 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and as always for anyone new to the channel, my name is Lee also known as Osiris in today's episode. We're going to continue on with our Pokemon VGC series 10 content and play a team that's on your screen right in front of you now, which is the Ternitus. So Ternitus, a Pokemon that I haven't really featured too much on the channel before. But I'm looking forward to diving in with it today. It's got a really unique typing, obviously that dragon and poison typing as well. So really high base speed, decent special attack and has some good defensive bulk about it as well. It can be kind of even further extended with something like cosmic power, which we're actually playing on this build today. Obviously, though, the rest of the teams made up. We've got a nice firewater grass court in there as well, no incineroar. But we do have it intimidated on the lander. And I know a lot of you have been kind of crying out recently for teams where we're not featuring so much really boom and incineroar. And I am going to be doing that. Obviously, it's hard to not incorporate some of these Pokemon sometimes because they're such underpins of the format at the minute. And that's why you see them on so many teams. They kind of pull a lot of kind of builds together. And that's why they're so successful. But in line with what you would like to see, we will be kind of innovating and playing a few different calls going forward, especially into this week and next week and keep the suggestions coming. We've had some great suggestions about formal teams that you'd like to see featured and particular some restricted Pokemon as well. But I feel like we're touching on a Ternitus today. It's kind of one of those fringe Pokemon that's doing kind of good, but it's not doing amazingly well. But I feel like it could become one of the top kind of restricted options that the players do jump on. But it's an interesting Pokemon. Hope if you do try the team out, as always, I mentioned the poker face is down in the description. We'll throw the rental team up at the end of the episode that you do enjoy the team if you do try. And if you've been playing around with the Ternitus already, do let me know down in the comment section what your what your opinions are on on or because I love to hear and always interested to hear what what other players' perspectives are on some of these lesser used restrictives. But without further ado, friends, hope I can say you enjoyed today's episode and we'll jump into our first match of the day. First up today, we have a treat. We've got an evolution theme. I can't believe this. OK, so we've got Jolteon, Flareon, Espion, Umbry and Glacion and Sylveon. There's always, you know, this is like throwback to back in the day on the rank ladder where you'd always get one Japanese player who would be piloting just a full EV team. And it's kind of nice to see, again, how we're going to approach this. I feel a Ternitus does pretty well against the majority of stuff here. There's not really a ground type to give us any real issues. Obviously, the Espion gives us a few problems, so we need to to deal with that. But outside of that, I think a Ternitus has a really nice time against this team. OK, do we lead a Ternitus or do we kind of just deal with the Espion and then a Ternitus kind of has that wincon, right? We could get a cosmic power pretty quickly, though, with the fake out and then just cosmic power and then just kind of go to town on everything. I think anti is pretty useful here. Do we want some speed control? Regi Alecki always going to be good. But I feel like stability of Suicune can kind of come in and fire water, grass core against something like an Espion. All evolutions build is good. I kind of want these these episodes to kind of be more against common archetypes. I always like to kind of play things that are like relevant in the format the minute, but you do sometimes just look at the draw, obviously bump into some some archetypes that aren't as as common as others. And sometimes it's kind of fun to go up against these sort of teams as well, you know, so we've got the Sylveon and we've got the Espion. I wonder if there's like a round. Sort of a theme going on with the team because we can nuke the Sylveon here. But like I say, I think the best thing overall is probably try and get like that cosmic power up as soon as we can here. Just go for the fake out into something like Espion. Shut it down, quick. Get the cosmic power up. And once we've got one up, I think we're going to be in a pretty decent spot. So see the Sylveon retreat here. Umbrian going to make its way onto the field. We do have to worry about something like yarn from the opposing Umbrian, because that can be a little bit annoying to get around, especially if it yawns us this next turn. And we're not really able to to get the full kind of use out of a turn is this while we're sleeping. Right, do