 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel, as always, my name is Lee, also known as Osiris. In today's episode, we are continuing on with our VGC Series 10 content and we have a treat for you today. We've got another rental code team and it is from Marcel there. Obviously, the online handle Maja has provided the rental team kindly reached out to me over Discord with the team. And honestly, as soon as I saw it, I looked fire. It's got some really niche picks on it and some things that I'm really happy to be able to feature finally on the channel. We haven't really had a chance to do so yet. So big shout out to Marcel for the team and I hopefully you guys enjoy it. Obviously, here is the rental for the team and just to go over, we've got the big star of the show. It's going to be Resuram kind of the main Pokemon here going with the Assault Fest on it and nice option. I think on Resuram gives it a lot of stability in the format. The next important member is obviously the talk call. It's a really nice combination with the Resuram bringing the sun and it also helps out against Kyogre as well. You know, with that drought ability overriding the drizzle makes it a little bit more difficult for those Ogre teams to kind of get the momentum that they normally do quite early on in the games. Eruption, Earth Power, clear smogs are really nice answer to things like Zernius that do like to set up. And again, if you are stuck in a trick room, the talk call can do an amazing job. It's got the live pod with the prankster ability focus that's just giving it a little bit more staying power on the field and works so nicely with something like, well, pretty much most things on the team, you know, with fake tears, supports Suikun, supports Zapdos, supports the Resuram mainly and then you got Sunny Day as well just for that further disruption and solidity to get your weather on the field when you want and foul play is a really nice way of attacking with that star boost as well based off the opposing Pokemon's attack. And then you got Zapdos with the Rocky helmet. We have featured Zapdos. This one has got the weather ball. I think a really nice option in this format, especially when you've got the support and cast that you've got a lot of sun on the team, you can take advantage of that weather ball and then hit zashing and things like that fire week Pokemon for really super effective damage. The Rocky helmets are great item on Zapdos all in all. And then you got the Suikun provides a bit of speed control support and then we've got the other niche pick on the team with the Moractus and it is a really nice pick here. It's got the lifo for a bit of extra power. It's got throw chop, solar beam to take advantage of the sun and then spike your shield, which is a good a nice option to kind of punish opponents when they do attack into there with contact moves and then we have the weather ball as well. So can deal with a bunch of the really big threats in the format you've got Kyogre. Right. This can deal with you can deal with Shadow Rider Kylox and the zashing all with this one Pokemon. So hopefully it does see some play today. This is the overview of the team. It's been a bit longer than usual, but hopefully you appreciate it. Here's the rental code. We'll have a couple of games with the team now and then we'll wrap up with the rental at the end. So stick around for that and without further ado friends, we'll jump into game one of today's episode. First up. We have a talk call. Cure him white zapped us a bomber snow got the tell and Galarian Maltes team. So pretty similar team to what we're running in a lot of respects, you know, they've got similar elements to what we have. Obviously they've got the cure him white over the restroom, which is a fusion of cure him and the restroom. So it's a little bit of a hybrid. It's going to be a little bit of a pain to deal with the assault. First definitely helps us, but do they have the assault vest on theirs? I think restroom does a really nice job against the majority of things on this team. Yeah, it's up to us is going to find it difficult to hit us. The talk call is that does have probably access to earth power. If it doesn't, then it will find it difficult. The bomber snow obviously can do neutral damage with blizzard and things like that, but we don't really worry too much about that. The Gotha tell we're not worried about and then the Galarian Maltres, I guess can throw up big damage and you've always got to be wary around that Pokemon in particular. But we do have Zapdos to help us with that particular threat. I think we're going to need speed control for sure. I think we'll go like pod sweet good restroom and Zapdos more lock in before the time runs out. And hopefully you've got enough to kind of get through this team cure