 Hello and welcome to the third part of this tutorial and here we will be showing some tricks how to use the blender to have some very nice, very simple ropes and you can already see that I have two different kinds of ropes here and they are all based on a curve. So if you have a look at that one, it's a curve, a path actually, the same one here but two different methods and this one is a very quick method that I can show you. Once again it needs very few polygons, let's deactivate everything we don't need, let's insert a path, have a look at this one, can't really see it, well let's make it visible. Let's go to the bevel here in this tap and make it a little bigger and you have this shape that you already need, that you can change and you already have a lot of things that you need for your rope, so you can see not much required, just changing one thing, you can change it afterwards as well, any way you like. It's all about the material, so let's start the material, let's give it, let's make this a little bigger, let's give it a nice color, something orange, we can change that later as well and it's all about the texture and image texture that we need that will look something like that, it's actually this texture that I'm using, if you want to use it as well I can also make a link to this texture or you make it pretty simple and let's insert this in here, let's connect the color to the displacement and we already have something interesting looking, not perfect yet but we can change it by using here the mapping node which we need here, which will first destroy everything, we put it in here but we can save it very quickly with a texture coordinate, just forgets that it should use the UV which is already done here interestingly enough and now we can change the scale here, make it look a little better, at some points it's a little twisted, I have to work maybe on the texture again, let's not change this one, let's maybe change this one to 10 or to 20 and this one to 2, any way you like and you can see you have the basic shape and you can even twist it, you can extrude this one, which you cannot do is too much because then it gets kind of torn, which we don't want so we need some of the vertices but if you change it a little bit, grab it over here and extrude it again, it does work and it gives you a very easy way to have the shape and I actually used it on, let's deactivate everything, I used it on this rope, very nice, very simple method that you can use, I also used it in this animation here, you can also keyframe it so you can have even things moving here over it, nothing else than the method I just showed you, very nice, very quick and better to use than any other method, I mean to actually make vertices here, have the shape look like that, it's possible but it is a lot of work and not really necessary for here, here I used a little different method, I also have a path that I use but here it works that I can even shape it in a different form, it still works, I can even have shape keys here, which you can see here, which I used for my animation, looks a little hard now but it works in the animation, if you have a look at it, it goes up and the rest forms with it. Well, here I used the old method of having a cube or a cylinder, now I have a lot of cylinders but that's just because of the modifiers here that you can see and I'll deactivate this one and you can see it starts with one cylinder and then use the array modifier to have lots of them and then I tell the whole thing to follow the curve, this is a very basic method that you can see a lot of tutorials on especially like making sci-fi hallways, usually use that method because of course it repeats itself and then you don't have to model it again and again and this one as I said also works does it change very proportional, let's activate this one again, it's going to this mode as I showed you, no matter how you twist it, it puts it on the right way, it always looks pretty good and once again all of it is done with the material, basically the same material I used here for this block and tackle. Okay, that's it for the third part of this tutorial.