 friends and welcome back to another episode of our VGC 2020 battle series. My name is Lee also known as Osiris and today we're going to be continuing on with our series seven content here on the channel. As you can see the team that'll be featuring today is on the screen in front of you now consisting of Tapulele, Driftblim, Dusclops, Incineroar, Gigalith and Dracozolt. So we've got an interesting team here we'll get into the details as always when we get into the battles we'll have a couple of games with it I'll throw the rental team up at the end of the episode so if you want to stick around and grab that and try it out for yourselves I guarantee it's going to be a lot of fun to be a pokerface down in the description below. So without further ado friends let's just get into the games and we'll see what this team can do. Okay we've got a first opponent over the episode and they are playing a team of Landeris, Metagross, Glastria, Cracellia, Glarian Moltres and Regi Alecki. So we've got a bunch of brand new Pokemon in here obviously with the Glarian Moltres the Regi Alecki and the Glastria we've got a trick room mode for sure in there with the Cracellia. You've got speed control outside of that with probably Electraweb maybe on the Regi Alecki and then obviously Max Airstream on the Moltres so all sorts going on here but our Driftblim Lele is not bad obviously we're probably going to see the Metagross lead from my opponent that wouldn't surprise me if we did but we can't burn it so we're gonna be all right I think going for this lead if we want to. I think we probably want Gigalith as well it does super well against the majority of this team especially if you can get a trick room up so maybe there's not a lot my opponent can do to kind of stop us getting the trick room either. I mean they've got the Moltres but Moltres is going to be really threatened by Tapa Lele for sure. Okay let's do this yeah let's do this maybe we could go Dracozalt as well the reason I've got Dracozalt in there it was originally a Regi Drago but then I was like well we've got the sand we're kind of weak to Tapa Fini so let's throw in Regi Dracozalt because it's obviously got Sandrish now so taking advantage of that brand new hidden ability that we've got access to in the Crown Tundra um so we'll see what see what the team's like like obviously it's got a lot of mods to it so it's going to be interesting. Priscilla Metagross this is a throwback lead from like 2010, 2012, 13 like these are not 2010 what am I talking about 2013 um okay well the thing is with Driflim we have the unburdened ability we've got the psychic seed there so the psychic terrain activates that gives us double speed and it also boosts our special defense as well now the only thing that I would worry about here is an ally switch from the Priscilla which would be a little bit worrying but I do want to go for um I mean I could double into the Metagross here a Willowisp and a Shadow Ball um I just I do worry a little bit about we could cover bases I guess with a Shadow Ball into the Priscilla and if we do see an ally switch at least we'll get a spec Shadow Ball into that Metagross slot I'm not going to see that we're going to see the Metagross just go for its max which is interesting so I mean the Willowisp is really nice onto it unless we do see ally switch of course which we may do ally switch that's all I'm going to see on that just helping okay well that's not so bad that that we can we can deal with that um and we get the burn which is nice it slows everything down a little bit and we'll get some nice fat damage into this Priscilla now I don't know if Tapolele is going to be able to take an attack a helping hand even though they're burned I think we still go down okay well it's not the best although we do need to start kind of thinking about setting up our trick room um the burn is obviously really useful um and we can bring in dust globs like dust globs is going to be able to tank whatever the Metagross decides to throw at us we probably want to deal with the Priscilla before we do anything else um okay so I think we could probably double into the Priscilla here with a nightshade and a shadow ball and that should be enough to get it now I worry about the ally switch because then if if that's what we see um we'll end up propping the the weakness pulse in the Metagross and it becomes a little bit more threatening so let's hope we don't see ally switch it's always a thing like with Priscilla because it's got kind of a spare slot now where you feel like it would just make sense to run ally switch I don't want to see okay so we're going to see the Moltres which again isn't isn't ideal but it's not the worst thing in the world um we'll get some nice chip damage onto it and we are going to see the hail storm come out okay well it's with the burn there it's not really enough to kind of take us down which is good um and we're stalling out my opponent's max turns which is a nice thing here um the problem is we've got sap we've got sap strength but unfortunately we can't really take advantage of it in this match because uh well right now we can't because of the the Metagross um because of its clear body so we can't really reduce its attacks that uh we could go chasing the Moltres get some health back and just go for another nightshade or we could let Driflin go down burn the Moltres and trick through and then we get Gigalith onto the field and that might not be a bad idea and we're just burning