him white one of those Pokemon. You know, it's hit so hard. It's a little like restroom really. It's a scary Pokemon. You don't see it too often, but it can do some big, devastating work if it's in the right position to this is why we need to kind of try and utilize our snarls if possible and speed control as well, which would be really, really, really good for us. Bomber snow puts a lot of pressure on to sweet could we do have a fake out from the lie pod term one here if we want to go for that. So I think we could even sunny day to be honest. Probably better thing is we lose lie pod. Do lose lie pod if we go for the fake out because the residual down is like if they attack into lie pod here, then we lose it. So we fake out the residual damage. Take us down, but at the same time, it would then allow something like restaurant to come in and we would have the tail wind up. So it's not the end of the world because lie pod going down does create that gap where we can kind of get that seamless switching freeze dry is the option of my opponent coming into the sweet going to do really nice damage there, but sweet couldn't bulk enough to take that and we are going to be able to get a tail wind up, which is always, always good. So we could snarl potentially sunny day. This next turn has been nice to get the sun up to be honest on the field and just go for a snarl. I mean, the bomber snow probably takes sweet couldn't down here. So the kind of the tables are reversed on outside of the field. You can imagine this week and being the one thing that probably goes down here to the bomber snarl, but it depends on what they've almost now does to go for a blizzard thinking that, you know, freestyle is going to be enough to get this week in here. And then you just want to get the blizzard to get, I guess some big damage on to the field. Yeah. And it does have the opportunity miss, which it does. So that's pretty good for us here. So we can get our rush around onto the field down. We can with the tail wind up. We can pressure that cure. We're not really worried about the bomber snarl at all right now. We can go for if I'll play into that slot. I think we just Draco meteor into the curium. We could go for earth power, but pretty risky. They've got two flyers potentially on their team that could come in. You know, there's aftos and the Maltres. So I'd be a little bit. We worry about about going for that one. I think the Draco meteor is enough here. We could go and not protecting the latest or best. That is not doing enough. Hopefully this is enough to knock out the cure. I mean, if we get the cure, I'm here. That's huge for us. And we do get it. We need to switch restroom out to get it back in now after those drops. I mean, we do have fake tears. So we could take advantage of that. And I'm almost saying you got to remember does get earth power now as well. So that could be a threat that could come out. Yeah. And that's what we're going to see. But with the assault vest, it does mean that we're going to be able to take that. A lot better than we would have previously. But at least they're restricted down, which kind of ties up the score at the minute. But it feels like one of those very offensive games where we're just trading trading attacks at the minute, you know, the talk will coming in. That makes things a bit more tricky. I mean, we'll take another earth power. We could fake tears and go for another Draco. But I don't want to take another. I think we fake tears into the talk hall. I think they're going to go for an earth power. And I think we go for a fusion flare into the Obama snow because even though we are minus two, we still take it down, right? It might and then it sets up Zapdos to come in and do a bit more damage to the talk hall in the end game with that fake tears. Now the fusion flare coming out into the Obama snow going to be more than enough to take it down four times a week. I do love a bomber snow as well. What's sad to see a bomber snow come to the field and then be fainted the yawn. Okay. Well, we'll take that 100% all day long. We'll take that yawn because now tailwinds pit it out. We want to reset the drops on restroom. So it's a good excuse to kind of switch it out though. Switching it to Zapdos isn't great because potentially going to take a big eruption or heat wave from the talk hall and it's Zapdos. Okay. Yeah. So restroom can potentially win out for us. I think rather than get... Let's switch into Zapdos here. I think we have to. We could lose potentially Zapdos and Lipod this turn. Depends what the talk hall does. If it goes for another yawn, then that's all right for us. But if not, at least we've got the fake tears and to both targets on my opponent's side of the field. So restroom should have an easy time. Kind of knocking out everything. Do