 Hello, one and welcome back to enter the ether of the new podcast all about the upcoming third-person mobile ethereal clash of souls I'm your host the one and only man goose joining me as always is my friend and co-host jelly knees. How you doing jelly? I'm great man goose. How are you doing man? Doing well and we've got a third person here this week, which is Yuji psionics Who is working on the? Gda team with ethereal Go ahead and tell us just what your kind of day-to-day operations are with ethereal and what you mostly work on Hey guys, like they said, I am psionics. I work on I work at the Gda department So as Gda department we work with all of the numbers in ethereal We also do lots of the we also do lots of the kit designs It's mostly that mostly just balancing and kit designs We make sure our primary goals to make sure the game is fun to play and that all of our characters are Balanced and playable. So if you hate a particular part of somebody's kit I want you to send all of your hate mail to psionics Correctly and you can say that jelly knees sent you like that's fine. I'll take the blame fantastic We heard that you directly created the marksman passive is that right? I Wasn't even I wasn't even around by the point that that Let's let's make something perfectly clear here. I think that's a confirmation man goose. So yeah All right, so as you guys probably saw on Saturday We had that sort of showcase exhibition match Whatever you want to call it or we did the all Dante all mid We're going to be talking about a lot about that today since we did get to see a lot of Dante's kit And since we have a Gda with us, we're going to be talking about that quite a bit I do want to emphasize though that was only a showcase that wasn't the game That wasn't even a lane out of the game That was a map that they created in about a week They pretty much created just a brand new game with their own assets just to support extra life That's all that was it is something to be excited about. I mean, of course we got to see Some gameplay if you want to call it gameplay and it was it was a really good time had a lot of fun But I don't want people to misconstrue that as that being part of ethereal You're never going to see that lane set up in ethereal. You're going to see a lot of those Assets in there, but those minions were Paragon placeholder minions. Those aren't the ethereal minions all kinds of stuff like that So let's get into it jelly your impressions of the of the test. What do you what did you think man? It was incredible. I was like a kid in a candy store playing playing it yesterday, right? It was just it's that for me it was kind of the realization of something that I've been dreaming about for two years And being able to even though it was a very early adaptation with a handful of bugs that they said They've already worked out of out of the game already that they've found so many answers for and I've already working on But it was still so much fun. It was New it felt fresh, but it and it felt good to play and it was just all around enjoyable And so I honest you were moderating in the in the chat the entire time You were answering probably more questions than we're getting answered on the actual stream during the Q&A portion of that Did you ever did you happen to get hands on on that that game mode? Did you get to play at all? I did not It's okay over the past couple of weeks, I've had some some internet issues so I Just didn't want to I I purposefully stepped out like mud had approached me and she was like hey Do you want to be a part of the testing? But I purposefully stepped out. I was like no, I don't want to be in the middle of the game And then have it crash because of my internet But moderating the chat was a whole lot of fun. I will admit my fingers hurt by the end of it But it was a whole lot of fun being able to see all of it all the questions that came through especially when that That gameplay was shown. So I really I really enjoyed being there either way. So and Yeah, I got it. I was completely checked out once the gameplay started I wasn't I was barely looking at chat because I mean look at what we were looking at look at what we were playing it was Gorgeous like Dante's animations the flow of his cape the the lighting that was all the lighting Just in different areas. Oh, it was amazing really really good. Jelly. You were saying something. We did forget to talk about extra life in just the progress that they made On extra life. They did over 200% of their goal for their extra life stream as Undying games so congrats to you guys and from my perspective it looked like it was a very successful event successful event for you guys So congrats on that for sure It was I'm really glad I'm really glad with the direction It worked mad props to our programming team our level design team who like they said did that on the fly in less than a week I think this was our solid proof that Michael is in fact a robot not a human being I have been told the man was up for 46 hours Trying it trying to get that ready. So