostly they all use the same aspects and affixes. Today guys I bring you my not so normal bone build guide. How's it going guys, my name's DPJ and if you enjoyed the video, leaving a like really helps out and if you like what you see and want to see more, be sure to subscribe. Before we go any further guys, this video is sponsored by MitchCactus.com. If you guys are looking to get ahead in Diablo 4, MitchCactus is a great legit online service that can assist you in many, many different ways, whether you need all your Lilith statues collected, a full campaign completion, how we get into a certain power level or quick access to world tier 4, MitchCactus has you covered with over 7000 trust pilot reviews back in this service. This website is linked down below, used called DPJ for 5% off. So this video isn't going to be 20 minutes long of me talking waffl about numbers, I'll just show you guys what I use, the different uniques I use as well as those aspects and hearts. If you like the look of this try it out if you don't move along, it's as simple as that. Now what I will say is, this build was meant for more survivability, every right set up bomb build I've seen do crazy amounts of damage, nothing changes with this one, but most of the time the other builds I am seeing, they're getting once slapped by most enemies on those higher difficulties. I've tried to count this with a few changes which you will see, now my level when recording this is under 90, the gear I've been using to do nightmare dungeons sometimes 30 levels above me, I've had from like a level 70, yes this gear can be much much better, but as long as you know what to look for, you are good to go here. So first the guys we have this skill tree, I won't bore you with this I'll just try and cut to the chase, one point into reap and another point into well we just want to get to that acolyte's reap, just to create those corpses in times of need. This once you are on a roll though is much less needed so you do sometimes find yourself not using this at all. Now you want to max out that bone spear and then under that paranormal bone spear which improves critical strike chance, three into both unliving energy and imperfectly balanced and then you want to put three into that huge flesh. These work like a charm and are well they seriously drive this build, now one into blood mist, this is just our get out of jail free card, we use this on most of our builds, use only when things get a little too hectic. We then put one into corpse explosion and that's about it, that's all that's needed here and I'll explain later, and then we put three into grim harvest and fuelled by death. Now you want to put three into deaths embrace and deaths reach, we then use one in corpse tendrils going across to plagued corpse tendrils where enemies hit by this become vulnerable. We then put three into that necrotic carapace. Then we put three into serration, three into compound fracture and three into evulsion. Moving down guys three into stand alone and three into momentum moe. We then use that bone storm as our ultimate going into supreme bone storm and then we use ossified essence. Ok so on to the armours and weapons, let's start with the obvious and the one I don't see anyone else using, especially with this build and that is a temerity, this by the way is the older version, I'm yet to get the new one dropped. So what's great about this is the aspect, effects that heal you beyond 100% life grant you a barrier, the newer version is even better in how it works but this is still great. This means guys from any form of health regen no matter the source grant you a barrier which allows us to tank more than usual, great for survivability. Now the way in which I have this build set up is that so we more or less constantly have this barrier active and I'll explain more as we go through the items that I use. Ok so looking at my jewelry here with the hearts I have applied, firstly my amulet, we have a shitty roll here but added ranks into revulsion is great, plus damage is ok I guess, plus bonus skill damage as well and the essence cast reduction. All pretty good I'm not going to lie, I've had decent ones but this I just keep going back to. Now the damage I do have here can be swapped out for something more beneficial but this is the only decent roll I had dropped. Now aspect is the ossified essence key passive which also increases critical strike of your bone skills, the higher the roll the better obviously. This I insist on having on your amulet too. The heart we use here is a wrathful variant where critical strikes and all subsequent damage within 4 seconds is absorbed by your target and all that damage erupts and causes even more damage, this is a must and works like a charm for that damage output. Ok so ring 1 we have plus critical strike damage with bone skills, plus maximum essence this could be swapped out for a resource gen I guess, plus critical strike chance, this is decent and plus that vulnerable damage too which is incredible. Aspects you want, deal or extra damage while you have a barrier active. Because of their temerity you always have that barrier so you always get that extra damage here, no you obviously won't deal as much damage as what other aspects could offer you here but because of that barrier and survivability is probably more important within that end game it just makes sense to use this and it pairs beautifully in giving you extra damage with that temerity, like I said great. The heart we use here is a vicious variant where you gain critical strike damage but your non-critical strike damage is weaker. With this build you more or less always see that critical strike damage so it makes sense to use this and it works wonders for that damage output for sure. This will ring to my roles pretty bad, damage to close enemies should be changed, it's just I'm at a point now where it costs so much to be rolling, we have critical strike damage with bone skills, great, critical strike chance as well as resource generation. Aspects we have a bad version but it still works well, up to a 10% chance to generate 30 essence upon hitting a vulnerable enemy, basically all our enemies will be vulnerable because of that co-op's tendrils and the way this will pop thanks to this heart, so the heart we're using