we just go after the Espion? Or do we kind of concentrate down on the emerald? It's going to be an end game of Umbrian, I think. So we'll sludge bomb and more grassy glide into the Espion. Get rid of that big threat and then and then we can just work around everything. It's beside the Umbrian while Espion is so weak for Espion. I love Espion. Don't get me wrong, but. OK, the sludge bomb. Do a nice work. And as they yawn, we knew it was coming. We knew it was coming. We knew it. I knew it. It could double up into the Umbrian the next turn. I guess it's unlikely that Umbrian has protect. But it's always these kind of, you know, like in a common set, Umbrian never really has room for protect. But it's always these kind of builds that you see as a protect. But I would say it's more likely that the Sylveon protects here gets away from the potential sludge bomb that's that's really kind of looking like it would go into that slot. So OK, we get the battle cancel, which is which is excellent, excellent news for for me for you guys, because we don't really want to see that. We want to see some more meta teams. Anyway, good game to my opponent. We'll jump straight into our next match of today's episode. OK, next up today, we have a Reggie, a lekkie and Togekiss, Ferrethorn, Sableye, Enti and Kyoga. So an interesting kind of Kyoga build, not kind of common Kyoga build that you've seen with like Tornadus, but you do have another prankster user here in Sableye. It's got Faker, got Qash, big things to kind of note here. Obviously, taunt as well to kind of shut down as be controlled. Got redirection with that Togekiss, which is going to be another kind of layer to protecting the Kyoga, especially from something like Rillaboom, where the Togekiss has a really kind of good matchup against us. Enti as well gives us a few issues. I think probably here we want something like Reggie, a lekkie, Rillaboom, like a Tornadus is good here. Kind of really doesn't care too much about what's on my opponent's team. I mean, the only ground type attack that potentially could come out here would be from something like Enti, Bulldoze, Stomp and Tantra, maybe. But I very much doubt it. I think we want Rillaboom for the Olga and then maybe our own Enti as well, you know, because it gives us that double kind of layer against something like Ferrathorn and with the dragon typing on a Tornadus, we don't worry so much about Kyoga, especially if we get like one cosmic power up or kind of, we're kind of good to go. Tornadus gives us cover against the Togekiss as well, which is nice. And we've got the Flamethrower, which helps us against Ferrathorn, which could be a little bit tricky otherwise. So, let's see what my opponent brings. Okay, Togekiss, Sableye, what are we going to see here? Well, we led pretty well here. I think the thing that we need to be like a little bit mindful of is like that the Sableye does carry Fakeout and it could potentially Fakeout turned us this year. It could stop us going for something like a cosmic power with Tornadus. So, it's got a lot of ways where it could shut us down. I think we, did we just Volt switch out onto the Togekiss and just get a cosmic power while we can, I think, because then kind of gives us that stability going forward in the match. Fakeout coming out into the Red Jaleck, which is fine because, yep, that's that's all right. Get the cosmic power off, which is great. And that'll just weaken the the Dazzling Gleams that are potentially coming out from this this Togekiss here. Oh, throwing out the Yorn already. Okay, well, that's not ideal for us. But we can we can manage with that. I think we get another cosmic power up rather than attacking here because, yeah, it's going to give us just a little bit more longevity when we do eventually go to sleep. And you've got powerhouses that could come in, like Kyogre, and we want to be able to just kind of soak those attacks up a little bit better than when previously. And we're seeing a protect here, unless we get taunted. Not taunt coming out. We're going to see what we're going to see if our play. What's this Sableye doing? We're getting another cosmic power off, which is good. Our play, yeah, into Eternatus, but yep. I mean, it's just it's just tickling, tickling us right now. And we will go to sleep. But I mean, we kind of set ourselves up well to kind of deal with this sleep. Like I said, I think now, did we see the quash come out? Potentially. I'm just going to sludge bomb and vault switch into the Togokris slot. Be interesting to see if it's got Dazzling Gleam or Air Slash, or if it's got both of those, you know, I wouldn't have thought so. Because you think like it's probably got Yorn, Protect, follow me. And either Dazzling Gleam or Air Slash. Makes sense to have the Air Slash. There's the ally switch coming out. I mean, I don't really mind this too much. We'll get some nice damage onto the Sableye, which is always going to be something that we