 Thank you, Justin, for the horror game. Hi, everyone. My name is Jiang Guo. I'm a game developer from VTOL Technology. So after I graduated from AUS, I went to a company called SGI, Serious Game International. And Chris is my ex-colleague. And after that, after three years of game development, I started this VTOL technology, doing a VR educational game. So at the beginning, it's just an indie game project. My friend Shao Huan, he has an Oculus DK2. So one day, he came and asked me to, hey, Jackie, do you know how to build a VR game? So I said, I don't know what's the difference between VR game and normal game. So I'm willing to try. So yeah, so I started this game. So we need to pick a topic. So Shao Huan also very interested in horror game. But personally, I think it's a bad experience because the developer is me. So yeah, so I rejected. So I said, how about we make some interesting game? It's a game at first, and it's a fun game. But there's also extra meaning to it. So maybe we can introduce education into this game. So we started the project. So this is our concept design. I asked for my friend. He's a concept artist from Zelo Digital. So we chose the topic is Arctic. So it's called project Arctic. So this is the environment concept design. And then this is our character. So he's called Vito. And we draw this set from view of this just like normal game development. And we invented a flying machine to it and using some elements from the matrix. So if you can recognize. So this is a 3D model. So Vito is a invader from Kepler 452B. So it's another planet. Yeah, there's a story behind it. So this is our project Arctic. You can follow this Vito and explore the Arctic region and learn interesting facts about Greenland. And you can experience a walk with the polar bear and the whale underneath the sea level. And this is our game demo. Oh, OK. So never mind. Never mind. It's Chinese. OK. So the full character here is called your nod to confirm. So you do nod your head. So this is some basic interaction using Oculus Rift. And this is a time travel scene. So because Vito, you might ask this character to go out there and explore and collect some stars. OK. There's no song. Eh? Change your audio. The audio. No, no, no. Let's skip. Maybe search for audio. Which? OK. So actually, Vito is a guy. He will get through the entire trip of this story. And there are some interaction with animals. Yeah. So there are two polar bears walking around. You can use your controller to interact with bears. And there's a seal laying down, waiting for the hunting. Yeah, because the polar bear is. And the polar bears are going to kill this. Yeah. But the seal escaped. So yeah. Basically, there are some plot and things happen inside this trip. So it's like a game. There's a storyline, and there's an interaction. But Vito is a knowledge source of the player. OK. And this is some player's reaction while they play my game. So this is a teacher from Beijing National Day School. And I went for a global mobile game conference, Beijing, to showcase my game. And this is a student from a nine-part secondary school. She's using the VR version of the game. So this is my grandmother. OK. So OK. Actually, after I finished the game, I went for China to look for a semester. Or I tried to join the VR community in China. Sorry. Hey, Zheba. Hey. And actually, I found out that in China, there's quite a big market. But this only happened in China. It's called VR Arcade. It's since the early in 2015. Actually, there are already people building this 8-shaped chair using the HMD, the VR headset. And they just build like this. And they set up this shop in the shopping mall. And they start to collect money from the people. So it's like a two to five minutes experience. And they charge the consumer for 30 RMB. So people are queuing up for try this. Because the people playing the game scream a lot. So they are very curious what's happening inside. So actually, this is quite a big market. Because according to some of my partners, they're actually the manufacturer of China version of Oculus. So they are going to have a 4,000 VR Arcade by the end of 2016. So it's a B2B2C model for game developers. So because right now, there are not so many consumer who has a VR headset. But there is a market for their needs. So in China, actually, people explore this possible business model. So they are looking for content providers like us. And for our game, because we are educational game, it's designed for the kids. And so actually, it's very interesting for them. Because 50% of the VR arcades are kids, are children. And we can also build our game to different platform. And Oculus, HTC, and Gear VR. So this is the hardware we are using. I try to build my game in Oculus, Gear VR, and HTC, and two other China brands. So yeah, there are many challenges in the development of VR game. So maybe the most one I can think about is the motion sickness. Because it's an educational game. So I don't want the children to be dizzy and motion sick while they play for two or three minutes. So