you see the thunderbolt into Lipod? We managed to take that and a body press from the talk hall. Take down the Lipod. That's actually good for us because as Zapdos gets in for free here, they were kind of ignoring the restroom and not taking advantage of the fact that we were kind of forced to switch out there, you know? And that's what you want to do. If you're playing something like yawn, you want to really focus down on punishing the slot. If your opponent is going to switch out, you know, sometimes they don't, sometimes they do. But if they do, you can really catch that. Now with the sunup, I think we just go for Fusion Flare and then we go for a Thunderbolt into Tokola. I have to worry about yawn still because that could still be something that comes out from the opposing talk hall. Thunderbolt in minus two, probably still not going to pick up the knockout. Fusion Flare should get that Zapdos. I wouldn't imagine the Zapdos is Assault Vest. So we may see the Zapdos detect here. Yawn come out from the talk hall. Oh no, just a Thunderbolt straight into our Zapdos, which is fine. So yeah, the Fusion Flare under the sun, minus two Zapdos. There's no way this doesn't knockout. This knocks out about 20 Zapdos, I swear. And then the Thunderbolt into the talk hall, which probably will yawn this turn, but I think it's just a little too late to try and utilize that because another Thunderbolt and we get the paralysis. It's a little unfortunate for my opponent, but they are revealing. Is this a Citrus Berry? I would imagine, yeah. Just a Citrus Berry. There's the yawn into the restroom, but that's fine. They're probably going to protect this next turn, but I mean Zapdos in the ideal position now where it's going to be able to just knockout the talk hall, regardless of what happens. So we've kind of locked this one up. Had this little panic there where the connecting message came up and I was like, have they got another Pokemon? We forgot about the fourth Pokemon, but no, they've just got the talk hall. It has happened in the past, friends. It has happened. It has happened. I've been like, oh, this is clear on Easy Street now, and then your opponent pulls out their last Pokemon. Restroom going to sleep from that yawn. Unfortunately, we couldn't really do too much about that, but like I say, we've got the Zapdos now, and that fake tears from the live pod really kind of helping us to clear the field, just making this a lot easier for us. Restrooms is asleep for a turn and Zapdos going to be able to close this one up. And another Pokemon very close to my heart is Zapdos. So a very nice way to finish for this first game today. Very good game to my opponent and a nice win for the team to kick off with today. So we will move swiftly on, friends, to our second game of today's episode. Next up, we have E playing a team of Incinero, Tapa Coco, Oregon 2, Groudon Entai, and Venusol. Really nice looking team, to be honest. And I know Groudon's picking up a bit of usage over in Japan recently. So it's going to be just a matter of time before that kind of seeps over, full force into this side of the world. So we've got, you know, the Groudon obviously going to be a trick room variant, taking advantage of the Oregon 2. You've got the support set up there with things like Incinero, you've got Sleep Powder on, Venusol takes advantage of the Groudon Sun with the Chlorophyll ability. Entai going to be a bit of a pain because it kind of speeds out speeds with the majority of things on our team and can snarl us. Obviously has that sacred fire as well. And you can't discount the fact that it could be scarfed. A lot of players kind of tend to run scarfed Entai just to get those quick big hits onto the field early on. And then the Tapa Coco as well is an interesting one which kind of contradicts any sort of sleep support for the team, especially with the electric trainer. But it does give my opponent a way to disrupt opposing terrains. I think we could go Suicune because it's got the road, it's got the tailwind, two nice options there. I think we bring Tocall and then I think we bring Reshiram as well and then we lock in with these. I would have liked to have bring Murak... I can't even say it. Can't even say the grass type we've got. I know, I know, I know, I know. Leave comments. You can destroy me down in the comments for it. Muractus! We've got it, we've got it. It's on the tip of my tongue. It's like a rack when it all over again. But it's just not as hard. And I should not be forgetting it. Okay, we're going to see Coco, we're going to see P2 come out from my opponent. I mean, we've got a pretty easy play here where we can stop the trick room if we want, we can just roar out the P2 whether or not they pick up on that. You've got to worry about the fact that P2 could have Thunderbolt