the Moltres here so we get that additional chip damage because with the hail and the burn it'll stack up and it'll be in uh nightshade range quite soonish okay well as long as you don't blinch here that's the main thing because Metagross isn't going to take us down that's life orb Moltres okay well there's a max quick that's fine and we do have pain splits so we do have that on our side wow that does like nothing strong strong Metagross okay well we've kind of nerfed it enough and that's the end of its max turns now Gigalith can make its way onto the field as we get to the trick room setup which is great and Metagross got plus plus one defense so it's it's not too bad the problem is going for the bulldozers will proc the weakness policy and the Metagross as well at the same time so we kind of have to attack that if we are going to attack anything um so it might be worth just rock sliding this first turn and going for a nightshade going to to proc the weakness policy it's not super effect wow this is super effective attack but it's kind of locked in the same damage this is a mechanic i should know but i'm not like a hundred percent sure on what the mechanic is here like the last thing i want to do actually yeah we just rock sliding pain split what am i talking about what am i talking about nightshade for forget nightshade we need to pain split and then the next turn once we got rid of the the maltrez we bulldozed our way out of this okay well you're gonna switch for a sell you how would imagine coming in yeah that's fine that's super fine because we still got our max and they may go i mean what are you gonna go for uh stomping yes but if you get the flint uh well we're not gonna get that which is a little bit unfortunate and then iron head all right well that's fine i kind of want to go max rockfall into the chrysalis now just to pick up the knockout there um and probably yeah because we need to stop them reversing the trick room so we'll go max rockfall that should take the chrysalis down and um go for another pain split into the metagross because the metagross at this point is doing literally zero um and i think we're in a decent enough position right now especially with a trick room up i think that's the thing we need to keep the trick room active because then the maltrez is not a problem when it goes back onto the field it's solo health as well so i think we'll be able to deal with it pretty pretty handily um there's a helping hand helping hand i mean i don't mind this room because if you proc our weakness policy that's like way better for us and we we know that you're not going to be doing really any damage to the desclops even with a helping hand like with the help without it you're doing basically nothing anyway so i think i don't really mind this whatever we see on the metagross hopefully it's going into the giggling that's going earthquake yeah okay that's perfect now we get a free policy boost and we're sitting in a magical magical place a magical place what am i talking about the things that come out of my mouth that go around in my head but hopefully it's entertaining for you guys at least at least that's what this is more than meant to be isn't it it's meant to be entertaining glass wreck coming out now this is the pokemon why i kind of had giggle it in the team to begin with really um yeah we'll go for the rock ball into it i can really don't um i mean i could just get rid of the metagross here and go for the paint split i think that's probably the best idea let's get rid of the metagross right now um i would just worry if metagross switches out to maltrez it's kind of wasting um but i don't think it's the end of the world i think we're still in a decent position yeah okay that's fine let's just get rid of this metagross once and for all and that kind of frees up what we can do with the rest of the pokemon i really need to check whether nighchid prox weakness policies are not it would make sense if it did and it would also make sense if it doesn't so it's a mechanic that i'm just not 100 sure on it's not something i've really come across obviously with not having metagross in the format either so um close combat fine man that does so much damage doesn't be nasty but i think we've got have we got one turn trick room left i think we may do yeah okay well this is all right now because i think yeah we get rid of the the maltrez this next turn we've got for a rock ball um i mean we could go after glastria and just yeah nightshade i think it's a nightshade range anyway so we'll go after the the maltrez and even if it's not the maltrez isn't taking either thing down uh this turn so it will go down to burn and the residual sand damage anyway so we will be pretty comfortable i think that this whole game really um the team has performed really quite well um in this this entire game so i feel like it's a good example of how it can work and we're just taking our time with stuff we're not rushing or anything like that you know um and i do feel like eaglet is a very good shout at the minute it's very slow uh it gets we weather control um it hits most things in the format pretty hard um and it's got the defense to kind of support it as well so very good game to my opponent and we will swiftly move on to our next opponent of the episode okay we've got our next opponent up and they are playing a team of tapu finney reggie alecki urshifu dustclops glastria and cruselia it's all the glastrias at the minute isn't it it's all the rage is