I Can't be human. It's it's not possible He did it for the kids. It was for the kids. It was for the kids. Absolutely Oh, and I felt like a big kid playing that's for People send me messages that I had this giant grin on my face the whole time. I just didn't even Recognize it. I was just in the moment. So I roast in the whole thing I'll be honest. Nobody could nobody could see my face But I was I was grinning ear to ear the entire time the gameplay is being shown everybody Everybody's excitement for the game all of the questions if it just made me so happy to finally to finally be able to show you that Show show you guys in the community that we have been working super hard in the game And we're I'm so excited for everyone to get their hands on it. I really am a lot of people have been losing face saying that this game would Never come out and that you guys have never shown anything Solid or concrete and as I said, this was not a proof of concept by any means however It was enough to really rekindle the spirit of the community Absolutely, I talked to several people in the community already between yesterday and today and Basically just said that what how what we've been saying about playing the game. They feel the same way about just seeing gameplay They feel that it looks great. It looked fun. We were all having a great time. So they're just excited to See that game progressing in a way that it feels tangible to them For sure. Yeah Credit where credit is due so the next Dante's kit was pretty damned cool, especially his especially Well, I am talking I am like a kid right now Especially his Buscete. No, especially his right click was Just awesome and we'll get to that here in a little bit So you guys want to just get into it start talking about Dante's kit and talking about some of the design philosophy around that Yeah, absolutely. I can So obviously I can't I can't mention any specifics I have been told I can't mention numbers or exactly how those abilities are supposed to function I can tell you exactly how his kit came to be Personally, I wasn't around when our first iteration of Dante's kit was and by the way that first iteration was not not the iteration that you guys saw I personally wasn't around when that first iteration was conceit I was there When some of the changes were made And a lot of a lot of what goes into the myths kits revolves around What what is What is needed for their lore a little bit of their personality We try to fit that into their kits and of course a lot of kits they revolve around a theme Of course, you know Dante's got his pu-pues, you know different things like that But the other thing but the other thing that a lot of people don't see behind the scenes is What we really believe the game needs and in order to establish that we have different Different archetypes so when we're when we're designing a kit Every kit has an archetype in a cigar sub archetype. For example, Dante's archetype is gunslinger Here Volter and his pu-pues is auto attacks, right? so When we when we go to design a kit, we look at those archetypes who look at okay What does the game need right now the game needs a Burst assassin or an artillery mage and we were we design a kit around that Okay, so you're saying like you have marksman you'd have a gunslinger marksman and like a bow and arrow like a Ranger or marksman sort of thing or I can't recall I can't recall every every archetype that we have like I said We have a big old list of archetypes that we all that we always look at and we assigned to different characters that it helps us Or it helps us organize all of the characters into Into a pool that we can then expand upon if you know what I mean So something you mentioned there was that the kit is usually based around the lore Does that mean the lore comes first and then you design a kid around that or is it but sometimes it's the lore first Sometimes it's the kit first or how does that typically go about? So that's that's how it used to be some time some some characters would be like pure GDA pure GDA creation or Like we would we would go and you create the kit and and the character design and then it got pushed over to art and The Lord apartment how we're trying to do it now is that we're trying to work as a more cohesive unit So instead We're going to create a very basic kit Basically saying like this ability will fire a projectile that does this and then we're going to hand it over to art and lore And they're going to fit it as into the story as best they can So that's that's something that's something new. We're trying In order in order to give lore and art that ability to to fit it better into the story So you guys will give the functionality And they'll give the the appearance and the backstory and everything You guys give you guys give the function they give the form Yep, that's what I was trying to say Like I said, sorry, like I said GDAs revolves around make the game fun and functional So that's that's mostly what that's mostly With with the kit itself. We don't we don't deal with the