want to try and get rid of anyway. And I think probably want to get, we want to get, I don't want to get really booming just yet. I think it's a good way for us to deal with the Kyogre in a late game. So that end time makes a lot of sense here. I'm going to be able to come in and disrupt with things like Snarl if we need to. And yeah, if it is a Dazzling Gleam, I mean, we take that. I mean, that's just ridiculous. Two cosmic powers, nothing's taken this Eternatus down. It's ridiculous. All right. Well, we go for a Sacred Fire into the Sableye and then we'll just sludge bomb into the Togokris. It's likely that the Togokris, well, I mean, it's pretty hard. My opponent's got like quite a passive like combination out on the field at the minute. You know, you can see the damage that they're going to be able to do with something like Dazzling Gleam. It's not really going to be kind of cutting the mustard here. So they really want to probably adjust their bold position. I think even a Sacred Fire in the rain will take down that Sableye. So if Kyogre does come in here, I think we're not in a terrible spot anyway. And if we get the wake up with Eternatus, that's a bonus. We get the sludge bomb into the Kyogre. So that damage would be really useful. Okay, Sableye just got nothing better to do, but go for those ally switches, I guess at the minute. Sacred Fire, the burn here would be nice if we can get it. But Eternatus is like on the ticker. It's going to wake up at some point. We don't really want to sacrifice anti-just yet. So I'm going to go for sludge bomb into Kyogre and just switch into the boom. Because then we got Gracie Glide. We can go after the Sableye, just get rid of that because it's a bit annoying that it's just sitting on the field. We know it's got stuff like File Play, Fake Out. I don't know what else it's got. Do we? Do we? Ally switch, of course. Yeah, that's the only button it's been clicking. So let's see. Let's see what happens here. But we're probably going to take a walk spout, I would imagine. Maybe. Is it got Qash, do you reckon? Maybe? I don't know. Sableye is such a hard Pokemon to play against because it is especially in a best of one. It is just, you know, you're just guessing a lot of the time. And the Togokis comes back in. Okay, well, that's all right. We take three turns of sleep. The Blizzard. Nice play from my opponent. Scouting out the Rillaboom coming back onto the field. Yeah, really nice, really nice play. But the turn is just taking that pretty well. We do have the active fake out this next turn. So that kind of helps us out a bunch. I think what we'll do is fake out into... I mean, the Dazen Gleam is a bit annoying. But I mean, the Togokis probably protects here. Fake out the Kyogre. We don't really want to have to contend with another Blizzard, especially on Tarilla. Even though that we've got like Regi Alecki in the back, I think Eternatus wakes up here. We get the Sludge Bomb. Yeah, they're going to go follow me anyway. Okay, well, that's all right. I mean, Rillaboom dodges a bit of damage. Yeah, we've got the wake up. So two Sludge Bombs should get the... Yeah, and we'll get the... Yeah, so this is... We kind of want the Grassy Train to go away here because we want to be able to get the Togokis and then the Grassy Glide into the Kyogre the next turn. But I guess we can just protect Rillaboom here and then just get rid of the Togokis because they have to follow me, I think, to protect protect the Kyogre here from the Grassy Glide. I think it makes the most sense. And then once we've removed that Sleep Threat, we're kind of all right. But just Cosmic Power is just a ridiculous move. Just such a ridiculous move. So we'll protect. We'll see the follow me, I think. Yeah. And the Ogre probably goes for another Blizzard. And it's got the chance to miss, you know? So get rid of that threat. And we've got to contend with... Fake Up from the Save Light coming in the next turn. Another Blizzard coming out. But these Blizzards are going to run out of PP because, you know, unless a Max does hit, though... Are you kidding? Are you actually kidding? Are you kidding? Are you kidding? Are you kidding? Are you kidding? It was going to happen, wasn't it? Inevitable. All right. Well, the Freeze comes out. It's always a bit harder to take, you know, when the Blizzard's not got its 100% accuracy. What is it? Like 70% out of Hill? And to get the Freeze as well. Okay. Well, oh, Entire comes in. That's interesting. Are they going to... They're not going to allow us. They're not going to allow us to go for Grassy Glide here, surely. I mean, we don't... I'm going to just click the Grassy Glide button and Sludge Bomb. Sludge Bomb into the Entire. Probably see the Kyogre protect here, walking into this. And then Sacred Fire. But Sacred Fire can miss as well. It's not 100% accurate. Do we thaw? You know, that's where we need to get our Entire onto the field. And Sacred Fire... Yeah, they take