flavor of the week uh definitely but i think it just benefits our gigalith really um let's see what really threatens gigalith there's only really two things on my opponent's team that do urshifu and the tapu finney i mean the glastria we have to be a little bit careful of just because uh it can do some big damage to us especially after it proxies its own weakness policy uh okay what are we going to do i mean we could potentially go break us all as a lead but i don't know i feel like maybe tapu lele is not bad although the the problem is going tapu lele the urshifu can become a bit of an an issue for us that would be maybe we could go the same lead again and then we've got yeah i think we just got the same four again although i kind of like the idea of bringing incinero to this game just for the intimidate um but it does give us another pokemon okay we'll go with these we'll not we'll not go delve too far into this i think we need the tailwind support from from drifflin to help against the urshifu and i would imagine that we'll definitely see the urshifu in this game i would i would assume and we may see the finney lead uh okay double double trick is interesting um i kind of want to pull a double switch if i'm like completely honest because i need to get dust globs on the field with gigalith for the fact that we can't allow my opponent to get their weakness policy propped before we or before the turn that we do um i could double the dust globs it's definitely an option then it takes away my opponent's ability to um although i think we'll probably just see i switch from the chrysalis i know we talked about in the last game but i feel like that's what we're gonna do we're gonna see and i know i'm wasting um i am wasting the berry on yeah i'm drifting in but i think optimally i think optimally that even word i think we're better off going for a gigalith because i i just feel like the trick room's coming here i don't i don't see another mod we've got i guess super fast mode out on the field super hyper offensive and my opponent needs to sort of like get some again some speed control here um to kind of stop building momentum in this match so it makes sense that they go trick room otherwise it's like i don't really know what their game plan is there's the ally switch and i think this is the ally switch to allow the dust globs to get their trick room up yeah okay and we don't know if i want to max yet i think i would be better from bulldoze and just rock slide because then we may catch something like glastria on the switching the only issue is willow isp from the opposing dust globs yeah well we'll get the bulldoze great i don't know what my opponent's gonna be going for yes to be honest but if we get it like a flinch onto the crecelia that will be super nice okay but we do hit both double flinch would be amazing okay well we kind of expected that that was gonna be a possibility um okay we'll have to deal with this and no flinches at all all right well we can get rid of the dust globs here i think apart from our dust globs it's going to be slower than theirs so we're gonna have to rely on a flinch from our gigalith like literally a flinch um and i think a rock slide plus a nightshade will get the dust globs but we need a flinch we like that's like bare minimum what we need so we need a little bit of luck here come on gigalith flinch ah it's not in range either it's not in range at all hmm and there's a pin split that's why we needed the flinch because that just yeah makes it very difficult for us to kind of build any sort of momentum from here okay well we could max this next turn although i feel like it's kind of wasting our max that's it because we could get dust globs we could totally get dust globs from here the max rock ball and that's the one thing that i want to be getting rid of and then go for a pain split into chrysalia um my turns i think we've got left two not really enough we could probably get crest of two nightshades this is the bat i'm gonna go for it i really want to just get rid of this dust globs see let's hope it's enough it should be enough we're neutral attack really because we're kind of just the willow was to mitigate is our our weakness policy boost and then hopefully we can put the crest in range for the next turn whatever comes in then we can we can we can just deal with that as it comes but it's an awkward turn to to max this is why it might not be the best play at the right time even though we're getting rid of the dust globs the problem is on the third turn of our max we're going to probably more than likely have to protect to get another trick room up if that's what we want to do um which is not really optimal at all okay well let's see what my opponent's got um press probably in range from a gigalith attack this next turn and definitely a double up i would say but we have to be conscious of ally switch which we've already seen the type of thing to me which is fine because we've got the lele in the back so we just need to remove the chrysalia uh and then we'll be able to go on our merry way um we could pain split the type of thing we're not bad just if we do that we probably miss the chrysalia let's nightshade the crest and rock fall as well i mean we could yeah we have to rock fall the only thing is we could quake that slot to get the special defense boost if we see ally switch which yeah i'm assuming and i don't mind this play like one little bit we're going to get some fat damage onto this type of thing which