design the design aspect I Think his kit really did reflect his personality, especially with his voice lines, which I was surprised to hear voice lines in that Um little showcase that we did but uh, they were awesome They they they fit in with his personality and his kit and his lore really really well um, the the main thing that I say like His right click. Let's let's go ahead and get into his right click. So his right click When you engage his right click you would fire Like 10 shots or something like that or like nine or 10 shots and then as soon as but his his uh transmitters They're not guns or transmitters, but overheat He would have to drop his guns and shake his hands which was kind of hilarious and very much a Dante sort of just You know sort of thing like he just goes all in with with with with with the pew-pews and then just has the There's that drawback and you were completely silenced during that you couldn't It wasn't that you couldn't use the ability you couldn't use his role Yeah, you could honor you could use his role I asked I expected at least to be able to roll away, but I guess if your hands are burning You can't roll in your hands you're gonna roll in your hands But I mean that was a A really cool reflection of his personality and a really cool idea for his kit. Uh jelly. What did you think about that? It's a really great idea. It's very high-risk high reward in my mind Kind of having the ability to fire all of these shots all at once that's a lot of damage just very quickly But then having the couple seconds afterwards where you can't do anything Is a very like you need to secure the kill or secure that you're getting away with this ability In order to get the most out of it. And I think that that's such a cool Dynamic of making the it's not just oh look. I press right click. I do damage It's more of a thought process behind the casting of the ability and I think that that's incredible I always love seeing Counterplay in things Right if that if you can do one thing there should be counterplay toward the opposite end and having a Character have counterplay in and amongst themselves where the person using them gets to choose when that applies I think is a very cool idea Yeah, I could definitely see an assassin Observing waiting watching him fire that off knowing that he no longer has That heavy damage that he could do really really really up close And uh, and he can no longer roll away and he can't he can't do he can't do nothing He can't if there's lifesteal in the game he wouldn't be able to lifesteal Like that would be the time you go in you see him use that that's when you go It's kind of like if you're chimera and you see giddy and uses portal as soon as he uses that portal and you're close You're like, oh he has no escape time to time to go with Dante. He'd be like, uh, he's shaking his hands around He can't do shit time to roll time to get on him And hopefully you have a good support with him Sorry, go ahead. I want to ask about that right click. Is is that something we're going to see more often? Is about is it is having drawbacks on an ability something we can expect on more characters in ethereal? Is that More standard to just Dante um I don't think I can quite answer that one yet. I think that one's uh, that one's a oh and knife question All right I can feel him. He's not even here, but I can feel him breathing down my neck I swear if you guys were able to somehow work some sort of riskable reward system into each and every kit Oh, that would be The bees knees Yeah, that would be amazing. I do want to get into the rest of Dante's abilities that we were able to see last night um And so I mean, let's just start with his first ability the one seemed to be some kind of Long-ranged piercing shot that would go through multiple Uh targets that would deal damage to multiple. Um, man goose. What did you think of that? Fun, it was pretty easy to hit. It was hard. It was easy to hit on minions It was hard to hit on people. Um, if you guys didn't know there was and they intentionally put a 100 millisecond delay into that Play test. So we were at it had had a little bit of lag that we were dealing with so it was kind of hard to hit Some of the abilities that one. Um It wasn't that hard. I was just I can't aim for one thing But it was it was a good ability for for an adc to have I let you deal a little bit of damage to the front minions while still uh Still getting that last hit on a minion that you perhaps you can't Quite get to with um with your basic attacks. I mean, it's a nice little addition to uh to an adc kid. I think Yeah, I absolutely agree. Um, psionics, is there any I don't know. Is there anything that you can give us more detail on for that ability other than what we've Kind of just felt for ourselves Um, so details are one of those things that I I can't really delve into. Um Pretty much pretty much what you guys saw Is uh is what the ability is going to be Dante's Dante's kit through and through Um, it's it's it's really pretty it's really pretty simple. Um There's not