 So I decided to get a second video out tonight Again still battling the cold so apologize for Any weird sounds of my voice or any weird pauses? I Was watching a video by review tech USA and also watching Some news reports out there about Super Mario Odyssey's file size 5.7 gigabytes It's small right, you know, it's like 600 megabytes or whatever bigger than the File size save size a lot meant for NBA 2k 18, but whatever Nintendo's always been the kings of optimizing and compression when it comes to their games on their hardware And so I think like Super Mario 3d world and we use only 1.7 gigabytes I mean breath of the wild this massive open-world game with a world size. It's bigger than pretty much most games in existence you know that was only 13 gigabytes and We need to have an honest conversation about the file size of Super Mario Odyssey because I've seen not so much at Nintendo websites, you know, I'm gonna send out everything in my Nintendo Nintendo life Everyone seems to be pretty happy about this file size and you should be as a switch owner Like if that's a decent file size for a game, but it's this Idea that the file size of Super Mario Odyssey Means that the game itself is not as big and as expansive and as content-rich as People are hoping I have seen this resonate on Neogap. I've seen it on Reddit. I've seen it on Twitter Just a lot of people generally assuming that because Super Mario Odyssey is only 5.7 gigabytes in size and by the way this file size was was leaked from the Japanese e-shop on switch So this comes straight from the horse's mouth. This isn't just speculation or a rumor I Feel like people don't understand why Nintendo game file sizes are as small as they are and that's something I want to address here because Game file sizes are huge. I think I knack to that just came on a PlayStation 4 and something like 35 or 36 gigs And what people need to understand is outside of obviously high-resolution textures, which are just going to be Bigger, I mean 4k textures are going to be bigger than 1080p textures. That's just the way it is um File size does not necessarily equate to content written richness or does it equate to world size It can obviously breath of the wild is 13 gigabytes primarily because of how big that world is but Size alone does not determine how content rich a game is and that is because Most games that you see those 30 gigs is 20 gigs They the what they don't tell you what they usually don't reveal is that those game files contained uncompressed files in some cases One of the more common things is uncompressed audio files, which are huge And this actually was brought to my attention by spawn wave who did a video on this as well Where he mentioned some research dug up about a particular game Where 35 gigs of the games actual install file was just uncompressed audio files and this was so it could run on lower-end dual core PCs because lower-end dual core PCs well They don't have the ability to uncompress data fast enough to run a game properly so the data is already uncompressed that saves in compute time and compute performance and Even went out to point out the house some for some games is not just uncompressed audio. It's uncompressed voice acting So say you have languages for Japanese English Russian German Spanish each one of those could be a full gig in size and so say breath of the wild as an example had uncompressed audio files and Each language is supported on every version of the game because it's you know The each version of the game is the same basically So you get 13 languages breath a lot each of those 13 languages uncompressed could be a gig So it's 13 extra gigs now you double 13 to 26 just for uncompressed Voice acting so yeah, it's it's definitely something that we need to be more considerate of it I think the game is talking about how to do a Titanfall and it's uncompressed audio, but It is something that we need to consider because Nintendo makes their software for a single platform They don't necessarily have to worry about working across multiple mediums meaning that they can compress their files a lot The reason that Nintendo's file sizes are honestly as small as they are is because the games are made for a single platform That's really it. Nintendo can compress certain things They know what to compress and what not to compress in their files because they have one base set of hardware that hardware does not change So they know What they can do and what they can't do so Super Mario Odyssey is going to be smaller on Nintendo Switch then it would be if it was released on PlayStation 4 Xbox one PC and Nintendo switch Because in some cases say a lower-end PC might not be able to run Mario Odyssey very well So they would need to them go in and uncompress certain files and you could argue that Optimization per platform, right? They they should be able to compress the files for the switch or compressive or Xbox one and then Uncompressive for PC. That's just usually not how the development process works, right? typically When you're seeing these giant file sizes for even a game like neck to it's because even on those platforms It makes sense to uncompress files because if you've uncompressed audio say in neck to that frees up more of the processing of the system To do