is which is ideal um and it's not maxed either so that's another thing that we've got going for us might be might be in range of a nightshade this would be incredible if we pick up the knockout here oh there we go that's what you get for ally switching that's what you get okay our trick room turns are ending now so it'll depend what my opponent's last pokemon is um but we've done quite a lot of work so far they've still got their max turn so we need to okay it's glastria okay i think we pain split this could trick me i don't think we need to though because i think when we get drift lemon we can uh we need to okay let's think about this i think we'll be we could we can still witness but that trick room yeah trick rooms ended i don't think we want trick room i think we want to pain split last year because i think that's going to be useful and i think we will go for the max rockfall into glastria because i think the chrysalis needs to trick room here and i think the glastria well they may they may actually attack this is the problem where we're rock falling into the glastria we are going to proper witness policy but they're going to have to attack the scops set up the trick room which is quite possibly what they're doing okay no trick room which is good max hill into the sclops they're going after it okay so that's fine i don't mind that too much because then we are gonna at least get rid of the hill we're going to proper witness policy but then we do get to bring apallelia onto the field chilling nearly it's going to be very very close i think this end again we're going to have to get it like we're going to have to nail it on with these ally switches that's really good damage that's really good damage okay well the crest is probably in dazzling game range i think after yeah i think that the crest is probably in dazzling game range after the sand ship specs dazzling game should take it down yeah and then we've got drift limb to come in late game and just finish off the the glastria and the problem is now for my opponent it's whether or not you target like another like a super path from from gigalith now you probably do enough with the combined damage of the dazzling game there's just all about dazzling game getting the crest because then it avoids the ally switch as well which is really ideally what we want and then my opponent just with glastria is their last their last pokemon okay let's go dazzling game and just concerned we are specs we are specs so we should take your crest down with a dazzling game stab specs like a hundred percent we should take it down i just worry about going for super path because we're probably going to see an ally switch here but we could just go for a rock slide and it's a bit more of a guarantee isn't it yeah in case anything bad happens in case anything bad happens okay we get the crest that's ideal and hail storm is this going to be into lele yeah okay that's fine lele's kind of done its job got rid of the crest the rocks like this is why we should have seen part should have went with that first that first initial thought sometimes just trust trust your thoughts like go with the first thing that comes in okay chilling there boosting again it's all going to be down to um oh maybe not maybe not we didn't even need drift limb gigalith king king gigalith this has been a perfect episode to actually showcase the team and want it to capable off so i'm actually really happy with the games that we've had today so we'll jump over now very good game to my opponent as well uh we'll jump over now and grab the rental team for you guys okay friends here we are here is the team the tapper lele the drift limb the dust globs incidental gigalith and the drake assault i'm a little sad that we didn't get to see the drake assault today honestly i think it's a very good pick for the team i think it covers a lot of the stuff and it's probably good in some situations uh so if you do try the team out and let me know what your thoughts are on it and i hope basically you just enjoy the team i think it's very solid i think it's probably one of the better teams that i've made so far in series seven and i think i've made some decent teams so far so uh i i really like the concept of this team i think it's very good and i would expect to see the popularity of lele drift limb and and dust globs gigalith not together but separately i think on separate teams these combinations will start to pick up a lot of usage so it's good to get familiar with them now and i hope that is what is useful for you guys so um there is a team and obviously there is a very little subtle subtle message i just thought i'd throw it in there but anyway i hope you guys have enjoyed the episode i hope you keep them well like i say i'm sorry for the last couple of days we haven't had upload so hopefully we'll get back on track just some things going on outside of the channel uh that's meant i haven't been able to as much as i wanted to this week but i've got a lot of teams planned so do stick around and if you have enjoyed the content today of course if you have you can drop a like if you if you have um that would be really helpful and uh please subs i can't even get to the point right subscribe if you want to the channel for more of this content anyway so i just want to say thank you so much for tuning in thanks for all the support as always and have a great rest of your day and i'll um catch you all for another episode very soon so until then take care bye bye