 Yn gywir y gallwn chwarae, y ddweud y gwelio mae r paymentsydd erbyn ni gwneud y bydd y bwysig yr wych gyda'i ddweud ei dddangos, sy'n modd gan rhaid i gynnwys, dywedd yn gwneud yn y teimlo, nawr gwneud y datblygu'r ffrom ddim yn yr unrhyw. Mae'r probl yma o'r bydon Connector i'r gennych ICOA. Mae hyn yn i'n gyd gan gweithio ar y modd. Mae'r inghyn amser. Mae'r cymdeithas yn y maen nhw, gallwn i amser yn y gweithin, maen nhw'n gwneud amser, Edward I am the new business development person at Collective View so I just want to offer selling this into organisations. My background is in production back in the UK and I've been here about three months so I'm still officially fresh off the boat. It's a bit dark. That's better. Right. And the reason we wanted to get into 360 we like the idea of virtual reality. We like the idea of 360 because we thought anybody that's got a space be it indoors or outdoors. That would be a real estate or whatever. So this is a great opportunity for us to try and go for what we had to learn how to do it. So the first thing that Matt is going to talk about is some of the issues that we've had with hardware. Not all successful. Right. So we've trialled loads of different pieces of hardware. We started off initially with the Recode Theta. We had version one and version two. I think version three is not available commercially. And what we found was that the quality of it was very good. The software stitched all the 360 together quite easily. Probably what we had was that the quality wasn't high enough that we found we could commercialise. So we went back to the drawing board and looked at other pieces of hardware kit. We looked at some of the code act stuff but we ended up setting on a six GoPro rig which we used with something called an Explorer which is the module that holds all the cameras. We found that that gave us the best in terms of flexibility, high video quality output. If we actually run them at 2.7K, we can actually output around 8K. So from a future proofing perspective, the stuff looks really good. It looks really, really sharp. The problem that we've had is not necessarily with the hardware to be more around the software. Do you want to just talk about some of the trials and tribulations that we've had? The problem with the software that I found is that, and this may be the case for all of you, some of you may be developers who develop your own software, but we've basically been using off-the-shelf solutions. From my perspective, the biggest thing we're trying to do is deliver it to a client. I want to go into a meeting room and say look at this and go wow! And basically there's me at the moment with a cardboard. It's something on YouTube playing in a, well I don't even know what the name of the app was. I've got about eight different apps on here that I tried. And it basically comes out and it's compressed and it's grainy. And they're still going wow! I thought this isn't good enough. And there's me with a hangover and a dreffel headache trying to go through every different type of 360. It's up to blood and it's all off the thing. And walking around in the office with the Oculus headset on, falling over trying to sort this out. And I thought how are we going to get this in a way that we can deliver it to? Well the first problem we've had is that most of the software we've discovered is really flaky. Really bad operating systems. Just not set up to just do this, film it, put it on a thing and take it to a client. So that's the first problem. Matt's been working with the old PC software which I think has been just about as bad. I mean everything we've tried has failed at some point. The problem that you've got is that depending on how you're actually going to use the footage, if you're going to use it in an app, if you're going to use it in a web browser, if you're going to serve it to the end client, that all actually has quite a big impact in terms of how you film it, frame rate, output quality, audio quality. I think the biggest issue I think that we have had is that from a workflow perspective, that one of the biggest pain points that we've had is that if, for example, one of the GoPro's, we use six GoPro's and they all seem to go on a single remote, we trigger all six of them at the same time. They all seem like they're there? Yeah, but then one of them just stops. They all seem like they're there? Yeah, so what we do is we pair all of them on the same remote and then we trigger it from the same remote. Some of the problems that we've had in the past is once not triggered for whatever reason. And the biggest issue that we do have is that you only realise there's a problem by the time you've reached the end of the workflow. And if you're hiring the GoPro's, if you're hiring all of the kit, you're finding out there's been a problem about eight hours later. So when you're like me and Tom and we're delivering for clients, that can sometimes lead to all sorts of problems in terms of managing people's expectations and part of that is because the technology is so nice. The problem we have is that we're on a very tight budget. Being the innovation director sounds glamorous, but actually it's like being in a shed with a few crappy things and hardly any money. So it's like, we're going to need the GoPro's, we're going to rent them for a day and a half, it's got to work. And like I say, go to that, I'll be up on the pinnacle, I'm down in Centosa, I'm down by the Malayan, I'm filming all over the place. Come back, we sit down, we're in the office drinking beer at about three o'clock in the morning and suddenly we just go, shit, it's not worked. And this has happened three times. But that's fine, that's fine, you know, you learn from your mistakes. I mean another thing, for example, is we were trying, we've been through every YouTube tutorial there is on this stuff and we were trying to find the settings for the camera. Couldn't find it anywhere, it went out, shot loads of stuff. We're the client, I'd like to point out, came back, it doesn't work because the settings are wrong and you had to actually get in touch with your mate in Australia who runs a company doing this and he went, oh no, no, you've got to change this, change that. So what we're trying to point out is that although there's lots of fantastic technology out there, when you get to a point where you're actually trying to deliver it to a client, you are presented with massive challenges unless you've been doing this for years and loads of companies are going to be running into these problems, I'm sure. Oh, it's fine, I'll buy the cameras, I'll just film it, I'll go out and do it. I mean just rendering the film took about three and a half hours per film. I mean the difficulty that you've got is that you've essentially got six cameras all with footage which is 4K which you've then got a catalogue, archive on a machine, you need an extremely fast PC or Mac, you need extremely fast storage, we've used like a thunderbolt to RAID and that sort of can keep up with the requirements but