other things. So as an example NBA 2k 18 It's arguably not even close to as big of a world or as content rich as say I mean, it's content rich burn in a different way but as You know Mario Odyssey, but it's going to have a bigger file size because it's going to leave certain file types or certain folders or certain aspects of the game uncompressed because that takes That takes away some of the processing from the actual unit So when you see these massive file sizes for games It doesn't necessarily indicate how big a game is or how content rich it is rather it indicates a developer's choice to remove Some of the processing away from the system or away from the platform It is on to enable higher performance and able to push, you know as an example pushing higher frame rates pushing higher resolution Pushing, you know higher visual fidelity all of that is possible and even more possible even more doable When you uncompressed certain files that the CPU and GPU no longer have to uncompress themselves when it's presented to you Because it's remember when we use files I'm like when I watch a compressed video file Through a zip folder my computer is live uncompressing that video as I'm watching it and that takes up some processing Versus if I already just unzipped the file straight to my computer And then watch the video. It's no longer You know trying to uncompress that video as I watch it my CPU usage is lower Then it is trying to watch it straight out of the zip file itself. So That's kind of what we're seeing with game file sizes and while they're blowing up Obviously 4k assets are a huge part of that on something like an Xbox one X or PlayStation 4 pro But even before that even when we were getting these these 20 30 40 50 gigabyte game file sizes a lot of it's because it contains uncompressed game data and This is to our benefit as I noted NBA 2k 18 looks as visually pleasing as which as it does because there is likely a lot of uncompressed assets whether it's the music whether it is The textures or whatever they chose to leave uncompressed is for our benefit to maximize the performance of the Nintendo switch So, yeah Mario Super Mario Odyssey being 5.7 gigs isn't really a big deal It has zero impact necessarily on how big the world is and zero impact on how content rich it is It just means that Nintendo doesn't necessarily have any uncompressed files They were able to compress the game down to 5.7 gigs because it is custom built for switch now Could Mario Odyssey look better and have more physics and more things going on with it if it did the things like uncompressed the audio and Suddenly the the file size balloons up to you know 15 gigs of course it could but Nintendo generally Chooses to instead compress everything and make it all work within the ecosystem So what it's gonna say is any Nintendo game that comes out doesn't really push the Nintendo switch to its Absolute performance maximum because Nintendo isn't interested in hitting that performance maximum with most of their internal games They would rather compress everything to make it more convenient on the end user And obviously Compressing stuff makes it cheaper for Nintendo is when they're using cartridges It makes it cheaper for them on their servers when we're downloading data It might be it might seem like it's free but Nintendo has to pay for that connection and pay for that data to be transferred and Smaller file sizes is better for consumers and better for Nintendo Whereas obviously larger file sizes are better for performance and add to visual quality. So It's it's a fine balance. We know which way Nintendo leans I don't think anyone on this channel or anyone else is honestly looking at the file size a Super Mario Odyssey and being like Oh, man 5.7 gigs. I guess we should uh expect a you know a game that is Short and doesn't have a lot of content. No, come on guys Let's let's be realistic. Is it the size of Breath of the Wild? Probably not I mean, that's where a breath of the wilds world size is massive Mario was not that big but Super Mario Odyssey is going to be big enough and content rich enough and We need to stop over analyzing File sizes because there's so many factors that go into why certain games that seemingly are smaller and have less content and You know much bigger file sizes There's a lot of unknown factors We don't know the individual choices developers are making but I'm just trying to give you the general gist that larger file sizes Generally exist to take away Basically cuz I'm compressed files. That's the that's the gist of it. Anyways I'm still really looking forward to Super Mario Odyssey. Can't wait You know, I mean what it is September 16th, man We're a month and a week and a half away. I am beyond pumped Also, I'd like to know if any of you out there are playing Metroid Samus Returns I do not own it yet. I am debating. I'm picking it up. I would like to know your guys's thoughts on that game so far Yeah, I am the thinner of a chance from the center prime If you like this video, you know what to do and if you dislike the video hit that dislike button subscribe for more and Folks, I'm starting to feel a little better. Can't tell getting almost bad to my normal self Still get the bad nasty sore throat. Anyways, catch you in the next one