one of the reasons is the synchronization of the humans' sensor in the year. It's all synced with the brain. So basically, this only happens when in the game you have some acceleration or deceleration, or even angular acceleration. So during the design of the game, you should try to avoid this kind of acceleration. You can keep constant high speed. It's OK. As long as you don't have acceleration and deceleration. And another challenge will be storytelling. Because in VR, users can control their view angle, view direction. Maybe there's something happening in this direction. But the user will be attracted to another thing. So maybe look this side. So the user may miss some important things. So during our game, I introduce something called use the ISAT trigger event. So as long as the user don't look at this direction, this event won't happen. So something like this. And another challenge will be the multi-platform. Because currently, the hardware is still competing each other. And there are no standard platform or SDK for those different hardware. So as long as you want to reach your target audience, you need to try to compatible with as many as hardware as possible. So this might be another troublesome thing to do. And the last thing is when you design your content, you must pay extra attention to it. Because VR is so powerful. And the feeling can be enlarged to 10 times or 100 times. For example, the horror game. So maybe you can play a horror game on the computer using 2D monitor. But it's a different story in this VR. So when some content happens in VR, so you need to make sure it's proper content, especially if we are designing the content for the kids. There may be some effect. If it's an improper content, it's exposed to the audience. For example, just now, if the polar bear killed this seal. So I think he will have some personal feelings. So something like that. So that's all I want to share. So we are a little education group. Thank you. Questions? Why is the air-conditioning not working? Most of us won't be familiar with the China VR in Japanese, right? So I just wanted some feedback and opinions on how is the quality and how does it compare to the features of the device? OK, that's a good question. Because currently, the quality of the China brand VR has had hardware errors. Personally, I think they are not as good as Oculus HTC Vive and PlayStation VR. But they are trading closely behind this tree, the most advanced VR headset. And some of them are doing very well. They're in a different direction. Maybe their monitor is more clear than those trees. But frankly, it is still the best. It's HTC Vive and Oculus and PlayStation VR. But you can see the mobile industry. But there's always a market for it. Because in China, the China mobile smartphone is very cheap. They are not as good as maybe iPhone or iPhone. But there's still a market because they are cheap. And they are good for the people in China or other countries. They are afforded to buy this VR headset or smartphone. So I think there's still a market for it. You mentioned trying to join the VR community in China, right? So what challenges do you have in trying to get investors? Because it's a market that's like every single jump of the trip. So actually, we get to stand out. OK, so you mean the... What challenges do you have in trying to get investors in such a century? OK, so actually, frankly, if you want to get an investor, you are doing a VR game. Actually, it's not very difficult in currently. It's rarely in China. VR is a very hot topic. So even hotter than the Western U.S. Actually, many investors are looking for good content providers. And for me, maybe I participate in some VR contest in China. And there are investors looking for me. Yeah. Hi. Yes. Do you see a growing B2C market for VR in China? Yeah. B2C market, what do you mean B2C? Yeah. Oh, OK, I understand. So for my personal opinion, there's still a long way to go. Because most people in China, they are still unaware of this VR. They are just seeing the young people playing this VR arcade on the street in the shopping mall. They are not very familiar with it. So there's still a long way to go, maybe two or three years. But I think this offline experience will make sure this will happen sooner and sooner. Because most many people will see what VR is because of this offline store. Do you know of a content that you see in China as a trend? That people are trying to look into it? OK, general. What? No, the point is not allowed in China. So yeah. Say first of all, VR is not a problem. You make your own home. I'm not part of it. General, I didn't notice some particular general is better than the other general. Because maybe FPS, because in VR it's the first person. And FPS is also the first person. And you will have a better experience. A better experience, you mean the form of thing? Yeah. If you use some teleportation or the omni device can input. Omni is OK. Or you can stick the HTC Y inside a fan. Yes, that would be another solution. OK, any other questions? Thank you, thank you.