a whole lot of In depth he's he's meant to be that character that can guide new players into The moba genre and more specifically the adc role or the carry role. Okay. Um Um So yeah, there's there's not a whole lot of depth to his kit. Um But that's that's definitely that's it's just uh, yeah, it's his line ability. Yeah Basically what I heard there mangoos is if we can't figure it out them we're idiots Yeah Um, I mean another basic ability we can just get into is his combat role I don't know if there's anything necessarily fancy about it other than it just as a quick dodge mechanic to get out of the Way, which was very important for us yesterday with the remaining two abilities Being his grenade and his ultimate which we'll talk about the ultimate in a second But the grenade from what it seemed like to me is you can vary the distance that it's thrown based on where you're looking And it just does like a grenade an aoe damage field um the We had an interesting time with it that last night that it was one-shotting people at the end of the game We could just lob a grenade out there and hope for the best But um, I know kai said that that the damage numbers are by no means finalized So that's not going to be a thing you can do in ethereal the The actual game itself you're not going to be able to toss a grenade and expect to one-shot somebody with just that ability So yeah, not not only are those numbers not finalized. Um, I don't know if anybody knows this But on top of making that entirely new map and and all of that stuff Um Dante got an entirely new set of numbers for that event as well as XP gold all of that stuff was altered for that event. So it'd be a little so the the games would be a little bit more fast-paced Um, we could show off a lot more of the game without having to sit there and just farm for Farm for several minutes straight. So I mean, yeah, we got a lot of those 10 minions to instant level 20 So it was great Oh, yeah, a lot of yeah a lot of those a lot of those numbers were altered very much So, uh, none of the numbers that you saw on there were final or even even close to what they're going to be in the In our final product. All right, and then mangers. Do you want to go over dante's ultimate? Which we had so much fun with yesterday Oh, we did we did we had a great time with it. I do want to get back to the grenade and the roll in a little bit, but um the the ultimate so It's a a lot of people were calling him last night. They're recalling him, uh Twin doc Pretty funny because he has his right click is a you know, real quick Fire and then uh, his ultimate is pretty much long armor the law. It was it traveled all the way across the screen Oh, it was fast. It was very impactful and we were calling the base cannon because the uh The sound effect that went along with it Oh But yeah, it was it was a shocker to get hit by that sucker and it was uh It was fun watching it fly past you too. Like oh, thank god that didn't hit me So, yeah, another ability that was one-shotting us all last night man use congratulations. By the way Getting the first spawn kill of ethereal Snipe them out of there just no big deal. It was a dick move. It was a dick move After this I spawned And then as I was spawning I saw him spawn and I was like, oh, hey I have to I have to mean during during internal testing. That was one of the most satisfying abilities to use. It really was something that we talked about probably go ahead jelly something we talked about today man goose was Seeing damage numbers come up when we use that ability. Oh, yeah Was like the greatest like return of satisfaction Satisfaction using that you're just like boom and you see like 500 gold 5,000 damage. You're like, yeah, like that felt good Yeah Something you probably you guys you're probably not gonna be able to answer psilomax, but uh Is there plans to make that go through levels? Can you fire from one level through to the next level or? I you're right. I cannot in fact. Yeah I don't know. I think it's pretty freaking obvious that it's going to be able to go through pierced multiple later of the map you can't have An ability like that that already pierces stuff and goes at that long range on a A game where you have multiple levels. I'm personally going to call it UG's not confirming it. I'm going to say that's definitely going to travel through layers and uh, What do you think jelly? I absolutely agree with you. It's either going to travel through lanes or be a one shot at close range I'm willing to call either one. So I mean if you want to give me a one hit kill I'll take that you don't have to make it if you want to make it a limited range and one hit kill But uh, only man goose and I are allowed to play Dante. Uh, that's that's the the uh enter the ether exclusive character. Okay Okay, I see I one thing I wanted to get to about the grenade Um, there was supposed to be a targeting reticle. I was not uh in the game that we were playing I I had it pop up once while while I was playing and it was extremely helpful to have that So if you were