us down. But I mean, it opens the door for Regi Alecki to come in. And then I think we're going to have to end the game by Sacred Firing our own... No, I think what we could potentially do now is get Entire in, Sacred Fire our Attornitus just to thaw ourselves. And then Regi Alecki and Attornitus can kind of clean this game up for us. Yeah, let's just thaw ourselves right now. Because it's kind of annoying that we are frozen. So let's Sacred Fire our own Attornitus. Let's go for... Well, we can't really do anything because we're going to move after our Entire. But I mean, if we thaw, that's great. Be the case here where we thaw out and then we Sacred Fire ourselves for unnecessary damage. Okay, well, we're thawed, so it's all right. Snarls aren't great. We're going to take a water spout and it's probably going to kill our Entire, but... Oh, it's Origin Pulse. That'll kill us, I think. Maybe not well in the rain. No rain. Yeah, it takes us down, whatever, regardless. But we've got Regi Alecki to come in. The Free's definitely not ideal, is it? Like, not in the slightest, you know? But what can you do? What can you do? You could just deal with it when it comes around. So, Alecki going to come in. I think we need to kind of protect Regi Alecki a little bit, you know? I think we go for the Sludge Bomb into the Entire, protect. Because I think they'd probably protect and snarl in this situation. And we'll Sludge Bomb into the Entire. God, Eternatus has not had a great time in this battle. How's it the status effect? I've been terrible. Right, well, what are we going to see? Like I say, the Kyogre is going to... Like, the thing is, like, you can just pee-pee stall with Eternatus. And I don't think my opponent's got a way to actually take Eternatus down now, even if they keep snarling us, you know? It could always get a crit, though, couldn't it? Critical hit is always a thing. Let's see. Come on, my dude. Click some buttons. So, we protect with Regi Alecki. Oh, the Entire reveal and protect, which is interesting. And a double protect. Okay, Kyogre. Okay, well, we know it's not Soldves, so we can probably just double into Entire this next turn. Because I think the Kyogre switches out here. Is this a Kyogre switch out? It has to switch out, right? Yeah, we Thunderbolt and we Sludge Bomb. And hopefully that is enough to get it. It'd be interesting to know what items on the Entire. So, I'll be full of regret here if the Kyogre stays in and just Origin pulses, but it's just a knockout bait at this point, right? So, my opponent really should switch it out to the Sableye, and then you can get the rain back up. So, it makes so much sense to do that, yeah. Here we go. And if we can get the Entire here, we're minus one after the Snarl with Attentus, but we are Magna Boosted. Yeah, it should be in range. Yeah, okay, that's perfect. Now we're in business. Now we're in business. And now the Kyogre can come back in. But we're all right, we're all right, because we can Sludge Bomb the Sableye. I think there's a turn. Do we, do we, do we worry? Yeah, I mean, it's just annoying because we know they've got ally switch, right? So, that makes it a little bit more frustrating to have to deal with, I guess. Protect because there is a fake-out pressure there. Sludge Bomb into the Sableye. And hopefully that's enough to take it down. It's not got a lot of health left. And then we can just T-Bolt. T-Bolt, well, won't T-Bolt be enough for the Kyogre at a margin from this range? But like I say, like this whole match, you know, we've had all this status on Attentus. It's kind of a good example to show, like, when your opponent hasn't got that ground type stab to kind of really, really go nuclear on something like Attentus. Wow, you fake-out into Attentus. Predict in that switch, that's good. Please don't freeze us again. I can't cope with another freeze. Can't cope with it. Can't cope with this. What is this? What is this? We know we're going to see ally switch. We could play the game of just electro-webbing. Oh my God. Oh my God, I can't believe this. They're going to, they're going to, they're going to ally switch. They're going to ally switch. Let's thunderbolt into the Sableye slot. And even if we don't, we can try and recover. We should throw out at some point, right? Oh, they're cautious. Okay, well, that's their last move. Yeah. Oh God. What is this? Let's see what an Origin Pulse does. Yeah. Okay, well, Quash coming out. I mean, foul play and Origin Pulse. My opponent hasn't missed a single attack yet. So, you know, it's, this is brutal, brutal. What have we done to deserve this RNG today? It's not like we've been, well, I mean, the turn is this, you know, there's always an argument when you play builds like this, teams like this, you know, you're sitting on the field for a lot longer, you're taking a lot more attacks. So naturally you're going to take a lot more RNG. It's going to come into effect, you know. So that is one