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Create a FPS Game in Unity 3D #3 - Adding A Rocket Launcher

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Uploaded on Mar 25, 2010

It's time to continue our tutorial on creating a FPS in the free game engine, Unity 3D. We're going to continue the Multi-Weapon Switching part and now to finish it off, we'll add a Rocket Launcher into our game. So in this video, here's what we're going to cover -

*Prefabs
*Adding a Rocket Launcher and Projectile
*Adding Smoke Trails and Explosions
*Rigibody and Box Colliders

Here's the settings for the Particle System you have to change to in the Rocket Object -

Modify the Ellipsoid x,y,z sizes to 0.1.
Modify the Rnd Velocity to 0.1 in each axis also.
Change the particle emitter Min Size and Max Size to 0.5.
Change the number of particles emitted to 100 (Min and Max Emission).
Drag the Particle Effects/smoke onto the particle system.
In the Particle Animator section, set each of the World Rotation Axis values to
0.5.
Set the Size Grow variable to 3.
Enable Autodestruct on the particle system.

In the next video, i'll talk about adding AI and Physics to your game. Can't wait for that!

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