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Published on Jun 23, 2016
**The footage seen is taken from an early pre-pre-alpha build of Pantheon: Rise of the Fallen. All art and animations should be considered placeholder.** *Click Show More for highlights*
The Visionary Realms team is at it again, this time with two hours of unedited gameplay. Joined by Who's Gaming Now the team ventures forth to Black Dagger Keep and into the dark Caves of Halnir. This video highlights the perception system, dynamic player torches and a whole lot more.
4:55 - Introductions 7:30 - BUFF UP! 8:31 - Heading out into the wild 9:42 - Don't jump, Monty! 11:20 - Passing through the Pass Authority without authorization 14:04 - Let the battle begin! 15:03 - Crowd control explained 18:26 - A bit of the story of the Black Daggers 22:30 - Welcome to Black Dagger Keep 25:39 - Brad's sword gets nerfed 28:19 - More on the Black Daggers 29:20 - A hint at the perception system 38:16 - Smart health and mana bars explained 41:40 - That view tho 45:00 - Entering the leader's keep 47:33 - Maps in Pantheon 56:46 - On bosses and nameds 58:54 - This is going to escalate quickly 1:03:01 - How do we aggro all of those? Just like that! 1:06:04 - Zoning into Halnir Cave 1:08:50 - These are open world dungeons. This isn't an instance. 1:10:51 - On death 1:12:06 - Dynamic torch lights 1:13:20 - This pillar looks ancient... a perception system hint. 1:16:55 - On harvesting from the environment and atmospheric systems 1:18:19 - On NPC dispositions 1:22:52 - Open world implications - Can you overcome the odds with numbers? 1:24:23 - More on the Perception System: A locked door. How to get in? 1:30:02 - Someone aggroed the named 1:34:10 - On weapon and body types 1:40:45 - On multi-level dungeons and zones 1:43:10 - Maybe we can kill THIS named 1:46:27 - On loot design and long-term planning 1:52:20 - Are we getting trained? I think we're getting trained. 1:54:31 - Let's take them! Can we? Probably not.