thinking well, how are they aiming those grenades? There's supposed to be an indication indicator for for the uh where the grenades go to land And I'm sure that'll be in the actual game itself But it was not in the uh play test And the role a question I had I don't again. I don't know if you'll be able to answer this It's just hit box going to change when he rolls like would you be able to roll under something that was aimed high at like at his head? so I don't know about as much as can't answer as I not sure um I think I think the safe bet would would be to say For now I can't say But I really just don't know really that that'd be much more programming. Um character design side So, okay, and can you roll in between grog rocks legs? Towards the end of changing hitboxes and Abilities going above something that I noticed that it was very subtle and you wouldn't think about necessarily But we had all three degrees of aiming. I could shoot straight up in the air if I wanted to whereas in a game like Smite right it's just on a single plane. It just goes outwards. I can't aim upwards Which I felt great. It didn't seem like there were any issues with I could cast abilities upwards I could do everything normal That was ranged in some way. I could do in whatever direction. I was looking which was nice For sure. Um, you gotta be able to snipe those skyscrapers. I exactly I think we already answered that I'm going through my questions right now And I think we already answered a lot of them there. Yeah Something we did notice but I I don't know what it does and maybe you can tell us but I expect probably not Is there on the bottom left side? We had this these guns with the three bullets in the middle and then a number underneath Can you give us any information as to what that means? Is that the marksman passive? Is that a daunte passive? Is that anything Nope. Yep knew that was the answer No, I cannot So all we get is what we can extrapolate from playing Oh, man I'm gonna have to go back through and look at my footage to see if that number moved or if those From what I saw I never saw it move at all You probably just weren't hitting shots So Jelly performed much better than I did I believe I uh did pretty well against you and mud by myself Me and jelly already had already had the conversation about the top ethereal player in the game. So right now. That's me I'm just saying I undefeated three wins streak. You can't say that I lost um Um, let me see. I wasn't in those tests anything else about his kit or what we saw that isn't map related That we can talk about turrets That's a a great one. Were those turrets Are those the expected look of the turrets in the main map or were those just created for this map if you can say so um I'm not sure but I believe those turrets were designed specifically for that map. Okay. Okay, and there was something uh man goose and I talked about today is the There was a ring around of the turrets That was at least to me to what I could see is the range of the turrets Is that something you're expected to have in the main game as well Is rings on the ground determining where turret radius is Yes, yeah, I I do believe that is something that we want to we want to have yep I don't know. I don't know if what you guys saw was the range we're going to have I do know the the towers numbers were also altered as far as health goes. I don't know I don't know Um or think that we altered its range. So and speaking of tower health. Dante's right click Did damage to towers is that something a lot of damage? Yeah, is that something that we can expect in the in as a Ability of Dante that he can use his right click to help burst down towers or was that something that Just hadn't been changed yet or whatever you want to call it I don't I don't think I can I don't think I can give you the answer to that one. I think that means you have to speculate on That's that's that's perfectly fine, but just expect lots of expect lots of not sure's or can't answer that one. So um The the core at the end after you took down the tower was a big moving valkyrie Is that uh, something we could expect to see in game? uh As far as Something like that. Yes, that specifically I don't believe so Okay, right. Oh, yeah, that was a lot of fun crazy amounts of damage by the way And it had different abilities. Yeah, it was ingest that it just walks up in autos. It had different ability It felt like like an orb prime Of a base like it was that I had I have to destroy orb prime to win the game like it was right insane um in testing mangoose went behind there and was basically 1v1ing him And died miserably because there was no chance. It was it was insane. No give no given that thing I I died so fast I didn't even know what it killed me They are they are brutal. I don't um, I don't know if their numbers were altered or anything. Um As with everything everything is subject to change So uh, don't don't expect that that's that's how it'll be forever You're always gonna get one shot by the final uh base. Oh, yes, absolutely So, uh gg you