as well, which it probably does to take advantage of the electric terrain. It gets the download boosting attack, thankfully though. So that's, that's good. But the big threat here for us in particular is that type of Coco, you know. I think I can all honestly, I don't want the trick room going up because the trick room goes up, it gets very difficult against something like the crowd on and all honesty. So I think, yeah, we roll, we roll the P2 and just fake out and then we can adjust the next turn if we want to. So Coco getting flinched by that fake out Shadow Ball coming out. Was that into Suicune? Okay, well, we'll deal with that. I mean, they're getting damage off, which is nice for them, you know, and we're just kind of checking that trick room. But not, not amazing, not amazing. But I mean, we're not threatened by, we're not threatened by the sleep, right? So it's not terrible. It's not terrible. I don't know if I want to set up this Sunday day yet. You know, the problem is, I mean, we could do, we could go for a far play into Vino just to get some damage off onto it. We still got a sash there and just switch into Reshiram here, especially with the Assault Vest, we'll be able to take things like Thunderbolt, Dazzling Gleam, Sleep Powder, we've got, you know, the works, we'll be able to work with that. And with the, like I say, the Electro Train on the field right now, we're not really worried about the Sleep Powder. The best case scenario here for us would be the Vino Soul going for something like a leaf storm into this weak wound slot to kind of prevent the potential tailwind going up. But it's going to be Grass Knot, which is still uber fine, uber, uber fine and revealing that life up there. So far play is going to do a good chunk of damage onto that Pokemon. And now we've got the combination where we can go fake tears, integrate on, and we can go for the Fusion Flet into that slot. They may protect and get the P2 in on the Vino here. So we may be missing a trick here, but if we can get rid of the Groudon now, that's, that's so huge for us. So huge, Earth Power, yes. As long as the Groudon's not faster than us, which you wouldn't expect in a kind of a trick room sort of orientated team. Oh, we got speed. Can we get the knockout please? The sun's up, we should be able to. Sun's out, gun's out. There we go, Groudon down. That makes things so much easier for us. That's a bit tense, that moment there, but we still got plenty of things for us to worry about. But as long as there's electric trains on the field, I don't think we need to worry so much. The Venusaur is a bit of a problem, of course. Everything hits, everything hits. Sweet Coon, doesn't it? Can we pull a double switch maybe? Because I think... Mm-hmm. Toko coming in. Toko's kind of better just to bring in off the bench really is a kind of cleanup crew, Pokemon. I'm completely honest. Kind of want to get... Thing is, I want to get Lipod back onto the field. But I think a foul play with plus recall damage is probably going to be enough to get the Venus here. I'm completely honest. And it's going to go Earth Power. And we're probably going to see Dazzling Gleam. Oh, we know the Coco. Okay, we're going to see Grass Knot. That's a nice... That's a nice play. That's a nice play. I mean, let me take it, but... Have we got a berry? We have got a berry. There's going to be enough for us to take the Dazzle. Potentially, I think we could. Get the foul play. Is it enough with that recall damage? Hmm, not quite. Dazzling Gleam going to take Lipod down to its sash, for sure. Um... We don't have... Well, what we could do is... We'll talk all. Oh, do we want... Yeah, we won't bring talk all in. Uh... And we try and get a tail wind up. We're not going to. We're going to... We're sacking. We're sacking Suicune here. We are. But the fact is, if we can keep that fake up present from Lipod, I think that's going to be something that really helps us out in the late game. I'm probably going to see Grass Knot Dazzle again. And talk all going to be able to take that. Problem would be if my opponent kind of... Goes for the T-Bolt, expecting another switch. The Vinoe finally going down, which is good. We've just got the P2 to deal with, which makes things extremely difficult. I suspect a Bolt switch coming out. Yeah, that's a nice play for my opponent. That is a nice play. So P2 and Tapu Koko. Don't think the P2's got... Thunderbolt. Does have Shadow Ball. Does get the special attack boost, which isn't great. But we've got clear smog, so we can get rid of that. Tapu Koko going to come back in though. Yeah, we could potentially just fake out Earth Power, the Koko. I'd probably do it. And then Reshiram versus... Because the Koko didn't reveal... Koko hasn't revealed Protect yet. And it's likely that it might be a