of the drawbacks with this sort of, with this sort of team. So, oh man, we need the, we need the recover. We need to throw out. Come on to two freezes. And three turns of sleep. I thought this would be like a really short match, but obviously not. Here we go. Come on. Let's, let's, let's do this. We kind of need an Origin Pulse to miss. It'll be, it'll be handy, handy if an Origin Pulse missed. We need to, we really need to, oh my God, I think we go down to the next Origin Pulse. This is going to be a tragic way to end this, this episode. But sometimes when the game doesn't want you to win, you do not win, do you? So, I mean, we thought out, we get the recover. We're back in this. There we go. That's what we want. Okay. Justice. No miss though. Origin Pulse. Come on. Right. There we go. Justice, Justice has been almost served up. We need to get rid of this save line next. And then that Kyle, there is not an issue. The rain stops so that Origin Pulse is not going to be as powerful or potent. And then we can remove the save line. Looks like we're only going to get one this game in today. You know, I mean, at least we've got the evolution team, right? But it's, it's going to be, I don't want to put up a 40 minute video today. Um, now I like to try and keep the videos around 30 minutes. Bloody allies, witch. Come on. It's a must for strain game. That blade, it's like enough to put you off and be like, right, get the poison. No poison. Skulled. I want to get that burn, I think. I'll probably get it. No, unless they've got every other status condition. Go on, you know. Um, let's just, let's just go for the save line. I won't rid of the save line. I'm not, not your friend today, save line. There we go. No ally switch. Get rid of you. Ah, it doesn't even. But we get the poison. Okay. That's what we need. I knew it wasn't. It's not very effective. There's ghost typing. Kyogre is going to be, okay. There's the burn. We knew that was going to happen. We knew it. We knew it. Um, we probably want to recover this next turn. Just to, uh, to see out this game. Save like gone. No more ally switch. No more shenanigans. And then, yeah, we just recover off and then we can, we can go for this. I mean, this is a, it's a good thing and a bad thing. I mean, do you want games where you've got a Pokemon that is like near impossible for Pokemon like Kyogre to, to deal with? And in that respect, it's great. But in the other respect, if you're playing the ladder and you're like every game, every game is not going to be like this. Let's, let's admit that. Like this game should have been over a long time ago. The multiple RNG hiccups that we've had make this a little bit frustrating. Three minutes left. Let's see some, uh, protecting coming out. I think from my opponent. So let's, we've got plenty of time left. We can just recover this off and the battle was canceled. Finally, finally. Good game to my opponent. I guess, I guess. Anyway, friends, that's today's episode. I'm going to jump over now and get us a rental team for today's team. And, um, we'll be right back. Friends, here is the rental for today's team. I hope if you do try it out, you have a way better RNG than what we had in today's episode and you have a great time using it. I think it turned out this is an incredible Pokemon. I think it's a lot of fun to use. And I think if you do try it out, you'll enjoy the team. You can see that we didn't really get to feature the lander today, but it is. You kind of standard set with the scarf, the earth power there, earthquake and rock slide you turn. And then the rest of the teams pretty self-explanatory. You've got speed control there on the Suicune. So you can really disrupt teams between that and the entire with the snow support there. You've got the tailwind, icy wind as well for just that extra speed control support. It comes out against Kyogre. I mean, this team does really well against stuff like the kind of standard Kyogre teams. You've got to be careful against opposing kind of landerists. Because obviously it will give the turns just a little bit of a hard time, but the beauty about a turn it says it's going to have to be the majority of things in the format. So it's going to normally be able to get that cosmic power off before an opponent can attack. So at least you've got that kind of buffer to help you out. You've just got to be a little bit wary around things like taunt. It can give you a few issues, but you do have the fake add support with the roller boom that can kind of mitigate that to a certain extent. Anyway, we'll wrap it up there. Like I said, it's been a little bit longer than what I thought it would be today, and I thought we'd get a few more games in, but two freezes of whatever it was in the end. Who knows? Hope you've enjoyed today's episode. Have a great rest of your day. Take care of yourselves more than anything. I'll catch you all again for another episode very soon. Until then, take care. Bye-bye.