Editor Extension Undo/Redo System: Unity Tutorial





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Published on Jan 7, 2014


I'm going to be doing a tutorial series on creating a fully fledged, working editor extension in Unity3D for start to finish! Be sure to SUBSCRIBE if you'd like to be notified about that series!

Also, my software coAdjoint Action, coAdjoint Orbit and the coAdjoint Software Bundle will be sent off for evaluation very soon, so stay tuned for them on the Unity Asset Store! Find out more information about them in the videos on my channel.

In this video I explain how to create an undo and redo system in your editor extensions for Unity3D. Unity has very limited undo support built in, so if you want it in your editor extension then you'll need to create it yourself!

I use a limited stack to store the current state of the editor extension. If the stack gets too big, the oldest entry is kicked off the bottom.

If you enjoyed this video please LIKE or subscribe, it's greatly appreciated!

Contact me in any of the ways below, I'm always interested in opinions and discussions!

Twitter: https://twitter.com/tom_coAdjoint
Facebook: http://www.facebook.com/coAdjoint
Blog: http://coadjoint.wordpress.com/

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