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Zbrush Character modeling pt1 (Blocking)

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Published on Oct 1, 2012

Character Ah puch ( Mayan god of death ) modelling process, this video is focusing on blocking big forms, building up important silhouette of the design. Not focusing too much on the details because you will need to re-topo for the right mesh flow and UVs, textureing , normal maps baking and ...etc production needs. all the detail sculpting will be on video pt 2. Hope this video help some Z brush beginner.

Visit here for more concept art and 3d art:
http://kingstonart.blogspot.com
http://kingstonart.tumblr.com

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