Ultimate Doom: dethe1m1.WAD UV max in 1:02





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Published on Apr 29, 2010

DISCLAIMER: This video contains no music because the background music of the WAD is a famous 90s dance hit. Despite it being a MIDI rendition with no vocals played back in an outdated sound system, I chose to record the video with the -nomusic parameter enabled, as record labels can be and have been notoriously overprotective of their copyright. The name of the song or its artist is not mentioned in this description to avoid having the video automatically taken down for featuring certain keywords without any human being watching the video first.

WAD Title: dethe1m1.WAD
Filename: DETHE1M1.WAD
Level(s): E1M1
Author: Frederick J. Bradley
Year: 1994
URL: http://www.doomworld.com/idgames/?id=45 (try http://doomedsda.us/lmps/1246/dethe1m... if the .zip download doesn't work)

Demo Category: UV max (100% Kills and Secrets; "Ultra-Violence" skill)
Time: 1:02
Player: Eric "The Green Herring" Baker
Recorded With: Ultimate Doom.exe v1.9
Recorded On: March 7, 2010
Video Recorded With: DOSBox 0.73

Demo Download: http://dl.dropbox.com/u/6650582/D1T1-...

This was the first level I played as part of my mission to do demos for every level in the idgames/levels/doom folder, starting from where Maikl left off. This is the level that alphabetically follows DETHARNA.WAD by Mike Treffry, the last level that Maikl released a demo for, so this is where I started. This was intended to be a deathmatch level, but with the presence of monsters, it can also work as a single-player one. That is to say, a single-player level with just 48 zombies for opposition... and /no health or armor whatsoever./ As a result, it's surprisingly harder than you'd think it'd be, but still no problem for the average speedrunner. The author also claims that the exit requires two players to reach, but as you can obviously determine from the fact that there are UV speed/max demos for this level, his claim holds no water. It was probably true back when most Doom players were clumsy keyboarders, but today, anyone can just straferun to the exit from the elevator switch — which, by the way, can be activated even if you don't lower the crate first.

Anyway, in my max demo, I tried to make sure I got as many zombies with one shot as I could, but it all comes down to luck in the end, as it depends on where the zombies happen to be when you find them. If luck is on your side, you could /probably/ shave off a second or two, or even get under 1:00. I exit with 0% Secrets because there are no sectors which are flagged as such, even though this level technically has secret areas in it. In fact, you have to open one of them to get 100% Kills. If the IDoom Contest ever did (Ultimate) Doom levels, this level could work quite well for one of their UV max contests.

Incidentally, an update to this level was later released under the title of Urban Wars (URBNBETA.WAD). It features completely different monster placement, secrets with appropriate tags, and other significant gameplay changes. I'll do demos for it later.


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