here is another vicious heart and this is absolutely key for this build with a shadow of a doubt. So walking near a co-op's automatically activates those co-op's skills and activates them free of charge from left to right on your skill bar. Definitely have co-op's tendrils first and then co-op's explosions second. This more or less means you really have to press any of these triggers, you don't have to wait for no cooldowns or anything and the benefits are absolutely massive here and this alone pops every co-op's around you within quick succession. Enemies are constantly pulled in by your tendrils and everyone that's hit becomes a vulnerable. This means a lot of extra damage with what we have going on here with this build. Really co-op's that explode also gives you essence back, increased damage and a chance to create a blood orb thanks to another aspect we use on this build. Now these blood orbs will trigger that barrier too so keep that in mind. Also trigger 45 via that catapace too which is another bonus. So yes this one heart alone gives massive benefits to this build, I'm truly going to miss these hearts when season 1 ends. Ok so onto my helm, here we use the unique of Deathless Visage, for that basic aspect really plus the affixes will show up great with that bone set up, there's no two which ways about it, you get essence here, you get damage and you get survivability too so why not. On the chest piece I'd recommend as much damage reduction as possible even over the damage affixes I have here but I like the role I have and at the moment I can survive with it so I ain't looking to change it. Aspect here you want consuming a co-op's as a chance to create a blood orb, again blood orbs will not only trigger your half regen, this means that barrier for that survivability and extra damage but we also get but every other time we do pick up a blood orb when you'll see them a lot on the battlefield because like I said there's a chance here for them to come with every use of a co-op so every single co-op's explosion every single co-op's tendrils is a chance to trigger a blood orb which again gives you so many benefits and obviously I'm only like a level 80 odd now, eventually my next board is going to be the blood orb board meaning I get way more benefits which we'll talk about in a second when we get to the paragon board but yes guys it's absolutely amazing for what we have going on here ok so on your gloves I have well I have a few pairs these at the moment are the best for me I have a chance to heal for life we have a plus percentage into that lucky hit we have four ranked into bone spear which I'd say is a must and we'll also have critical strike damage with bone skill so actually not a bad role whatsoever. Aspect you want bone spears primary attack makes enemies hit behind the first vulnerable for a few seconds, bone charge from bone spear deal extra damage to vulnerable enemies. Enemies are most of the time guys vulnerable thanks to those tendrils anyway so this is always active you're basically always getting that damage now my boots ain't the best but that damage reduction while injured helps an absolute ton also with that essence cast reduction I would really look for movement speed on boots if you can but aspects you want here critical strikes grant movement speed too this helps a lot so our 200 weapon is a scythe purely because kills grant life which means you can kill it grants you life this can activate your barrier again we know what a bonus is to the barrier within this build. Affixes you want core damage you want critical strike damage of bone skills vulnerable damage and if possible you can try and land yourself critical strike damage just an overall affix I have intelligence on mine which is far from the worst so I'm happy for the time being. Aspects we're using here definitely isn't the best rule you can get but it's still great for what we have going on here gain 44% or 34% so increase critical strike chance for six seconds when you cast core ups tendrils you deal 68% bonus critical strike damage to enemies damaged by those core ups tendrils this just packs a punch and we do so much damage because of this aspect alone okay so moving on to the bucket of dead and everything as you'd expect is sacrificed. Skeletal worries we sacrifice the skirmishes for that critical strike chance. Skeletal mages we sacrifice those cold mages for that increased damage to vulnerable enemies and our golem is gone for that iron increased critical strike damage okay so now on to the power gun bard which I will link down below in the video description if you want to go through step by step exactly how mine is set up and eventually will be set up when I reach a level 100 by quick summary here so from the start we work our way up to the right and within the first glyph slot we have sacrificial okay so moving up to the first board and the first board we use is that ball and graph board making our way straight to that legendary node also using the reinvigorate rare node and the calcified rare nodes with supporting magic nodes around them too we then go up to that glyph socket here where we use amplify and making our way left to the flesh eat a board going straight to that legendary node then down to that glyph socket where we apply that territorial intellect glyph socket we then go down onto another board where we use the center of deathboard here working our way straight to this legendary node and then left to the socket where we use that grave keeper from here guys I'm working my way left I'm going to use the blood bigots blood board here making your way straight to that legendary node then to the glyph socket where here guys you want to use that exploit glyph and that's basically eight people I've used this with the purpose of it being different and I'm enjoying it for sure yes it could be better in regards to damage output but if I have the time before Starfield arrives I may just farm for the certain items I need to make it that perfect setup and that perfect build with Maxwell gear here I feel this would be definitely one of the better bomb builds out there but there we have it guys guys if you enjoyed the video and enjoyed the build let me know do drop a like as well it really helps out and well hopefully guys I will see you on that next one