 Now I'll have a look at the different stats on a model. So if you look in the Forcelest book, the rules are actually split over two books. You've got the rule book, which is all the rules for moving, shooting, fighting, that sort of thing. And then all the stats of the different factions, ten different factions, are in the Forcelest book. And in here you'll find everything you need to get playing for all the different factions. So when it comes to the stats, I'll read through them here. So you start with SP, so that's how far you can move. And it's written, for example, as two, three. So the two is how many cubes you can move in normal advance, and the three is how many you can run, do as a sprint. So you've got different options. So that's quite interesting, isn't it? We're sitting here, and we've got some dice, but we've got no tape measure. Are there any other measuring devices, all based on cubes? Yeah, so one of the really, the best thing I'd say about Dead Zone is there's no measuring in terms of tape measures or widgets or any sort of things like that. It is literally, you're told what your movement stat is, so two, three. And that means you can then just move the cubes. You can place yourself anywhere within that cube. You can place yourself behind cover, behind a building, anything like that. And what comes just in the movement bit, but it also means you can kind of move upwards as well. So the cubes are at multiple levels. Yes, yeah, pretty much. One big cube we're playing. So you imagine, yeah, this is like a 3D space that we're moving around in. So yeah, so when it says two, three, that just means basically two or three cubes. You've got your ranged. So that is when we start to get into the normal stats. So you've got, it might be six plus, and that means you'll be rolling a six on the dice. Dead Zone uses D8s, so there might be some stats that are like seven plus. It uses D8s, and also the D8s explode, so we have exploding 8s. That means if you roll a natural 8, you then get to roll another dice. And then all of a sudden, you're on the Dead Zone 8 train. You've got a fight stat. So fight will be what you're using in Assaults. And that, again, will come to that in a minute. And there's different bonuses you can have there. Survive. So when you're the target of a ranged attack or an Assault, you have, you've got the option to survive if you're, or you can fight back as well if you're getting LA. So that, as the name implies, is your armor stat. So that will protect you from when you're getting attacked. Now that is written as a number, and that reduces the amount of successes potentially that your opponent has when they roll. So if they roll three, that will reduce it to two if you've got an armor of one. HP. That's your health. So if you've got HP of two, you can take two wounds for your removed dead size. The size is interesting. That's something that's changed slightly. If you've played Dead Zone 2nd Edition, size used to be linked to the health, but now we split them out. So a little sort of space for it like this is size one. But then as you kind of go up to some of the big ones, like the nightmares, that is size two. And what that will do is that will give you certain bonuses when you're going into combat. And then finally, you've got the base size. So bases are really important for Dead Zone 3rd Edition because that will dictate basically what the line of sight is for when you want to shoot, which will come to when we do some shooting. Because if things are overhanging over your base, then that means you can't shoot them. Now underneath your kind of common stats, you then have got different weapon options. So some models, particularly the hard plastics when you get those, like the Viermin, you have the option of what weapons you want to equip them with. So if we look at a Viermin stalker, for example, you've got the unit, which is the stalker. You've got the type, which is the troop. So there are different types of units, and that affects how you build your list. The troops are your most basic ones. You've got specialists, which as the name would imply are kind of a bit more specialist and will have often better stats or access to better weapons. You've got support, which are the big things. They're like the striders, different vehicles, big guns as well. Leaders. The leaders are kind of who you charge to command your faction, and they will have different kind of leader abilities as well, which we'll talk about when we command dice. And then you've got living legends as well. So living legends are kind of the really famous, they might be kind of ones that fought in the Dead Zone before and their name lives on, they're sort of notorious infamous or famous, depending upon which way you want to look at it. And then basically those will unlock in different ways when you're building your strike team. So troops, you can have as many as you want, and then specialists have to be unlocked by having troops, and support have to be unlocked by having troops. Well, so when you're building your strike team, you want a balanced force to make sure you've got access. So then we come on to the stalker's weapon. So they're armed with a ray pistol. Now, like I said, some of them will have different options that you can use. Like the enforcers will have burst lasers and kind of laser guns and all sorts. So you'll have different options depending upon what you want to do. You've got the range, which is R2. So exactly like the movement, that is also just telling you how many cubes you can fire. And we'll come to that when we look at the shooting. You've got AP, which stands for armor piercing. So that will be, if someone's got armor, that is if you can punch through the armor and get through and shoot them to that nice, nice flesh. But that sounds a bit odd. Keywords, so that will be different keywords that your gun has. You may also find that some of the units have keywords as well. So like agile or beast, those things. And that will detect how they perform. And that will get that will change depending on how they perform game. You've got VPs. The VPs are how many victory points that unit is worth if you're killed. So some of the units, some of the scenarios, you'll be looking to gain objectives on the board. And then you can also supplement that by shooting the enemy. So something like a stalker is quite easy to kill. That's only worth one VP. But then something like a nightmare, which is a bit bigger, a bit harder to kill will be two. And then finally, you have the points cost. A stalker is worth nine points. And that will change again, depending upon whether you give them a really good weapon. You might also find that the VP changed as well. So there are the basic stats. You'll find all these in the fourth list book. And that's what you'll be using play and referring to when you're shooting, fighting or just moving around.