Soulfest, you know? Could be a Soulfest. It's just whether or not I want to just go for potentially like a fake tears into the P2. Because then when Reshiram comes back onto the field, it's going to have a way easier time dealing with the P2. And I think, honestly, it's probably a better idea doing that. Rather than going for the fake out the Koko, if it has got Protect, it might Protect here. It hasn't got Protect though, because it would have Protected before the Toko. Do get the fake tears into the P2, which is useful. So I hope this kind of is the payoff we need at the end. And get the Volt Switch. Yep. And... Shadow Ball. Ooh, we're going to get another one. We're going to get another one. It's not like Fades. It's fine. Um... Hmm... Hmm, hmm, hmm... Okay. Can we take... I don't think we'll take a Volt Switch. But we can get... Another fake tears into the P2. Put it down to minus 4, which should mean anything that touches it, that's special, should just knock it out. Hopefully. Dazzling Gleam. Yeah. Dazzling Gleam and Shadow Ball. And we'll take a Shadow Ball. So we'll get a free Earth Power. It's not free. It's not free by any means. But we'll get an Earth Power we should do. Ooh, maybe not. Or maybe not, not with this plus. How we do? This Toko's a beast. It's a beast. Yeah, it's definitely a Solvest. It's 100% a Solvest. What are we talking about? What are we chatting about? There's no way that Koko's anything but a Solvest. Try Attack is a little bit iffy, but... Um... What we want to try and do is stall at least Electric Terrain. Electric Terrain has got three turns. There's a lot of stalling out to do. Um... Hmm... Could protect this turn and go for Fusion Flare. Is it going to be enough? Is Fusion Flare going to be enough? I don't think Koko's got enough to take Reshiram down two hits though. So Fusion Flare will protect the call. Because if they go Dazzle... Yeah, which they do. And we should take a Try Attack as well. This is neutral. They take that pretty well. How much is this going to do? It would be better if the Sun was up. That would guarantee the knockout. But we don't need the Sun. Who needs the Sun when he got a Reshiram? There we go. A Reshiram in Leipard. That's all you need. So that pretty much seals the deal for us here. Against a pretty scary, hard team, Reshiram coming through. And the Leipard being so pivotal in both of these games. So pivotal with that fake tears. You know, it's really just being able to really put... Put... Oh, we even take it with Tocall. There we go. Reshiram going to be probably enough. Yeah, to get it. So... Yeah, just putting targets in positions where we're able to pick them off. And we've had two amazing games with the team today. So Marcel, I can just give you a huge shout out. Thank you once again for providing us with the rental. I've had probably one of some of the most fun I've had playing series 10 with this team in today's episode. So I'm going to be continuing to play this team for a lot longer. So I would advise every single one of you to give this rental code a try. And what we'll do now is jump over and remind you all of the rental team for today. Right, friends, here is today's rental team. Like I say, a big shout out to Marcel for passing this rental team over to us and kindly sharing it with the community. And I hope if you do try it out, you have a lot of fun with it. I'm guaranteeing you if you play this team, you're going to have an absolute blast playing it on the ladder. So give it a try. Have a lot of fun with it. It is an incredible build and he's done a great job at putting this one together. A little bit sad that we didn't really get to see much of the Maractus today. It's probably the only Pokemon we didn't really get to feature, which is kind of the one thing that I really wanted to see a lot more of. But obviously the matchups today weren't as like the ground on one could have been, but I think the Pokemon that we picked in the end obviously worked out for what we kind of faced. Maractus could have done very well against that last team that we faced, but unfortunately we didn't bring it. But it's still something to try out. If you do try it out though, let me know down in the comment section what your thoughts are on this spiky grassy plant Pokemon that looks very cool and kind of weird at the same time. Always weirds me out when I see it in Pokemon games. But that's another story for another time. Thank you so much for tuning in as always friends. Have a great rest of your day. We'll be back later in a week with more VGCC was 10 stuff and hopefully you you catch. Check that out when you can. So have a great rest of your day and more importantly than anything else, take care of yourself and I'll see you all for another episode very soon. So until then, take care and bye bye.