just can't win. There's no winning It's actually whichever team decides to leave first wins the game or loses the game rather than whoever actually destroys the creature at the end Battle of attrition. Yep That's how all of our games will run All right, let's see anything else you you want to ask psionics while we have them here mangoose I have some psionics specific questions. Maybe not about the The um the play test or whatever we're we're going to call it Out of all the classes, which is your favorite to work on as far as kits go Like just you don't have to tell us about the kits or anything But just which one's your favorite favorite to favorite to work on to work on. Um to work on most likely reapers Because throughout all I don't play league but throughout all the time I played smite Um, I've always been a jungle man and to Yeah, and to add um to add the ability to um To go up down, you know add that 3d add that z axis It's it's my creative juices have been flowing man. It's crazy. I'm not saying he just confirmed reapers or junglers But yeah, but but let me be perfectly clear I we I think I think this was talked about a little bit in the dev talk But it'll really be the players Defining defining the meta or defining what they want to go if If somebody wants to go on it on a standard team of you know Dueling has a claire a cleric or berserker or whatever and a support a support and carry a mid and then And then the night and then maybe two junglers That that part's obviously been there because no other mobas ever done that um But we also talked about if somebody wants to go to two clerics in that duel lane if somebody wants to If somebody wants to go three people in that duel lane That is entirely up to them We're just going to leave one lane abandoned and just five people or four people in the duo lane One person made in one jungler though that third Junglers to free farm if they decide if that's how if that's how you want to do it more power to you um We really this could you imagine that like look at this crazy concept for a game. Let's go aram Um, like I would love to see grace marina and nicolai all with a dante carry and just mowing down a lane That for that for a lane that for a lane But uh, yeah, like I believe we mentioned in the dev talk Um, we just we as a gta department just want to make sure that no character is too oppressive Or too powerful and no meta is too oppressive It's too powerful that you have to go you have to go that specific meta Otherwise you can't you can't play the game. So that is a real error only No, that's a real error only goal um towards that end are you expecting that That once the player players define a meta let's say it's two one two and one jungler um Are you expecting that both sides of the map be let's call it red and blue side The two separate teams are both going to run that two one two one Or is it going to be that one one team decides to run two one two one And then the other team decides to go one one three one Is that something you think is theoretically possible for the two teams to actually decide Two different forms of play but still be balanced against each other or do you expect everybody to kind of play the same structure Uh theoretically absolutely anything is possible really um The one thing the one thing that I um that I've mentioned is just about everybody that's asked that The primary question is then how are you balancing the game? Before the game has even come out like as as you're testing how are you balancing the game? And my answer to that every time is that we can balance it all we can we can look at numbers We can do the math But at the end of the day the one thing that we cannot Uh that we can never really take into account is that human factor What what the players are going to do? Once they get their hands on the game. So that's when that's when gda department's job is really going to start When people start getting their hands on the game and start defining metas um So Yeah, it's the human it's the human factor that we as a gda department can't We we can't take account for okay because humans humans are weird humans do great things Mangus and I'll create our own meta. It'll be the jelly goose meta and we'll just If you're not playing the jelly goose meta, you're not playing the game, right? Okay Fantastic. All right Let's see it. What's the hardest part of uh game development so far for you? Uh for me as a gda member it's been uh Uh So far just without starting I feel kind of repetitive saying it, but it's it's not it's not having The whole community playing the game. It's it's having to it's having to balance the game without having it. It's like It's like having a job in analytics Without having any data to go off of yeah Is Describe it because we don't we don't have any data outside of the internal testing that we've done so I want you to balance my checkbook, but i'm not going to give you any of the things that I bought Yeah, i'm not gonna give you i'm not going to give you any of my i'm not going to give you any of my ines