even on a pretty decent spec, like an i7 quad-core processor with a decent graphics card, it's still really slow, it's a bit of a case if you set it to go and then you have to go out and have a meal or go sob in the corner, which is what we normally do. But again, when you actually get to the point where the output is very good, it's all worth it. I mean we've been in a number of situations where we've demoed it for a client, we've done test filming to sort of use as a proof of concept and I mean we can't tell the name of the hotel chain, we were working with a very large hotel chain and we actually did some test filming and we were trying to explain the concept but we couldn't really get his head round it so we showed him a pool party that had been filmed at one of his hotels. With a lot of extremely attractive girls at that point out which is a great self point. Yeah, well it is to a red blooded Frenchman. And immediately he just got the concept and that was pretty much our foot in the door to sort of set it wider throughout the entire group. But I mean there's other sort of challenges as well in terms of one of the things that we're finding is we're not developers, we're not app builders, we're not interrunning unity engine, that's all way beyond us. So one of the things that we have to look into in terms of how we can get the footage looking at its best in terms of things like colour correction, things that sort of suit our production background even things like text, you'll notice on a lot of these 360s the text is still very basic because in an effort to get the text in a more sophisticated format you effectively have to then put the software into like a plugin like Blender, create a 4D environment and then ensure that the text is right and this is all additional workflow. And one of the other things that we sort of found is right here, right now, I think you don't need to be that sophisticated to get that wow factor. I think there's a lot of clients, I think if the footage is good, if it's good quality, if your blend is good, if there's not these obvious blend lines where one camera is merging with another, if you can overcome some of those challenges I think people are pretty much solved. The other thing that we discovered is we really wanted to focus on video because we went to a meeting with a client and he had literally just had someone there before probably someone in this room, I hope not, who had one of these cameras from Google and the static ones that really, you know, he was showing them all the things that he'd been doing. And we said, we thought, oh God, we're going to brow up our leak here, but we showed him our one and he said, oh, it's moving and it's got sound and he was blown away by the fact that there was movement and there was sound and he went to a hotel and shoot it in the evening when the lights were going down and everyone was talking and the music was playing and the cicadas were doing whatever the cicadas do and captured the personality of the place and that was the thing that blew him away. He was like, oh my God, it's moving. I said, yeah, and you could then go to another room and you could move around there and when you're inside a room you can see the light coming in the window and those things and that was the selling point for him, it was the selling point for us and was why we're going through this pain and stuff down in rooms with some wonderful, you know, graphics that pop up and you look at them and things. But for me it's just a picture. It's got to move and that's why the shoots I've been doing, I've been going down standing next to Laos Palsat, almost dropped the camera into the street under a taxi and got thousands of people moving around me and stuff and it really brings it to life. So video is definitely a way forward in flying so I'm really loving it. And well that's pretty much it, I think. Just wanted to basically show you what it's like on the ground at the front line to try and sell this stuff. I've got a lot of stuff written down here but I can't think of what to say. So there you go, but if anyone's got any questions at all in terms of anybody asking a similar situation, if there's anything you want to ask us. So I think we can ask anybody who is on a similar journey and we're all up for sharing our pain and experiences. Anybody want to help us get this right? OK. Readers. We'll throw cards at you afterwards. We've got plenty of business cards. Well thanks guys. Do you think what's going to happen in the future? Is it going to get easier? I'll be waiting about another year from now. I think in five years' time it's just going to be sunglasses and they'll just be walking around and everyone's going to be used to it. There's a fairly small window for this to really make a lot of money I think because people are, it's coming out in small directions. We're getting more and more links to the major thing. We've already seen a couple of big hotel chains which we've started doing already. So it's just getting in there and being an early adopter in Singapore is what we're trying to do. And the technology, as Matt was saying, it's about that workflow. It's about making mistakes, learning from them, which is what we're seeing at the moment. And just having that delivering something quickly. I want to be able to go to a client. I filmed this last week. Here it is this week. I don't want an eight week or a 12 week or a three month lockdown line. I guarantee your meeting. Here's the first room. Do you want us to do the rest? That's where it's going to go. It's about speed and delivery. It's also about isn't actually, it's not actually as expensive as some people think. So I think there's a quite good price point on this as well. Right now technology limitations are pretty much it. There's two really good pieces of hardware which are due to land. One is Nokia ringing out of camera. I can't remember if it's eight lenses or maybe even more than that. But the Osmo, that looks really impressive. The one that's probably interested me more is there's a company called Lightrope. I don't know if anyone's heard of Lightrope. Lightrope has this really innovative camera that currently what it does is it records light information. So you can refocus a still image. I've actually developed that. So it looks like a spaceship on a stick. But what it actually does is not only does it take a full 360 image. It also scans in a 4D environment and maps the two things together instantaneously. Although we've been told it's going to be about 800,000. I was going to say. But it looks like a fantastically good kit. The important thing now is that it comes with this own server and the footage is ready in about two hours. So you're getting rendering. You're getting a lot of extra. Yeah, I think for big boys that's the way to go. For us it's more about getting a proper workflow, getting people trained up. So you can just do it as quickly as possible and deliver it to the client. All right. Thank you guys. Can we give them a hand? Give all of you a hand.