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Ultimate Doom: DETHTRAP.WAD UV max in 10:42

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Published on May 6, 2010

WAD Title: DETHTRAP.WAD
Filename: DETHTRAP.WAD
Level(s): E2M1
Author: Tony Donno
Year: 1994
URL: http://www.doomworld.com/idgames/?id=368

Demo Category: UV max (100% Kills and Secrets; "Ultra-Violence" skill) and 100% Items
Time: 10:42
Player: Eric "The Green Herring" Baker
Recorded With: Ultimate Doom.exe v1.9
Recorded On: March 10, 2010
Video Recorded With: DOSBox 0.73

Demo Download: http://dl.dropbox.com/u/6650582/DTRP1...

"It might be a bit slow on anything less than a 486. A good graphics card will help as well." It's a statement like this that reminds you that back in the day, Doom was a relatively "high-end" game. If you had anything slower than a 386, good luck getting a good frame rate! And even if you had a 386, some early levels were huge enough to tax the processor! Of course, these days, when we have computers which are many, many times more powerful than a 386, all this does is date the WAD to the early days of Doom modding.

Right above that note is another one which dates this WAD: "My best time for Ultra Violence is 31:36, 100/100/100 no saving." Back then, Doom was relatively new, most people just used keyboards, and the level of play wasn't really that high. Nowadays... well, just look at the time I get in this video. If you're wondering why I grab those armor bonuses in my max demo, though, now you know why.

The level itself has all the signs of an early WAD: Improperly-pegged doorjambs, the occasional HOM, and bad texture alignment. However, for the most part, it sticks to a techbase theme, albeit with elements of Hell creeping in. One bug he mentions in the text file is a VPO in the green hexagon room. "I don't know what it is, and nobody I have spoken to knows either." I know what it is, Tony: it's an error caused when the number of unique ceilings and floors visible on the screen is more than 128. And you know what's causing it? It's that flashing "OOPS!" sign at the north of the room. Every time it blinks into existence, about 60 visplanes are added to the visplane count, and that's assuming you can see it on the ceiling as well. And if you run out of the southeast side of the room, and the sign is on the screen when all of the doors are open? Well, there goes your game! Why is it even there, anyway? It doesn't appear to serve much of a purpose.

One bug he /doesn't/ mention, however, is that it's possible to trap yourself in the blue key room if you accidentally run over the spot where the blue key was after activating the switch to leave the room -- which actually happened during one of my practice runs. Fun.

As for the gameplay, the level is surprisingly difficult to do quick max demos on for such an early WAD, in part because you don't always get enough health when it's most convenient. It doesn't help that maneuvering the four barons in the yellow key section to a place where you can kill them all quickly is like herding cats. Prior to this run, my first recorded exit was 11:39. My run is definitely improvable, but I'm not sure I want to take on the task of whittling it down to under 10:30 just yet; after recording it, I wanted to move on to the next levels in Maikl's journey.

Incidentally, the author states: "Anybody who finishes this level on NIGHTMARE is definitely a DOOM GOD and should mail me immediately." I'm not sure his South African e-mail works anymore, but someday, I might try to accomplish this. I can only assume it'll be the fight of my life.

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