I'm not going to give you any of my paychecks And I want you to try and forget that out perfect Well, hopefully your job will get much easier and much harder as uh I expect a long I expected to get easier in some places and much harder in other places You're hearing from the whole community saying that Dante one-shotting people with his ultimate is uh The amount the amount of Dante 2 op memes I have seen is Just be glad there's not an ethereal subreddit yet. That's where all the Dante 2 op memes would show up. Oh, yes I Let's see. Is there anything else mangoes that you have for psionics here? Uh, I think that's it for me. You got anything. I think that's it for me as well psionics any final Final comments final statements. Oh, actually, I have I have one more thing. Oh, oh here we go jelly So theoretically we're going to be on the 6v6 map Sometime soon cm. So we're gonna have all of the characters out there. We're gonna have berserkers clerics marksmen arch mages Reapers overseers in theory and the last class that I can't remember nights Um, and so with all of those having their own unique class abilities and all of that I just wanted to know when the game was going to come out Soon cm. No, I'm just kidding. Um Wait a second. Whoa. Whoa. Whoa. Hang on. I might get an answer here Like everybody has been saying um And and like I've been told we are still on course for for Something to release by the end of this year Or shortly shortly after the end of the year. All right So that's that's what I've got for you. That's more of an answer than we've gotten in A year Yeah I've just been I've just I just told you pretty much what everyone is what everyone's What everyone uh told everyone in chat yesterday on the dev stream or we've been telling people for For past Monthish now. I believe Is when is when we is when we said that go? All right now, psionics Any final final comments statements? um I can't wait to see what y'all do with the game what metas you define um I can't I really can't wait to I really can't wait to play with y'all in that meta ether. I'm very very very excited To see what y'all do with the game and watch how many hours of pain and misery you're trying to balance danta You're gonna make me go through but I am ready As is the rest of the team. Um, thank you. Thank you both so much for having me though. I appreciate it Oh, thanks for coming man. We are we're the ones that are appreciative here. Absolutely so uh I'm just I'm just glad to I I feel like one more thing. I just feel like um Um Me personally, I don't know about you guys, but when I think about game devs. I think These gods in the sky that are that that come down from the heavens is like, hello child. I am here to update ethereal Um, personally, and I know I know mud and a few of the mark of the marketing members share my Share my sentiment here that we we want to we want to try and avoid that as best we can we want to show That we're we're gamers just like everybody else. We we're going to enjoy the game um Just like everybody else. I I I really want to personalize UG and and and show everyone that that we're working hard and that we're humans just like everyone else Right on yeah Good to go So plugs jelly you got anything to plug Uh, same as usual twitch.tv slash jelly knees But also I'll have a bunch of videos coming out about the tests we had this weekend Throughout this next week. So make sure to go get subscribed to my youtube for that Which is you jelly knees that's the same as everywhere else Uh anything for you synax that you want to plug? Uh Go check out jelly knees and man goose. That's that's it You stream sometimes though, right? I have a I have I do have a twitch channel. I have streamed I can count it on one hand the amount of times I have streamed on this twitch channel I don't know. Maybe maybe when uh pre-alpha release comes out and the nba or Not pre-alpha release. I apologize. I don't think we'll be able to stream pre-alpha, but when when I am readily able to I I may stream a theory. We'll see what happens when he's ready ready to try and take my throne as the best ethereal player You just wait that's going to be that's going to be long before we can stream. Oh, man The jelly the jelly psionics rivalry continues. Oh, oh shit We're right on. Uh, I think that's going to wrap it up for this week. I hope you guys enjoyed it. I hope you guys, uh Breathe the little sigh of relief once you actually saw some gameplay from ethereal I know I did I was even even I was getting a little bit a little bit nervous not seeing gameplay for so very long but then Actually being able to get my hands on it and play it. It's amazing. It was so much fun There's been so much care put into everything and just I think it all sums it up with the right click I mean, that's just something so different and unique that There's such a high risk reward ability tied to our marksman. I just Really enjoyed that really enjoyed the game overall But uh, yeah, this is uh, jelly knees psionics and the mangu signing off you guys. Have a good one Man go